on asset "show digest" command, print out the asset type name (e.g. texture) as well as its number
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9ff94a3a44
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621279e498
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@ -256,7 +256,7 @@ namespace OpenSim.Services.AssetService
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MainConsole.Instance.Output(String.Format("Name: {0}", asset.Name));
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MainConsole.Instance.Output(String.Format("Description: {0}", asset.Description));
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MainConsole.Instance.Output(String.Format("Type: {0}", asset.Type));
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MainConsole.Instance.Output(String.Format("Type: {0} (type number = {1})", (AssetType)asset.Type, asset.Type));
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MainConsole.Instance.Output(String.Format("Content-type: {0}", asset.Metadata.ContentType));
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MainConsole.Instance.Output(String.Format("Flags: {0}", asset.Metadata.Flags.ToString()));
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