* Very minor comment change to reflect the fact that eliminating spurious delink prim updates is low priority

0.6.0-stable
Justin Clarke Casey 2008-03-13 12:35:59 +00:00
parent e7076d3d15
commit 67a59b62e3
1 changed files with 4 additions and 2 deletions

View File

@ -940,8 +940,10 @@ namespace OpenSim.Region.Environment.Scenes
m_scene.DeleteEntity(objectGroup.UUID); m_scene.DeleteEntity(objectGroup.UUID);
// TODO justincc Left here as a remind to myself to see if we can stop sending out // TODO Deleting the parts may cause problems later on if they have already
// useless updates for this group once it has been deleted. // made it into the update queue. However, sending out updates for those parts is now
// spurious, so it would be good not to send them at some point.
// The traffic caused is always going to be pretty minor, so it's not high priority
//objectGroup.DeleteParts(); //objectGroup.DeleteParts();
ScheduleGroupForFullUpdate(); ScheduleGroupForFullUpdate();