varregion: remove --noterrain and --noparcel parameters in 'load oar'.

Add --forceterrain and --forceparcel to 'load oar'. In order to not change
the operation of --merge (which does an object merge and suppresses terrain
and parcel information loading), added the --force* parameters to be used
when loading multiple oars to build up a varregion.

Added --rotation and --rotationcenter parameters to 'load oar' which apply a rotation to
the loaded oar objects before displacing. The rotation is in degrees (pos or neg)
and the center defaults to "<128, 128, 0>".
varregion
Robert Adams 2014-01-19 12:45:16 -08:00
parent 6fbfb47b92
commit 5e6a47f13f
3 changed files with 76 additions and 21 deletions

View File

@ -266,13 +266,19 @@ namespace OpenSim
SavePrimsXml2); SavePrimsXml2);
m_console.Commands.AddCommand("Archiving", false, "load oar", m_console.Commands.AddCommand("Archiving", false, "load oar",
"load oar [--merge] [--skip-assets] [--noterrain] [--displacement \"<x,y,z>\"] [<OAR path>]", "load oar [--merge] [--skip-assets]"
+ " [--forceterrain] [--forceparcels]"
+ " [--rotation degrees] [--rotationCenter \"<x,y,z>\"]"
+ " [--displacement \"<x,y,z>\"]"
+ " [<OAR path>]",
"Load a region's data from an OAR archive.", "Load a region's data from an OAR archive.",
"--merge will merge the OAR with the existing scene." + Environment.NewLine "--merge will merge the OAR with the existing scene (suppresses terrain and parcel info loading)." + Environment.NewLine
+ "--skip-assets will load the OAR but ignore the assets it contains." + Environment.NewLine + "--skip-assets will load the OAR but ignore the assets it contains." + Environment.NewLine
+ "--displacement will add this value to the position of every object loaded" + Environment.NewLine + "--displacement will add this value to the position of every object loaded" + Environment.NewLine
+ "--noterrain suppresses the loading of terrain from the oar" + Environment.NewLine + "--forceterrain forces the loading of terrain from the oar (undoes suppression done by --merge)" + Environment.NewLine
+ "--noparcels suppresses the loading of parcels from the oar" + Environment.NewLine + "--forceparcels forces the loading of parcels from the oar (undoes suppression done by --merge)" + Environment.NewLine
+ "--rotation specified rotation to be applied to the oar. Specified in degrees." + Environment.NewLine
+ "--rotationcenter Location (relative to original OAR) to apply rotation. Default is <128,128,0>" + Environment.NewLine
+ "The path can be either a filesystem location or a URI." + "The path can be either a filesystem location or a URI."
+ " If this is not given then the command looks for an OAR named region.oar in the current directory.", + " If this is not given then the command looks for an OAR named region.oar in the current directory.",
LoadOar); LoadOar);

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@ -96,18 +96,19 @@ namespace OpenSim.Region.CoreModules.World.Archiver
/// <value> /// <value>
/// Should the archive being loaded be merged with what is already on the region? /// Should the archive being loaded be merged with what is already on the region?
/// Merging usually suppresses terrain and parcel loading
/// </value> /// </value>
protected bool m_merge; protected bool m_merge;
/// <value> /// <value>
/// If true, suppresses the loading of terrain from the oar file /// If true, force the loading of terrain from the oar file
/// </value> /// </value>
protected bool m_noTerrain; protected bool m_forceTerrain;
/// <value> /// <value>
/// If true, suppresses the loading of parcels from the oar file /// If true, force the loading of parcels from the oar file
/// </value> /// </value>
protected bool m_noParcels; protected bool m_forceParcels;
/// <value> /// <value>
/// Should we ignore any assets when reloading the archive? /// Should we ignore any assets when reloading the archive?
@ -119,6 +120,16 @@ namespace OpenSim.Region.CoreModules.World.Archiver
/// </value> /// </value>
protected Vector3 m_displacement = Vector3.Zero; protected Vector3 m_displacement = Vector3.Zero;
/// <value>
/// Rotation to apply to the objects as they are loaded.
/// </value>
protected float m_rotation = 0f;
/// <value>
/// Center around which to apply the rotation relative to the origional oar position
/// </value>
protected Vector3 m_rotationCenter = new Vector3(Constants.RegionSize / 2f, Constants.RegionSize / 2f, 0f);
/// <summary> /// <summary>
/// Used to cache lookups for valid uuids. /// Used to cache lookups for valid uuids.
/// </summary> /// </summary>
@ -166,11 +177,14 @@ namespace OpenSim.Region.CoreModules.World.Archiver
m_errorMessage = String.Empty; m_errorMessage = String.Empty;
m_merge = options.ContainsKey("merge"); m_merge = options.ContainsKey("merge");
m_noTerrain = options.ContainsKey("noTerrain"); m_forceTerrain = options.ContainsKey("forceTerrain");
m_noParcels = options.ContainsKey("noParcels"); m_forceParcels = options.ContainsKey("forceParcels");
m_skipAssets = options.ContainsKey("skipAssets"); m_skipAssets = options.ContainsKey("skipAssets");
m_requestId = requestId; m_requestId = requestId;
m_displacement = options.ContainsKey("displacement") ? (Vector3)options["displacement"] : Vector3.Zero; m_displacement = options.ContainsKey("displacement") ? (Vector3)options["displacement"] : Vector3.Zero;
m_rotation = options.ContainsKey("rotation") ? (float)options["rotation"] : 0f;
m_rotationCenter = options.ContainsKey("rotationCenter") ? (Vector3)options["rotationCenter"]
: new Vector3(Constants.RegionSize / 2f, Constants.RegionSize / 2f, 0f);
// Zero can never be a valid user id // Zero can never be a valid user id
m_validUserUuids[UUID.Zero] = false; m_validUserUuids[UUID.Zero] = false;
@ -261,7 +275,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
if ((successfulAssetRestores + failedAssetRestores) % 250 == 0) if ((successfulAssetRestores + failedAssetRestores) % 250 == 0)
m_log.Debug("[ARCHIVER]: Loaded " + successfulAssetRestores + " assets and failed to load " + failedAssetRestores + " assets..."); m_log.Debug("[ARCHIVER]: Loaded " + successfulAssetRestores + " assets and failed to load " + failedAssetRestores + " assets...");
} }
else if (!m_noTerrain && !m_merge && filePath.StartsWith(ArchiveConstants.TERRAINS_PATH)) else if (filePath.StartsWith(ArchiveConstants.TERRAINS_PATH) && (!m_merge || m_forceTerrain))
{ {
LoadTerrain(scene, filePath, data); LoadTerrain(scene, filePath, data);
} }
@ -269,7 +283,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
{ {
LoadRegionSettings(scene, filePath, data, dearchivedScenes); LoadRegionSettings(scene, filePath, data, dearchivedScenes);
} }
else if (!m_noParcels && !m_merge && filePath.StartsWith(ArchiveConstants.LANDDATA_PATH)) else if (filePath.StartsWith(ArchiveConstants.LANDDATA_PATH) && (!m_merge || m_forceParcels))
{ {
sceneContext.SerialisedParcels.Add(Encoding.UTF8.GetString(data)); sceneContext.SerialisedParcels.Add(Encoding.UTF8.GetString(data));
} }
@ -440,6 +454,9 @@ namespace OpenSim.Region.CoreModules.World.Archiver
// Reload serialized prims // Reload serialized prims
m_log.InfoFormat("[ARCHIVER]: Loading {0} scene objects. Please wait.", serialisedSceneObjects.Count); m_log.InfoFormat("[ARCHIVER]: Loading {0} scene objects. Please wait.", serialisedSceneObjects.Count);
float angle = (float)(m_rotation / 180.0 * Math.PI);
OpenMetaverse.Quaternion rot = OpenMetaverse.Quaternion.CreateFromAxisAngle(0, 0, 1, angle);
UUID oldTelehubUUID = scene.RegionInfo.RegionSettings.TelehubObject; UUID oldTelehubUUID = scene.RegionInfo.RegionSettings.TelehubObject;
IRegionSerialiserModule serialiser = scene.RequestModuleInterface<IRegionSerialiserModule>(); IRegionSerialiserModule serialiser = scene.RequestModuleInterface<IRegionSerialiserModule>();
@ -464,7 +481,20 @@ namespace OpenSim.Region.CoreModules.World.Archiver
SceneObjectGroup sceneObject = serialiser.DeserializeGroupFromXml2(serialisedSceneObject); SceneObjectGroup sceneObject = serialiser.DeserializeGroupFromXml2(serialisedSceneObject);
// Happily this does not do much to the object since it hasn't been added to the scene yet // Happily this does not do much to the object since it hasn't been added to the scene yet
if (sceneObject.AttachmentPoint == 0)
{
if (angle != 0f)
{
sceneObject.RootPart.RotationOffset = rot * sceneObject.GroupRotation;
Vector3 offset = sceneObject.AbsolutePosition - m_rotationCenter;
offset *= rot;
sceneObject.AbsolutePosition = m_rotationCenter + offset;
}
if (m_displacement != Vector3.Zero)
{
sceneObject.AbsolutePosition += m_displacement; sceneObject.AbsolutePosition += m_displacement;
}
}
bool isTelehub = (sceneObject.UUID == oldTelehubUUID) && (oldTelehubUUID != UUID.Zero); bool isTelehub = (sceneObject.UUID == oldTelehubUUID) && (oldTelehubUUID != UUID.Zero);
@ -572,6 +602,13 @@ namespace OpenSim.Region.CoreModules.World.Archiver
{ {
LandData parcel = LandDataSerializer.Deserialize(serialisedParcel); LandData parcel = LandDataSerializer.Deserialize(serialisedParcel);
if (m_displacement != Vector3.Zero)
{
Vector3 parcelDisp = new Vector3(m_displacement.X, m_displacement.Y, 0f);
parcel.AABBMin += parcelDisp;
parcel.AABBMax += parcelDisp;
}
// Validate User and Group UUID's // Validate User and Group UUID's
if (parcel.IsGroupOwned) if (parcel.IsGroupOwned)

View File

@ -104,19 +104,21 @@ namespace OpenSim.Region.CoreModules.World.Archiver
{ {
bool mergeOar = false; bool mergeOar = false;
bool skipAssets = false; bool skipAssets = false;
bool noTerrain = false; bool forceTerrain = false;
bool noParcels = false; bool forceParcels = false;
Vector3 displacement = new Vector3(0f, 0f, 0f); Vector3 displacement = new Vector3(0f, 0f, 0f);
float rotation = 0f;
Vector3 rotationCenter = new Vector3(Constants.RegionSize / 2f, Constants.RegionSize / 2f, 0);
OptionSet options = new OptionSet(); OptionSet options = new OptionSet();
options.Add("m|merge", delegate (string v) { mergeOar = (v != null); }); options.Add("m|merge", delegate (string v) { mergeOar = (v != null); });
options.Add("s|skip-assets", delegate (string v) { skipAssets = (v != null); }); options.Add("s|skip-assets", delegate (string v) { skipAssets = (v != null); });
options.Add("noterrain", delegate (string v) { noTerrain = (v != null); }); options.Add("forceterrain", delegate (string v) { forceTerrain = (v != null); });
options.Add("noparcels", delegate (string v) { noParcels = (v != null); }); options.Add("forceparcels", delegate (string v) { forceParcels = (v != null); });
options.Add("displacement=", delegate (string v) { options.Add("displacement=", delegate (string v) {
try try
{ {
displacement = v == null ? new Vector3(0f, 0f, 0f) : Vector3.Parse(v); displacement = v == null ? Vector3.Zero : Vector3.Parse(v);
} }
catch (Exception e) catch (Exception e)
{ {
@ -124,6 +126,14 @@ namespace OpenSim.Region.CoreModules.World.Archiver
displacement = new Vector3(0f, 0f, 0f); displacement = new Vector3(0f, 0f, 0f);
} }
}); });
options.Add("rotation=", delegate (string v) {
rotation = float.Parse(v);
rotation = Util.Clamp<float>(rotation, -359f, 359f);
});
options.Add("rotationcenter=", delegate (string v) {
// RA 20130119: libomv's Vector2.Parse doesn't work. Need to use vector3 for the moment
rotationCenter = Vector3.Parse(v);
});
// Send a message to the region ready module // Send a message to the region ready module
/* bluewall* Disable this for the time being /* bluewall* Disable this for the time being
@ -145,9 +155,11 @@ namespace OpenSim.Region.CoreModules.World.Archiver
Dictionary<string, object> archiveOptions = new Dictionary<string, object>(); Dictionary<string, object> archiveOptions = new Dictionary<string, object>();
if (mergeOar) archiveOptions.Add("merge", null); if (mergeOar) archiveOptions.Add("merge", null);
if (skipAssets) archiveOptions.Add("skipAssets", null); if (skipAssets) archiveOptions.Add("skipAssets", null);
if (noTerrain) archiveOptions.Add("noTerrain", null); if (forceTerrain) archiveOptions.Add("forceTerrain", null);
if (noParcels) archiveOptions.Add("noParcels", null); if (forceParcels) archiveOptions.Add("forceParcels", null);
if (displacement != Vector3.Zero) archiveOptions.Add("displacement", displacement); archiveOptions.Add("displacement", displacement);
archiveOptions.Add("rotation", rotation);
archiveOptions.Add("rotationCenter", rotationCenter);
if (mainParams.Count > 2) if (mainParams.Count > 2)
{ {