* Stop sending wearables back to the client on set appearance
* Now I've had time to analyze this, the Second Life grid doesn't appear to send this to the client (which in principle should know what wearables it has already)0.6.0-stable
parent
5330838b15
commit
67315ef106
|
@ -1902,11 +1902,6 @@ namespace OpenSim.Region.Environment.Scenes
|
||||||
m_log.DebugFormat("[APPEARANCE]: Sending wearables to {0}", Name);
|
m_log.DebugFormat("[APPEARANCE]: Sending wearables to {0}", Name);
|
||||||
|
|
||||||
ControllingClient.SendWearables(m_appearance.Wearables, m_appearance.Serial++);
|
ControllingClient.SendWearables(m_appearance.Wearables, m_appearance.Serial++);
|
||||||
//ControllingClient.SendAppearance(
|
|
||||||
// m_appearance.Owner,
|
|
||||||
// m_appearance.VisualParams,
|
|
||||||
// m_appearance.Texture.ToBytes()
|
|
||||||
// );
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
|
@ -1953,7 +1948,7 @@ namespace OpenSim.Region.Environment.Scenes
|
||||||
m_scene.CommsManager.AvatarService.UpdateUserAppearance(m_controllingClient.AgentId, m_appearance);
|
m_scene.CommsManager.AvatarService.UpdateUserAppearance(m_controllingClient.AgentId, m_appearance);
|
||||||
|
|
||||||
SendAppearanceToAllOtherAgents();
|
SendAppearanceToAllOtherAgents();
|
||||||
SendWearables();
|
//SendWearables();
|
||||||
if (!m_startAnimationSet)
|
if (!m_startAnimationSet)
|
||||||
{
|
{
|
||||||
UpdateMovementAnimations();
|
UpdateMovementAnimations();
|
||||||
|
|
Loading…
Reference in New Issue