refactor: begin to move attachments code into a region module
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a3ac2cbdde
commit
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@ -0,0 +1,141 @@
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System.Reflection;
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using log4net;
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using Nini.Config;
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using OpenMetaverse;
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using OpenSim.Framework;
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using OpenSim.Region.Framework;
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using OpenSim.Region.Framework.Interfaces;
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using OpenSim.Region.Framework.Scenes;
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namespace OpenSim.Region.CoreModules.Avatar.Attachments
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{
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public class AttachmentsModule : IAttachmentsModule, IRegionModule
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{
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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protected Scene m_scene = null;
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public void Initialise(Scene scene, IConfigSource source)
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{
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scene.RegisterModuleInterface<IAttachmentsModule>(this);
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m_scene = scene;
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}
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public void PostInitialise()
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{
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}
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public void Close()
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{
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}
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public string Name
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{
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get { return "Attachments Module"; }
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}
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public bool IsSharedModule
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{
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get { return false; }
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}
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public bool AttachObject(
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IClientAPI remoteClient, uint objectLocalID, uint AttachmentPt, Quaternion rot, Vector3 attachPos, bool silent)
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{
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SceneObjectGroup group = m_scene.GetGroupByPrim(objectLocalID);
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if (group != null)
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{
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if (m_scene.Permissions.CanTakeObject(group.UUID, remoteClient.AgentId))
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{
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// If the attachment point isn't the same as the one previously used
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// set it's offset position = 0 so that it appears on the attachment point
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// and not in a weird location somewhere unknown.
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if (AttachmentPt != 0 && AttachmentPt != (uint)group.GetAttachmentPoint())
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{
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attachPos = Vector3.Zero;
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}
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// AttachmentPt 0 means the client chose to 'wear' the attachment.
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if (AttachmentPt == 0)
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{
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// Check object for stored attachment point
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AttachmentPt = (uint)group.GetAttachmentPoint();
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}
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// if we still didn't find a suitable attachment point.......
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if (AttachmentPt == 0)
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{
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// Stick it on left hand with Zero Offset from the attachment point.
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AttachmentPt = (uint)AttachmentPoint.LeftHand;
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attachPos = Vector3.Zero;
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}
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group.SetAttachmentPoint((byte)AttachmentPt);
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group.AbsolutePosition = attachPos;
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// Saves and gets itemID
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UUID itemId;
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if (group.GetFromItemID() == UUID.Zero)
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{
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m_scene.attachObjectAssetStore(remoteClient, group, remoteClient.AgentId, out itemId);
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}
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else
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{
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itemId = group.GetFromItemID();
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}
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m_scene.AttachObject(remoteClient, AttachmentPt, itemId, group);
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group.AttachToAgent(remoteClient.AgentId, AttachmentPt, attachPos, silent);
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// In case it is later dropped again, don't let
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// it get cleaned up
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group.RootPart.RemFlag(PrimFlags.TemporaryOnRez);
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group.HasGroupChanged = false;
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}
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else
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{
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remoteClient.SendAgentAlertMessage(
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"You don't have sufficient permissions to attach this object", false);
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return false;
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}
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}
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else
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{
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m_log.DebugFormat("[SCENE GRAPH]: AttachObject found no such scene object {0}", objectLocalID);
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return false;
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}
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return true;
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}
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}
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}
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@ -0,0 +1,49 @@
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSim Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using OpenMetaverse;
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using OpenSim.Framework;
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namespace OpenSim.Region.Framework.Interfaces
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{
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public interface IAttachmentsModule
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{
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/// <summary>
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/// Attach an object to an avatar.
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/// </summary>
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/// <param name="controllingClient"></param>
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/// <param name="localID"></param>
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/// <param name="attachPoint"></param>
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/// <param name="rot"></param>
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/// <param name="pos"></param>
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/// <param name="silent"></param>
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/// <returns>true if the object was successfully attached, false otherwise</returns>
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bool AttachObject(
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IClientAPI controllingClient, uint localID, uint attachPoint, Quaternion rot, Vector3 pos, bool silent);
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}
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}
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@ -1902,21 +1902,6 @@ namespace OpenSim.Region.Framework.Scenes
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}
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}
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/// <summary>
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/// Attach an object.
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/// </summary>
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/// <param name="controllingClient"></param>
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/// <param name="localID"></param>
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/// <param name="attachPoint"></param>
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/// <param name="rot"></param>
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/// <param name="pos"></param>
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/// <param name="silent"></param>
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/// <returns>true if the object was successfully attached, false otherwise</returns>
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public bool AttachObject(IClientAPI controllingClient, uint localID, uint attachPoint, Quaternion rot, Vector3 pos, bool silent)
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{
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return m_sceneGraph.AttachObject(controllingClient, localID, attachPoint, rot, pos, silent);
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}
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/// <summary>
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/// This registers the item as attached in a user's inventory
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/// </summary>
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@ -307,6 +307,7 @@ namespace OpenSim.Region.Framework.Scenes
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protected IXMLRPC m_xmlrpcModule;
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protected IWorldComm m_worldCommModule;
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public IAttachmentsModule AttachmentsModule { get; set; }
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protected IAvatarFactory m_AvatarFactory;
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public IAvatarFactory AvatarFactory
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{
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@ -1215,6 +1216,7 @@ namespace OpenSim.Region.Framework.Scenes
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m_worldCommModule = RequestModuleInterface<IWorldComm>();
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XferManager = RequestModuleInterface<IXfer>();
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m_AvatarFactory = RequestModuleInterface<IAvatarFactory>();
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AttachmentsModule = RequestModuleInterface<IAttachmentsModule>();
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m_serialiser = RequestModuleInterface<IRegionSerialiserModule>();
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m_dialogModule = RequestModuleInterface<IDialogModule>();
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m_capsModule = RequestModuleInterface<ICapabilitiesModule>();
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@ -2405,9 +2407,11 @@ namespace OpenSim.Region.Framework.Scenes
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//grp.SetFromAssetID(grp.RootPart.LastOwnerID);
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m_log.DebugFormat(
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"[ATTACHMENT]: Attach to avatar {0} at position {1}", sp.UUID, grp.AbsolutePosition);
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if (AttachmentsModule != null)
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AttachmentsModule.AttachObject(
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sp.ControllingClient, grp.LocalId, (uint)0, grp.GroupRotation, grp.AbsolutePosition, false);
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AttachObject(
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sp.ControllingClient, grp.LocalId, (uint)0, grp.GroupRotation, grp.AbsolutePosition, false);
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RootPrim.RemFlag(PrimFlags.TemporaryOnRez);
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grp.SendGroupFullUpdate();
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}
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@ -504,7 +504,7 @@ namespace OpenSim.Region.Framework.Scenes
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return;
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// Calls attach with a Zero position
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if (AttachObject(remoteClient, objectLocalID, AttachmentPt, rot, Vector3.Zero, false))
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if (m_parentScene.AttachmentsModule.AttachObject(remoteClient, objectLocalID, AttachmentPt, rot, Vector3.Zero, false))
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{
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m_parentScene.SendAttachEvent(objectLocalID, part.ParentGroup.GetFromItemID(), remoteClient.AgentId);
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@ -547,8 +547,10 @@ namespace OpenSim.Region.Framework.Scenes
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if (AttachmentPt != 0 && AttachmentPt != objatt.GetAttachmentPoint())
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tainted = true;
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AttachObject(remoteClient, objatt.LocalId, AttachmentPt, Quaternion.Identity, objatt.AbsolutePosition, false);
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m_parentScene.AttachmentsModule.AttachObject(
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remoteClient, objatt.LocalId, AttachmentPt, Quaternion.Identity, objatt.AbsolutePosition, false);
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//objatt.ScheduleGroupForFullUpdate();
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if (tainted)
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objatt.HasGroupChanged = true;
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@ -605,86 +607,6 @@ namespace OpenSim.Region.Framework.Scenes
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}
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}
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/// <summary>
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/// Attach a scene object to an avatar.
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/// </summary>
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/// <param name="remoteClient"></param>
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/// <param name="objectLocalID"></param>
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/// <param name="AttachmentPt"></param>
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/// <param name="rot"></param>
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/// <param name="attachPos"></param>
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/// <param name="silent"></param>
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/// <returns>true if the attachment was successful, false otherwise</returns>
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protected internal bool AttachObject(
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IClientAPI remoteClient, uint objectLocalID, uint AttachmentPt, Quaternion rot, Vector3 attachPos, bool silent)
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{
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SceneObjectGroup group = GetGroupByPrim(objectLocalID);
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if (group != null)
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{
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if (m_parentScene.Permissions.CanTakeObject(group.UUID, remoteClient.AgentId))
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{
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// If the attachment point isn't the same as the one previously used
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// set it's offset position = 0 so that it appears on the attachment point
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// and not in a weird location somewhere unknown.
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if (AttachmentPt != 0 && AttachmentPt != (uint)group.GetAttachmentPoint())
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{
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attachPos = Vector3.Zero;
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}
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// AttachmentPt 0 means the client chose to 'wear' the attachment.
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if (AttachmentPt == 0)
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{
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// Check object for stored attachment point
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AttachmentPt = (uint)group.GetAttachmentPoint();
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}
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// if we still didn't find a suitable attachment point.......
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if (AttachmentPt == 0)
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{
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// Stick it on left hand with Zero Offset from the attachment point.
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AttachmentPt = (uint)AttachmentPoint.LeftHand;
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attachPos = Vector3.Zero;
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}
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group.SetAttachmentPoint((byte)AttachmentPt);
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group.AbsolutePosition = attachPos;
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// Saves and gets itemID
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UUID itemId;
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if (group.GetFromItemID() == UUID.Zero)
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{
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m_parentScene.attachObjectAssetStore(remoteClient, group, remoteClient.AgentId, out itemId);
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}
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else
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{
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itemId = group.GetFromItemID();
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}
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m_parentScene.AttachObject(remoteClient, AttachmentPt, itemId, group);
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group.AttachToAgent(remoteClient.AgentId, AttachmentPt, attachPos, silent);
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// In case it is later dropped again, don't let
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// it get cleaned up
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//
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group.RootPart.RemFlag(PrimFlags.TemporaryOnRez);
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group.HasGroupChanged = false;
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}
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else
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{
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remoteClient.SendAgentAlertMessage("You don't have sufficient permissions to attach this object", false);
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return false;
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}
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}
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else
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{
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m_log.DebugFormat("[SCENE GRAPH]: AttachObject found no such scene object {0}", objectLocalID);
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return false;
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}
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return true;
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}
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protected internal ScenePresence CreateAndAddChildScenePresence(IClientAPI client, AvatarAppearance appearance)
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{
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ScenePresence newAvatar = null;
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@ -2896,9 +2896,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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ScenePresence presence = World.GetScenePresence(m_host.OwnerID);
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m_ScriptEngine.World.AttachObject(presence.ControllingClient,
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grp.LocalId, (uint)attachment, Quaternion.Identity,
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Vector3.Zero, false);
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IAttachmentsModule attachmentsModule = m_ScriptEngine.World.AttachmentsModule;
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if (attachmentsModule != null)
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attachmentsModule.AttachObject(
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presence.ControllingClient, grp.LocalId,
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(uint)attachment, Quaternion.Identity, Vector3.Zero, false);
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}
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}
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