add some configuration options missing in OpenSimDeafults.ini but present in OpenSim.ini.example

melanie
UbitUmarov 2016-11-08 11:22:08 +00:00
parent 7ebc08ad65
commit 6218913345
1 changed files with 33 additions and 1 deletions

View File

@ -306,6 +306,17 @@
DefaultScriptEngine = "XEngine" DefaultScriptEngine = "XEngine"
; Http proxy setting for llHTTPRequest and dynamic texture loading, if
; required
; HttpProxy = "http://proxy.com:8080"
; If you're using HttpProxy, then you can set HttpProxyExceptions to a
; list of regular expressions for URLs that you don't want to go through
; the proxy.
; For example, servers inside your firewall.
; Separate patterns with a ';'
; HttpProxyExceptions = ".mydomain.com;localhost"
; ## ; ##
; ## EMAIL MODULE ; ## EMAIL MODULE
; ## ; ##
@ -324,6 +335,10 @@
; won't look right until the physics engine supports it ; won't look right until the physics engine supports it
; (i.e delays takeoff for a moment) ; (i.e delays takeoff for a moment)
; #
; # statistics
; #
; Simulator statistics are output to the console periodically at debug level INFO. ; Simulator statistics are output to the console periodically at debug level INFO.
; Setting this to zero disables this output. ; Setting this to zero disables this output.
; LogShowStatsSeconds = 3600 ; LogShowStatsSeconds = 3600
@ -362,6 +377,23 @@
; system with reduced logging ; system with reduced logging
LogOverloads = True LogOverloads = True
; #
; # Telehubs
; #
; SpawnPointRouting adjusts the landing for incoming avatars.
; "closest" will place the avatar at the SpawnPoint located in the closest
; available spot to the destination (typically map click/landmark).
; "random" will place the avatar on a randomly selected spawnpoint;
; "sequence" will place the avatar on the next sequential SpawnPoint
; SpawnPointRouting = closest
; TelehubAllowLandmark allows users with landmarks to override telehub
; routing and land at the landmark coordinates when set to true
; default is false
; TelehubAllowLandmark = false
[Map] [Map]
;WorldMapModule = "WorldMap" ;WorldMapModule = "WorldMap"
;MapImageModule = "MapImageModule" ;MapImageModule = "MapImageModule"