Merge branch 'master' of ssh://3dhosting.de/var/git/careminster

avinationmerge
Kitto Flora 2010-01-07 23:04:28 -05:00
commit 6591f8a592
11 changed files with 766 additions and 1 deletions

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@ -0,0 +1,84 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using OpenMetaverse;
using OpenSim.Framework;
namespace OpenSim.Data
{
public class XInventoryFolder
{
public string folderName;
public int type;
public int version;
public UUID folderID;
public UUID agentID;
public UUID parentFolderID;
}
public class XInventoryItem
{
public UUID assetID;
public int assetType;
public string inventoryName;
public string inventoryDescription;
public int inventoryNextPermissions;
public int inventoryCurrentPermissions;
public int invType;
public UUID creatorID;
public int inventoryBasePermissions;
public int inventoryEveryOnePermissions;
public int salePrice;
public int saleType;
public int creationDate;
public UUID groupID;
public bool groupOwned;
public int flags;
public UUID inventoryID;
public UUID avatarID;
public UUID parentFolderID;
public int inventoryGroupPermissions;
}
public interface IXInventoryData
{
XInventoryFolder[] GetFolders(string[] fields, string[] vals);
XInventoryItem[] GetItems(string[] fields, string[] vals);
bool StoreFolder(XInventoryFolder folder);
bool StoreItem(XInventoryItem item);
bool DeleteFolders(string field, string val);
bool DeleteItems(string field, string val);
bool MoveItem(string id, string newParent);
XInventoryItem[] GetActiveGestures(UUID principalID);
int GetAssetPermissions(UUID principalID, UUID assetID);
}
}

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@ -153,6 +153,11 @@ namespace OpenSim.Data.MySQL
UUID.TryParse(reader[name].ToString(), out uuid);
m_Fields[name].SetValue(row, uuid);
}
else if (m_Fields[name].GetValue(row) is int)
{
int v = Convert.ToInt32(reader[name]);
m_Fields[name].SetValue(row, v);
}
else
{
m_Fields[name].SetValue(row, reader[name]);

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@ -0,0 +1,156 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Data;
using System.Reflection;
using System.Collections.Generic;
using log4net;
using MySql.Data.MySqlClient;
using OpenMetaverse;
using OpenSim.Framework;
namespace OpenSim.Data.MySQL
{
/// <summary>
/// A MySQL Interface for the Asset Server
/// </summary>
public class MySQLXInventoryData : IXInventoryData
{
private static readonly ILog m_log = LogManager.GetLogger(
MethodBase.GetCurrentMethod().DeclaringType);
private MySQLGenericTableHandler<XInventoryFolder> m_Folders;
private MySqlItemHandler m_Items;
public MySQLXInventoryData(string conn, string realm)
{
m_Folders = new MySQLGenericTableHandler<XInventoryFolder>(
conn, "inventoryfolders", "InventoryStore");
m_Items = new MySqlItemHandler(
conn, "inventoryitems", String.Empty);
}
public XInventoryFolder[] GetFolders(string[] fields, string[] vals)
{
return m_Folders.Get(fields, vals);
}
public XInventoryItem[] GetItems(string[] fields, string[] vals)
{
return m_Items.Get(fields, vals);
}
public bool StoreFolder(XInventoryFolder folder)
{
return m_Folders.Store(folder);
}
public bool StoreItem(XInventoryItem item)
{
return m_Items.Store(item);
}
public bool DeleteFolders(string field, string val)
{
return m_Folders.Delete(field, val);
}
public bool DeleteItems(string field, string val)
{
return m_Items.Delete(field, val);
}
public bool MoveItem(string id, string newParent)
{
return m_Items.MoveItem(id, newParent);
}
public XInventoryItem[] GetActiveGestures(UUID principalID)
{
return m_Items.GetActiveGestures(principalID);
}
public int GetAssetPermissions(UUID principalID, UUID assetID)
{
return m_Items.GetAssetPermissions(principalID, assetID);
}
}
public class MySqlItemHandler : MySQLGenericTableHandler<XInventoryItem>
{
public MySqlItemHandler(string c, string t, string m) :
base(c, t, m)
{
}
public bool MoveItem(string id, string newParent)
{
MySqlCommand cmd = new MySqlCommand();
cmd.CommandText = String.Format("update {0} set parentFolderID = ?ParentFolderID where inventoryID = ?InventoryID", m_Realm);
cmd.Parameters.AddWithValue("?ParentFolderID", newParent);
cmd.Parameters.AddWithValue("?InventoryID", id);
return ExecuteNonQuery(cmd) == 0 ? false : true;
}
public XInventoryItem[] GetActiveGestures(UUID principalID)
{
MySqlCommand cmd = new MySqlCommand();
cmd.CommandText = String.Format("select * from inventoryitems where avatarId = ?uuid and assetType = ?type and flags = 1", m_Realm);
cmd.Parameters.AddWithValue("?uuid", principalID.ToString());
cmd.Parameters.AddWithValue("?type", (int)AssetType.Gesture);
return DoQuery(cmd);
}
public int GetAssetPermissions(UUID principalID, UUID assetID)
{
MySqlCommand cmd = new MySqlCommand();
cmd.CommandText = String.Format("select bit_or(inventoryCurrentPermissions) as inventoryCurrentPermissions from inventoryitems where avatarID = ?PrincipalID and assetID = ?AssetID group by assetID", m_Realm);
cmd.Parameters.AddWithValue("?PrincipalID", principalID.ToString());
cmd.Parameters.AddWithValue("?AssetID", assetID.ToString());
IDataReader reader = ExecuteReader(cmd);
int perms = 0;
if (reader.Read())
{
perms = Convert.ToInt32(reader["inventoryCurrentPermissions"]);
}
reader.Close();
CloseReaderCommand(cmd);
return perms;
}
}
}

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@ -596,7 +596,7 @@ namespace OpenSim.Region.CoreModules.World.Permissions
return objectOwnerMask;
// Estate users should be able to edit anything in the sim
if (IsEstateManager(user) && m_RegionOwnerIsGod && !IsAdministrator(objectOwner))
if (IsEstateManager(user) && m_RegionOwnerIsGod && (!IsAdministrator(objectOwner)) || objectOwner == user)
return objectOwnerMask;
// Admin should be able to edit anything in the sim (including admin objects)
@ -888,6 +888,9 @@ namespace OpenSim.Region.CoreModules.World.Permissions
DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name);
if (m_bypassPermissions) return m_bypassPermissionsValue;
if (IsEstateManager(user) && m_RegionOwnerIsGod)
return true;
return IsAdministrator(user);
}

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@ -2056,6 +2056,13 @@ namespace OpenSim.Region.Framework.Scenes
group.Children.Count, remoteClient.AgentId, pos)
&& !attachment)
{
// The client operates in no fail mode. It will
// have already removed the item from the folder
// if it's no copy.
// Put it back if it's not an attachment
//
if (((item.CurrentPermissions & (uint)PermissionMask.Copy) == 0) && (!attachment))
remoteClient.SendBulkUpdateInventory(item);
return null;
}

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@ -59,6 +59,7 @@ namespace OpenSim.Services.Interfaces
/// </summary>
/// <param name="userID"></param>
/// <returns></returns>
[Obsolete]
InventoryCollection GetUserInventory(UUID userID);
/// <summary>
@ -67,6 +68,7 @@ namespace OpenSim.Services.Interfaces
/// </summary>
/// <param name="userID"></param>
/// <param name="callback"></param>
[Obsolete]
void GetUserInventory(UUID userID, InventoryReceiptCallback callback);
/// <summary>

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@ -0,0 +1,508 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using OpenMetaverse;
using log4net;
using Nini.Config;
using System.Reflection;
using OpenSim.Services.Base;
using OpenSim.Services.Interfaces;
using OpenSim.Data;
using OpenSim.Framework;
namespace OpenSim.Services.InventoryService
{
public class XInventoryService : ServiceBase, IInventoryService
{
private static readonly ILog m_log =
LogManager.GetLogger(
MethodBase.GetCurrentMethod().DeclaringType);
protected IXInventoryData m_Database;
public XInventoryService(IConfigSource config) : base(config)
{
string dllName = String.Empty;
string connString = String.Empty;
//string realm = "Inventory"; // OSG version doesn't use this
//
// Try reading the [InventoryService] section first, if it exists
//
IConfig authConfig = config.Configs["InventoryService"];
if (authConfig != null)
{
dllName = authConfig.GetString("StorageProvider", dllName);
connString = authConfig.GetString("ConnectionString", connString);
// realm = authConfig.GetString("Realm", realm);
}
//
// Try reading the [DatabaseService] section, if it exists
//
IConfig dbConfig = config.Configs["DatabaseService"];
if (dbConfig != null)
{
if (dllName == String.Empty)
dllName = dbConfig.GetString("StorageProvider", String.Empty);
if (connString == String.Empty)
connString = dbConfig.GetString("ConnectionString", String.Empty);
}
//
// We tried, but this doesn't exist. We can't proceed.
//
if (dllName == String.Empty)
throw new Exception("No StorageProvider configured");
m_Database = LoadPlugin<IXInventoryData>(dllName,
new Object[] {connString, String.Empty});
if (m_Database == null)
throw new Exception("Could not find a storage interface in the given module");
}
public bool CreateUserInventory(UUID principalID)
{
// This is braindeaad. We can't ever communicate that we fixed
// an existing inventory. Well, just return root folder status,
// but check sanity anyway.
//
bool result = false;
InventoryFolderBase rootFolder = GetRootFolder(principalID);
if (rootFolder == null)
{
rootFolder = ConvertToOpenSim(CreateFolder(principalID, UUID.Zero, (int)AssetType.Folder, "My Inventory"));
result = true;
}
XInventoryFolder[] sysFolders = GetSystemFolders(principalID);
if (!Array.Exists(sysFolders, delegate (XInventoryFolder f) { if (f.type == (int)AssetType.Animation) return true; return false; }))
CreateFolder(principalID, rootFolder.ID, (int)AssetType.Animation, "Animations");
if (!Array.Exists(sysFolders, delegate (XInventoryFolder f) { if (f.type == (int)AssetType.Bodypart) return true; return false; }))
CreateFolder(principalID, rootFolder.ID, (int)AssetType.Bodypart, "Body Parts");
if (!Array.Exists(sysFolders, delegate (XInventoryFolder f) { if (f.type == (int)AssetType.CallingCard) return true; return false; }))
CreateFolder(principalID, rootFolder.ID, (int)AssetType.CallingCard, "Calling Cards");
if (!Array.Exists(sysFolders, delegate (XInventoryFolder f) { if (f.type == (int)AssetType.Clothing) return true; return false; }))
CreateFolder(principalID, rootFolder.ID, (int)AssetType.Clothing, "Clothing");
if (!Array.Exists(sysFolders, delegate (XInventoryFolder f) { if (f.type == (int)AssetType.Gesture) return true; return false; }))
CreateFolder(principalID, rootFolder.ID, (int)AssetType.Gesture, "Gestures");
if (!Array.Exists(sysFolders, delegate (XInventoryFolder f) { if (f.type == (int)AssetType.Landmark) return true; return false; }))
CreateFolder(principalID, rootFolder.ID, (int)AssetType.Landmark, "Landmarks");
if (!Array.Exists(sysFolders, delegate (XInventoryFolder f) { if (f.type == (int)AssetType.LostAndFoundFolder) return true; return false; }))
CreateFolder(principalID, rootFolder.ID, (int)AssetType.LostAndFoundFolder, "Lost And Found");
if (!Array.Exists(sysFolders, delegate (XInventoryFolder f) { if (f.type == (int)AssetType.Notecard) return true; return false; }))
CreateFolder(principalID, rootFolder.ID, (int)AssetType.Notecard, "Notecards");
if (!Array.Exists(sysFolders, delegate (XInventoryFolder f) { if (f.type == (int)AssetType.Object) return true; return false; }))
CreateFolder(principalID, rootFolder.ID, (int)AssetType.Object, "Objects");
if (!Array.Exists(sysFolders, delegate (XInventoryFolder f) { if (f.type == (int)AssetType.SnapshotFolder) return true; return false; }))
CreateFolder(principalID, rootFolder.ID, (int)AssetType.SnapshotFolder, "Photo Album");
if (!Array.Exists(sysFolders, delegate (XInventoryFolder f) { if (f.type == (int)AssetType.LSLText) return true; return false; }))
CreateFolder(principalID, rootFolder.ID, (int)AssetType.LSLText, "Scripts");
if (!Array.Exists(sysFolders, delegate (XInventoryFolder f) { if (f.type == (int)AssetType.Sound) return true; return false; }))
CreateFolder(principalID, rootFolder.ID, (int)AssetType.Sound, "Sounds");
if (!Array.Exists(sysFolders, delegate (XInventoryFolder f) { if (f.type == (int)AssetType.Texture) return true; return false; }))
CreateFolder(principalID, rootFolder.ID, (int)AssetType.Texture, "Textures");
if (!Array.Exists(sysFolders, delegate (XInventoryFolder f) { if (f.type == (int)AssetType.TrashFolder) return true; return false; }))
CreateFolder(principalID, rootFolder.ID, (int)AssetType.TrashFolder, "Trash");
return result;
}
private XInventoryFolder CreateFolder(UUID principalID, UUID parentID, int type, string name)
{
XInventoryFolder newFolder = new XInventoryFolder();
newFolder.folderName = name;
newFolder.type = type;
newFolder.version = 1;
newFolder.folderID = UUID.Random();
newFolder.agentID = principalID;
newFolder.parentFolderID = parentID;
m_Database.StoreFolder(newFolder);
return newFolder;
}
private XInventoryFolder[] GetSystemFolders(UUID principalID)
{
XInventoryFolder[] allFolders = m_Database.GetFolders(
new string[] { "agentID" },
new string[] { principalID.ToString() });
XInventoryFolder[] sysFolders = Array.FindAll(
allFolders,
delegate (XInventoryFolder f)
{
if (f.type > 0)
return true;
return false;
});
return sysFolders;
}
public List<InventoryFolderBase> GetInventorySkeleton(UUID principalID)
{
XInventoryFolder[] allFolders = m_Database.GetFolders(
new string[] { "agentID" },
new string[] { principalID.ToString() });
if (allFolders.Length == 0)
return null;
List<InventoryFolderBase> folders = new List<InventoryFolderBase>();
foreach (XInventoryFolder x in allFolders)
{
m_log.DebugFormat("[INVENTORY]: Adding folder {0} to skeleton", x.folderName);
folders.Add(ConvertToOpenSim(x));
}
return folders;
}
public InventoryFolderBase GetRootFolder(UUID principalID)
{
XInventoryFolder[] folders = m_Database.GetFolders(
new string[] { "agentID", "parentFolderID"},
new string[] { principalID.ToString(), UUID.Zero.ToString() });
if (folders.Length == 0)
return null;
return ConvertToOpenSim(folders[0]);
}
public InventoryFolderBase GetFolderForType(UUID principalID, AssetType type)
{
XInventoryFolder[] folders = m_Database.GetFolders(
new string[] { "agentID", "type"},
new string[] { principalID.ToString(), ((int)type).ToString() });
if (folders.Length == 0)
return null;
return ConvertToOpenSim(folders[0]);
}
public InventoryCollection GetFolderContent(UUID principalID, UUID folderID)
{
// This method doesn't receive a valud principal id from the
// connector. So we disregard the principal and look
// by ID.
//
m_log.DebugFormat("[INVENTORY]: Fetch contents for folder {0}", folderID.ToString());
InventoryCollection inventory = new InventoryCollection();
inventory.UserID = principalID;
inventory.Folders = new List<InventoryFolderBase>();
inventory.Items = new List<InventoryItemBase>();
XInventoryFolder[] folders = m_Database.GetFolders(
new string[] { "parentFolderID"},
new string[] { folderID.ToString() });
foreach (XInventoryFolder x in folders)
{
m_log.DebugFormat("[INVENTORY]: Adding folder {0} to response", x.folderName);
inventory.Folders.Add(ConvertToOpenSim(x));
}
XInventoryItem[] items = m_Database.GetItems(
new string[] { "parentFolderID"},
new string[] { folderID.ToString() });
foreach (XInventoryItem i in items)
{
m_log.DebugFormat("[INVENTORY]: Adding item {0} to response", i.inventoryName);
inventory.Items.Add(ConvertToOpenSim(i));
}
return inventory;
}
public List<InventoryItemBase> GetFolderItems(UUID principalID, UUID folderID)
{
// Since we probably don't get a valid principal here, either ...
//
List<InventoryItemBase> invItems = new List<InventoryItemBase>();
XInventoryItem[] items = m_Database.GetItems(
new string[] { "parentFolderID"},
new string[] { UUID.Zero.ToString() });
foreach (XInventoryItem i in items)
invItems.Add(ConvertToOpenSim(i));
return invItems;
}
public bool AddFolder(InventoryFolderBase folder)
{
XInventoryFolder xFolder = ConvertFromOpenSim(folder);
return m_Database.StoreFolder(xFolder);
}
public bool UpdateFolder(InventoryFolderBase folder)
{
return AddFolder(folder);
}
public bool MoveFolder(InventoryFolderBase folder)
{
XInventoryFolder[] x = m_Database.GetFolders(
new string[] { "folderID" },
new string[] { folder.ID.ToString() });
if (x.Length == 0)
return false;
x[0].parentFolderID = folder.ParentID;
return m_Database.StoreFolder(x[0]);
}
// We don't check the principal's ID here
//
public bool DeleteFolders(UUID principalID, List<UUID> folderIDs)
{
// Ignore principal ID, it's bogus at connector level
//
foreach (UUID id in folderIDs)
{
InventoryFolderBase f = new InventoryFolderBase();
f.ID = id;
PurgeFolder(f);
m_Database.DeleteFolders("folderID", id.ToString());
}
return true;
}
public bool PurgeFolder(InventoryFolderBase folder)
{
XInventoryFolder[] subFolders = m_Database.GetFolders(
new string[] { "parentFolderID" },
new string[] { folder.ID.ToString() });
foreach (XInventoryFolder x in subFolders)
{
PurgeFolder(ConvertToOpenSim(x));
m_Database.DeleteFolders("folderID", x.folderID.ToString());
}
m_Database.DeleteItems("parentFolderID", folder.ID.ToString());
return true;
}
public bool AddItem(InventoryItemBase item)
{
return m_Database.StoreItem(ConvertFromOpenSim(item));
}
public bool UpdateItem(InventoryItemBase item)
{
return m_Database.StoreItem(ConvertFromOpenSim(item));
}
public bool MoveItems(UUID principalID, List<InventoryItemBase> items)
{
// Principal is b0rked. *sigh*
//
foreach (InventoryItemBase i in items)
{
m_Database.MoveItem(i.ID.ToString(), i.Folder.ToString());
}
return true;
}
public bool DeleteItems(UUID principalID, List<UUID> itemIDs)
{
// Just use the ID... *facepalms*
//
foreach (UUID id in itemIDs)
m_Database.DeleteItems("inventoryID", id.ToString());
return true;
}
public InventoryItemBase GetItem(InventoryItemBase item)
{
XInventoryItem[] items = m_Database.GetItems(
new string[] { "inventoryID" },
new string[] { item.ID.ToString() });
if (items.Length == 0)
return null;
return ConvertToOpenSim(items[0]);
}
public InventoryFolderBase GetFolder(InventoryFolderBase folder)
{
XInventoryFolder[] folders = m_Database.GetFolders(
new string[] { "folderID"},
new string[] { folder.ID.ToString() });
if (folders.Length == 0)
return null;
return ConvertToOpenSim(folders[0]);
}
public List<InventoryItemBase> GetActiveGestures(UUID principalID)
{
XInventoryItem[] items = m_Database.GetActiveGestures(principalID);
if (items.Length == 0)
return null;
List<InventoryItemBase> ret = new List<InventoryItemBase>();
foreach (XInventoryItem x in items)
ret.Add(ConvertToOpenSim(x));
return ret;
}
public int GetAssetPermissions(UUID principalID, UUID assetID)
{
return m_Database.GetAssetPermissions(principalID, assetID);
}
// CM never needed those. Left unimplemented.
// Obsolete in core
//
public InventoryCollection GetUserInventory(UUID userID)
{
return null;
}
public void GetUserInventory(UUID userID, InventoryReceiptCallback callback)
{
}
// Unused.
//
public bool HasInventoryForUser(UUID userID)
{
return false;
}
// CM Helpers
//
private InventoryFolderBase ConvertToOpenSim(XInventoryFolder folder)
{
InventoryFolderBase newFolder = new InventoryFolderBase();
newFolder.ParentID = folder.parentFolderID;
newFolder.Type = (short)folder.type;
newFolder.Version = (ushort)folder.version;
newFolder.Name = folder.folderName;
newFolder.Owner = folder.agentID;
newFolder.ID = folder.folderID;
return newFolder;
}
private XInventoryFolder ConvertFromOpenSim(InventoryFolderBase folder)
{
XInventoryFolder newFolder = new XInventoryFolder();
newFolder.parentFolderID = folder.ParentID;
newFolder.type = (int)folder.Type;
newFolder.version = (int)folder.Version;
newFolder.folderName = folder.Name;
newFolder.agentID = folder.Owner;
newFolder.folderID = folder.ID;
return newFolder;
}
private InventoryItemBase ConvertToOpenSim(XInventoryItem item)
{
InventoryItemBase newItem = new InventoryItemBase();
newItem.AssetID = item.assetID;
newItem.AssetType = item.assetType;
newItem.Name = item.inventoryName;
newItem.Owner = item.avatarID;
newItem.ID = item.inventoryID;
newItem.InvType = item.invType;
newItem.Folder = item.parentFolderID;
newItem.CreatorId = item.creatorID.ToString();
newItem.Description = item.inventoryDescription;
newItem.NextPermissions = (uint)item.inventoryNextPermissions;
newItem.CurrentPermissions = (uint)item.inventoryCurrentPermissions;
newItem.BasePermissions = (uint)item.inventoryBasePermissions;
newItem.EveryOnePermissions = (uint)item.inventoryEveryOnePermissions;
newItem.GroupPermissions = (uint)item.inventoryGroupPermissions;
newItem.GroupID = item.groupID;
newItem.GroupOwned = item.groupOwned;
newItem.SalePrice = item.salePrice;
newItem.SaleType = (byte)item.saleType;
newItem.Flags = (uint)item.flags;
newItem.CreationDate = item.creationDate;
return newItem;
}
private XInventoryItem ConvertFromOpenSim(InventoryItemBase item)
{
XInventoryItem newItem = new XInventoryItem();
newItem.assetID = item.AssetID;
newItem.assetType = item.AssetType;
newItem.inventoryName = item.Name;
newItem.avatarID = item.Owner;
newItem.inventoryID = item.ID;
newItem.invType = item.InvType;
newItem.parentFolderID = item.Folder;
newItem.creatorID = item.CreatorIdAsUuid;
newItem.inventoryDescription = item.Description;
newItem.inventoryNextPermissions = (int)item.NextPermissions;
newItem.inventoryCurrentPermissions = (int)item.CurrentPermissions;
newItem.inventoryBasePermissions = (int)item.BasePermissions;
newItem.inventoryEveryOnePermissions = (int)item.EveryOnePermissions;
newItem.inventoryGroupPermissions = (int)item.GroupPermissions;
newItem.groupID = item.GroupID;
newItem.groupOwned = item.GroupOwned;
newItem.salePrice = item.SalePrice;
newItem.saleType = (int)item.SaleType;
newItem.flags = (int)item.Flags;
newItem.creationDate = item.CreationDate;
return newItem;
}
}
}

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BIN
bin/sqlite-3.6.21.so Normal file

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BIN
bin/sqlite3.dll Normal file → Executable file

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