Deleted old inventoryCache.cs
parent
531f64a53b
commit
67873b8614
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@ -30,7 +30,6 @@ using System;
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using System.IO;
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using System.IO;
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using libsecondlife;
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using libsecondlife;
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using Nini.Config;
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using Nini.Config;
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using OpenSim.Assets;
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using OpenSim.Framework;
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using OpenSim.Framework;
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using OpenSim.Framework.Communications;
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using OpenSim.Framework.Communications;
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using OpenSim.Framework.Console;
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using OpenSim.Framework.Console;
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@ -1,317 +0,0 @@
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/*
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* Copyright (c) Contributors, http://www.openmetaverse.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSim Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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*/
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using System;
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using System.Collections.Generic;
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using System.Text;
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using libsecondlife;
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using libsecondlife.Packets;
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using OpenSim.Framework.Interfaces;
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using OpenSim.Framework.Inventory;
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using OpenSim.Framework.Types;
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using OpenSim.Region.ClientStack;
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using InventoryFolder = OpenSim.Framework.Inventory.InventoryFolder;
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using InventoryItem = OpenSim.Framework.Inventory.InventoryItem;
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namespace OpenSim.Assets
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{
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/// <summary>
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/// Description of InventoryManager.
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/// </summary>
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public class InventoryCache
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{
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private Dictionary<LLUUID, AgentInventory> _agentsInventory;
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private List<UserServerRequest> _serverRequests; //list of requests made to user server.
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private Encoding _enc = Encoding.ASCII;
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private const uint FULL_MASK_PERMISSIONS = 2147483647;
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public InventoryCache()
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{
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_agentsInventory = new Dictionary<LLUUID, AgentInventory>();
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_serverRequests = new List<UserServerRequest>();
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}
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public void AddNewAgentsInventory(AgentInventory agentInventory)
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{
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if (!this._agentsInventory.ContainsKey(agentInventory.AgentID))
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{
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this._agentsInventory.Add(agentInventory.AgentID, agentInventory);
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}
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}
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public AgentInventory GetAgentsInventory(LLUUID agentID)
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{
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if (this._agentsInventory.ContainsKey(agentID))
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{
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return this._agentsInventory[agentID];
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}
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return null;
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}
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public bool CreateNewInventoryFolder(ClientView remoteClient, LLUUID folderID)
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{
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return this.CreateNewInventoryFolder(remoteClient, folderID, 0);
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}
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public bool CreateNewInventoryFolder(ClientView remoteClient, LLUUID folderID, ushort type)
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{
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bool res = false;
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if (folderID != LLUUID.Zero) //don't create a folder with a zero id
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{
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if (this._agentsInventory.ContainsKey(remoteClient.AgentID))
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{
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res = this._agentsInventory[remoteClient.AgentID].CreateNewFolder(folderID, type);
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}
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}
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return res;
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}
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public bool CreateNewInventoryFolder(ClientView remoteClient, LLUUID folderID, ushort type, string folderName, LLUUID parent)
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{
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bool res = false;
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if (folderID != LLUUID.Zero) //don't create a folder with a zero id
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{
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if (this._agentsInventory.ContainsKey(remoteClient.AgentID))
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{
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res = this._agentsInventory[remoteClient.AgentID].CreateNewFolder(folderID, type, folderName, parent);
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}
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}
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return res;
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}
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public LLUUID AddNewInventoryItem(ClientView remoteClient, LLUUID folderID, AssetBase asset)
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{
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LLUUID newItem = null;
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if (this._agentsInventory.ContainsKey(remoteClient.AgentID))
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{
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newItem = this._agentsInventory[remoteClient.AgentID].AddToInventory(folderID, asset);
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if (newItem != null)
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{
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InventoryItem Item = this._agentsInventory[remoteClient.AgentID].InventoryItems[newItem];
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this.SendItemUpdateCreate(remoteClient, Item);
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}
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}
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return newItem;
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}
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public bool DeleteInventoryItem(ClientView remoteClient, LLUUID itemID)
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{
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bool res = false;
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if (this._agentsInventory.ContainsKey(remoteClient.AgentID))
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{
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res = this._agentsInventory[remoteClient.AgentID].DeleteFromInventory(itemID);
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if (res)
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{
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RemoveInventoryItemPacket remove = new RemoveInventoryItemPacket();
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remove.AgentData.AgentID = remoteClient.AgentID;
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remove.AgentData.SessionID = remoteClient.SessionID;
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remove.InventoryData = new RemoveInventoryItemPacket.InventoryDataBlock[1];
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remove.InventoryData[0] = new RemoveInventoryItemPacket.InventoryDataBlock();
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remove.InventoryData[0].ItemID = itemID;
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remoteClient.OutPacket(remove);
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}
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}
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return res;
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}
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public bool UpdateInventoryItemAsset(ClientView remoteClient, LLUUID itemID, AssetBase asset)
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{
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if (this._agentsInventory.ContainsKey(remoteClient.AgentID))
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{
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bool res = _agentsInventory[remoteClient.AgentID].UpdateItemAsset(itemID, asset);
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if (res)
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{
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InventoryItem Item = this._agentsInventory[remoteClient.AgentID].InventoryItems[itemID];
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this.SendItemUpdateCreate(remoteClient, Item);
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}
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return res;
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}
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return false;
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}
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public bool UpdateInventoryItemDetails(ClientView remoteClient, LLUUID itemID, UpdateInventoryItemPacket.InventoryDataBlock packet)
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{
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if (this._agentsInventory.ContainsKey(remoteClient.AgentID))
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{
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bool res = _agentsInventory[remoteClient.AgentID].UpdateItemDetails(itemID, packet);
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if (res)
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{
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InventoryItem Item = this._agentsInventory[remoteClient.AgentID].InventoryItems[itemID];
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this.SendItemUpdateCreate(remoteClient, Item);
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}
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return res;
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}
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return false;
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}
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public void FetchInventoryDescendents(ClientView userInfo, FetchInventoryDescendentsPacket FetchDescend)
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{
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if (this._agentsInventory.ContainsKey(userInfo.AgentID))
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{
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AgentInventory agentInventory = this._agentsInventory[userInfo.AgentID];
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if (FetchDescend.InventoryData.FetchItems)
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{
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if (agentInventory.InventoryFolders.ContainsKey(FetchDescend.InventoryData.FolderID))
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{
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InventoryFolder Folder = agentInventory.InventoryFolders[FetchDescend.InventoryData.FolderID];
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InventoryDescendentsPacket Descend = new InventoryDescendentsPacket();
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Descend.AgentData.AgentID = userInfo.AgentID;
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Descend.AgentData.OwnerID = Folder.OwnerID;
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Descend.AgentData.FolderID = FetchDescend.InventoryData.FolderID;
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Descend.AgentData.Descendents = Folder.Items.Count;
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Descend.AgentData.Version = Folder.Items.Count;
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Descend.ItemData = new InventoryDescendentsPacket.ItemDataBlock[Folder.Items.Count];
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for (int i = 0; i < Folder.Items.Count; i++)
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{
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InventoryItem Item = Folder.Items[i];
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Descend.ItemData[i] = new InventoryDescendentsPacket.ItemDataBlock();
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Descend.ItemData[i].ItemID = Item.ItemID;
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Descend.ItemData[i].AssetID = Item.AssetID;
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Descend.ItemData[i].CreatorID = Item.CreatorID;
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Descend.ItemData[i].BaseMask = FULL_MASK_PERMISSIONS;
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Descend.ItemData[i].CreationDate = 1000;
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Descend.ItemData[i].Description = _enc.GetBytes(Item.Description + "\0");
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Descend.ItemData[i].EveryoneMask = FULL_MASK_PERMISSIONS;
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Descend.ItemData[i].Flags = 1;
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Descend.ItemData[i].FolderID = Item.FolderID;
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Descend.ItemData[i].GroupID = new LLUUID("00000000-0000-0000-0000-000000000000");
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Descend.ItemData[i].GroupMask = FULL_MASK_PERMISSIONS;
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Descend.ItemData[i].InvType = Item.InvType;
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Descend.ItemData[i].Name = _enc.GetBytes(Item.Name + "\0");
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Descend.ItemData[i].NextOwnerMask = FULL_MASK_PERMISSIONS;
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Descend.ItemData[i].OwnerID = Item.OwnerID;
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Descend.ItemData[i].OwnerMask = FULL_MASK_PERMISSIONS;
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Descend.ItemData[i].SalePrice = 100;
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Descend.ItemData[i].SaleType = 0;
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Descend.ItemData[i].Type = Item.Type;
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Descend.ItemData[i].CRC = Helpers.InventoryCRC(1000, 0, Descend.ItemData[i].InvType, Descend.ItemData[i].Type, Descend.ItemData[i].AssetID, Descend.ItemData[i].GroupID, 100, Descend.ItemData[i].OwnerID, Descend.ItemData[i].CreatorID, Descend.ItemData[i].ItemID, Descend.ItemData[i].FolderID, FULL_MASK_PERMISSIONS, 1, FULL_MASK_PERMISSIONS, FULL_MASK_PERMISSIONS, FULL_MASK_PERMISSIONS);
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}
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userInfo.OutPacket(Descend);
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}
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}
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else
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{
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Console.WriteLine("fetch subfolders");
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}
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}
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}
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public void FetchInventory(ClientView userInfo, FetchInventoryPacket FetchItems)
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{
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if (this._agentsInventory.ContainsKey(userInfo.AgentID))
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{
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AgentInventory agentInventory = this._agentsInventory[userInfo.AgentID];
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for (int i = 0; i < FetchItems.InventoryData.Length; i++)
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{
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if (agentInventory.InventoryItems.ContainsKey(FetchItems.InventoryData[i].ItemID))
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{
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InventoryItem Item = agentInventory.InventoryItems[FetchItems.InventoryData[i].ItemID];
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FetchInventoryReplyPacket InventoryReply = new FetchInventoryReplyPacket();
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InventoryReply.AgentData.AgentID = userInfo.AgentID;
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InventoryReply.InventoryData = new FetchInventoryReplyPacket.InventoryDataBlock[1];
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InventoryReply.InventoryData[0] = new FetchInventoryReplyPacket.InventoryDataBlock();
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InventoryReply.InventoryData[0].ItemID = Item.ItemID;
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InventoryReply.InventoryData[0].AssetID = Item.AssetID;
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InventoryReply.InventoryData[0].CreatorID = Item.CreatorID;
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InventoryReply.InventoryData[0].BaseMask = FULL_MASK_PERMISSIONS;
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InventoryReply.InventoryData[0].CreationDate = (int)(DateTime.UtcNow - new DateTime(1970, 1, 1)).TotalSeconds;
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InventoryReply.InventoryData[0].Description = _enc.GetBytes(Item.Description + "\0");
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InventoryReply.InventoryData[0].EveryoneMask = FULL_MASK_PERMISSIONS;
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InventoryReply.InventoryData[0].Flags = 0;
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InventoryReply.InventoryData[0].FolderID = Item.FolderID;
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InventoryReply.InventoryData[0].GroupID = new LLUUID("00000000-0000-0000-0000-000000000000");
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InventoryReply.InventoryData[0].GroupMask = FULL_MASK_PERMISSIONS;
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InventoryReply.InventoryData[0].InvType = Item.InvType;
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InventoryReply.InventoryData[0].Name = _enc.GetBytes(Item.Name + "\0");
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InventoryReply.InventoryData[0].NextOwnerMask = FULL_MASK_PERMISSIONS;
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InventoryReply.InventoryData[0].OwnerID = Item.OwnerID;
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InventoryReply.InventoryData[0].OwnerMask = FULL_MASK_PERMISSIONS;
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InventoryReply.InventoryData[0].SalePrice = 100;
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InventoryReply.InventoryData[0].SaleType = 0;
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InventoryReply.InventoryData[0].Type = Item.Type;
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InventoryReply.InventoryData[0].CRC = Helpers.InventoryCRC(1000, 0, InventoryReply.InventoryData[0].InvType, InventoryReply.InventoryData[0].Type, InventoryReply.InventoryData[0].AssetID, InventoryReply.InventoryData[0].GroupID, 100, InventoryReply.InventoryData[0].OwnerID, InventoryReply.InventoryData[0].CreatorID, InventoryReply.InventoryData[0].ItemID, InventoryReply.InventoryData[0].FolderID, FULL_MASK_PERMISSIONS, 1, FULL_MASK_PERMISSIONS, FULL_MASK_PERMISSIONS, FULL_MASK_PERMISSIONS);
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userInfo.OutPacket(InventoryReply);
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}
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}
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}
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}
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private void SendItemUpdateCreate(ClientView remoteClient, InventoryItem Item)
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{
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UpdateCreateInventoryItemPacket InventoryReply = new UpdateCreateInventoryItemPacket();
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InventoryReply.AgentData.AgentID = remoteClient.AgentID;
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InventoryReply.AgentData.SimApproved = true;
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InventoryReply.InventoryData = new UpdateCreateInventoryItemPacket.InventoryDataBlock[1];
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InventoryReply.InventoryData[0] = new UpdateCreateInventoryItemPacket.InventoryDataBlock();
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InventoryReply.InventoryData[0].ItemID = Item.ItemID;
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InventoryReply.InventoryData[0].AssetID = Item.AssetID;
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InventoryReply.InventoryData[0].CreatorID = Item.CreatorID;
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InventoryReply.InventoryData[0].BaseMask = FULL_MASK_PERMISSIONS;
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InventoryReply.InventoryData[0].CreationDate = 1000;
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InventoryReply.InventoryData[0].Description = _enc.GetBytes(Item.Description + "\0");
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InventoryReply.InventoryData[0].EveryoneMask = FULL_MASK_PERMISSIONS;
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InventoryReply.InventoryData[0].Flags = 0;
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InventoryReply.InventoryData[0].FolderID = Item.FolderID;
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InventoryReply.InventoryData[0].GroupID = new LLUUID("00000000-0000-0000-0000-000000000000");
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InventoryReply.InventoryData[0].GroupMask = FULL_MASK_PERMISSIONS;
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InventoryReply.InventoryData[0].InvType = Item.InvType;
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InventoryReply.InventoryData[0].Name = _enc.GetBytes(Item.Name + "\0");
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InventoryReply.InventoryData[0].NextOwnerMask = FULL_MASK_PERMISSIONS;
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InventoryReply.InventoryData[0].OwnerID = Item.OwnerID;
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InventoryReply.InventoryData[0].OwnerMask = FULL_MASK_PERMISSIONS;
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InventoryReply.InventoryData[0].SalePrice = 100;
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InventoryReply.InventoryData[0].SaleType = 0;
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InventoryReply.InventoryData[0].Type = Item.Type;
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InventoryReply.InventoryData[0].CRC = Helpers.InventoryCRC(1000, 0, InventoryReply.InventoryData[0].InvType, InventoryReply.InventoryData[0].Type, InventoryReply.InventoryData[0].AssetID, InventoryReply.InventoryData[0].GroupID, 100, InventoryReply.InventoryData[0].OwnerID, InventoryReply.InventoryData[0].CreatorID, InventoryReply.InventoryData[0].ItemID, InventoryReply.InventoryData[0].FolderID, FULL_MASK_PERMISSIONS, 1, FULL_MASK_PERMISSIONS, FULL_MASK_PERMISSIONS, FULL_MASK_PERMISSIONS);
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remoteClient.OutPacket(InventoryReply);
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}
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}
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public class UserServerRequest
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{
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public UserServerRequest()
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{
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}
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}
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}
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@ -29,7 +29,6 @@ using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using libsecondlife;
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using libsecondlife;
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using libsecondlife.Packets;
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using libsecondlife.Packets;
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using OpenSim.Assets;
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|
||||||
using OpenSim.Framework.Interfaces;
|
using OpenSim.Framework.Interfaces;
|
||||||
using OpenSim.Framework.Types;
|
using OpenSim.Framework.Types;
|
||||||
using OpenSim.Framework.Utilities;
|
using OpenSim.Framework.Utilities;
|
||||||
|
@ -45,13 +44,13 @@ namespace OpenSim.Region.ClientStack
|
||||||
private Dictionary<LLUUID, AssetTransaction> transactions = new Dictionary<LLUUID, AssetTransaction>();
|
private Dictionary<LLUUID, AssetTransaction> transactions = new Dictionary<LLUUID, AssetTransaction>();
|
||||||
private ClientView ourClient;
|
private ClientView ourClient;
|
||||||
private AssetCache m_assetCache;
|
private AssetCache m_assetCache;
|
||||||
private InventoryCache m_inventoryCache;
|
// private InventoryCache m_inventoryCache;
|
||||||
|
|
||||||
public AgentAssetUpload(ClientView client, AssetCache assetCache, InventoryCache inventoryCache)
|
public AgentAssetUpload(ClientView client, AssetCache assetCache )
|
||||||
{
|
{
|
||||||
this.ourClient = client;
|
this.ourClient = client;
|
||||||
m_assetCache = assetCache;
|
m_assetCache = assetCache;
|
||||||
m_inventoryCache = inventoryCache;
|
// m_inventoryCache = inventoryCache;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void AddUpload(LLUUID transactionID, AssetBase asset)
|
public void AddUpload(LLUUID transactionID, AssetBase asset)
|
||||||
|
@ -187,7 +186,7 @@ namespace OpenSim.Region.ClientStack
|
||||||
if (trans.AddToInventory)
|
if (trans.AddToInventory)
|
||||||
{
|
{
|
||||||
// m_assetCache.AddAsset(trans.Asset);
|
// m_assetCache.AddAsset(trans.Asset);
|
||||||
m_inventoryCache.AddNewInventoryItem(this.ourClient, trans.InventFolder, trans.Asset);
|
//m_inventoryCache.AddNewInventoryItem(this.ourClient, trans.InventFolder, trans.Asset);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
@ -235,7 +234,7 @@ namespace OpenSim.Region.ClientStack
|
||||||
{
|
{
|
||||||
//already complete so we can add it to the inventory
|
//already complete so we can add it to the inventory
|
||||||
//m_assetCache.AddAsset(trans.Asset);
|
//m_assetCache.AddAsset(trans.Asset);
|
||||||
m_inventoryCache.AddNewInventoryItem(this.ourClient, packet.InventoryBlock.FolderID, trans.Asset);
|
// m_inventoryCache.AddNewInventoryItem(this.ourClient, packet.InventoryBlock.FolderID, trans.Asset);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
|
|
|
@ -411,7 +411,7 @@ namespace OpenSim.Region.ClientStack
|
||||||
case PacketType.UpdateInventoryItem:
|
case PacketType.UpdateInventoryItem:
|
||||||
UpdateInventoryItemPacket update = (UpdateInventoryItemPacket)Pack;
|
UpdateInventoryItemPacket update = (UpdateInventoryItemPacket)Pack;
|
||||||
//Console.WriteLine(Pack.ToString());
|
//Console.WriteLine(Pack.ToString());
|
||||||
for (int i = 0; i < update.InventoryData.Length; i++)
|
/*for (int i = 0; i < update.InventoryData.Length; i++)
|
||||||
{
|
{
|
||||||
if (update.InventoryData[i].TransactionID != LLUUID.Zero)
|
if (update.InventoryData[i].TransactionID != LLUUID.Zero)
|
||||||
{
|
{
|
||||||
|
@ -439,7 +439,7 @@ namespace OpenSim.Region.ClientStack
|
||||||
{
|
{
|
||||||
m_inventoryCache.UpdateInventoryItemDetails(this, update.InventoryData[i].ItemID, update.InventoryData[i]); ;
|
m_inventoryCache.UpdateInventoryItemDetails(this, update.InventoryData[i].ItemID, update.InventoryData[i]); ;
|
||||||
}
|
}
|
||||||
}
|
}*/
|
||||||
break;
|
break;
|
||||||
case PacketType.RequestTaskInventory:
|
case PacketType.RequestTaskInventory:
|
||||||
RequestTaskInventoryPacket requesttask = (RequestTaskInventoryPacket)Pack;
|
RequestTaskInventoryPacket requesttask = (RequestTaskInventoryPacket)Pack;
|
||||||
|
|
|
@ -33,7 +33,6 @@ using System.Threading;
|
||||||
using System.Timers;
|
using System.Timers;
|
||||||
using libsecondlife;
|
using libsecondlife;
|
||||||
using libsecondlife.Packets;
|
using libsecondlife.Packets;
|
||||||
using OpenSim.Assets;
|
|
||||||
using OpenSim.Framework;
|
using OpenSim.Framework;
|
||||||
using OpenSim.Framework.Console;
|
using OpenSim.Framework.Console;
|
||||||
using OpenSim.Framework.Interfaces;
|
using OpenSim.Framework.Interfaces;
|
||||||
|
@ -69,13 +68,13 @@ namespace OpenSim.Region.ClientStack
|
||||||
public Thread ClientThread;
|
public Thread ClientThread;
|
||||||
public LLVector3 startpos;
|
public LLVector3 startpos;
|
||||||
|
|
||||||
private AgentAssetUpload UploadAssets;
|
//private AgentAssetUpload UploadAssets;
|
||||||
private LLUUID newAssetFolder = LLUUID.Zero;
|
private LLUUID newAssetFolder = LLUUID.Zero;
|
||||||
private bool debug = false;
|
private bool debug = false;
|
||||||
protected IScene m_scene;
|
protected IScene m_scene;
|
||||||
private Dictionary<uint, ClientView> m_clientThreads;
|
private Dictionary<uint, ClientView> m_clientThreads;
|
||||||
private AssetCache m_assetCache;
|
private AssetCache m_assetCache;
|
||||||
private InventoryCache m_inventoryCache;
|
// private InventoryCache m_inventoryCache;
|
||||||
private int cachedtextureserial = 0;
|
private int cachedtextureserial = 0;
|
||||||
protected AgentCircuitManager m_authenticateSessionsHandler;
|
protected AgentCircuitManager m_authenticateSessionsHandler;
|
||||||
private Encoding enc = Encoding.ASCII;
|
private Encoding enc = Encoding.ASCII;
|
||||||
|
@ -85,7 +84,7 @@ namespace OpenSim.Region.ClientStack
|
||||||
private int probesWithNoIngressPackets = 0;
|
private int probesWithNoIngressPackets = 0;
|
||||||
private int lastPacketsReceived = 0;
|
private int lastPacketsReceived = 0;
|
||||||
|
|
||||||
public ClientView(EndPoint remoteEP, UseCircuitCodePacket initialcirpack, Dictionary<uint, ClientView> clientThreads, IScene scene, AssetCache assetCache, PacketServer packServer, InventoryCache inventoryCache, AgentCircuitManager authenSessions )
|
public ClientView(EndPoint remoteEP, UseCircuitCodePacket initialcirpack, Dictionary<uint, ClientView> clientThreads, IScene scene, AssetCache assetCache, PacketServer packServer, AgentCircuitManager authenSessions )
|
||||||
{
|
{
|
||||||
m_moneyBalance = 1000;
|
m_moneyBalance = 1000;
|
||||||
|
|
||||||
|
@ -94,7 +93,7 @@ namespace OpenSim.Region.ClientStack
|
||||||
m_assetCache = assetCache;
|
m_assetCache = assetCache;
|
||||||
|
|
||||||
m_networkServer = packServer;
|
m_networkServer = packServer;
|
||||||
m_inventoryCache = inventoryCache;
|
// m_inventoryCache = inventoryCache;
|
||||||
m_authenticateSessionsHandler = authenSessions;
|
m_authenticateSessionsHandler = authenSessions;
|
||||||
|
|
||||||
MainLog.Instance.Verbose( "OpenSimClient.cs - Started up new client thread to handle incoming request");
|
MainLog.Instance.Verbose( "OpenSimClient.cs - Started up new client thread to handle incoming request");
|
||||||
|
@ -105,7 +104,7 @@ namespace OpenSim.Region.ClientStack
|
||||||
|
|
||||||
PacketQueue = new BlockingQueue<QueItem>();
|
PacketQueue = new BlockingQueue<QueItem>();
|
||||||
|
|
||||||
this.UploadAssets = new AgentAssetUpload(this, m_assetCache, m_inventoryCache);
|
//this.UploadAssets = new AgentAssetUpload(this, m_assetCache, m_inventoryCache);
|
||||||
AckTimer = new Timer(500);
|
AckTimer = new Timer(500);
|
||||||
AckTimer.Elapsed += new ElapsedEventHandler(AckTimer_Elapsed);
|
AckTimer.Elapsed += new ElapsedEventHandler(AckTimer_Elapsed);
|
||||||
AckTimer.Start();
|
AckTimer.Start();
|
||||||
|
|
|
@ -29,7 +29,6 @@ using System.Collections.Generic;
|
||||||
using System.Net;
|
using System.Net;
|
||||||
using System.Net.Sockets;
|
using System.Net.Sockets;
|
||||||
using libsecondlife.Packets;
|
using libsecondlife.Packets;
|
||||||
using OpenSim.Assets;
|
|
||||||
using OpenSim.Framework;
|
using OpenSim.Framework;
|
||||||
using OpenSim.Framework.Types;
|
using OpenSim.Framework.Types;
|
||||||
using OpenSim.Framework.Interfaces;
|
using OpenSim.Framework.Interfaces;
|
||||||
|
@ -122,9 +121,9 @@ namespace OpenSim.Region.ClientStack
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
protected virtual ClientView CreateNewClient(EndPoint remoteEP, UseCircuitCodePacket initialcirpack, Dictionary<uint, ClientView> clientThreads, IScene scene, AssetCache assetCache, PacketServer packServer, InventoryCache inventoryCache, AgentCircuitManager authenSessions)
|
protected virtual ClientView CreateNewClient(EndPoint remoteEP, UseCircuitCodePacket initialcirpack, Dictionary<uint, ClientView> clientThreads, IScene scene, AssetCache assetCache, PacketServer packServer, AgentCircuitManager authenSessions)
|
||||||
{
|
{
|
||||||
return new ClientView(remoteEP, initialcirpack, clientThreads, scene, assetCache, packServer, inventoryCache, authenSessions );
|
return new ClientView(remoteEP, initialcirpack, clientThreads, scene, assetCache, packServer, authenSessions );
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
|
@ -136,10 +135,10 @@ namespace OpenSim.Region.ClientStack
|
||||||
/// <param name="inventoryCache"></param>
|
/// <param name="inventoryCache"></param>
|
||||||
/// <param name="authenticateSessionsClass"></param>
|
/// <param name="authenticateSessionsClass"></param>
|
||||||
/// <returns></returns>
|
/// <returns></returns>
|
||||||
public virtual bool AddNewClient(EndPoint epSender, UseCircuitCodePacket useCircuit, AssetCache assetCache, InventoryCache inventoryCache, AgentCircuitManager authenticateSessionsClass)
|
public virtual bool AddNewClient(EndPoint epSender, UseCircuitCodePacket useCircuit, AssetCache assetCache, AgentCircuitManager authenticateSessionsClass)
|
||||||
{
|
{
|
||||||
ClientView newuser =
|
ClientView newuser =
|
||||||
CreateNewClient(epSender, useCircuit, ClientThreads, _localScene, assetCache, this, inventoryCache,
|
CreateNewClient(epSender, useCircuit, ClientThreads, _localScene, assetCache, this,
|
||||||
authenticateSessionsClass);
|
authenticateSessionsClass);
|
||||||
|
|
||||||
this.ClientThreads.Add(useCircuit.CircuitCode.Code, newuser);
|
this.ClientThreads.Add(useCircuit.CircuitCode.Code, newuser);
|
||||||
|
|
|
@ -28,7 +28,6 @@
|
||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.Net;
|
using System.Net;
|
||||||
using OpenSim.Assets;
|
|
||||||
using OpenSim.Framework;
|
using OpenSim.Framework;
|
||||||
using OpenSim.Framework.Console;
|
using OpenSim.Framework.Console;
|
||||||
using OpenSim.Framework.Data;
|
using OpenSim.Framework.Data;
|
||||||
|
@ -47,7 +46,6 @@ namespace OpenSim.Region.ClientStack
|
||||||
public abstract class RegionApplicationBase
|
public abstract class RegionApplicationBase
|
||||||
{
|
{
|
||||||
protected AssetCache m_assetCache;
|
protected AssetCache m_assetCache;
|
||||||
protected InventoryCache m_inventoryCache;
|
|
||||||
protected Dictionary<EndPoint, uint> m_clientCircuits = new Dictionary<EndPoint, uint>();
|
protected Dictionary<EndPoint, uint> m_clientCircuits = new Dictionary<EndPoint, uint>();
|
||||||
protected DateTime m_startuptime;
|
protected DateTime m_startuptime;
|
||||||
protected NetworkServersInfo m_networkServersInfo;
|
protected NetworkServersInfo m_networkServersInfo;
|
||||||
|
@ -58,7 +56,7 @@ namespace OpenSim.Region.ClientStack
|
||||||
protected LogBase m_log;
|
protected LogBase m_log;
|
||||||
protected CommunicationsManager m_commsManager;
|
protected CommunicationsManager m_commsManager;
|
||||||
|
|
||||||
public RegionApplicationBase( )
|
public RegionApplicationBase()
|
||||||
{
|
{
|
||||||
m_startuptime = DateTime.Now;
|
m_startuptime = DateTime.Now;
|
||||||
}
|
}
|
||||||
|
@ -72,13 +70,10 @@ namespace OpenSim.Region.ClientStack
|
||||||
|
|
||||||
ScenePresence.CreateDefaultTextureEntry();
|
ScenePresence.CreateDefaultTextureEntry();
|
||||||
|
|
||||||
m_httpServer = new BaseHttpServer( m_httpServerPort );
|
m_httpServer = new BaseHttpServer(m_httpServerPort);
|
||||||
|
|
||||||
m_log.Verbose("Starting HTTP server");
|
m_log.Verbose("Starting HTTP server");
|
||||||
m_httpServer.Start();
|
m_httpServer.Start();
|
||||||
|
|
||||||
m_inventoryCache = new InventoryCache();
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
protected abstract void Initialize();
|
protected abstract void Initialize();
|
||||||
|
@ -90,7 +85,7 @@ namespace OpenSim.Region.ClientStack
|
||||||
}
|
}
|
||||||
|
|
||||||
protected abstract LogBase CreateLog();
|
protected abstract LogBase CreateLog();
|
||||||
protected abstract PhysicsScene GetPhysicsScene( );
|
protected abstract PhysicsScene GetPhysicsScene();
|
||||||
protected abstract StorageManager CreateStorageManager(RegionInfo regionInfo);
|
protected abstract StorageManager CreateStorageManager(RegionInfo regionInfo);
|
||||||
|
|
||||||
protected PhysicsScene GetPhysicsScene(string engine)
|
protected PhysicsScene GetPhysicsScene(string engine)
|
||||||
|
@ -98,13 +93,13 @@ namespace OpenSim.Region.ClientStack
|
||||||
PhysicsPluginManager physicsPluginManager;
|
PhysicsPluginManager physicsPluginManager;
|
||||||
physicsPluginManager = new PhysicsPluginManager();
|
physicsPluginManager = new PhysicsPluginManager();
|
||||||
physicsPluginManager.LoadPlugins();
|
physicsPluginManager.LoadPlugins();
|
||||||
return physicsPluginManager.GetPhysicsScene( engine );
|
return physicsPluginManager.GetPhysicsScene(engine);
|
||||||
}
|
}
|
||||||
|
|
||||||
protected Scene SetupScene(RegionInfo regionInfo, out UDPServer udpServer)
|
protected Scene SetupScene(RegionInfo regionInfo, out UDPServer udpServer)
|
||||||
{
|
{
|
||||||
AgentCircuitManager authen = new AgentCircuitManager();
|
AgentCircuitManager authen = new AgentCircuitManager();
|
||||||
udpServer = new UDPServer(regionInfo.InternalEndPoint.Port, m_assetCache, m_inventoryCache, m_log, authen);
|
udpServer = new UDPServer(regionInfo.InternalEndPoint.Port, m_assetCache, m_log, authen);
|
||||||
|
|
||||||
StorageManager storageManager = CreateStorageManager(regionInfo);
|
StorageManager storageManager = CreateStorageManager(regionInfo);
|
||||||
Scene scene = CreateScene(regionInfo, storageManager, authen);
|
Scene scene = CreateScene(regionInfo, storageManager, authen);
|
||||||
|
@ -113,7 +108,7 @@ namespace OpenSim.Region.ClientStack
|
||||||
|
|
||||||
scene.LoadWorldMap();
|
scene.LoadWorldMap();
|
||||||
|
|
||||||
scene.PhysScene = GetPhysicsScene( );
|
scene.PhysScene = GetPhysicsScene();
|
||||||
scene.PhysScene.SetTerrain(scene.Terrain.GetHeights1D());
|
scene.PhysScene.SetTerrain(scene.Terrain.GetHeights1D());
|
||||||
scene.LoadPrimsFromStorage();
|
scene.LoadPrimsFromStorage();
|
||||||
|
|
||||||
|
|
|
@ -30,7 +30,6 @@ using System.Collections.Generic;
|
||||||
using System.Net;
|
using System.Net;
|
||||||
using System.Net.Sockets;
|
using System.Net.Sockets;
|
||||||
using libsecondlife.Packets;
|
using libsecondlife.Packets;
|
||||||
using OpenSim.Assets;
|
|
||||||
using OpenSim.Framework;
|
using OpenSim.Framework;
|
||||||
using OpenSim.Framework.Types;
|
using OpenSim.Framework.Types;
|
||||||
using OpenSim.Framework.Console;
|
using OpenSim.Framework.Console;
|
||||||
|
@ -55,7 +54,6 @@ namespace OpenSim.Region.ClientStack
|
||||||
protected int listenPort;
|
protected int listenPort;
|
||||||
protected IScene m_localScene;
|
protected IScene m_localScene;
|
||||||
protected AssetCache m_assetCache;
|
protected AssetCache m_assetCache;
|
||||||
protected InventoryCache m_inventoryCache;
|
|
||||||
protected LogBase m_log;
|
protected LogBase m_log;
|
||||||
protected AgentCircuitManager m_authenticateSessionsClass;
|
protected AgentCircuitManager m_authenticateSessionsClass;
|
||||||
|
|
||||||
|
@ -84,11 +82,10 @@ namespace OpenSim.Region.ClientStack
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
public UDPServer(int port, AssetCache assetCache, InventoryCache inventoryCache, LogBase console, AgentCircuitManager authenticateClass)
|
public UDPServer(int port, AssetCache assetCache, LogBase console, AgentCircuitManager authenticateClass)
|
||||||
{
|
{
|
||||||
listenPort = port;
|
listenPort = port;
|
||||||
this.m_assetCache = assetCache;
|
this.m_assetCache = assetCache;
|
||||||
this.m_inventoryCache = inventoryCache;
|
|
||||||
this.m_log = console;
|
this.m_log = console;
|
||||||
this.m_authenticateSessionsClass = authenticateClass;
|
this.m_authenticateSessionsClass = authenticateClass;
|
||||||
this.CreatePacketServer();
|
this.CreatePacketServer();
|
||||||
|
@ -133,7 +130,7 @@ namespace OpenSim.Region.ClientStack
|
||||||
UseCircuitCodePacket useCircuit = (UseCircuitCodePacket)packet;
|
UseCircuitCodePacket useCircuit = (UseCircuitCodePacket)packet;
|
||||||
this.clientCircuits.Add(epSender, useCircuit.CircuitCode.Code);
|
this.clientCircuits.Add(epSender, useCircuit.CircuitCode.Code);
|
||||||
|
|
||||||
this.PacketServer.AddNewClient(epSender, useCircuit, m_assetCache, m_inventoryCache, m_authenticateSessionsClass);
|
this.PacketServer.AddNewClient(epSender, useCircuit, m_assetCache, m_authenticateSessionsClass);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void ServerListener()
|
public void ServerListener()
|
||||||
|
|
|
@ -1,7 +1,6 @@
|
||||||
using System;
|
using System;
|
||||||
using System.Net;
|
using System.Net;
|
||||||
using libsecondlife;
|
using libsecondlife;
|
||||||
using OpenSim.Assets;
|
|
||||||
using OpenSim.Framework;
|
using OpenSim.Framework;
|
||||||
using OpenSim.Framework.Console;
|
using OpenSim.Framework.Console;
|
||||||
using OpenSim.Framework.Interfaces;
|
using OpenSim.Framework.Interfaces;
|
||||||
|
|
Loading…
Reference in New Issue