Improve previous ILandObject method doc.
For test code, take a part name prefix when creating objects, so that these can be more easily identified in the logs0.7.1-dev
parent
fa202a05e9
commit
63533412f8
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@ -92,8 +92,12 @@ namespace OpenSim.Framework
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/// Create a square land bitmap.
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/// </summary>
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/// <remarks>
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/// Land co-ordinates are zero indexed. At the moment, the smallest parcel of land is 4m x 4m, so if the
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/// region is 256 x 256m (the SL size), the largest land parcel starts at (0,0) and ends at (63,63).
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/// Land co-ordinates are zero indexed. The inputs are treated as points. So if you want to create a bitmap
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/// that covers an entire 256 x 256m region apart from a strip of land on the east, then you would need to
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/// specify start_x = 0, start_y = 0, end_x = 252 (or anything up to 255), end_y = 256.
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///
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/// At the moment, the smallest parcel of land is 4m x 4m, so if the
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/// region is 256 x 256m (the SL size), the bitmap returned will start at (0,0) and end at (63,63).
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/// </remarks>
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/// <param name="start_x"></param>
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/// <param name="start_y"></param>
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@ -612,6 +612,10 @@ namespace OpenSim.Region.CoreModules.World.Land
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{
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if (landBitmap[x, y])
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{
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// m_log.DebugFormat(
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// "[LAND MANAGEMENT MODULE]: Registering parcel {0} for land co-ord ({1}, {2}) on {3}",
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// new_land.LandData.Name, x, y, m_scene.RegionInfo.RegionName);
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m_landIDList[x, y] = newLandLocalID;
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}
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}
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@ -741,8 +745,16 @@ namespace OpenSim.Region.CoreModules.World.Land
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// Corner case. If an autoreturn happens during sim startup
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// we will come here with the list uninitialized
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//
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int landId = m_landIDList[x, y];
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// if (landId == 0)
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// m_log.DebugFormat(
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// "[LAND MANAGEMENT MODULE]: No land object found at ({0}, {1}) on {2}",
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// x, y, m_scene.RegionInfo.RegionName);
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if (m_landList.ContainsKey(m_landIDList[x, y]))
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return m_landList[m_landIDList[x, y]];
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return null;
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}
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}
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@ -174,8 +174,6 @@ namespace OpenSim.Region.CoreModules.World.Land
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// NOTE: Call under Taint Lock
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private void AddObject(SceneObjectGroup obj)
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{
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// m_log.DebugFormat("[PRIM COUNT MODULE]: Adding object {0} {1} to prim count", obj.Name, obj.UUID);
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if (obj.IsAttachment)
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return;
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if (((obj.RootPart.Flags & PrimFlags.TemporaryOnRez) != 0))
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@ -186,10 +184,20 @@ namespace OpenSim.Region.CoreModules.World.Land
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// If for some reason there is no land object (perhaps the object is out of bounds) then we can't count it
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if (landObject == null)
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{
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// m_log.WarnFormat(
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// "[PRIM COUNT MODULE]: Found no land object for {0} at position ({1}, {2}) on {3}",
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// obj.Name, pos.X, pos.Y, m_Scene.RegionInfo.RegionName);
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return;
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}
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LandData landData = landObject.LandData;
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// m_log.DebugFormat(
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// "[PRIM COUNT MODULE]: Adding object {0} with {1} parts to prim count for parcel {2} on {3}",
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// obj.Name, obj.Parts.Length, landData.Name, m_Scene.RegionInfo.RegionName);
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// m_log.DebugFormat(
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// "[PRIM COUNT MODULE]: Object {0} is owned by {1} over land owned by {2}",
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// obj.Name, obj.OwnerID, landData.OwnerID);
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@ -473,7 +481,9 @@ namespace OpenSim.Region.CoreModules.World.Land
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m_OwnerMap[landData.GlobalID] = landData.OwnerID;
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m_SimwideCounts[landData.OwnerID] = 0;
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// m_log.DebugFormat("[PRIM COUNT MODULE]: Adding parcel count for {0}", landData.GlobalID);
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// m_log.DebugFormat(
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// "[PRIM COUNT MODULE]: Initializing parcel count for {0} on {1}",
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// landData.Name, m_Scene.RegionInfo.RegionName);
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m_ParcelCounts[landData.GlobalID] = new ParcelCounts();
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}
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@ -51,10 +51,15 @@ namespace OpenSim.Region.CoreModules.World.Land.Tests
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protected PrimCountModule m_pcm;
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/// <summary>
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/// A parcel that covers the entire sim.
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/// A parcel that covers the entire sim except for a 1 unit wide strip on the eastern side.
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/// </summary>
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protected ILandObject m_lo;
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/// <summary>
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/// A parcel that covers just the eastern strip of the sim.
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/// </summary>
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protected ILandObject m_lo2;
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[SetUp]
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public void SetUp()
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{
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@ -63,10 +68,19 @@ namespace OpenSim.Region.CoreModules.World.Land.Tests
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m_scene = SceneSetupHelpers.SetupScene();
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SceneSetupHelpers.SetupSceneModules(m_scene, lmm, m_pcm);
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int xParcelDivider = (int)Constants.RegionSize - 1;
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ILandObject lo = new LandObject(m_userId, false, m_scene);
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lo.LandData.Name = "m_lo";
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lo.SetLandBitmap(
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lo.GetSquareLandBitmap(0, 0, (int)Constants.RegionSize / 4 - 1, (int)Constants.RegionSize / 4 - 1));
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lo.GetSquareLandBitmap(0, 0, xParcelDivider, (int)Constants.RegionSize));
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m_lo = lmm.AddLandObject(lo);
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ILandObject lo2 = new LandObject(m_userId, false, m_scene);
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lo2.SetLandBitmap(
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lo2.GetSquareLandBitmap(xParcelDivider, 0, (int)Constants.RegionSize, (int)Constants.RegionSize));
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lo2.LandData.Name = "m_lo2";
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m_lo2 = lmm.AddLandObject(lo2);
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}
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/// <summary>
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@ -98,7 +112,7 @@ namespace OpenSim.Region.CoreModules.World.Land.Tests
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IPrimCounts pc = m_lo.PrimCounts;
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SceneObjectGroup sog = SceneSetupHelpers.CreateSceneObject(3, m_userId, 0x01);
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SceneObjectGroup sog = SceneSetupHelpers.CreateSceneObject(3, m_userId, "a", 0x01);
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m_scene.AddNewSceneObject(sog, false);
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Assert.That(pc.Owner, Is.EqualTo(3));
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@ -111,7 +125,7 @@ namespace OpenSim.Region.CoreModules.World.Land.Tests
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Assert.That(pc.Simulator, Is.EqualTo(3));
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// Add a second object and retest
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SceneObjectGroup sog2 = SceneSetupHelpers.CreateSceneObject(2, m_userId, 0x10);
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SceneObjectGroup sog2 = SceneSetupHelpers.CreateSceneObject(2, m_userId, "b", 0x10);
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m_scene.AddNewSceneObject(sog2, false);
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Assert.That(pc.Owner, Is.EqualTo(5));
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@ -135,7 +149,7 @@ namespace OpenSim.Region.CoreModules.World.Land.Tests
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IPrimCounts pc = m_lo.PrimCounts;
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SceneObjectGroup sog = SceneSetupHelpers.CreateSceneObject(3, m_userId, 0x01);
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SceneObjectGroup sog = SceneSetupHelpers.CreateSceneObject(3, m_userId, "a", 0x01);
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m_scene.AddNewSceneObject(sog, false);
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m_scene.SceneGraph.DuplicateObject(sog.LocalId, Vector3.Zero, 0, m_userId, UUID.Zero, Quaternion.Identity);
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@ -156,35 +170,37 @@ namespace OpenSim.Region.CoreModules.World.Land.Tests
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//[Test]
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public void TestMoveOwnerObject()
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{
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// TestHelper.InMethod();
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//// log4net.Config.XmlConfigurator.Configure();
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//
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// IPrimCounts pc = m_lo.PrimCounts;
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//
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// SceneObjectGroup sog = SceneSetupHelpers.CreateSceneObject(3, m_userId, 0x01);
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// m_scene.AddNewSceneObject(sog, false);
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//
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// Assert.That(pc.Owner, Is.EqualTo(3));
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// Assert.That(pc.Group, Is.EqualTo(0));
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// Assert.That(pc.Others, Is.EqualTo(0));
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// Assert.That(pc.Total, Is.EqualTo(3));
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// Assert.That(pc.Selected, Is.EqualTo(0));
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// Assert.That(pc.Users[m_userId], Is.EqualTo(3));
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// Assert.That(pc.Users[m_otherUserId], Is.EqualTo(0));
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// Assert.That(pc.Simulator, Is.EqualTo(3));
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//
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// // Add a second object and retest
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// SceneObjectGroup sog2 = SceneSetupHelpers.CreateSceneObject(2, m_userId, 0x10);
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// m_scene.AddNewSceneObject(sog2, false);
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//
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// Assert.That(pc.Owner, Is.EqualTo(5));
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// Assert.That(pc.Group, Is.EqualTo(0));
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// Assert.That(pc.Others, Is.EqualTo(0));
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// Assert.That(pc.Total, Is.EqualTo(5));
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// Assert.That(pc.Selected, Is.EqualTo(0));
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// Assert.That(pc.Users[m_userId], Is.EqualTo(5));
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// Assert.That(pc.Users[m_otherUserId], Is.EqualTo(0));
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// Assert.That(pc.Simulator, Is.EqualTo(5));
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TestHelper.InMethod();
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log4net.Config.XmlConfigurator.Configure();
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SceneObjectGroup sog = SceneSetupHelpers.CreateSceneObject(3, m_userId, "a", 0x01);
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m_scene.AddNewSceneObject(sog, false);
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SceneObjectGroup sog2 = SceneSetupHelpers.CreateSceneObject(2, m_userId, "b", 0x10);
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m_scene.AddNewSceneObject(sog2, false);
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sog.AbsolutePosition = new Vector3(254, 2, 2);
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IPrimCounts pclo1 = m_lo.PrimCounts;
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Assert.That(pclo1.Owner, Is.EqualTo(2));
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Assert.That(pclo1.Group, Is.EqualTo(0));
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Assert.That(pclo1.Others, Is.EqualTo(0));
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Assert.That(pclo1.Total, Is.EqualTo(2));
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Assert.That(pclo1.Selected, Is.EqualTo(0));
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Assert.That(pclo1.Users[m_userId], Is.EqualTo(2));
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Assert.That(pclo1.Users[m_otherUserId], Is.EqualTo(0));
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Assert.That(pclo1.Simulator, Is.EqualTo(2));
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IPrimCounts pclo2 = m_lo2.PrimCounts;
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Assert.That(pclo2.Owner, Is.EqualTo(3));
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Assert.That(pclo2.Group, Is.EqualTo(0));
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Assert.That(pclo2.Others, Is.EqualTo(0));
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Assert.That(pclo2.Total, Is.EqualTo(3));
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Assert.That(pclo2.Selected, Is.EqualTo(0));
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Assert.That(pclo2.Users[m_userId], Is.EqualTo(3));
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Assert.That(pclo2.Users[m_otherUserId], Is.EqualTo(0));
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Assert.That(pclo2.Simulator, Is.EqualTo(3));
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}
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/// <summary>
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@ -198,8 +214,8 @@ namespace OpenSim.Region.CoreModules.World.Land.Tests
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IPrimCounts pc = m_lo.PrimCounts;
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m_scene.AddNewSceneObject(SceneSetupHelpers.CreateSceneObject(1, m_userId, 0x1), false);
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SceneObjectGroup sogToDelete = SceneSetupHelpers.CreateSceneObject(3, m_userId, 0x10);
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m_scene.AddNewSceneObject(SceneSetupHelpers.CreateSceneObject(1, m_userId, "a", 0x1), false);
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SceneObjectGroup sogToDelete = SceneSetupHelpers.CreateSceneObject(3, m_userId, "b", 0x10);
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m_scene.AddNewSceneObject(sogToDelete, false);
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m_scene.DeleteSceneObject(sogToDelete, false);
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@ -223,7 +239,7 @@ namespace OpenSim.Region.CoreModules.World.Land.Tests
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IPrimCounts pc = m_lo.PrimCounts;
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SceneObjectGroup sog = SceneSetupHelpers.CreateSceneObject(3, m_otherUserId, 0x01);
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SceneObjectGroup sog = SceneSetupHelpers.CreateSceneObject(3, m_otherUserId, "a", 0x01);
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sog.GroupID = m_groupId;
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m_scene.AddNewSceneObject(sog, false);
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@ -254,11 +270,11 @@ namespace OpenSim.Region.CoreModules.World.Land.Tests
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IPrimCounts pc = m_lo.PrimCounts;
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SceneObjectGroup sogToKeep = SceneSetupHelpers.CreateSceneObject(1, m_userId, 0x1);
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SceneObjectGroup sogToKeep = SceneSetupHelpers.CreateSceneObject(1, m_userId, "a", 0x1);
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sogToKeep.GroupID = m_groupId;
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m_scene.AddNewSceneObject(sogToKeep, false);
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SceneObjectGroup sogToDelete = SceneSetupHelpers.CreateSceneObject(3, m_userId, 0x10);
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SceneObjectGroup sogToDelete = SceneSetupHelpers.CreateSceneObject(3, m_userId, "b", 0x10);
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m_scene.AddNewSceneObject(sogToDelete, false);
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m_scene.DeleteSceneObject(sogToDelete, false);
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@ -281,7 +297,7 @@ namespace OpenSim.Region.CoreModules.World.Land.Tests
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IPrimCounts pc = m_lo.PrimCounts;
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SceneObjectGroup sog = SceneSetupHelpers.CreateSceneObject(3, m_otherUserId, 0x01);
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SceneObjectGroup sog = SceneSetupHelpers.CreateSceneObject(3, m_otherUserId, "a", 0x01);
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m_scene.AddNewSceneObject(sog, false);
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Assert.That(pc.Owner, Is.EqualTo(0));
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@ -302,8 +318,8 @@ namespace OpenSim.Region.CoreModules.World.Land.Tests
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IPrimCounts pc = m_lo.PrimCounts;
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m_scene.AddNewSceneObject(SceneSetupHelpers.CreateSceneObject(1, m_otherUserId, 0x1), false);
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SceneObjectGroup sogToDelete = SceneSetupHelpers.CreateSceneObject(3, m_otherUserId, 0x10);
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m_scene.AddNewSceneObject(SceneSetupHelpers.CreateSceneObject(1, m_otherUserId, "a", 0x1), false);
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SceneObjectGroup sogToDelete = SceneSetupHelpers.CreateSceneObject(3, m_otherUserId, "b", 0x10);
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m_scene.AddNewSceneObject(sogToDelete, false);
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m_scene.DeleteSceneObject(sogToDelete, false);
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@ -326,7 +342,7 @@ namespace OpenSim.Region.CoreModules.World.Land.Tests
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TestHelper.InMethod();
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IPrimCounts pc = m_lo.PrimCounts;
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SceneObjectGroup sog = SceneSetupHelpers.CreateSceneObject(3, m_userId, 0x01);
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SceneObjectGroup sog = SceneSetupHelpers.CreateSceneObject(3, m_userId, "a", 0x01);
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m_scene.AddNewSceneObject(sog, false);
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m_pcm.TaintPrimCount();
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@ -489,32 +489,38 @@ namespace OpenSim.Tests.Common.Setup
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/// <returns></returns>
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public static SceneObjectGroup CreateSceneObject(int parts, UUID ownerId)
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{
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return CreateSceneObject(parts, ownerId, 0x1);
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return CreateSceneObject(parts, ownerId, "", 0x1);
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}
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/// <summary>
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/// Create a scene object but do not add it to the scene.
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/// </summary>
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/// <param name="parts">The number of parts that should be in the scene object</param>
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/// <param name="parts">
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/// The number of parts that should be in the scene object
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/// </param>
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/// <param name="ownerId"></param>
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/// <param name="partNamePrefix">
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/// The prefix to be given to part names. This will be suffixed with "Part<part no>"
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/// (e.g. mynamePart0 for the root part)
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/// </param>
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/// <param name="uuidTail">
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/// The hexadecimal last part of the UUID for parts created. A UUID of the form "00000000-0000-0000-0000-{0:XD12}"
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/// will be given to the root part, and incremented for each part thereafter.
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/// </param>
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/// <returns></returns>
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public static SceneObjectGroup CreateSceneObject(int parts, UUID ownerId, int uuidTail)
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public static SceneObjectGroup CreateSceneObject(int parts, UUID ownerId, string partNamePrefix, int uuidTail)
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{
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string rawSogId = string.Format("00000000-0000-0000-0000-{0:X12}", uuidTail);
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SceneObjectGroup sog
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= new SceneObjectGroup(
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CreateSceneObjectPart("part0", new UUID(rawSogId), ownerId));
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CreateSceneObjectPart(string.Format("{0}Part0", partNamePrefix), new UUID(rawSogId), ownerId));
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if (parts > 1)
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for (int i = 1; i < parts; i++)
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sog.AddPart(
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CreateSceneObjectPart(
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string.Format("obj{0}", i),
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string.Format("{0}Part{1}", partNamePrefix, i),
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new UUID(string.Format("00000000-0000-0000-0000-{0:X12}", uuidTail + i)),
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ownerId));
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