llVecNorm() now returns a zero-length vector when one is supplied as input. Addresses Mantis #4752
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@ -450,13 +450,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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public LSL_Vector llVecNorm(LSL_Vector v)
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{
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m_host.AddScriptLPS(1);
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double mag = LSL_Vector.Mag(v);
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LSL_Vector nor = new LSL_Vector();
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nor.x = v.x / mag;
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nor.y = v.y / mag;
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nor.z = v.z / mag;
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return nor;
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m_host.AddScriptLPS(1);
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return LSL_Vector.Norm(v);
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}
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public LSL_Float llVecDist(LSL_Vector a, LSL_Vector b)
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