remove SceneCommunicationService.OnAvatarCrossingIntoRegion. This stuff is not being used any more - it's now IEntityTransferModule and SimulationService instead
parent
430821d837
commit
64784bc0cf
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@ -262,7 +262,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
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CacheFriends(client);
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CacheFriends(client);
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}
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}
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/// <summary>
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/// <summary>
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/// Cache the friends list or increment the refcount for the existing friends list.
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/// Cache the friends list or increment the refcount for the existing friends list.
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/// </summary>
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/// </summary>
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@ -3200,7 +3200,6 @@ namespace OpenSim.Region.Framework.Scenes
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/// </summary>
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/// </summary>
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public void RegisterCommsEvents()
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public void RegisterCommsEvents()
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{
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{
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m_sceneGridService.OnAvatarCrossingIntoRegion += AgentCrossing;
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m_sceneGridService.OnCloseAgentConnection += IncomingCloseAgent;
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m_sceneGridService.OnCloseAgentConnection += IncomingCloseAgent;
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//m_eventManager.OnRegionUp += OtherRegionUp;
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//m_eventManager.OnRegionUp += OtherRegionUp;
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//m_sceneGridService.OnChildAgentUpdate += IncomingChildAgentDataUpdate;
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//m_sceneGridService.OnChildAgentUpdate += IncomingChildAgentDataUpdate;
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@ -3218,7 +3217,6 @@ namespace OpenSim.Region.Framework.Scenes
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//m_sceneGridService.OnRemoveKnownRegionFromAvatar -= HandleRemoveKnownRegionsFromAvatar;
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//m_sceneGridService.OnRemoveKnownRegionFromAvatar -= HandleRemoveKnownRegionsFromAvatar;
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//m_sceneGridService.OnChildAgentUpdate -= IncomingChildAgentDataUpdate;
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//m_sceneGridService.OnChildAgentUpdate -= IncomingChildAgentDataUpdate;
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//m_eventManager.OnRegionUp -= OtherRegionUp;
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//m_eventManager.OnRegionUp -= OtherRegionUp;
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m_sceneGridService.OnAvatarCrossingIntoRegion -= AgentCrossing;
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m_sceneGridService.OnCloseAgentConnection -= IncomingCloseAgent;
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m_sceneGridService.OnCloseAgentConnection -= IncomingCloseAgent;
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m_sceneGridService.OnGetLandData -= GetLandData;
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m_sceneGridService.OnGetLandData -= GetLandData;
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@ -60,11 +60,6 @@ namespace OpenSim.Region.Framework.Scenes
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protected List<UUID> m_agentsInTransit;
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protected List<UUID> m_agentsInTransit;
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/// <summary>
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/// An agent is crossing into this region
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/// </summary>
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public event AgentCrossing OnAvatarCrossingIntoRegion;
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/// <summary>
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/// <summary>
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/// A user will arrive shortly, set up appropriate credentials so it can connect
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/// A user will arrive shortly, set up appropriate credentials so it can connect
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/// </summary>
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/// </summary>
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@ -859,9 +859,12 @@ namespace OpenSim.Region.Framework.Scenes
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#region Status Methods
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#region Status Methods
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/// <summary>
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/// <summary>
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/// This turns a child agent, into a root agent
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/// Turns a child agent into a root agent.
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/// This is called when an agent teleports into a region, or if an
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/// </summary>
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/// agent crosses into this region from a neighbor over the border
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/// Child agents are logged into neighbouring sims largely to observe changes. Root agents exist when the
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/// avatar is actual in the sim. They can perform all actions.
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/// This change is made whenever an avatar enters a region, whether by crossing over from a neighbouring sim,
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/// teleporting in or on initial login.
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/// </summary>
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/// </summary>
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public void MakeRootAgent(Vector3 pos, bool isFlying)
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public void MakeRootAgent(Vector3 pos, bool isFlying)
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{
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{
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