refactor: Split file cache manipulation code into separate methods, as has already been done for the memory cache
parent
46f5893d55
commit
5dc785bbf2
|
@ -226,7 +226,6 @@ namespace Flotsam.RegionModules.AssetCache
|
||||||
if (m_AssetService == null)
|
if (m_AssetService == null)
|
||||||
{
|
{
|
||||||
m_AssetService = scene.RequestModuleInterface<IAssetService>();
|
m_AssetService = scene.RequestModuleInterface<IAssetService>();
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -250,19 +249,11 @@ namespace Flotsam.RegionModules.AssetCache
|
||||||
|
|
||||||
private void UpdateMemoryCache(string key, AssetBase asset)
|
private void UpdateMemoryCache(string key, AssetBase asset)
|
||||||
{
|
{
|
||||||
if (m_MemoryCacheEnabled)
|
|
||||||
m_MemoryCache.AddOrUpdate(key, asset, m_MemoryExpiration);
|
m_MemoryCache.AddOrUpdate(key, asset, m_MemoryExpiration);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Cache(AssetBase asset)
|
private void UpdateFileCache(string key, AssetBase asset)
|
||||||
{
|
{
|
||||||
// TODO: Spawn this off to some seperate thread to do the actual writing
|
|
||||||
if (asset != null)
|
|
||||||
{
|
|
||||||
m_log.DebugFormat("[FLOTSAM ASSET CACHE]: Caching asset with id {0}", asset.ID);
|
|
||||||
|
|
||||||
UpdateMemoryCache(asset.ID, asset);
|
|
||||||
|
|
||||||
string filename = GetFileName(asset.ID);
|
string filename = GetFileName(asset.ID);
|
||||||
|
|
||||||
try
|
try
|
||||||
|
@ -271,8 +262,9 @@ namespace Flotsam.RegionModules.AssetCache
|
||||||
if (File.Exists(filename))
|
if (File.Exists(filename))
|
||||||
{
|
{
|
||||||
File.SetLastAccessTime(filename, DateTime.Now);
|
File.SetLastAccessTime(filename, DateTime.Now);
|
||||||
} else {
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
// Once we start writing, make sure we flag that we're writing
|
// Once we start writing, make sure we flag that we're writing
|
||||||
// that object to the cache so that we don't try to write the
|
// that object to the cache so that we don't try to write the
|
||||||
// same file multiple times.
|
// same file multiple times.
|
||||||
|
@ -298,7 +290,6 @@ namespace Flotsam.RegionModules.AssetCache
|
||||||
m_CurrentlyWriting.Add(filename);
|
m_CurrentlyWriting.Add(filename);
|
||||||
}
|
}
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
Util.FireAndForget(
|
Util.FireAndForget(
|
||||||
|
@ -310,20 +301,45 @@ namespace Flotsam.RegionModules.AssetCache
|
||||||
LogException(e);
|
LogException(e);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void Cache(AssetBase asset)
|
||||||
|
{
|
||||||
|
// TODO: Spawn this off to some seperate thread to do the actual writing
|
||||||
|
if (asset != null)
|
||||||
|
{
|
||||||
|
//m_log.DebugFormat("[FLOTSAM ASSET CACHE]: Caching asset with id {0}", asset.ID);
|
||||||
|
|
||||||
|
if (m_MemoryCacheEnabled)
|
||||||
|
UpdateMemoryCache(asset.ID, asset);
|
||||||
|
|
||||||
|
UpdateFileCache(asset.ID, asset);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public AssetBase Get(string id)
|
/// <summary>
|
||||||
|
/// Try to get an asset from the in-memory cache.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="id"></param>
|
||||||
|
/// <returns></returns>
|
||||||
|
private AssetBase GetFromMemoryCache(string id)
|
||||||
{
|
{
|
||||||
m_Requests++;
|
|
||||||
|
|
||||||
AssetBase asset = null;
|
AssetBase asset = null;
|
||||||
|
|
||||||
if (m_MemoryCacheEnabled && m_MemoryCache.TryGetValue(id, out asset))
|
if (m_MemoryCache.TryGetValue(id, out asset))
|
||||||
{
|
|
||||||
m_MemoryHits++;
|
m_MemoryHits++;
|
||||||
|
|
||||||
|
return asset;
|
||||||
}
|
}
|
||||||
else
|
|
||||||
|
/// <summary>
|
||||||
|
/// Try to get an asset from the file cache.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="id"></param>
|
||||||
|
/// <returns></returns>
|
||||||
|
private AssetBase GetFromFileCache(string id)
|
||||||
{
|
{
|
||||||
|
AssetBase asset = null;
|
||||||
|
|
||||||
string filename = GetFileName(id);
|
string filename = GetFileName(id);
|
||||||
if (File.Exists(filename))
|
if (File.Exists(filename))
|
||||||
{
|
{
|
||||||
|
@ -383,8 +399,21 @@ namespace Flotsam.RegionModules.AssetCache
|
||||||
m_RequestsForInprogress++;
|
m_RequestsForInprogress++;
|
||||||
}
|
}
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
|
return asset;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public AssetBase Get(string id)
|
||||||
|
{
|
||||||
|
m_Requests++;
|
||||||
|
|
||||||
|
AssetBase asset = null;
|
||||||
|
|
||||||
|
if (m_MemoryCacheEnabled)
|
||||||
|
asset = GetFromMemoryCache(id);
|
||||||
|
else
|
||||||
|
asset = GetFromFileCache(id);
|
||||||
|
|
||||||
if (((m_LogLevel >= 1)) && (m_HitRateDisplay != 0) && (m_Requests % m_HitRateDisplay == 0))
|
if (((m_LogLevel >= 1)) && (m_HitRateDisplay != 0) && (m_Requests % m_HitRateDisplay == 0))
|
||||||
{
|
{
|
||||||
m_HitRateFile = (double)m_DiskHits / m_Requests * 100.0;
|
m_HitRateFile = (double)m_DiskHits / m_Requests * 100.0;
|
||||||
|
@ -474,9 +503,9 @@ namespace Flotsam.RegionModules.AssetCache
|
||||||
/// removes empty tier directories.
|
/// removes empty tier directories.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="dir"></param>
|
/// <param name="dir"></param>
|
||||||
|
/// <param name="purgeLine"></param>
|
||||||
private void CleanExpiredFiles(string dir, DateTime purgeLine)
|
private void CleanExpiredFiles(string dir, DateTime purgeLine)
|
||||||
{
|
{
|
||||||
|
|
||||||
foreach (string file in Directory.GetFiles(dir))
|
foreach (string file in Directory.GetFiles(dir))
|
||||||
{
|
{
|
||||||
if (File.GetLastAccessTime(file) < purgeLine)
|
if (File.GetLastAccessTime(file) < purgeLine)
|
||||||
|
|
Loading…
Reference in New Issue