add default eyes
Unlike other body parts, there doesn't appear to be a fixed uuid for this. Maybe these uuids are just a holdover from viewer 1viewer-2-initial-appearance
parent
d075b1e52f
commit
6626834c6b
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@ -173,7 +173,19 @@ namespace OpenSim.Services.InventoryService
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defaultHair.AssetID = AvatarWearable.DEFAULT_HAIR_ASSET;
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defaultHair.Folder = bodypartFolder.ID;
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defaultHair.CreatorId = UUID.Zero.ToString();
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AddItem(defaultHair);
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AddItem(defaultHair);
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InventoryItemBase defaultEyes = new InventoryItemBase();
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defaultEyes.Name = "Default eyes";
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defaultEyes.Description = "Default eyes description";
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defaultEyes.AssetType = (int)AssetType.Bodypart;
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defaultEyes.InvType = (int)InventoryType.Wearable;
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defaultEyes.Flags = (uint)WearableType.Eyes;
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defaultEyes.ID = UUID.Random();
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defaultEyes.AssetID = UUID.Parse("6522e74d-1660-4e7f-b601-6f48c1659a77");
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defaultEyes.Folder = bodypartFolder.ID;
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defaultEyes.CreatorId = UUID.Zero.ToString();
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AddItem(defaultEyes);
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return result;
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}
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@ -34,6 +34,14 @@
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<Key Name="assetType" Value="13" />
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<Key Name="fileName" Value="base_shape.dat"/>
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</Section>
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<Section Name="Eyes">
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<Key Name="assetID" Value="6522e74d-1660-4e7f-b601-6f48c1659a77"/>
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<Key Name="name" Value="Eyes"/>
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<Key Name="assetType" Value="13"/>
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<Key Name="fileName" Value="base_eyes.dat"/>
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</Section>
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<!--
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<Section Name="Jim Shape">
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<Key Name="assetID" Value="66c41e39-38f9-f75a-024e-585989bfab74"/>
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@ -0,0 +1,26 @@
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LLWearable version 22
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New Eyes
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permissions 0
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{
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base_mask 7fffffff
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owner_mask 7fffffff
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group_mask 00000000
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everyone_mask 00000000
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next_owner_mask 00082000
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creator_id 138e881b-35af-4190-b0cf-55f8301e0095
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owner_id 138e881b-35af-4190-b0cf-55f8301e0095
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last_owner_id 00000000-0000-0000-0000-000000000000
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group_id 00000000-0000-0000-0000-000000000000
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}
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sale_info 0
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{
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sale_type not
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sale_price 10
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}
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type 3
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parameters 2
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98 0
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99 0
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textures 1
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3 6522e74d-1660-4e7f-b601-6f48c1659a77
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