Removed the CHANGED_COLOR event post from the Color accessor in SOP. This is not the correct usage of this changed event - it's only supposed to be posted when the /textures/ change colour or alpha transparency, not the floating text. This fixes several race conditions in scripts ported from SL.
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7f0f11304f
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5f4105d48c
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@ -882,7 +882,6 @@ namespace OpenSim.Region.Framework.Scenes
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set
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{
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m_color = value;
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TriggerScriptChangedEvent(Changed.COLOR);
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/* ScheduleFullUpdate() need not be called b/c after
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* setting the color, the text will be set, so then
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