try to allow free uploads for testing, if users prefix names with "TEST-". Let
textures get into inventory again. Both features under config control. Have direct warnings to client, including a final one on upload complete since i see nothing. problems: textures don't showup in inventory til relog, also issues with permitions. A few more changesavinationmerge
parent
11e05217df
commit
64db9e4114
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@ -36,6 +36,7 @@ namespace OpenSim.Framework.Capabilities
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{
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public string new_asset = String.Empty;
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public UUID new_inventory_item = UUID.Zero;
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// public UUID new_texture_folder_id = UUID.Zero;
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public string state = String.Empty;
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public LLSDAssetUploadError error = null;
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//public bool success = false;
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@ -55,7 +55,9 @@ namespace OpenSim.Region.ClientStack.Linden
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{
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public delegate void UpLoadedAsset(
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string assetName, string description, UUID assetID, UUID inventoryItem, UUID parentFolder,
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byte[] data, string inventoryType, string assetType, int cost, ref string error);
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byte[] data, string inventoryType, string assetType,
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int cost, UUID texturesFolder, int nreqtextures, int nreqmeshs, int nreqinstances,
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bool IsAtestUpload, ref string error);
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public delegate UUID UpdateItem(UUID itemID, byte[] data);
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@ -118,8 +120,9 @@ namespace OpenSim.Region.ClientStack.Linden
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private string m_regionName;
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private int m_levelUpload = 0;
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private float m_PrimScaleMin = 0.001f;
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private bool m_enableFreeTestModelUpload = false;
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private bool m_enableFreeTestUpload = false;
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private bool m_enableModelUploadTextureToInventory = false;
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private UUID m_testAssetsCreatorID = UUID.Zero;
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private enum FileAgentInventoryState : int
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{
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@ -148,6 +151,9 @@ namespace OpenSim.Region.ClientStack.Linden
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float modelUploadFactor = m_ModelCost.ModelMeshCostFactor;
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float modelMinUploadCostFactor = m_ModelCost.ModelMinCostFactor;
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// can be UUID.zero. This is me at OSG, should be a valid grid ID, is case a bad config
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UUID.TryParse("58e06f33-ea8c-4ff6-9af5-420606926118", out m_testAssetsCreatorID);
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IConfigSource config = m_Scene.Config;
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if (config != null)
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{
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@ -169,9 +175,18 @@ namespace OpenSim.Region.ClientStack.Linden
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modelUploadFactor = EconomyConfig.GetFloat("MeshModelUploadCostFactor", modelUploadFactor);
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modelTextureUploadFactor = EconomyConfig.GetFloat("MeshModelUploadTextureCostFactor", modelTextureUploadFactor);
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modelMinUploadCostFactor = EconomyConfig.GetFloat("MeshModelMinCostFactor", modelMinUploadCostFactor);
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m_enableFreeTestModelUpload = EconomyConfig.GetBoolean("MeshModelUploadAllowFreeTest", false);
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m_enableModelUploadTextureToInventory = EconomyConfig.GetBoolean("MeshModelAllowTextureToInventory", false);
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m_enableFreeTestUpload = EconomyConfig.GetBoolean("AllowFreeTestUpload", false);
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string testcreator = EconomyConfig.GetString("TestAssetsCreatorID", m_testAssetsCreatorID.ToString());
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if (testcreator != "")
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{
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UUID id;
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UUID.TryParse(testcreator, out id);
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if (id != null)
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m_testAssetsCreatorID = id;
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}
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m_ModelCost.ModelMeshCostFactor = modelUploadFactor;
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m_ModelCost.ModelTextureCostFactor = modelTextureUploadFactor;
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m_ModelCost.ModelMinCostFactor = modelMinUploadCostFactor;
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@ -426,13 +441,6 @@ namespace OpenSim.Region.ClientStack.Linden
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return UUID.Zero;
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}
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/*
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private class AssetUploaderExtraParameters
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{
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public int total_cost;
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public UUID textureFolder = UUID.Zero;
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*/
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/// <summary>
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///
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@ -477,6 +485,11 @@ namespace OpenSim.Region.ClientStack.Linden
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}
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int cost = 0;
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int nreqtextures = 0;
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int nreqmeshs= 0;
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int nreqinstances = 0;
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bool IsAtestUpload = false;
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LLSDAssetUploadResponseData meshcostdata = new LLSDAssetUploadResponseData();
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if (llsdRequest.asset_type == "texture" ||
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@ -496,7 +509,6 @@ namespace OpenSim.Region.ClientStack.Linden
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resperror.message = "Insufficient permissions to upload";
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resperror.identifier = UUID.Zero;
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LLSDAssetUploadResponse errorResponse = new LLSDAssetUploadResponse();
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errorResponse.uploader = "";
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errorResponse.state = "error";
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@ -516,13 +528,15 @@ namespace OpenSim.Region.ClientStack.Linden
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if (mm != null)
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baseCost = mm.UploadCharge;
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string warning = String.Empty;
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if (llsdRequest.asset_type == "mesh")
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{
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string error;
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int modelcost;
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if (!m_ModelCost.MeshModelCost(llsdRequest.asset_resources, baseCost, out modelcost,
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meshcostdata, out error))
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meshcostdata, out error, ref warning))
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{
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LLSDAssetUploadError resperror = new LLSDAssetUploadError();
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resperror.message = error;
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@ -544,8 +558,21 @@ namespace OpenSim.Region.ClientStack.Linden
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cost = baseCost;
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}
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if (m_enableFreeTestUpload && cost > 0 && mm != null)
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{
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string str = llsdRequest.name;
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if (str.Length > 5 && str.StartsWith("TEST-"))
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{
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warning += "Upload will have no cost, but for personal test purposes only. Other uses are forbiden";
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IsAtestUpload = true;
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}
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}
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if (client != null && warning != String.Empty)
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client.SendAgentAlertMessage(warning, true);
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// check funds
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if (mm != null)
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if (!IsAtestUpload && mm != null && cost >0)
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{
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if (!mm.UploadCovered(client.AgentId, (int)cost))
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{
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@ -572,10 +599,15 @@ namespace OpenSim.Region.ClientStack.Linden
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UUID newInvItem = UUID.Random();
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UUID parentFolder = llsdRequest.folder_id;
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string uploaderPath = Util.RandomClass.Next(5000, 8000).ToString("0000");
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UUID texturesFolder = UUID.Zero;
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if(!IsAtestUpload && m_enableModelUploadTextureToInventory)
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texturesFolder = llsdRequest.texture_folder_id;
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AssetUploader uploader =
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new AssetUploader(assetName, assetDes, newAsset, newInvItem, parentFolder, llsdRequest.inventory_type,
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llsdRequest.asset_type, capsBase + uploaderPath, m_HostCapsObj.HttpListener, m_dumpAssetsToFile, cost);
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llsdRequest.asset_type, capsBase + uploaderPath, m_HostCapsObj.HttpListener, m_dumpAssetsToFile, cost,
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texturesFolder, nreqtextures, nreqmeshs, nreqinstances,IsAtestUpload);
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m_HostCapsObj.HttpListener.AddStreamHandler(
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new BinaryStreamHandler(
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@ -620,7 +652,9 @@ namespace OpenSim.Region.ClientStack.Linden
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/// <param name="data"></param>
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public void UploadCompleteHandler(string assetName, string assetDescription, UUID assetID,
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UUID inventoryItem, UUID parentFolder, byte[] data, string inventoryType,
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string assetType, int cost, ref string error)
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string assetType, int cost,
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UUID texturesFolder, int nreqtextures, int nreqmeshs, int nreqinstances,
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bool IsAtestUpload, ref string error)
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{
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lock (m_ModelCost)
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@ -633,6 +667,18 @@ namespace OpenSim.Region.ClientStack.Linden
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sbyte assType = 0;
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sbyte inType = 0;
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UUID owner_id = m_HostCapsObj.AgentID;
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UUID creatorID;
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bool istest = IsAtestUpload && m_enableFreeTestUpload && (cost > 0);
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if (istest)
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creatorID = m_testAssetsCreatorID;
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else
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creatorID = owner_id;
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string creatorIDstr = creatorID.ToString();
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IMoneyModule mm = m_Scene.RequestModuleInterface<IMoneyModule>();
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if (mm != null)
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{
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@ -703,20 +749,56 @@ namespace OpenSim.Region.ClientStack.Linden
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SceneObjectGroup grp = null;
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// create and store texture assets
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bool doTextInv = (!istest && m_enableModelUploadTextureToInventory &&
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texturesFolder != UUID.Zero);
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List<UUID> textures = new List<UUID>();
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for (int i = 0; i < texture_list.Count; i++)
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{
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AssetBase textureAsset = new AssetBase(UUID.Random(), assetName, (sbyte)AssetType.Texture, "");
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AssetBase textureAsset = new AssetBase(UUID.Random(), assetName, (sbyte)AssetType.Texture, creatorIDstr);
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textureAsset.Data = texture_list[i].AsBinary();
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m_assetService.Store(textureAsset);
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textures.Add(textureAsset.FullID);
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if (doTextInv)
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{
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string name = assetName;
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if (name.Length > 25)
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name = name.Substring(0, 24);
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name += "_Texture#" + i.ToString();
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InventoryItemBase texitem = new InventoryItemBase();
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texitem.Owner = m_HostCapsObj.AgentID;
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texitem.CreatorId = creatorIDstr;
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texitem.CreatorData = String.Empty;
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texitem.ID = UUID.Random();
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texitem.AssetID = textureAsset.FullID;
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texitem.Description = "mesh model texture";
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texitem.Name = name;
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texitem.AssetType = (int)AssetType.Texture;
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texitem.InvType = (int)InventoryType.Texture;
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texitem.Folder = texturesFolder;
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texitem.CurrentPermissions
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= (uint)(PermissionMask.Move | PermissionMask.Copy | PermissionMask.Modify | PermissionMask.Transfer);
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texitem.BasePermissions = (uint)PermissionMask.All;
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texitem.EveryOnePermissions = 0;
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texitem.NextPermissions = (uint)PermissionMask.All;
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texitem.CreationDate = Util.UnixTimeSinceEpoch();
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AddNewInventoryItem(m_HostCapsObj.AgentID, texitem, 0);
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texitem = null;
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// this aren't showing up in viewer until relog :(
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}
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}
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// create and store meshs assets
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List<UUID> meshAssets = new List<UUID>();
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for (int i = 0; i < mesh_list.Count; i++)
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{
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AssetBase meshAsset = new AssetBase(UUID.Random(), assetName, (sbyte)AssetType.Mesh, "");
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AssetBase meshAsset = new AssetBase(UUID.Random(), assetName, (sbyte)AssetType.Mesh, creatorIDstr);
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meshAsset.Data = mesh_list[i].AsBinary();
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m_assetService.Store(meshAsset);
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meshAssets.Add(meshAsset.FullID);
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@ -827,7 +909,7 @@ namespace OpenSim.Region.ClientStack.Linden
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// int owner_mask = permissions["owner_mask"].AsInteger();
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// no longer used - end ------------------------
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UUID owner_id = m_HostCapsObj.AgentID;
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SceneObjectPart prim
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= new SceneObjectPart(owner_id, pbs, position, Quaternion.Identity, Vector3.Zero);
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rotations.Add(rotation);
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positions.Add(position);
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prim.UUID = UUID.Random();
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prim.CreatorID = owner_id;
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prim.CreatorID = creatorID;
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prim.OwnerID = owner_id;
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prim.GroupID = UUID.Zero;
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prim.LastOwnerID = prim.OwnerID;
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prim.LastOwnerID = creatorID;
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prim.CreationDate = Util.UnixTimeSinceEpoch();
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prim.Name = assetName;
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prim.Description = "";
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if (grp == null)
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prim.Name = assetName;
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else
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prim.Name = assetName + "#" + i.ToString();
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if (istest)
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{
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prim.BaseMask = (uint)(PermissionMask.Move | PermissionMask.Modify);
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prim.EveryoneMask = 0;
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prim.GroupMask = 0;
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prim.NextOwnerMask = 0;
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prim.OwnerMask = (uint)(PermissionMask.Move | PermissionMask.Modify);
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prim.Description = "For personal testing only. Other uses are forbiden";
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}
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else
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prim.Description = "";
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prim.Material = material;
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prim.PhysicsShapeType = physicsShapeType;
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@ -854,7 +952,10 @@ namespace OpenSim.Region.ClientStack.Linden
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// prim.OwnerMask = (uint)owner_mask;
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if (grp == null)
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{
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grp = new SceneObjectGroup(prim);
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grp.LastOwnerID = creatorID;
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}
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else
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grp.AddPart(prim);
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}
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@ -904,7 +1005,7 @@ namespace OpenSim.Region.ClientStack.Linden
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}
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AssetBase asset;
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asset = new AssetBase(assetID, assetName, assType, m_HostCapsObj.AgentID.ToString());
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asset = new AssetBase(assetID, assetName, assType, creatorIDstr);
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asset.Data = data;
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if (AddNewAsset != null)
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AddNewAsset(asset);
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@ -913,11 +1014,14 @@ namespace OpenSim.Region.ClientStack.Linden
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InventoryItemBase item = new InventoryItemBase();
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item.Owner = m_HostCapsObj.AgentID;
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item.CreatorId = m_HostCapsObj.AgentID.ToString();
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item.CreatorId = creatorIDstr;
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item.CreatorData = String.Empty;
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item.ID = inventoryItem;
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item.AssetID = asset.FullID;
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item.Description = assetDescription;
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if (istest)
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item.Description = "For personal testing only. Other uses are forbiden";
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else
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item.Description = assetDescription;
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item.Name = assetName;
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item.AssetType = assType;
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item.InvType = inType;
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@ -926,17 +1030,53 @@ namespace OpenSim.Region.ClientStack.Linden
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// If we set PermissionMask.All then when we rez the item the next permissions will replace the current
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// (owner) permissions. This becomes a problem if next permissions are changed.
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item.CurrentPermissions
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= (uint)(PermissionMask.Move | PermissionMask.Copy | PermissionMask.Modify | PermissionMask.Transfer);
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if (istest)
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{
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item.CurrentPermissions
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= (uint)(PermissionMask.Move | PermissionMask.Modify);
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item.BasePermissions = (uint)(PermissionMask.Move | PermissionMask.Modify);
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item.EveryOnePermissions = 0;
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item.NextPermissions = 0;
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}
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else
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{
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item.CurrentPermissions
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= (uint)(PermissionMask.Move | PermissionMask.Copy | PermissionMask.Modify | PermissionMask.Transfer);
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item.BasePermissions = (uint)PermissionMask.All;
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item.EveryOnePermissions = 0;
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item.NextPermissions = (uint)PermissionMask.All;
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}
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item.BasePermissions = (uint)PermissionMask.All;
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item.EveryOnePermissions = 0;
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item.NextPermissions = (uint)PermissionMask.All;
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item.CreationDate = Util.UnixTimeSinceEpoch();
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IClientAPI client = null;
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m_Scene.TryGetClient(m_HostCapsObj.AgentID, out client);
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if (AddNewInventoryItem != null)
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{
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AddNewInventoryItem(m_HostCapsObj.AgentID, item,(uint) cost);
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if (istest)
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{
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AddNewInventoryItem(m_HostCapsObj.AgentID, item, 0);
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if (client != null)
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client.SendAgentAlertMessage("Upload complete with no cost for personal testing purposes only. Other uses are forbiden", true);
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}
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else
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{
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AddNewInventoryItem(m_HostCapsObj.AgentID, item, (uint)cost);
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if (client != null)
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{
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// let users see anything.. i don't so far
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string str;
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if (cost > 0)
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// dont remember where is money unit name to put here
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str = "Upload complete. charged " + cost.ToString() + "$";
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else
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str = "Upload complete";
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client.SendAgentAlertMessage(str, true);
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}
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}
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}
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lock (m_ModelCost)
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@ -1272,11 +1412,17 @@ namespace OpenSim.Region.ClientStack.Linden
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private string m_error = String.Empty;
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private Timer m_timeoutTimer = new Timer();
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private UUID m_texturesFolder;
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private int m_nreqtextures;
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private int m_nreqmeshs;
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private int m_nreqinstances;
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private bool m_IsAtestUpload;
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public AssetUploader(string assetName, string description, UUID assetID, UUID inventoryItem,
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UUID parentFolderID, string invType, string assetType, string path,
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IHttpServer httpServer, bool dumpAssetsToFile, int totalCost)
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IHttpServer httpServer, bool dumpAssetsToFile,
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int totalCost, UUID texturesFolder, int nreqtextures, int nreqmeshs, int nreqinstances,
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bool IsAtestUpload)
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{
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m_assetName = assetName;
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m_assetDes = description;
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@ -1290,6 +1436,12 @@ namespace OpenSim.Region.ClientStack.Linden
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m_dumpAssetsToFile = dumpAssetsToFile;
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m_cost = totalCost;
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m_texturesFolder = texturesFolder;
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m_nreqtextures = nreqtextures;
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m_nreqmeshs = nreqmeshs;
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m_nreqinstances = nreqinstances;
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m_IsAtestUpload = IsAtestUpload;
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m_timeoutTimer.Elapsed += TimedOut;
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m_timeoutTimer.Interval = 120000;
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m_timeoutTimer.AutoReset = false;
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@ -1332,12 +1484,15 @@ namespace OpenSim.Region.ClientStack.Linden
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handlerUpLoad = OnUpLoad;
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if (handlerUpLoad != null)
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{
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handlerUpLoad(m_assetName, m_assetDes, newAssetID, inv, parentFolder, data, m_invType, m_assetType,m_cost, ref m_error);
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handlerUpLoad(m_assetName, m_assetDes, newAssetID, inv, parentFolder, data, m_invType, m_assetType,
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m_cost, m_texturesFolder, m_nreqtextures, m_nreqmeshs, m_nreqinstances, m_IsAtestUpload, ref m_error);
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}
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if(m_error == String.Empty)
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{
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uploadComplete.new_asset = newAssetID.ToString();
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uploadComplete.new_inventory_item = inv;
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// if (m_texturesFolder != UUID.Zero)
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// uploadComplete.new_texture_folder_id = m_texturesFolder;
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uploadComplete.state = "complete";
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}
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else
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|
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@ -96,7 +96,8 @@ namespace OpenSim.Region.ClientStack.Linden
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// basicCost input region assets upload cost
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// totalcost returns model total upload fee
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||||
// meshcostdata returns detailed costs for viewer
|
||||
public bool MeshModelCost(LLSDAssetResource resources, int basicCost, out int totalcost, LLSDAssetUploadResponseData meshcostdata, out string error)
|
||||
public bool MeshModelCost(LLSDAssetResource resources, int basicCost, out int totalcost,
|
||||
LLSDAssetUploadResponseData meshcostdata, out string error, ref string warning)
|
||||
{
|
||||
totalcost = 0;
|
||||
error = string.Empty;
|
||||
|
@ -229,10 +230,18 @@ namespace OpenSim.Region.ClientStack.Linden
|
|||
meshsfee += primCreationCost;
|
||||
}
|
||||
|
||||
if (skipedSmall >0 && skipedSmall > numberInstances / 2)
|
||||
if (skipedSmall > 0)
|
||||
{
|
||||
error = "Model contains too many prims smaller than " + PrimScaleMin.ToString() + "m";
|
||||
return false;
|
||||
if (skipedSmall > numberInstances / 2)
|
||||
{
|
||||
error = "Model contains too many prims smaller than " + PrimScaleMin.ToString() +
|
||||
"m minimum allowed size. Please check scalling";
|
||||
return false;
|
||||
}
|
||||
else
|
||||
warning += skipedSmall.ToString() + " of the requested " +numberInstances.ToString() +
|
||||
" model prims will not upload because they are smaller than " + PrimScaleMin.ToString() +
|
||||
"m minimum allowed size. Please check scalling ";
|
||||
}
|
||||
|
||||
if (meshcostdata.physics_cost <= meshcostdata.model_streaming_cost)
|
||||
|
@ -403,9 +412,14 @@ namespace OpenSim.Region.ClientStack.Linden
|
|||
|
||||
submesh_offset = -1;
|
||||
|
||||
if (map.ContainsKey("physics_mesh"))
|
||||
{
|
||||
tmpmap = null;
|
||||
if(map.ContainsKey("physics_mesh"))
|
||||
tmpmap = (OSDMap)map["physics_mesh"];
|
||||
else if (map.ContainsKey("physics_shape")) // old naming
|
||||
tmpmap = (OSDMap)map["physics_shape"];
|
||||
|
||||
if(tmpmap != null)
|
||||
{
|
||||
if (tmpmap.ContainsKey("offset"))
|
||||
submesh_offset = tmpmap["offset"].AsInteger() + start;
|
||||
if (tmpmap.ContainsKey("size"))
|
||||
|
|
Loading…
Reference in New Issue