* Very minor comment change to reflect the fact that eliminating spurious delink prim updates is low priority
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@ -940,8 +940,10 @@ namespace OpenSim.Region.Environment.Scenes
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m_scene.DeleteEntity(objectGroup.UUID);
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m_scene.DeleteEntity(objectGroup.UUID);
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// TODO justincc Left here as a remind to myself to see if we can stop sending out
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// TODO Deleting the parts may cause problems later on if they have already
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// useless updates for this group once it has been deleted.
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// made it into the update queue. However, sending out updates for those parts is now
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// spurious, so it would be good not to send them at some point.
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// The traffic caused is always going to be pretty minor, so it's not high priority
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//objectGroup.DeleteParts();
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//objectGroup.DeleteParts();
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ScheduleGroupForFullUpdate();
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ScheduleGroupForFullUpdate();
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