Add IEventReceiver to DNE - a consolidation series patch
parent
420a645036
commit
6425680cff
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@ -322,7 +322,7 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
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/// <param name="localID">Region object ID</param>
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/// <param name="FunctionName">Name of the function, will be state + "_event_" + FunctionName</param>
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/// <param name="param">Array of parameters to match event mask</param>
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public void AddToObjectQueue(uint localID, string FunctionName, Queue_llDetectParams_Struct qParams, params object[] param)
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public bool AddToObjectQueue(uint localID, string FunctionName, Queue_llDetectParams_Struct qParams, params object[] param)
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{
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// Determine all scripts in Object and add to their queue
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//myScriptEngine.log.Info("[" + ScriptEngineName + "]: EventQueueManager Adding localID: " + localID + ", FunctionName: " + FunctionName);
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@ -331,10 +331,10 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
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if (m_ScriptEngine.m_ScriptManager.Scripts.ContainsKey(localID) == false)
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{
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//Console.WriteLine("Event \String.Empty + FunctionName + "\" for localID: " + localID + ". No scripts found on this localID.");
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return;
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return false;
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}
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Dictionary<UUID, IScript>.KeyCollection scriptKeys =
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List<UUID> scriptKeys =
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m_ScriptEngine.m_ScriptManager.GetScriptKeys(localID);
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foreach (UUID itemID in scriptKeys)
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@ -343,6 +343,7 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
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// TODO: Some scripts may not subscribe to this event. Should we NOT add it? Does it matter?
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AddToScriptQueue(localID, itemID, FunctionName, qParams, param);
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}
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return true;
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}
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/// <summary>
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@ -352,12 +353,12 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
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/// <param name="itemID">Region script ID</param>
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/// <param name="FunctionName">Name of the function, will be state + "_event_" + FunctionName</param>
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/// <param name="param">Array of parameters to match event mask</param>
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public void AddToScriptQueue(uint localID, UUID itemID, string FunctionName, Queue_llDetectParams_Struct qParams, params object[] param)
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public bool AddToScriptQueue(uint localID, UUID itemID, string FunctionName, Queue_llDetectParams_Struct qParams, params object[] param)
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{
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List<UUID> keylist = new List<UUID>(m_ScriptEngine.m_ScriptManager.GetScriptKeys(localID));
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if (!keylist.Contains(itemID)) // We don't manage that script
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return;
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return false;
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lock (eventQueue)
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{
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@ -365,7 +366,7 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
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{
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m_ScriptEngine.Log.Error("[" + m_ScriptEngine.ScriptEngineName + "]: ERROR: Event execution queue item count is at " + eventQueue.Count + ". Config variable \"EventExecutionMaxQueueSize\" is set to " + EventExecutionMaxQueueSize + ", so ignoring new event.");
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m_ScriptEngine.Log.Error("[" + m_ScriptEngine.ScriptEngineName + "]: Event ignored: localID: " + localID + ", itemID: " + itemID + ", FunctionName: " + FunctionName);
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return;
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return false;
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}
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// Create a structure and add data
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@ -379,6 +380,7 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
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// Add it to queue
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eventQueue.Enqueue(QIS);
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}
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return true;
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}
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#endregion
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@ -32,6 +32,9 @@ using log4net;
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using Nini.Config;
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using OpenSim.Region.Environment.Interfaces;
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using OpenSim.Region.Environment.Scenes;
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using OpenSim.Region.ScriptEngine.Interfaces;
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using OpenMetaverse;
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using OpenSim.Region.ScriptEngine.Shared;
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namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
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{
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@ -40,7 +43,7 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
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/// </summary>
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///
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[Serializable]
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public abstract class ScriptEngine : IRegionModule, ScriptServerInterfaces.ScriptEngine, iScriptEngineFunctionModule
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public abstract class ScriptEngine : IRegionModule, ScriptServerInterfaces.ScriptEngine, iScriptEngineFunctionModule, IEventReceiver
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{
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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@ -187,6 +190,16 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
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get { return false; }
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}
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public bool PostObjectEvent(uint localID, EventParams p)
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{
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return m_EventQueueManager.AddToObjectQueue(localID, p.EventName, EventQueueManager.llDetectNull, p.Params);
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}
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public bool PostScriptEvent(UUID itemID, EventParams p)
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{
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return m_EventQueueManager.AddToScriptQueue(0, itemID, p.EventName, EventQueueManager.llDetectNull, p.Params);
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}
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#endregion
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}
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}
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@ -366,15 +366,29 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
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#region Internal functions to keep track of script
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public Dictionary<UUID, IScript>.KeyCollection GetScriptKeys(uint localID)
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public List<UUID> GetScriptKeys(uint localID)
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{
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if (localID == 0) // Find it
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{
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List<UUID> keylist = new List<UUID>();
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foreach (Dictionary<UUID, IScript> d in Scripts.Values)
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{
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foreach (UUID id in d.Keys)
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{
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if (!keylist.Contains(id))
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keylist.Add(id);
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}
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}
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}
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if (Scripts.ContainsKey(localID) == false)
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return null;
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Dictionary<UUID, IScript> Obj;
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Scripts.TryGetValue(localID, out Obj);
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return Obj.Keys;
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return new List<UUID>(Obj.Keys);
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}
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public IScript GetScript(uint localID, UUID itemID)
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