change part inventory adding some scripts speed up and controls release
parent
0e6a7c3dac
commit
60a924f3c6
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@ -105,6 +105,7 @@ namespace OpenSim.Region.Framework.Interfaces
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/// </summary>
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void StopScriptInstances();
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void SendReleaseScriptsControl();
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void RemoveScriptsPermissions(int permissions);
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void RemoveScriptsPermissions(ScenePresence sp, int permissions);
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@ -119,8 +120,7 @@ namespace OpenSim.Region.Framework.Interfaces
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/// true if the script instance was valid for starting, false otherwise. This does not guarantee
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/// that the script was actually started, just that the script was valid (i.e. its asset data could be found, etc.)
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/// </returns>
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bool CreateScriptInstance(
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TaskInventoryItem item, int startParam, bool postOnRez, string engine, int stateSource);
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bool CreateScriptInstance(TaskInventoryItem item, int startParam, bool postOnRez, string engine, int stateSource);
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/// <summary>
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/// Start a script which is in this entity's inventory.
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@ -71,7 +71,7 @@ namespace OpenSim.Region.Framework.Scenes
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/// Holds in memory prim inventory
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/// </summary>
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protected TaskInventoryDictionary m_items = new TaskInventoryDictionary();
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protected Dictionary<UUID, TaskInventoryItem> m_scripts = null;
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/// <summary>
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/// Tracks whether inventory has changed since the last persistent backup
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/// </summary>
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@ -99,7 +99,7 @@ namespace OpenSim.Region.Framework.Scenes
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{
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m_items = value;
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m_inventorySerial++;
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QueryScriptStates();
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gatherScriptsAndQueryStates();
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}
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}
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@ -107,8 +107,10 @@ namespace OpenSim.Region.Framework.Scenes
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{
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get
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{
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lock (m_items)
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return m_items.Count;
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m_items.LockItemsForRead(true);
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int c = m_items.Count;
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m_items.LockItemsForRead(false);
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return c;
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}
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}
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@ -155,11 +157,26 @@ namespace OpenSim.Region.Framework.Scenes
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UUID partID = m_part.UUID;
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IList<TaskInventoryItem> items = new List<TaskInventoryItem>(m_items.Values);
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m_items.Clear();
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foreach (TaskInventoryItem item in items)
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if(m_scripts == null)
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{
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item.ResetIDs(partID);
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m_items.Add(item.ItemID, item);
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for (int i = 0; i < items.Count; ++i)
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{
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TaskInventoryItem item = items[i];
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item.ResetIDs(partID);
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m_items.Add(item.ItemID, item);
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}
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}
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else
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{
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m_scripts.Clear();
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for (int i = 0; i < items.Count; ++i)
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{
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TaskInventoryItem item = items[i];
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item.ResetIDs(partID);
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m_items.Add(item.ItemID, item);
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if (item.InvType == (int)InventoryType.LSL)
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m_scripts.Add(item.ItemID, item);
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}
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}
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m_inventorySerial++;
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m_items.LockItemsForWrite(false);
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@ -170,6 +187,8 @@ namespace OpenSim.Region.Framework.Scenes
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if (m_part == null)
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return;
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UUID partID = m_part.UUID;
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m_items.LockItemsForWrite(true);
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if (m_items.Count == 0)
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@ -177,16 +196,10 @@ namespace OpenSim.Region.Framework.Scenes
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m_items.LockItemsForWrite(false);
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return;
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}
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IList<TaskInventoryItem> items = new List<TaskInventoryItem>(m_items.Values);
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m_items.Clear();
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UUID partID = m_part.UUID;
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foreach (TaskInventoryItem item in items)
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foreach(TaskInventoryItem item in m_items.Values)
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{
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item.ParentPartID = partID;
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item.ParentID = partID;
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m_items.Add(item.ItemID, item);
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}
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m_inventorySerial++;
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m_items.LockItemsForWrite(false);
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@ -218,6 +231,7 @@ namespace OpenSim.Region.Framework.Scenes
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item.PermsGranter = UUID.Zero;
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item.OwnerChanged = true;
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}
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HasInventoryChanged = true;
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m_part.ParentGroup.HasGroupChanged = true;
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m_inventorySerial++;
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@ -255,20 +269,46 @@ namespace OpenSim.Region.Framework.Scenes
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m_items.LockItemsForWrite(false);
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}
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private void QueryScriptStates()
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private void gatherScriptsAndQueryStates()
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{
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if (m_part == null || m_part.ParentGroup == null || m_part.ParentGroup.Scene == null)
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return;
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m_items.LockItemsForRead(true);
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m_items.LockItemsForWrite(true);
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m_scripts = new Dictionary<UUID, TaskInventoryItem>();
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foreach (TaskInventoryItem item in m_items.Values)
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{
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if (item.InvType == (int)InventoryType.LSL)
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m_scripts[item.ItemID] = item;
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}
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if (m_scripts.Count == 0)
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{
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m_items.LockItemsForWrite(false);
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m_scripts = null;
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return;
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}
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m_items.LockItemsForWrite(false);
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if (m_part == null || m_part.ParentGroup == null || m_part.ParentGroup.Scene == null)
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return;
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IScriptModule[] engines = m_part.ParentGroup.Scene.RequestModuleInterfaces<IScriptModule>();
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if (engines == null) // No engine at all
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return;
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bool running;
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m_items.LockItemsForRead(true);
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foreach (TaskInventoryItem item in m_scripts.Values)
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{
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//running = false;
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foreach (IScriptModule e in engines)
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{
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bool running;
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if (TryGetScriptInstanceRunning(m_part.ParentGroup.Scene, item, out running))
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if (e.HasScript(item.ItemID, out running))
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{
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item.ScriptRunning = running;
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break;
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}
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}
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//item.ScriptRunning = running;
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}
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m_items.LockItemsForRead(false);
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@ -308,13 +348,21 @@ namespace OpenSim.Region.Framework.Scenes
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public int CreateScriptInstances(int startParam, bool postOnRez, string engine, int stateSource)
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{
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m_items.LockItemsForRead(true);
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if(m_scripts == null || m_scripts.Count == 0)
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{
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m_items.LockItemsForRead(false);
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return 0;
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}
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List<TaskInventoryItem> scripts = new List<TaskInventoryItem>(m_scripts.Values);
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m_items.LockItemsForRead(false);
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int scriptsValidForStarting = 0;
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List<TaskInventoryItem> scripts = GetInventoryItems(InventoryType.LSL);
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foreach (TaskInventoryItem item in scripts)
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if (CreateScriptInstance(item, startParam, postOnRez, engine, stateSource))
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for (int i = 0; i < scripts.Count; ++i)
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{
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if (CreateScriptInstance(scripts[i], startParam, postOnRez, engine, stateSource))
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scriptsValidForStarting++;
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}
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return scriptsValidForStarting;
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}
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@ -346,7 +394,15 @@ namespace OpenSim.Region.Framework.Scenes
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/// </param>
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public void RemoveScriptInstances(bool sceneObjectBeingDeleted)
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{
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List<TaskInventoryItem> scripts = GetInventoryItems(InventoryType.LSL);
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m_items.LockItemsForRead(true);
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if (m_scripts == null || m_scripts.Count == 0)
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{
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m_items.LockItemsForRead(false);
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return;
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}
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List<TaskInventoryItem> scripts = new List<TaskInventoryItem>(m_scripts.Values);
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m_items.LockItemsForRead(false);
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foreach (TaskInventoryItem item in scripts)
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{
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RemoveScriptInstance(item.ItemID, sceneObjectBeingDeleted);
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@ -359,7 +415,15 @@ namespace OpenSim.Region.Framework.Scenes
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/// </summary>
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public void StopScriptInstances()
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{
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List<TaskInventoryItem> scripts = GetInventoryItems(InventoryType.LSL);
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m_items.LockItemsForRead(true);
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if (m_scripts == null || m_scripts.Count == 0)
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{
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m_items.LockItemsForRead(false);
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return;
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}
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List<TaskInventoryItem> scripts = new List<TaskInventoryItem>(m_scripts.Values);
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m_items.LockItemsForRead(false);
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foreach (TaskInventoryItem item in scripts)
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StopScriptInstance(item);
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}
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@ -385,26 +449,30 @@ namespace OpenSim.Region.Framework.Scenes
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if (m_part.ParentGroup.Scene.RegionInfo.RegionSettings.DisableScripts)
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return false;
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if (stateSource == 2 && // Prim crossing
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m_part.ParentGroup.Scene.m_trustBinaries)
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UUID itemID = item.ItemID;
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TaskInventoryItem it;
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if (stateSource == 2 && m_part.ParentGroup.Scene.m_trustBinaries)
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{
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// Prim crossing
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m_items.LockItemsForWrite(true);
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m_items[item.ItemID].PermsMask = 0;
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m_items[item.ItemID].PermsGranter = UUID.Zero;
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it = m_items[itemID];
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it.PermsMask = 0;
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it.PermsGranter = UUID.Zero;
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m_items.LockItemsForWrite(false);
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m_part.ParentGroup.Scene.EventManager.TriggerRezScript(
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m_part.LocalId, item.ItemID, String.Empty, startParam, postOnRez, engine, stateSource);
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StoreScriptErrors(item.ItemID, null);
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m_part.LocalId, itemID, String.Empty, startParam, postOnRez, engine, stateSource);
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StoreScriptErrors(itemID, null);
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m_part.ParentGroup.AddActiveScriptCount(1);
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m_part.ScheduleFullUpdate();
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return true;
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}
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AssetBase asset = m_part.ParentGroup.Scene.AssetService.Get(item.AssetID.ToString());
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if (null == asset)
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if (asset == null)
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{
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string msg = String.Format("asset ID {0} could not be found", item.AssetID);
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StoreScriptError(item.ItemID, msg);
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StoreScriptError(itemID, String.Format("asset ID {0} could not be found", item.AssetID));
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m_log.ErrorFormat(
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"[PRIM INVENTORY]: Couldn't start script {0}, {1} at {2} in {3} since asset ID {4} could not be found",
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item.Name, item.ItemID, m_part.AbsolutePosition,
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return false;
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}
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else
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{
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if (m_part.ParentGroup.m_savedScriptState != null)
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item.OldItemID = RestoreSavedScriptState(item.LoadedItemID, item.OldItemID, item.ItemID);
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m_items.LockItemsForWrite(true);
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if (m_part.ParentGroup.m_savedScriptState != null)
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item.OldItemID = RestoreSavedScriptState(item.LoadedItemID, item.OldItemID, itemID);
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m_items[item.ItemID].OldItemID = item.OldItemID;
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m_items[item.ItemID].PermsMask = 0;
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m_items[item.ItemID].PermsGranter = UUID.Zero;
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m_items.LockItemsForWrite(true);
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it = m_items[itemID];
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it.OldItemID = item.OldItemID;
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it.PermsMask = 0;
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it.PermsGranter = UUID.Zero;
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m_items.LockItemsForWrite(false);
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m_items.LockItemsForWrite(false);
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string script = Utils.BytesToString(asset.Data);
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m_part.ParentGroup.Scene.EventManager.TriggerRezScript(
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m_part.LocalId, itemID, script, startParam, postOnRez, engine, stateSource);
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StoreScriptErrors(itemID, null);
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if (!item.ScriptRunning)
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m_part.ParentGroup.Scene.EventManager.TriggerStopScript(m_part.LocalId, itemID);
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m_part.ParentGroup.AddActiveScriptCount(1);
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m_part.ScheduleFullUpdate();
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string script = Utils.BytesToString(asset.Data);
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m_part.ParentGroup.Scene.EventManager.TriggerRezScript(
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m_part.LocalId, item.ItemID, script, startParam, postOnRez, engine, stateSource);
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StoreScriptErrors(item.ItemID, null);
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if (!item.ScriptRunning)
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m_part.ParentGroup.Scene.EventManager.TriggerStopScript(
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m_part.LocalId, item.ItemID);
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m_part.ParentGroup.AddActiveScriptCount(1);
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m_part.ScheduleFullUpdate();
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return true;
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}
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return true;
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}
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private UUID RestoreSavedScriptState(UUID loadedID, UUID oldID, UUID newID)
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@ -678,10 +742,9 @@ namespace OpenSim.Region.Framework.Scenes
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/// </param>
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public void StopScriptInstance(UUID itemId)
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{
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TaskInventoryItem scriptItem;
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lock (m_items)
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m_items.TryGetValue(itemId, out scriptItem);
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m_items.LockItemsForRead(true);
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m_items.TryGetValue(itemId, out TaskInventoryItem scriptItem);
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m_items.LockItemsForRead(false);
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if (scriptItem != null)
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{
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@ -714,18 +777,54 @@ namespace OpenSim.Region.Framework.Scenes
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// m_part.ParentGroup.AddActiveScriptCount(-1);
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}
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public void SendReleaseScriptsControl()
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{
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m_items.LockItemsForRead(true);
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if (m_scripts == null || m_scripts.Count == 0)
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{
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m_items.LockItemsForWrite(false);
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return;
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}
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List<UUID> grants = new List<UUID>();
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List<UUID> items = new List<UUID>();
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foreach (TaskInventoryItem item in m_scripts.Values)
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{
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if (((item.PermsMask & 4) == 0))
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continue;
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grants.Add(item.PermsGranter);
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items.Add(item.ItemID);
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}
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m_items.LockItemsForRead(false);
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if (grants.Count > 0)
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{
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for (int i = 0; i < grants.Count; ++i)
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{
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ScenePresence presence = m_part.ParentGroup.Scene.GetScenePresence(grants[i]);
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if (presence != null && !presence.IsDeleted && presence.ParentPart != m_part) // last check mb needed for vehicle crossing ???
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presence.UnRegisterControlEventsToScript(m_part.LocalId, items[i]);
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}
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}
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}
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public void RemoveScriptsPermissions(int permissions)
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{
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m_items.LockItemsForWrite(true);
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if (m_scripts == null || m_scripts.Count == 0)
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{
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m_items.LockItemsForWrite(false);
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return;
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}
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bool removeControl = ((permissions & 4) != 0); //takecontrol
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List<UUID> grants = new List<UUID>();
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List<UUID> items = new List<UUID>();
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permissions = ~permissions;
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m_items.LockItemsForWrite(true);
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foreach (TaskInventoryItem item in m_items.Values)
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foreach (TaskInventoryItem item in m_scripts.Values)
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{
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if (item.InvType != (int)InventoryType.LSL)
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continue;
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int curmask = item.PermsMask;
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UUID curGrant = item.PermsGranter;
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if (removeControl && ((curmask & 4) != 0))
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@ -753,16 +852,20 @@ namespace OpenSim.Region.Framework.Scenes
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public void RemoveScriptsPermissions(ScenePresence sp, int permissions)
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{
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m_items.LockItemsForWrite(true);
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if (m_scripts == null || m_scripts.Count == 0)
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{
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m_items.LockItemsForWrite(false);
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return;
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}
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bool removeControl = ((permissions & 4) != 0); //takecontrol
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UUID grant = sp.UUID;
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List<UUID> items = new List<UUID>();
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permissions = ~permissions;
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m_items.LockItemsForWrite(true);
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foreach (TaskInventoryItem item in m_items.Values)
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foreach (TaskInventoryItem item in m_scripts.Values)
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{
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if (item.InvType != (int) InventoryType.LSL)
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continue;
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if(grant != item.PermsGranter)
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continue;
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int curmask = item.PermsMask;
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@ -884,8 +987,17 @@ namespace OpenSim.Region.Framework.Scenes
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item.GroupID = m_part.GroupID;
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m_items.LockItemsForWrite(true);
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m_items.Add(item.ItemID, item);
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if (item.InvType == (int)InventoryType.LSL)
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{
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if (m_scripts == null)
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m_scripts = new Dictionary<UUID, TaskInventoryItem>();
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m_scripts.Add(item.ItemID, item);
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}
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m_items.LockItemsForWrite(false);
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if (allowedDrop)
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m_part.TriggerScriptChangedEvent(Changed.ALLOWED_DROP, item.ItemID);
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else
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@ -907,10 +1019,16 @@ namespace OpenSim.Region.Framework.Scenes
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public void RestoreInventoryItems(ICollection<TaskInventoryItem> items)
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{
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m_items.LockItemsForWrite(true);
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foreach (TaskInventoryItem item in items)
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{
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m_items.Add(item.ItemID, item);
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// m_part.TriggerScriptChangedEvent(Changed.INVENTORY);
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if (item.InvType == (int)InventoryType.LSL)
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{
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if (m_scripts == null)
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m_scripts = new Dictionary<UUID, TaskInventoryItem>();
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m_scripts.Add(item.ItemID, item);
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}
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}
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m_items.LockItemsForWrite(false);
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m_part.AggregateInnerPerms();
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@ -1109,6 +1227,12 @@ namespace OpenSim.Region.Framework.Scenes
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item.AssetID = m_items[item.ItemID].AssetID;
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m_items[item.ItemID] = item;
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if(item.InvType == (int)InventoryType.LSL)
|
||||
{
|
||||
if(m_scripts == null)
|
||||
m_scripts = new Dictionary<UUID, TaskInventoryItem>();
|
||||
m_scripts[item.ItemID] = item;
|
||||
}
|
||||
|
||||
m_inventorySerial++;
|
||||
if (fireScriptEvents)
|
||||
|
@ -1157,32 +1281,24 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
}
|
||||
m_items.LockItemsForWrite(true);
|
||||
m_items.Remove(itemID);
|
||||
if(m_scripts != null)
|
||||
{
|
||||
m_scripts.Remove(itemID);
|
||||
if(m_scripts.Count == 0)
|
||||
m_scripts = null;
|
||||
}
|
||||
if (m_scripts == null)
|
||||
{
|
||||
m_part.RemFlag(PrimFlags.Scripted);
|
||||
}
|
||||
m_inventorySerial++;
|
||||
m_items.LockItemsForWrite(false);
|
||||
|
||||
m_part.ParentGroup.InvalidateDeepEffectivePerms();
|
||||
|
||||
m_inventorySerial++;
|
||||
|
||||
HasInventoryChanged = true;
|
||||
m_part.ParentGroup.HasGroupChanged = true;
|
||||
|
||||
int scriptcount = 0;
|
||||
m_items.LockItemsForRead(true);
|
||||
foreach (TaskInventoryItem item in m_items.Values)
|
||||
{
|
||||
if (item.Type == (int)InventoryType.LSL)
|
||||
{
|
||||
scriptcount++;
|
||||
}
|
||||
}
|
||||
m_items.LockItemsForRead(false);
|
||||
|
||||
|
||||
if (scriptcount <= 0)
|
||||
{
|
||||
m_part.RemFlag(PrimFlags.Scripted);
|
||||
}
|
||||
|
||||
m_part.ScheduleFullUpdate();
|
||||
|
||||
m_part.TriggerScriptChangedEvent(Changed.INVENTORY);
|
||||
|
@ -1501,15 +1617,11 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
/// <returns></returns>
|
||||
public bool ContainsScripts()
|
||||
{
|
||||
foreach (TaskInventoryItem item in m_items.Values)
|
||||
{
|
||||
if (item.InvType == (int)InventoryType.LSL)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
m_items.LockItemsForRead(true);
|
||||
bool res = (m_scripts != null && m_scripts.Count >0);
|
||||
m_items.LockItemsForRead(false);
|
||||
|
||||
return false;
|
||||
return res;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -1520,11 +1632,8 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
{
|
||||
int count = 0;
|
||||
m_items.LockItemsForRead(true);
|
||||
foreach (TaskInventoryItem item in m_items.Values)
|
||||
{
|
||||
if (item.InvType == (int)InventoryType.LSL)
|
||||
count++;
|
||||
}
|
||||
if(m_scripts != null)
|
||||
count = m_scripts.Count;
|
||||
m_items.LockItemsForRead(false);
|
||||
return count;
|
||||
}
|
||||
|
@ -1539,7 +1648,14 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
return 0;
|
||||
|
||||
int count = 0;
|
||||
List<TaskInventoryItem> scripts = GetInventoryItems(InventoryType.LSL);
|
||||
m_items.LockItemsForRead(true);
|
||||
if (m_scripts == null || m_scripts.Count == 0)
|
||||
{
|
||||
m_items.LockItemsForRead(false);
|
||||
return 0;
|
||||
}
|
||||
List<TaskInventoryItem> scripts = new List<TaskInventoryItem>(m_scripts.Values);
|
||||
m_items.LockItemsForRead(false);
|
||||
|
||||
foreach (TaskInventoryItem item in scripts)
|
||||
{
|
||||
|
@ -1602,11 +1718,17 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
return ret;
|
||||
|
||||
IScriptModule[] engines = m_part.ParentGroup.Scene.RequestModuleInterfaces<IScriptModule>();
|
||||
|
||||
if (engines.Length == 0) // No engine at all
|
||||
return ret;
|
||||
|
||||
List<TaskInventoryItem> scripts = GetInventoryItems(InventoryType.LSL);
|
||||
m_items.LockItemsForRead(true);
|
||||
if (m_scripts == null || m_scripts.Count == 0)
|
||||
{
|
||||
m_items.LockItemsForRead(false);
|
||||
return ret;
|
||||
}
|
||||
List<TaskInventoryItem> scripts = new List<TaskInventoryItem>(m_scripts.Values);
|
||||
m_items.LockItemsForRead(false);
|
||||
|
||||
foreach (TaskInventoryItem item in scripts)
|
||||
{
|
||||
|
@ -1645,7 +1767,14 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
if (engines.Length == 0)
|
||||
return;
|
||||
|
||||
List<TaskInventoryItem> scripts = GetInventoryItems(InventoryType.LSL);
|
||||
m_items.LockItemsForRead(true);
|
||||
if (m_scripts == null || m_scripts.Count == 0)
|
||||
{
|
||||
m_items.LockItemsForRead(false);
|
||||
return;
|
||||
}
|
||||
List<TaskInventoryItem> scripts = new List<TaskInventoryItem>(m_scripts.Values);
|
||||
m_items.LockItemsForRead(false);
|
||||
|
||||
foreach (TaskInventoryItem item in scripts)
|
||||
{
|
||||
|
|
Loading…
Reference in New Issue