Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork
commit
657dbb51af
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@ -1673,16 +1673,25 @@ namespace OpenSim.ApplicationPlugins.RemoteController
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Hashtable responseData = (Hashtable)response.Value;
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Hashtable requestData = (Hashtable)request.Params[0];
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int flags = 0;
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string text = String.Empty;
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int health = 0;
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responseData["success"] = true;
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CheckRegionParams(requestData, responseData);
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Scene scene = null;
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GetSceneFromRegionParams(requestData, responseData, out scene);
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try
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{
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GetSceneFromRegionParams(requestData, responseData, out scene);
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health = scene.GetHealth(out flags, out text);
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}
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catch (Exception e)
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{
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responseData["error"] = null;
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}
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int flags;
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string text;
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int health = scene.GetHealth(out flags, out text);
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responseData["success"] = true;
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responseData["health"] = health;
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responseData["flags"] = flags;
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responseData["message"] = text;
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@ -188,6 +188,9 @@ namespace OpenSim.Region.Framework.Scenes
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public static void PartCollisionSound(SceneObjectPart part, List<CollisionForSoundInfo> collidersinfolist)
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{
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// disable for now
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return;
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if (collidersinfolist.Count == 0 || part == null)
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return;
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@ -296,7 +299,10 @@ namespace OpenSim.Region.Framework.Scenes
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}
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public static void AvatarCollisionSound(ScenePresence av, List<CollisionForSoundInfo> collidersinfolist)
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{
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{
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// disable for now
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return;
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if (collidersinfolist.Count == 0 || av == null)
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return;
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@ -53,12 +53,12 @@ namespace OpenSim.Region.Framework.Scenes
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get { return m_instance; }
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}
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private readonly List<Scene> m_localScenes = new List<Scene>();
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private readonly DoubleDictionary<UUID, string, Scene> m_localScenes = new DoubleDictionary<UUID, string, Scene>();
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private Scene m_currentScene = null;
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public List<Scene> Scenes
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{
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get { return new List<Scene>(m_localScenes); }
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get { return new List<Scene>(m_localScenes.FindAll(delegate(Scene s) { return true; })); }
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}
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public Scene CurrentScene
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@ -72,13 +72,10 @@ namespace OpenSim.Region.Framework.Scenes
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{
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if (m_currentScene == null)
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{
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lock (m_localScenes)
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{
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if (m_localScenes.Count > 0)
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return m_localScenes[0];
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else
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return null;
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}
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List<Scene> sceneList = Scenes;
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if (sceneList.Count == 0)
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return null;
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return sceneList[0];
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}
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else
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{
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@ -90,7 +87,7 @@ namespace OpenSim.Region.Framework.Scenes
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public SceneManager()
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{
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m_instance = this;
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m_localScenes = new List<Scene>();
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m_localScenes = new DoubleDictionary<UUID, string, Scene>();
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}
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public void Close()
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@ -98,20 +95,18 @@ namespace OpenSim.Region.Framework.Scenes
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// collect known shared modules in sharedModules
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Dictionary<string, IRegionModule> sharedModules = new Dictionary<string, IRegionModule>();
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lock (m_localScenes)
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List<Scene> sceneList = Scenes;
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for (int i = 0; i < sceneList.Count; i++)
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{
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for (int i = 0; i < m_localScenes.Count; i++)
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// extract known shared modules from scene
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foreach (string k in sceneList[i].Modules.Keys)
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{
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// extract known shared modules from scene
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foreach (string k in m_localScenes[i].Modules.Keys)
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{
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if (m_localScenes[i].Modules[k].IsSharedModule &&
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!sharedModules.ContainsKey(k))
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sharedModules[k] = m_localScenes[i].Modules[k];
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}
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// close scene/region
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m_localScenes[i].Close();
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if (sceneList[i].Modules[k].IsSharedModule &&
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!sharedModules.ContainsKey(k))
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sharedModules[k] = sceneList[i].Modules[k];
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}
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// close scene/region
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sceneList[i].Close();
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}
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// all regions/scenes are now closed, we can now safely
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@ -120,31 +115,22 @@ namespace OpenSim.Region.Framework.Scenes
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{
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mod.Close();
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}
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m_localScenes.Clear();
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}
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public void Close(Scene cscene)
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{
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lock (m_localScenes)
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{
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if (m_localScenes.Contains(cscene))
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{
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for (int i = 0; i < m_localScenes.Count; i++)
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{
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if (m_localScenes[i].Equals(cscene))
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{
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m_localScenes[i].Close();
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}
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}
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}
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}
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if (!m_localScenes.ContainsKey(cscene.RegionInfo.RegionID))
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return;
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cscene.Close();
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}
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public void Add(Scene scene)
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{
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scene.OnRestart += HandleRestart;
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lock (m_localScenes)
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m_localScenes.Add(scene);
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m_localScenes.Add(scene.RegionInfo.RegionID, scene.RegionInfo.RegionName, scene);
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}
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public void HandleRestart(RegionInfo rdata)
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@ -152,24 +138,7 @@ namespace OpenSim.Region.Framework.Scenes
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m_log.Error("[SCENEMANAGER]: Got Restart message for region:" + rdata.RegionName + " Sending up to main");
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int RegionSceneElement = -1;
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lock (m_localScenes)
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{
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for (int i = 0; i < m_localScenes.Count; i++)
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{
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if (rdata.RegionName == m_localScenes[i].RegionInfo.RegionName)
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{
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RegionSceneElement = i;
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}
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}
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// Now we make sure the region is no longer known about by the SceneManager
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// Prevents duplicates.
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if (RegionSceneElement >= 0)
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{
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m_localScenes.RemoveAt(RegionSceneElement);
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}
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}
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m_localScenes.Remove(rdata.RegionID);
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// Send signal to main that we're restarting this sim.
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OnRestartSim(rdata);
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@ -179,32 +148,29 @@ namespace OpenSim.Region.Framework.Scenes
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{
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RegionInfo Result = null;
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lock (m_localScenes)
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Scene s = m_localScenes.FindValue(delegate(Scene x)
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{
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if (x.RegionInfo.RegionHandle == regionHandle)
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return true;
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return false;
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});
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if (s != null)
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{
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for (int i = 0; i < m_localScenes.Count; i++)
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List<Scene> sceneList = Scenes;
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for (int i = 0; i < sceneList.Count; i++)
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{
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if (m_localScenes[i].RegionInfo.RegionHandle == regionHandle)
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if (sceneList[i]!= s)
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{
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// Inform other regions to tell their avatar about me
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Result = m_localScenes[i].RegionInfo;
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//sceneList[i].OtherRegionUp(Result);
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}
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}
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if (Result != null)
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{
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for (int i = 0; i < m_localScenes.Count; i++)
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{
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if (m_localScenes[i].RegionInfo.RegionHandle != regionHandle)
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{
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// Inform other regions to tell their avatar about me
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//m_localScenes[i].OtherRegionUp(Result);
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}
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}
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}
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else
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{
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m_log.Error("[REGION]: Unable to notify Other regions of this Region coming up");
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}
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}
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else
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{
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m_log.Error("[REGION]: Unable to notify Other regions of this Region coming up");
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}
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}
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@ -308,8 +274,8 @@ namespace OpenSim.Region.Framework.Scenes
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{
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if (m_currentScene == null)
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{
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lock (m_localScenes)
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m_localScenes.ForEach(func);
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List<Scene> sceneList = Scenes;
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sceneList.ForEach(func);
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}
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else
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{
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@ -338,16 +304,12 @@ namespace OpenSim.Region.Framework.Scenes
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}
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else
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{
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lock (m_localScenes)
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Scene s;
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if (m_localScenes.TryGetValue(regionName, out s))
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{
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foreach (Scene scene in m_localScenes)
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{
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if (String.Compare(scene.RegionInfo.RegionName, regionName, true) == 0)
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{
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m_currentScene = scene;
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return true;
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}
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}
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m_currentScene = s;
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return true;
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}
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return false;
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@ -358,16 +320,12 @@ namespace OpenSim.Region.Framework.Scenes
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{
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// m_log.Debug("Searching for Region: '" + regionID + "'");
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lock (m_localScenes)
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Scene s;
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if (m_localScenes.TryGetValue(regionID, out s))
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{
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foreach (Scene scene in m_localScenes)
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{
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if (scene.RegionInfo.RegionID == regionID)
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{
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m_currentScene = scene;
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return true;
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}
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}
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m_currentScene = s;
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return true;
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}
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return false;
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@ -375,52 +333,24 @@ namespace OpenSim.Region.Framework.Scenes
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public bool TryGetScene(string regionName, out Scene scene)
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{
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lock (m_localScenes)
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{
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foreach (Scene mscene in m_localScenes)
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{
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if (String.Compare(mscene.RegionInfo.RegionName, regionName, true) == 0)
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{
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scene = mscene;
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return true;
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}
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}
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}
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scene = null;
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return false;
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return m_localScenes.TryGetValue(regionName, out scene);
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}
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public bool TryGetScene(UUID regionID, out Scene scene)
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{
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lock (m_localScenes)
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{
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foreach (Scene mscene in m_localScenes)
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{
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if (mscene.RegionInfo.RegionID == regionID)
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{
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scene = mscene;
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return true;
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}
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}
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}
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|
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scene = null;
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return false;
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return m_localScenes.TryGetValue(regionID, out scene);
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}
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public bool TryGetScene(uint locX, uint locY, out Scene scene)
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{
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lock (m_localScenes)
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List<Scene> sceneList = Scenes;
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foreach (Scene mscene in sceneList)
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{
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foreach (Scene mscene in m_localScenes)
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if (mscene.RegionInfo.RegionLocX == locX &&
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mscene.RegionInfo.RegionLocY == locY)
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{
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if (mscene.RegionInfo.RegionLocX == locX &&
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mscene.RegionInfo.RegionLocY == locY)
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{
|
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scene = mscene;
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return true;
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}
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scene = mscene;
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return true;
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}
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}
|
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|
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|
@ -430,16 +360,14 @@ namespace OpenSim.Region.Framework.Scenes
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|
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public bool TryGetScene(IPEndPoint ipEndPoint, out Scene scene)
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{
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lock (m_localScenes)
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List<Scene> sceneList = Scenes;
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foreach (Scene mscene in sceneList)
|
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{
|
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foreach (Scene mscene in m_localScenes)
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if ((mscene.RegionInfo.InternalEndPoint.Equals(ipEndPoint.Address)) &&
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(mscene.RegionInfo.InternalEndPoint.Port == ipEndPoint.Port))
|
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{
|
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if ((mscene.RegionInfo.InternalEndPoint.Equals(ipEndPoint.Address)) &&
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(mscene.RegionInfo.InternalEndPoint.Port == ipEndPoint.Port))
|
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{
|
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scene = mscene;
|
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return true;
|
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}
|
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scene = mscene;
|
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return true;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -504,15 +432,10 @@ namespace OpenSim.Region.Framework.Scenes
|
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|
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public RegionInfo GetRegionInfo(UUID regionID)
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{
|
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lock (m_localScenes)
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Scene s;
|
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if (m_localScenes.TryGetValue(regionID, out s))
|
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{
|
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foreach (Scene scene in m_localScenes)
|
||||
{
|
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if (scene.RegionInfo.RegionID == regionID)
|
||||
{
|
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return scene.RegionInfo;
|
||||
}
|
||||
}
|
||||
return s.RegionInfo;
|
||||
}
|
||||
|
||||
return null;
|
||||
|
@ -530,14 +453,12 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
|
||||
public bool TryGetScenePresence(UUID avatarId, out ScenePresence avatar)
|
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{
|
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lock (m_localScenes)
|
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List<Scene> sceneList = Scenes;
|
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foreach (Scene scene in sceneList)
|
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{
|
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foreach (Scene scene in m_localScenes)
|
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if (scene.TryGetScenePresence(avatarId, out avatar))
|
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{
|
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if (scene.TryGetScenePresence(avatarId, out avatar))
|
||||
{
|
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return true;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -547,15 +468,13 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
|
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public bool TryGetRootScenePresence(UUID avatarId, out ScenePresence avatar)
|
||||
{
|
||||
lock (m_localScenes)
|
||||
List<Scene> sceneList = Scenes;
|
||||
foreach (Scene scene in sceneList)
|
||||
{
|
||||
foreach (Scene scene in m_localScenes)
|
||||
{
|
||||
avatar = scene.GetScenePresence(avatarId);
|
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avatar = scene.GetScenePresence(avatarId);
|
||||
|
||||
if (avatar != null && !avatar.IsChildAgent)
|
||||
return true;
|
||||
}
|
||||
if (avatar != null && !avatar.IsChildAgent)
|
||||
return true;
|
||||
}
|
||||
|
||||
avatar = null;
|
||||
|
@ -564,22 +483,19 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
|
||||
public void CloseScene(Scene scene)
|
||||
{
|
||||
lock (m_localScenes)
|
||||
m_localScenes.Remove(scene);
|
||||
m_localScenes.Remove(scene.RegionInfo.RegionID);
|
||||
|
||||
scene.Close();
|
||||
}
|
||||
|
||||
public bool TryGetAvatarByName(string avatarName, out ScenePresence avatar)
|
||||
{
|
||||
lock (m_localScenes)
|
||||
List<Scene> sceneList = Scenes;
|
||||
foreach (Scene scene in sceneList)
|
||||
{
|
||||
foreach (Scene scene in m_localScenes)
|
||||
if (scene.TryGetAvatarByName(avatarName, out avatar))
|
||||
{
|
||||
if (scene.TryGetAvatarByName(avatarName, out avatar))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -589,14 +505,12 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
|
||||
public bool TryGetRootScenePresenceByName(string firstName, string lastName, out ScenePresence sp)
|
||||
{
|
||||
lock (m_localScenes)
|
||||
List<Scene> sceneList = Scenes;
|
||||
foreach (Scene scene in sceneList)
|
||||
{
|
||||
foreach (Scene scene in m_localScenes)
|
||||
{
|
||||
sp = scene.GetScenePresence(firstName, lastName);
|
||||
if (sp != null && !sp.IsChildAgent)
|
||||
return true;
|
||||
}
|
||||
sp = scene.GetScenePresence(firstName, lastName);
|
||||
if (sp != null && !sp.IsChildAgent)
|
||||
return true;
|
||||
}
|
||||
|
||||
sp = null;
|
||||
|
@ -605,8 +519,8 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
|
||||
public void ForEachScene(Action<Scene> action)
|
||||
{
|
||||
lock (m_localScenes)
|
||||
m_localScenes.ForEach(action);
|
||||
List<Scene> sceneList = Scenes;
|
||||
sceneList.ForEach(action);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -3741,7 +3741,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
}
|
||||
if ((change & ObjectChangeType.Position) != 0)
|
||||
{
|
||||
if (m_scene.Permissions.CanObjectEntry(group.UUID, false, data.position))
|
||||
if (IsAttachment || m_scene.Permissions.CanObjectEntry(group.UUID, false, data.position))
|
||||
UpdateGroupPosition(data.position);
|
||||
updateType = updatetype.groupterse;
|
||||
}
|
||||
|
|
|
@ -294,6 +294,34 @@ namespace OpenSim.Region.Physics.Manager
|
|||
public abstract Vector3 GeometricCenter { get; }
|
||||
public abstract Vector3 CenterOfMass { get; }
|
||||
|
||||
public virtual Vector3 OOBsize
|
||||
{
|
||||
get
|
||||
{
|
||||
Vector3 s=Size;
|
||||
s.X *=0.5f;
|
||||
s.Y *=0.5f;
|
||||
s.Z *=0.5f;
|
||||
return s;
|
||||
}
|
||||
}
|
||||
|
||||
public virtual Vector3 OOBoffset
|
||||
{
|
||||
get
|
||||
{
|
||||
return Vector3.Zero;
|
||||
}
|
||||
}
|
||||
|
||||
public virtual float OOBRadiusSQ
|
||||
{
|
||||
get
|
||||
{
|
||||
return Size.LengthSquared() * 0.25f; // ((0.5^2)
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Velocity of this actor.
|
||||
/// </summary>
|
||||
|
@ -429,7 +457,6 @@ namespace OpenSim.Region.Physics.Manager
|
|||
|
||||
public override void VehicleFloatParam(int param, float value)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public override void VehicleVectorParam(int param, Vector3 value)
|
||||
|
|
|
@ -522,29 +522,6 @@ namespace OpenSim.Region.Physics.OdePlugin
|
|||
}
|
||||
}
|
||||
|
||||
//UBit mess
|
||||
/* for later use
|
||||
public override Vector3 PrimOOBsize
|
||||
{
|
||||
get
|
||||
{
|
||||
Vector3 s=Size;
|
||||
s.X *=0.5f;
|
||||
s.Y *=0.5f;
|
||||
s.Z *=0.5f;
|
||||
return s;
|
||||
}
|
||||
}
|
||||
|
||||
public override Vector3 PrimOOBoffset
|
||||
{
|
||||
get
|
||||
{
|
||||
return Vector3.Zero;
|
||||
}
|
||||
}
|
||||
*/
|
||||
|
||||
public override PrimitiveBaseShape Shape
|
||||
{
|
||||
set { return; }
|
||||
|
|
|
@ -504,8 +504,8 @@ namespace OpenSim.Region.Physics.OdePlugin
|
|||
}
|
||||
}
|
||||
}
|
||||
/*
|
||||
public override Vector3 PrimOOBsize
|
||||
|
||||
public override Vector3 OOBsize
|
||||
{
|
||||
get
|
||||
{
|
||||
|
@ -513,7 +513,7 @@ namespace OpenSim.Region.Physics.OdePlugin
|
|||
}
|
||||
}
|
||||
|
||||
public override Vector3 PrimOOBoffset
|
||||
public override Vector3 OOBoffset
|
||||
{
|
||||
get
|
||||
{
|
||||
|
@ -521,14 +521,14 @@ namespace OpenSim.Region.Physics.OdePlugin
|
|||
}
|
||||
}
|
||||
|
||||
public override float PrimOOBRadiusSQ
|
||||
public override float OOBRadiusSQ
|
||||
{
|
||||
get
|
||||
{
|
||||
return primOOBradiusSQ;
|
||||
}
|
||||
}
|
||||
*/
|
||||
|
||||
public override PrimitiveBaseShape Shape
|
||||
{
|
||||
set
|
||||
|
|
Loading…
Reference in New Issue