Moved applying an impulse to a newly rezzed object to minimise the delay getting the object moving.

0.6.3-post-fixes
idb 2009-01-18 14:46:43 +00:00
parent ed0661e25a
commit 63d2885008
2 changed files with 6 additions and 2 deletions

View File

@ -2472,7 +2472,12 @@ namespace OpenSim.Region.Environment.Scenes
}
group.UpdateGroupRotation(rot);
//group.ApplyPhysics(m_physicalPrim);
group.Velocity = vel;
if (group.RootPart.PhysActor != null && group.RootPart.PhysActor.IsPhysical && vel != Vector3.Zero)
{
group.RootPart.ApplyImpulse(vel, false);
group.Velocity = vel;
rootPart.ScheduleFullUpdate();
}
group.CreateScriptInstances(param, true, DefaultScriptEngine, 2);
rootPart.ScheduleFullUpdate();

View File

@ -2491,7 +2491,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
if (new_group.RootPart.PhysActor != null && new_group.RootPart.PhysActor.IsPhysical && llvel != Vector3.Zero)
{
new_group.RootPart.ApplyImpulse(llvel, false);
//Recoil.
llApplyImpulse(new LSL_Vector(llvel.X * groupmass, llvel.Y * groupmass, llvel.Z * groupmass), 0);
}