on asset "show digest" command, print out the asset type name (e.g. texture) as well as its number
parent
9ff94a3a44
commit
621279e498
|
@ -256,7 +256,7 @@ namespace OpenSim.Services.AssetService
|
||||||
|
|
||||||
MainConsole.Instance.Output(String.Format("Name: {0}", asset.Name));
|
MainConsole.Instance.Output(String.Format("Name: {0}", asset.Name));
|
||||||
MainConsole.Instance.Output(String.Format("Description: {0}", asset.Description));
|
MainConsole.Instance.Output(String.Format("Description: {0}", asset.Description));
|
||||||
MainConsole.Instance.Output(String.Format("Type: {0}", asset.Type));
|
MainConsole.Instance.Output(String.Format("Type: {0} (type number = {1})", (AssetType)asset.Type, asset.Type));
|
||||||
MainConsole.Instance.Output(String.Format("Content-type: {0}", asset.Metadata.ContentType));
|
MainConsole.Instance.Output(String.Format("Content-type: {0}", asset.Metadata.ContentType));
|
||||||
MainConsole.Instance.Output(String.Format("Flags: {0}", asset.Metadata.Flags.ToString()));
|
MainConsole.Instance.Output(String.Format("Flags: {0}", asset.Metadata.Flags.ToString()));
|
||||||
|
|
||||||
|
|
Loading…
Reference in New Issue