english typo, thx you know who
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				|  | @ -167,7 +167,7 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap | ||||||
|         private Vector3 cameraPos; |         private Vector3 cameraPos; | ||||||
|         private Vector3 cameraDir; |         private Vector3 cameraDir; | ||||||
|         private int viewWitdh = 256; |         private int viewWitdh = 256; | ||||||
|         private int viewHeigth = 256; |         private int viewHeigtht = 256; | ||||||
|         private float fov; |         private float fov; | ||||||
|         private bool orto; |         private bool orto; | ||||||
| 
 | 
 | ||||||
|  | @ -186,7 +186,7 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap | ||||||
| 
 | 
 | ||||||
|             cameraDir = -Vector3.UnitZ; |             cameraDir = -Vector3.UnitZ; | ||||||
|             viewWitdh = (int)m_scene.RegionInfo.RegionSizeX; |             viewWitdh = (int)m_scene.RegionInfo.RegionSizeX; | ||||||
|             viewHeigth = (int)m_scene.RegionInfo.RegionSizeY; |             viewHeigtht = (int)m_scene.RegionInfo.RegionSizeY; | ||||||
|             orto = true; |             orto = true; | ||||||
| 
 | 
 | ||||||
| //            fov = warp_Math.rad2deg(2f * (float)Math.Atan2(viewWitdh, 4096f)); | //            fov = warp_Math.rad2deg(2f * (float)Math.Atan2(viewWitdh, 4096f)); | ||||||
|  | @ -211,7 +211,7 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap | ||||||
|             cameraPos = camPos; |             cameraPos = camPos; | ||||||
|             cameraDir = camDir; |             cameraDir = camDir; | ||||||
|             viewWitdh = width; |             viewWitdh = width; | ||||||
|             viewHeigth = height; |             viewHeigtht = height; | ||||||
|             fov = pfov; |             fov = pfov; | ||||||
|             orto = false; |             orto = false; | ||||||
| 
 | 
 | ||||||
|  | @ -227,8 +227,8 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap | ||||||
| 
 | 
 | ||||||
|             WarpRenderer renderer = new WarpRenderer(); |             WarpRenderer renderer = new WarpRenderer(); | ||||||
| 
 | 
 | ||||||
|             if (!renderer.CreateScene(viewWitdh, viewHeigth)) |             if (!renderer.CreateScene(viewWitdh, viewHeigtht)) | ||||||
|                 return new Bitmap(viewWitdh, viewHeigth); |                 return new Bitmap(viewWitdh, viewHeigtht); | ||||||
| 
 | 
 | ||||||
|             #region Camera |             #region Camera | ||||||
| 
 | 
 | ||||||
|  | @ -236,7 +236,7 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap | ||||||
|             warp_Vector lookat = warp_Vector.add(pos, ConvertVector(cameraDir)); |             warp_Vector lookat = warp_Vector.add(pos, ConvertVector(cameraDir)); | ||||||
| 
 | 
 | ||||||
|             if (orto) |             if (orto) | ||||||
|                 renderer.Scene.defaultCamera.setOrthographic(true, viewWitdh, viewHeigth); |                 renderer.Scene.defaultCamera.setOrthographic(true, viewWitdh, viewHeigtht); | ||||||
|             else |             else | ||||||
|                 renderer.Scene.defaultCamera.setFov(fov); |                 renderer.Scene.defaultCamera.setFov(fov); | ||||||
| 
 | 
 | ||||||
|  |  | ||||||
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