on asset "show digest" command, print out the asset type name (e.g. texture) as well as its number

bulletsim
Justin Clark-Casey (justincc) 2011-05-06 22:04:26 +01:00
parent 9ff94a3a44
commit 621279e498
1 changed files with 1 additions and 1 deletions

View File

@ -256,7 +256,7 @@ namespace OpenSim.Services.AssetService
MainConsole.Instance.Output(String.Format("Name: {0}", asset.Name)); MainConsole.Instance.Output(String.Format("Name: {0}", asset.Name));
MainConsole.Instance.Output(String.Format("Description: {0}", asset.Description)); MainConsole.Instance.Output(String.Format("Description: {0}", asset.Description));
MainConsole.Instance.Output(String.Format("Type: {0}", asset.Type)); MainConsole.Instance.Output(String.Format("Type: {0} (type number = {1})", (AssetType)asset.Type, asset.Type));
MainConsole.Instance.Output(String.Format("Content-type: {0}", asset.Metadata.ContentType)); MainConsole.Instance.Output(String.Format("Content-type: {0}", asset.Metadata.ContentType));
MainConsole.Instance.Output(String.Format("Flags: {0}", asset.Metadata.Flags.ToString())); MainConsole.Instance.Output(String.Format("Flags: {0}", asset.Metadata.Flags.ToString()));