Collection optional avatar and prim taint frame millisecond times
parent
2eb563b3bb
commit
627382f702
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@ -150,6 +150,16 @@ namespace OpenSim.Region.Physics.OdePlugin
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/// </remarks>
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/// </remarks>
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public const string ODETotalFrameMsStatName = "ODETotalFrameMS";
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public const string ODETotalFrameMsStatName = "ODETotalFrameMS";
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/// <summary>
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/// Stat name for amount of time spent processing avatar taints per frame
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/// </summary>
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public const string ODEAvatarTaintMsStatName = "ODEAvatarTaintFrameMS";
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/// <summary>
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/// Stat name for amount of time spent processing prim taints per frame
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/// </summary>
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public const string ODEPrimTaintMsStatName = "ODEPrimTaintFrameMS";
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/// <summary>
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/// <summary>
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/// Stat name for the amount of time spent in native code that actually steps through the simulation.
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/// Stat name for the amount of time spent in native code that actually steps through the simulation.
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/// </summary>
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/// </summary>
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@ -2848,7 +2858,7 @@ namespace OpenSim.Region.Physics.OdePlugin
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public override float Simulate(float timeStep)
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public override float Simulate(float timeStep)
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{
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{
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int startFrameTick = CollectStats ? Util.EnvironmentTickCount() : 0;
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int startFrameTick = CollectStats ? Util.EnvironmentTickCount() : 0;
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int tempTick = 0;;
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int tempTick = 0, tempTick2 = 0;
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if (framecount >= int.MaxValue)
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if (framecount >= int.MaxValue)
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framecount = 0;
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framecount = 0;
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@ -2926,6 +2936,9 @@ namespace OpenSim.Region.Physics.OdePlugin
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{
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{
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try
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try
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{
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{
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if (CollectStats)
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tempTick = Util.EnvironmentTickCount();
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lock (_taintedActors)
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lock (_taintedActors)
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{
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{
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foreach (OdeCharacter character in _taintedActors)
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foreach (OdeCharacter character in _taintedActors)
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@ -2934,6 +2947,13 @@ namespace OpenSim.Region.Physics.OdePlugin
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_taintedActors.Clear();
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_taintedActors.Clear();
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}
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}
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if (CollectStats)
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{
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tempTick2 = Util.EnvironmentTickCount();
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m_stats[ODEAvatarTaintMsStatName] += Util.EnvironmentTickCountSubtract(tempTick2, tempTick);
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tempTick = tempTick2;
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}
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lock (_taintedPrims)
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lock (_taintedPrims)
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{
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{
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foreach (OdePrim prim in _taintedPrims)
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foreach (OdePrim prim in _taintedPrims)
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@ -2964,6 +2984,13 @@ namespace OpenSim.Region.Physics.OdePlugin
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_taintedPrims.Clear();
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_taintedPrims.Clear();
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}
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}
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if (CollectStats)
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{
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tempTick2 = Util.EnvironmentTickCount();
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m_stats[ODEPrimTaintMsStatName] += Util.EnvironmentTickCountSubtract(tempTick2, tempTick);
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tempTick = tempTick2;
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}
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// Move characters
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// Move characters
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foreach (OdeCharacter actor in _characters)
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foreach (OdeCharacter actor in _characters)
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actor.Move(defects);
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actor.Move(defects);
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@ -3028,10 +3055,9 @@ namespace OpenSim.Region.Physics.OdePlugin
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if (CollectStats)
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if (CollectStats)
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{
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{
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m_stats[ODECollisionNotificationFrameMsStatName]
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tempTick2 = Util.EnvironmentTickCount();
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+= Util.EnvironmentTickCountSubtract(tempTick);
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m_stats[ODECollisionNotificationFrameMsStatName] += Util.EnvironmentTickCountSubtract(tempTick2, tempTick);
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tempTick = tempTick2;
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tempTick = Util.EnvironmentTickCount();
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}
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}
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d.WorldQuickStep(world, ODE_STEPSIZE);
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d.WorldQuickStep(world, ODE_STEPSIZE);
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@ -3077,8 +3103,9 @@ namespace OpenSim.Region.Physics.OdePlugin
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if (CollectStats)
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if (CollectStats)
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{
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{
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m_stats[ODEAvatarUpdateFrameMsStatName] += Util.EnvironmentTickCountSubtract(tempTick);
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tempTick2 = Util.EnvironmentTickCount();
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tempTick = Util.EnvironmentTickCount();
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m_stats[ODEAvatarUpdateFrameMsStatName] += Util.EnvironmentTickCountSubtract(tempTick2, tempTick);
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tempTick = tempTick2;
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}
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}
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//if (timeStep < 0.2f)
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//if (timeStep < 0.2f)
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@ -4153,6 +4180,8 @@ namespace OpenSim.Region.Physics.OdePlugin
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private void InitializeExtraStats()
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private void InitializeExtraStats()
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{
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{
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m_stats[ODETotalFrameMsStatName] = 0;
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m_stats[ODETotalFrameMsStatName] = 0;
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m_stats[ODEAvatarTaintMsStatName] = 0;
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m_stats[ODEPrimTaintMsStatName] = 0;
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m_stats[ODENativeStepFrameMsStatName] = 0;
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m_stats[ODENativeStepFrameMsStatName] = 0;
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m_stats[ODENativeSpaceCollisionFrameMsStatName] = 0;
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m_stats[ODENativeSpaceCollisionFrameMsStatName] = 0;
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m_stats[ODENativeGeomCollisionFrameMsStatName] = 0;
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m_stats[ODENativeGeomCollisionFrameMsStatName] = 0;
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