varregion: remove --noterrain and --noparcel parameters in 'load oar'.
Add --forceterrain and --forceparcel to 'load oar'. In order to not change the operation of --merge (which does an object merge and suppresses terrain and parcel information loading), added the --force* parameters to be used when loading multiple oars to build up a varregion. Added --rotation and --rotationcenter parameters to 'load oar' which apply a rotation to the loaded oar objects before displacing. The rotation is in degrees (pos or neg) and the center defaults to "<128, 128, 0>".varregion
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6fbfb47b92
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5e6a47f13f
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@ -266,13 +266,19 @@ namespace OpenSim
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SavePrimsXml2);
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m_console.Commands.AddCommand("Archiving", false, "load oar",
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"load oar [--merge] [--skip-assets] [--noterrain] [--displacement \"<x,y,z>\"] [<OAR path>]",
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"load oar [--merge] [--skip-assets]"
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+ " [--forceterrain] [--forceparcels]"
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+ " [--rotation degrees] [--rotationCenter \"<x,y,z>\"]"
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+ " [--displacement \"<x,y,z>\"]"
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+ " [<OAR path>]",
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"Load a region's data from an OAR archive.",
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"--merge will merge the OAR with the existing scene." + Environment.NewLine
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"--merge will merge the OAR with the existing scene (suppresses terrain and parcel info loading)." + Environment.NewLine
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+ "--skip-assets will load the OAR but ignore the assets it contains." + Environment.NewLine
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+ "--displacement will add this value to the position of every object loaded" + Environment.NewLine
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+ "--noterrain suppresses the loading of terrain from the oar" + Environment.NewLine
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+ "--noparcels suppresses the loading of parcels from the oar" + Environment.NewLine
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+ "--forceterrain forces the loading of terrain from the oar (undoes suppression done by --merge)" + Environment.NewLine
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+ "--forceparcels forces the loading of parcels from the oar (undoes suppression done by --merge)" + Environment.NewLine
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+ "--rotation specified rotation to be applied to the oar. Specified in degrees." + Environment.NewLine
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+ "--rotationcenter Location (relative to original OAR) to apply rotation. Default is <128,128,0>" + Environment.NewLine
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+ "The path can be either a filesystem location or a URI."
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+ " If this is not given then the command looks for an OAR named region.oar in the current directory.",
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LoadOar);
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@ -96,18 +96,19 @@ namespace OpenSim.Region.CoreModules.World.Archiver
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/// <value>
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/// Should the archive being loaded be merged with what is already on the region?
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/// Merging usually suppresses terrain and parcel loading
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/// </value>
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protected bool m_merge;
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/// <value>
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/// If true, suppresses the loading of terrain from the oar file
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/// If true, force the loading of terrain from the oar file
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/// </value>
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protected bool m_noTerrain;
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protected bool m_forceTerrain;
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/// <value>
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/// If true, suppresses the loading of parcels from the oar file
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/// If true, force the loading of parcels from the oar file
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/// </value>
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protected bool m_noParcels;
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protected bool m_forceParcels;
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/// <value>
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/// Should we ignore any assets when reloading the archive?
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@ -119,6 +120,16 @@ namespace OpenSim.Region.CoreModules.World.Archiver
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/// </value>
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protected Vector3 m_displacement = Vector3.Zero;
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/// <value>
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/// Rotation to apply to the objects as they are loaded.
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/// </value>
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protected float m_rotation = 0f;
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/// <value>
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/// Center around which to apply the rotation relative to the origional oar position
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/// </value>
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protected Vector3 m_rotationCenter = new Vector3(Constants.RegionSize / 2f, Constants.RegionSize / 2f, 0f);
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/// <summary>
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/// Used to cache lookups for valid uuids.
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/// </summary>
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@ -166,11 +177,14 @@ namespace OpenSim.Region.CoreModules.World.Archiver
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m_errorMessage = String.Empty;
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m_merge = options.ContainsKey("merge");
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m_noTerrain = options.ContainsKey("noTerrain");
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m_noParcels = options.ContainsKey("noParcels");
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m_forceTerrain = options.ContainsKey("forceTerrain");
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m_forceParcels = options.ContainsKey("forceParcels");
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m_skipAssets = options.ContainsKey("skipAssets");
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m_requestId = requestId;
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m_displacement = options.ContainsKey("displacement") ? (Vector3)options["displacement"] : Vector3.Zero;
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m_rotation = options.ContainsKey("rotation") ? (float)options["rotation"] : 0f;
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m_rotationCenter = options.ContainsKey("rotationCenter") ? (Vector3)options["rotationCenter"]
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: new Vector3(Constants.RegionSize / 2f, Constants.RegionSize / 2f, 0f);
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// Zero can never be a valid user id
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m_validUserUuids[UUID.Zero] = false;
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@ -261,7 +275,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
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if ((successfulAssetRestores + failedAssetRestores) % 250 == 0)
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m_log.Debug("[ARCHIVER]: Loaded " + successfulAssetRestores + " assets and failed to load " + failedAssetRestores + " assets...");
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}
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else if (!m_noTerrain && !m_merge && filePath.StartsWith(ArchiveConstants.TERRAINS_PATH))
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else if (filePath.StartsWith(ArchiveConstants.TERRAINS_PATH) && (!m_merge || m_forceTerrain))
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{
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LoadTerrain(scene, filePath, data);
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}
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@ -269,7 +283,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
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{
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LoadRegionSettings(scene, filePath, data, dearchivedScenes);
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}
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else if (!m_noParcels && !m_merge && filePath.StartsWith(ArchiveConstants.LANDDATA_PATH))
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else if (filePath.StartsWith(ArchiveConstants.LANDDATA_PATH) && (!m_merge || m_forceParcels))
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{
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sceneContext.SerialisedParcels.Add(Encoding.UTF8.GetString(data));
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}
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@ -440,6 +454,9 @@ namespace OpenSim.Region.CoreModules.World.Archiver
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// Reload serialized prims
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m_log.InfoFormat("[ARCHIVER]: Loading {0} scene objects. Please wait.", serialisedSceneObjects.Count);
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float angle = (float)(m_rotation / 180.0 * Math.PI);
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OpenMetaverse.Quaternion rot = OpenMetaverse.Quaternion.CreateFromAxisAngle(0, 0, 1, angle);
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UUID oldTelehubUUID = scene.RegionInfo.RegionSettings.TelehubObject;
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IRegionSerialiserModule serialiser = scene.RequestModuleInterface<IRegionSerialiserModule>();
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@ -464,7 +481,20 @@ namespace OpenSim.Region.CoreModules.World.Archiver
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SceneObjectGroup sceneObject = serialiser.DeserializeGroupFromXml2(serialisedSceneObject);
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// Happily this does not do much to the object since it hasn't been added to the scene yet
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sceneObject.AbsolutePosition += m_displacement;
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if (sceneObject.AttachmentPoint == 0)
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{
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if (angle != 0f)
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{
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sceneObject.RootPart.RotationOffset = rot * sceneObject.GroupRotation;
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Vector3 offset = sceneObject.AbsolutePosition - m_rotationCenter;
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offset *= rot;
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sceneObject.AbsolutePosition = m_rotationCenter + offset;
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}
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if (m_displacement != Vector3.Zero)
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{
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sceneObject.AbsolutePosition += m_displacement;
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}
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}
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bool isTelehub = (sceneObject.UUID == oldTelehubUUID) && (oldTelehubUUID != UUID.Zero);
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@ -571,6 +601,13 @@ namespace OpenSim.Region.CoreModules.World.Archiver
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foreach (string serialisedParcel in serialisedParcels)
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{
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LandData parcel = LandDataSerializer.Deserialize(serialisedParcel);
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if (m_displacement != Vector3.Zero)
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{
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Vector3 parcelDisp = new Vector3(m_displacement.X, m_displacement.Y, 0f);
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parcel.AABBMin += parcelDisp;
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parcel.AABBMax += parcelDisp;
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}
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// Validate User and Group UUID's
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@ -104,19 +104,21 @@ namespace OpenSim.Region.CoreModules.World.Archiver
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{
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bool mergeOar = false;
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bool skipAssets = false;
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bool noTerrain = false;
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bool noParcels = false;
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bool forceTerrain = false;
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bool forceParcels = false;
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Vector3 displacement = new Vector3(0f, 0f, 0f);
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float rotation = 0f;
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Vector3 rotationCenter = new Vector3(Constants.RegionSize / 2f, Constants.RegionSize / 2f, 0);
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OptionSet options = new OptionSet();
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options.Add("m|merge", delegate (string v) { mergeOar = (v != null); });
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options.Add("s|skip-assets", delegate (string v) { skipAssets = (v != null); });
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options.Add("noterrain", delegate (string v) { noTerrain = (v != null); });
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options.Add("noparcels", delegate (string v) { noParcels = (v != null); });
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options.Add("forceterrain", delegate (string v) { forceTerrain = (v != null); });
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options.Add("forceparcels", delegate (string v) { forceParcels = (v != null); });
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options.Add("displacement=", delegate (string v) {
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try
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{
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displacement = v == null ? new Vector3(0f, 0f, 0f) : Vector3.Parse(v);
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displacement = v == null ? Vector3.Zero : Vector3.Parse(v);
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}
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catch (Exception e)
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{
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@ -124,6 +126,14 @@ namespace OpenSim.Region.CoreModules.World.Archiver
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displacement = new Vector3(0f, 0f, 0f);
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}
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});
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options.Add("rotation=", delegate (string v) {
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rotation = float.Parse(v);
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rotation = Util.Clamp<float>(rotation, -359f, 359f);
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});
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options.Add("rotationcenter=", delegate (string v) {
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// RA 20130119: libomv's Vector2.Parse doesn't work. Need to use vector3 for the moment
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rotationCenter = Vector3.Parse(v);
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});
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// Send a message to the region ready module
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/* bluewall* Disable this for the time being
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@ -145,9 +155,11 @@ namespace OpenSim.Region.CoreModules.World.Archiver
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Dictionary<string, object> archiveOptions = new Dictionary<string, object>();
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if (mergeOar) archiveOptions.Add("merge", null);
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if (skipAssets) archiveOptions.Add("skipAssets", null);
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if (noTerrain) archiveOptions.Add("noTerrain", null);
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if (noParcels) archiveOptions.Add("noParcels", null);
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if (displacement != Vector3.Zero) archiveOptions.Add("displacement", displacement);
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if (forceTerrain) archiveOptions.Add("forceTerrain", null);
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if (forceParcels) archiveOptions.Add("forceParcels", null);
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archiveOptions.Add("displacement", displacement);
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archiveOptions.Add("rotation", rotation);
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archiveOptions.Add("rotationCenter", rotationCenter);
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if (mainParams.Count > 2)
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{
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