Add method doc to some land bitmap methods in ILandObject.
Also changes prim count tests to use the correct upper region bounds, though the method actually ignores the overage.0.7.1-dev
parent
2497962360
commit
fa202a05e9
|
@ -82,8 +82,26 @@ namespace OpenSim.Framework
|
|||
void ForceUpdateLandInfo();
|
||||
void SetLandBitmap(bool[,] bitmap);
|
||||
|
||||
/// <summary>
|
||||
/// Get a land bitmap that would cover an entire region.
|
||||
/// </summary>
|
||||
/// <returns>The bitmap created.</returns>
|
||||
bool[,] BasicFullRegionLandBitmap();
|
||||
|
||||
/// <summary>
|
||||
/// Create a square land bitmap.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// Land co-ordinates are zero indexed. At the moment, the smallest parcel of land is 4m x 4m, so if the
|
||||
/// region is 256 x 256m (the SL size), the largest land parcel starts at (0,0) and ends at (63,63).
|
||||
/// </remarks>
|
||||
/// <param name="start_x"></param>
|
||||
/// <param name="start_y"></param>
|
||||
/// <param name="end_x"></param>
|
||||
/// <param name="end_y"></param>
|
||||
/// <returns>The bitmap created.</returns>
|
||||
bool[,] GetSquareLandBitmap(int start_x, int start_y, int end_x, int end_y);
|
||||
|
||||
bool[,] ModifyLandBitmapSquare(bool[,] land_bitmap, int start_x, int start_y, int end_x, int end_y, bool set_value);
|
||||
bool[,] MergeLandBitmaps(bool[,] bitmap_base, bool[,] bitmap_add);
|
||||
void SendForceObjectSelect(int local_id, int request_type, List<UUID> returnIDs, IClientAPI remote_client);
|
||||
|
|
|
@ -701,23 +701,11 @@ namespace OpenSim.Region.CoreModules.World.Land
|
|||
return LandBitmap;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Full sim land object creation
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
public bool[,] BasicFullRegionLandBitmap()
|
||||
{
|
||||
return GetSquareLandBitmap(0, 0, (int) Constants.RegionSize, (int) Constants.RegionSize);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Used to modify the bitmap between the x and y points. Points use 64 scale
|
||||
/// </summary>
|
||||
/// <param name="start_x"></param>
|
||||
/// <param name="start_y"></param>
|
||||
/// <param name="end_x"></param>
|
||||
/// <param name="end_y"></param>
|
||||
/// <returns></returns>
|
||||
|
||||
public bool[,] GetSquareLandBitmap(int start_x, int start_y, int end_x, int end_y)
|
||||
{
|
||||
bool[,] tempBitmap = new bool[64,64];
|
||||
|
|
|
@ -49,6 +49,10 @@ namespace OpenSim.Region.CoreModules.World.Land.Tests
|
|||
protected UUID m_otherUserId = new UUID("99999999-9999-9999-9999-999999999999");
|
||||
protected TestScene m_scene;
|
||||
protected PrimCountModule m_pcm;
|
||||
|
||||
/// <summary>
|
||||
/// A parcel that covers the entire sim.
|
||||
/// </summary>
|
||||
protected ILandObject m_lo;
|
||||
|
||||
[SetUp]
|
||||
|
@ -60,9 +64,9 @@ namespace OpenSim.Region.CoreModules.World.Land.Tests
|
|||
SceneSetupHelpers.SetupSceneModules(m_scene, lmm, m_pcm);
|
||||
|
||||
ILandObject lo = new LandObject(m_userId, false, m_scene);
|
||||
lo.SetLandBitmap(lo.GetSquareLandBitmap(0, 0, (int)Constants.RegionSize, (int)Constants.RegionSize));
|
||||
m_lo = lmm.AddLandObject(lo);
|
||||
//scene.loadAllLandObjectsFromStorage(scene.RegionInfo.originRegionID);
|
||||
lo.SetLandBitmap(
|
||||
lo.GetSquareLandBitmap(0, 0, (int)Constants.RegionSize / 4 - 1, (int)Constants.RegionSize / 4 - 1));
|
||||
m_lo = lmm.AddLandObject(lo);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -124,7 +128,7 @@ namespace OpenSim.Region.CoreModules.World.Land.Tests
|
|||
/// Test count after a parcel owner owned copied object is added.
|
||||
/// </summary>
|
||||
[Test]
|
||||
public void TestCopiedOwnerObject()
|
||||
public void TestCopyOwnerObject()
|
||||
{
|
||||
TestHelper.InMethod();
|
||||
// log4net.Config.XmlConfigurator.Configure();
|
||||
|
@ -143,7 +147,45 @@ namespace OpenSim.Region.CoreModules.World.Land.Tests
|
|||
Assert.That(pc.Users[m_userId], Is.EqualTo(6));
|
||||
Assert.That(pc.Users[m_otherUserId], Is.EqualTo(0));
|
||||
Assert.That(pc.Simulator, Is.EqualTo(6));
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Test that parcel counts update correctly when an object is moved between parcels, where that movement
|
||||
/// is not done directly by the user/
|
||||
/// </summary>
|
||||
//[Test]
|
||||
public void TestMoveOwnerObject()
|
||||
{
|
||||
// TestHelper.InMethod();
|
||||
//// log4net.Config.XmlConfigurator.Configure();
|
||||
//
|
||||
// IPrimCounts pc = m_lo.PrimCounts;
|
||||
//
|
||||
// SceneObjectGroup sog = SceneSetupHelpers.CreateSceneObject(3, m_userId, 0x01);
|
||||
// m_scene.AddNewSceneObject(sog, false);
|
||||
//
|
||||
// Assert.That(pc.Owner, Is.EqualTo(3));
|
||||
// Assert.That(pc.Group, Is.EqualTo(0));
|
||||
// Assert.That(pc.Others, Is.EqualTo(0));
|
||||
// Assert.That(pc.Total, Is.EqualTo(3));
|
||||
// Assert.That(pc.Selected, Is.EqualTo(0));
|
||||
// Assert.That(pc.Users[m_userId], Is.EqualTo(3));
|
||||
// Assert.That(pc.Users[m_otherUserId], Is.EqualTo(0));
|
||||
// Assert.That(pc.Simulator, Is.EqualTo(3));
|
||||
//
|
||||
// // Add a second object and retest
|
||||
// SceneObjectGroup sog2 = SceneSetupHelpers.CreateSceneObject(2, m_userId, 0x10);
|
||||
// m_scene.AddNewSceneObject(sog2, false);
|
||||
//
|
||||
// Assert.That(pc.Owner, Is.EqualTo(5));
|
||||
// Assert.That(pc.Group, Is.EqualTo(0));
|
||||
// Assert.That(pc.Others, Is.EqualTo(0));
|
||||
// Assert.That(pc.Total, Is.EqualTo(5));
|
||||
// Assert.That(pc.Selected, Is.EqualTo(0));
|
||||
// Assert.That(pc.Users[m_userId], Is.EqualTo(5));
|
||||
// Assert.That(pc.Users[m_otherUserId], Is.EqualTo(0));
|
||||
// Assert.That(pc.Simulator, Is.EqualTo(5));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Test count after a parcel owner owned object is removed.
|
||||
|
|
Loading…
Reference in New Issue