Remove recent optional native collision frame milliseconds stat
Unnecessary since this has now been broken down into space collisions and geom collisions0.7.3-extended
parent
54a23f14d5
commit
2eb563b3bb
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@ -155,11 +155,6 @@ namespace OpenSim.Region.Physics.OdePlugin
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/// </summary>
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public const string ODENativeStepFrameMsStatName = "ODENativeStepFrameMS";
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/// <summary>
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/// Stat name for the number of milliseconds that ODE spends in native collision code.
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/// </summary>
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public const string ODENativeCollisionFrameMsStatName = "ODENativeCollisionFrameMS";
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/// <summary>
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/// Stat name for the number of milliseconds that ODE spends in native space collision code.
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/// </summary>
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@ -3035,7 +3030,7 @@ namespace OpenSim.Region.Physics.OdePlugin
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{
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m_stats[ODECollisionNotificationFrameMsStatName]
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+= Util.EnvironmentTickCountSubtract(tempTick);
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tempTick = Util.EnvironmentTickCount();
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}
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@ -4149,10 +4144,6 @@ namespace OpenSim.Region.Physics.OdePlugin
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{
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returnStats = new Dictionary<string, float>(m_stats);
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returnStats[ODENativeCollisionFrameMsStatName]
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= returnStats[ODENativeSpaceCollisionFrameMsStatName]
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+ returnStats[ODENativeGeomCollisionFrameMsStatName];
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InitializeExtraStats();
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}
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@ -4161,9 +4152,6 @@ namespace OpenSim.Region.Physics.OdePlugin
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private void InitializeExtraStats()
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{
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// No need to zero since this is calculated by addition
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// m_stats[ODENativeCollisionFrameMsStatName] = 0;
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m_stats[ODETotalFrameMsStatName] = 0;
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m_stats[ODENativeStepFrameMsStatName] = 0;
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m_stats[ODENativeSpaceCollisionFrameMsStatName] = 0;
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