Allow "show object", "show part", "dump object" and "delete object" to accept a local ID as well as a UUID.
This means that the sub-commands are now id rather than uuid, e.g. show object id0.7.4-extended
parent
35ab31fb5f
commit
614e5b52b8
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@ -38,6 +38,8 @@ namespace OpenSim.Framework.Console
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{
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// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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public const int LocalIdNotFound = 0;
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/// <summary>
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/// Used by modules to display stock co-ordinate help, though possibly this should be under some general section
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/// rather than in each help summary.
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@ -68,20 +70,72 @@ namespace OpenSim.Framework.Console
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/// Will complain to the console if parsing fails.
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/// </remarks>
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/// <returns></returns>
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/// <param name='console'></param>
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/// <param name='console'>If null then no complaint is printed.</param>
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/// <param name='rawUuid'></param>
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/// <param name='uuid'></param>
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public static bool TryParseConsoleUuid(ICommandConsole console, string rawUuid, out UUID uuid)
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{
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if (!UUID.TryParse(rawUuid, out uuid))
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{
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if (console != null)
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console.OutputFormat("{0} is not a valid uuid", rawUuid);
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return false;
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}
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return true;
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}
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public static bool TryParseConsoleLocalId(ICommandConsole console, string rawLocalId, out uint localId)
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{
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if (!uint.TryParse(rawLocalId, out localId))
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{
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if (console != null)
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console.OutputFormat("{0} is not a valid local id", localId);
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return false;
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}
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if (localId == 0)
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{
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if (console != null)
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console.OutputFormat("{0} is not a valid local id - it must be greater than 0", localId);
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return false;
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}
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return true;
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}
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/// <summary>
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/// Tries to parse the input as either a UUID or a local ID.
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/// </summary>
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/// <returns>true if parsing succeeded, false otherwise.</returns>
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/// <param name='console'></param>
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/// <param name='rawId'></param>
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/// <param name='uuid'></param>
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/// <param name='localId'>
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/// Will be set to ConsoleUtil.LocalIdNotFound if parsing result was a UUID or no parse succeeded.
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/// </param>
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public static bool TryParseConsoleId(ICommandConsole console, string rawId, out UUID uuid, out uint localId)
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{
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if (TryParseConsoleUuid(null, rawId, out uuid))
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{
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localId = LocalIdNotFound;
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return true;
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}
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if (TryParseConsoleLocalId(null, rawId, out localId))
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{
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return true;
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}
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if (console != null)
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console.OutputFormat("{0} is not a valid UUID or local id", rawId);
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return false;
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}
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/// <summary>
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/// Convert a minimum vector input from the console to an OpenMetaverse.Vector3
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/// </summary>
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@ -99,9 +99,9 @@ namespace OpenSim.Region.CoreModules.World.Objects.Commands
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HandleDeleteObject);
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m_console.Commands.AddCommand(
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"Objects", false, "delete object uuid",
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"delete object uuid <UUID>",
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"Delete a scene object by uuid",
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"Objects", false, "delete object id",
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"delete object id <UUID-or-localID>",
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"Delete a scene object by uuid or localID",
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HandleDeleteObject);
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m_console.Commands.AddCommand(
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@ -131,12 +131,12 @@ namespace OpenSim.Region.CoreModules.World.Objects.Commands
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m_console.Commands.AddCommand(
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"Objects",
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false,
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"show object uuid",
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"show object uuid [--full] <UUID>",
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"Show details of a scene object with the given UUID",
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"show object id",
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"show object id [--full] <UUID-or-localID>",
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"Show details of a scene object with the given UUID or localID",
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"The --full option will print out information on all the parts of the object.\n"
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+ "For yet more detailed part information, use the \"show part\" commands.",
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HandleShowObjectByUuid);
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HandleShowObjectById);
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m_console.Commands.AddCommand(
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"Objects",
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@ -163,9 +163,9 @@ namespace OpenSim.Region.CoreModules.World.Objects.Commands
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m_console.Commands.AddCommand(
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"Objects",
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false,
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"show part uuid",
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"show part uuid <UUID>",
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"Show details of a scene object parts with the given UUID", HandleShowPartByUuid);
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"show part id",
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"show part id <UUID-or-localID>",
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"Show details of a scene object part with the given UUID or localID", HandleShowPartById);
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m_console.Commands.AddCommand(
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"Objects",
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@ -173,7 +173,7 @@ namespace OpenSim.Region.CoreModules.World.Objects.Commands
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"show part name",
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"show part name [--regex] <name>",
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"Show details of scene object parts with the given name.",
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"If --regex is specified then the name is treatead as a regular expression",
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"If --regex is specified then the name is treated as a regular expression",
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HandleShowPartByName);
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m_console.Commands.AddCommand(
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@ -188,12 +188,13 @@ namespace OpenSim.Region.CoreModules.World.Objects.Commands
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m_console.Commands.AddCommand(
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"Objects",
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false,
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"dump object uuid",
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"dump object uuid <UUID>",
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"dump object id",
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"dump object id <UUID-or-localID>",
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"Dump the formatted serialization of the given object to the file <UUID>.xml",
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"e.g. dump object uuid c1ed6809-cc24-4061-a4c2-93082a2d1f1d will dump serialization to c1ed6809-cc24-4061-a4c2-93082a2d1f1d.xml\n"
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+ "To locate the UUID in the first place, you need to use the other show object commands",
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HandleDumpObjectByUuid);
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+ "To locate the UUID or localID in the first place, you need to use the other show object commands.\n"
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+ "If a local ID is given then the filename used is still that for the UUID",
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HandleDumpObjectById);
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}
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public void RemoveRegion(Scene scene)
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@ -248,7 +249,7 @@ namespace OpenSim.Region.CoreModules.World.Objects.Commands
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m_console.OutputFormat(sb.ToString());
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}
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private void HandleShowObjectByUuid(string module, string[] cmdparams)
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private void HandleShowObjectById(string module, string[] cmdparams)
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{
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if (!(m_console.ConsoleScene == null || m_console.ConsoleScene == m_scene))
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return;
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@ -264,14 +265,17 @@ namespace OpenSim.Region.CoreModules.World.Objects.Commands
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return;
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}
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UUID objectUuid;
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if (!UUID.TryParse(mainParams[3], out objectUuid))
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{
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m_console.OutputFormat("{0} is not a valid uuid", mainParams[3]);
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UUID uuid;
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uint localId;
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if (!ConsoleUtil.TryParseConsoleId(m_console, mainParams[3], out uuid, out localId))
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return;
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}
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SceneObjectGroup so = m_scene.GetSceneObjectGroup(objectUuid);
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SceneObjectGroup so;
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if (localId != ConsoleUtil.LocalIdNotFound)
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so = m_scene.GetSceneObjectGroup(localId);
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else
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so = m_scene.GetSceneObjectGroup(uuid);
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if (so == null)
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{
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@ -348,7 +352,7 @@ namespace OpenSim.Region.CoreModules.World.Objects.Commands
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OutputSogsToConsole(searchPredicate, showFull);
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}
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private void HandleShowPartByUuid(string module, string[] cmdparams)
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private void HandleShowPartById(string module, string[] cmdparams)
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{
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if (!(m_console.ConsoleScene == null || m_console.ConsoleScene == m_scene))
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return;
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@ -361,18 +365,20 @@ namespace OpenSim.Region.CoreModules.World.Objects.Commands
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if (mainParams.Count < 4)
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{
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m_console.OutputFormat("Usage: show part uuid [--full] <uuid>");
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m_console.OutputFormat("Usage: show part id [--full] <UUID-or-localID>");
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return;
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}
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UUID objectUuid;
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if (!UUID.TryParse(mainParams[3], out objectUuid))
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{
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m_console.OutputFormat("{0} is not a valid uuid", mainParams[3]);
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uint localId;
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if (!ConsoleUtil.TryParseConsoleId(m_console, mainParams[3], out objectUuid, out localId))
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return;
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}
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SceneObjectPart sop = m_scene.GetSceneObjectPart(objectUuid);
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SceneObjectPart sop;
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if (localId == ConsoleUtil.LocalIdNotFound)
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sop = m_scene.GetSceneObjectPart(objectUuid);
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else
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sop = m_scene.GetSceneObjectPart(localId);
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if (sop == null)
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{
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@ -460,22 +466,27 @@ namespace OpenSim.Region.CoreModules.World.Objects.Commands
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OutputSopsToConsole(searchPredicate, true);
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}
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private void HandleDumpObjectByUuid(string module, string[] cmdparams)
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private void HandleDumpObjectById(string module, string[] cmdparams)
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{
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if (!(m_console.ConsoleScene == null || m_console.ConsoleScene == m_scene))
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return;
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if (cmdparams.Length < 4)
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{
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m_console.OutputFormat("Usage: dump object uuid <uuid>");
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m_console.OutputFormat("Usage: dump object id <UUID-or-localID>");
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return;
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}
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UUID objectUuid;
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if (!ConsoleUtil.TryParseConsoleUuid(m_console, cmdparams[3], out objectUuid))
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uint localId;
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if (!ConsoleUtil.TryParseConsoleId(m_console, cmdparams[3], out objectUuid, out localId))
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return;
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SceneObjectGroup so = m_scene.GetSceneObjectGroup(objectUuid);
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SceneObjectGroup so;
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if (localId == ConsoleUtil.LocalIdNotFound)
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so = m_scene.GetSceneObjectGroup(objectUuid);
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else
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so = m_scene.GetSceneObjectGroup(localId);
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if (so == null)
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{
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@ -483,6 +494,9 @@ namespace OpenSim.Region.CoreModules.World.Objects.Commands
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return;
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}
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// In case we found it via local ID.
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objectUuid = so.UUID;
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string fileName = string.Format("{0}.xml", objectUuid);
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if (File.Exists(fileName))
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@ -664,18 +678,23 @@ namespace OpenSim.Region.CoreModules.World.Objects.Commands
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break;
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case "uuid":
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if (!UUID.TryParse(o, out match))
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case "id":
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UUID uuid;
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uint localId;
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if (!ConsoleUtil.TryParseConsoleId(m_console, o, out uuid, out localId))
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return;
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requireConfirmation = false;
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deletes = new List<SceneObjectGroup>();
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m_scene.ForEachSOG(delegate (SceneObjectGroup g)
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{
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if (g.UUID == match && !g.IsAttachment)
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deletes.Add(g);
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});
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SceneObjectGroup so;
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if (localId == ConsoleUtil.LocalIdNotFound)
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so = m_scene.GetSceneObjectGroup(uuid);
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else
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so = m_scene.GetSceneObjectGroup(localId);
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if (!so.IsAttachment)
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deletes.Add(so);
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// if (deletes.Count == 0)
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// m_console.OutputFormat("No objects were found with uuid {0}", match);
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@ -4627,12 +4627,23 @@ namespace OpenSim.Region.Framework.Scenes
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/// Get a group via its UUID
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/// </summary>
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/// <param name="fullID"></param>
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/// <returns>null if no group with that name exists</returns>
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/// <returns>null if no group with that id exists</returns>
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public SceneObjectGroup GetSceneObjectGroup(UUID fullID)
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{
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return m_sceneGraph.GetSceneObjectGroup(fullID);
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}
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/// <summary>
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/// Get a group via its local ID
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/// </summary>
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/// <remarks>This will only return a group if the local ID matches a root part</remarks>
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/// <param name="localID"></param>
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/// <returns>null if no group with that id exists</returns>
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public SceneObjectGroup GetSceneObjectGroup(uint localID)
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{
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return m_sceneGraph.GetSceneObjectGroup(localID);
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}
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/// <summary>
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/// Get a group by name from the scene (will return the first
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/// found, if there are more than one prim with the same name)
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@ -985,6 +985,30 @@ namespace OpenSim.Region.Framework.Scenes
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return null;
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}
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/// <summary>
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/// Get a group in the scene
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/// </summary>
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/// <remarks>
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/// This will only return a group if the local ID matches the root part, not other parts.
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/// </remarks>
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/// <param name="localID">Local id of the root part of the group</param>
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/// <returns>null if no such group was found</returns>
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protected internal SceneObjectGroup GetSceneObjectGroup(uint localID)
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{
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lock (SceneObjectGroupsByLocalPartID)
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{
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if (SceneObjectGroupsByLocalPartID.ContainsKey(localID))
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{
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SceneObjectGroup so = SceneObjectGroupsByLocalPartID[localID];
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if (so.LocalId == localID)
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return so;
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}
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}
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return null;
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}
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/// <summary>
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/// Get a group by name from the scene (will return the first
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/// found, if there are more than one prim with the same name)
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