add some configuration options missing in OpenSimDeafults.ini but present in OpenSim.ini.example
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7ebc08ad65
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6218913345
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@ -306,6 +306,17 @@
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DefaultScriptEngine = "XEngine"
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DefaultScriptEngine = "XEngine"
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; Http proxy setting for llHTTPRequest and dynamic texture loading, if
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; required
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; HttpProxy = "http://proxy.com:8080"
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; If you're using HttpProxy, then you can set HttpProxyExceptions to a
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; list of regular expressions for URLs that you don't want to go through
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; the proxy.
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; For example, servers inside your firewall.
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; Separate patterns with a ';'
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; HttpProxyExceptions = ".mydomain.com;localhost"
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; ##
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; ##
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; ## EMAIL MODULE
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; ## EMAIL MODULE
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; ##
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; ##
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@ -324,6 +335,10 @@
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; won't look right until the physics engine supports it
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; won't look right until the physics engine supports it
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; (i.e delays takeoff for a moment)
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; (i.e delays takeoff for a moment)
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; #
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; # statistics
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; #
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; Simulator statistics are output to the console periodically at debug level INFO.
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; Simulator statistics are output to the console periodically at debug level INFO.
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; Setting this to zero disables this output.
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; Setting this to zero disables this output.
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; LogShowStatsSeconds = 3600
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; LogShowStatsSeconds = 3600
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@ -362,6 +377,23 @@
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; system with reduced logging
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; system with reduced logging
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LogOverloads = True
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LogOverloads = True
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; #
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; # Telehubs
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; #
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; SpawnPointRouting adjusts the landing for incoming avatars.
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; "closest" will place the avatar at the SpawnPoint located in the closest
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; available spot to the destination (typically map click/landmark).
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; "random" will place the avatar on a randomly selected spawnpoint;
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; "sequence" will place the avatar on the next sequential SpawnPoint
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; SpawnPointRouting = closest
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; TelehubAllowLandmark allows users with landmarks to override telehub
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; routing and land at the landmark coordinates when set to true
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; default is false
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; TelehubAllowLandmark = false
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[Map]
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[Map]
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;WorldMapModule = "WorldMap"
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;WorldMapModule = "WorldMap"
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;MapImageModule = "MapImageModule"
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;MapImageModule = "MapImageModule"
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