Removed the CHANGED_COLOR event post from the Color accessor in SOP. This is not the correct usage of this changed event - it's only supposed to be posted when the /textures/ change colour or alpha transparency, not the floating text. This fixes several race conditions in scripts ported from SL.

avinationmerge
Tom Grimshaw 2010-07-12 13:55:56 -07:00
parent 7f0f11304f
commit 5f4105d48c
1 changed files with 0 additions and 1 deletions

View File

@ -882,7 +882,6 @@ namespace OpenSim.Region.Framework.Scenes
set
{
m_color = value;
TriggerScriptChangedEvent(Changed.COLOR);
/* ScheduleFullUpdate() need not be called b/c after
* setting the color, the text will be set, so then