remove the rex based voice chat. No current client implements this,
and a seperate voice server approach compatible with SLVoice is needed here.0.6.0-stable
							parent
							
								
									297887e1fc
								
							
						
					
					
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/*
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 * Copyright (c) Contributors, http://opensimulator.org/
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 * See CONTRIBUTORS.TXT for a full list of copyright holders.
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 *
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		||||
 * Redistribution and use in source and binary forms, with or without
 | 
			
		||||
 * modification, are permitted provided that the following conditions are met:
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 *     * Redistributions of source code must retain the above copyright
 | 
			
		||||
 *       notice, this list of conditions and the following disclaimer.
 | 
			
		||||
 *     * Redistributions in binary form must reproduce the above copyright
 | 
			
		||||
 *       notice, this list of conditions and the following disclaimer in the
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		||||
 *       documentation and/or other materials provided with the distribution.
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		||||
 *     * Neither the name of the OpenSim Project nor the
 | 
			
		||||
 *       names of its contributors may be used to endorse or promote products
 | 
			
		||||
 *       derived from this software without specific prior written permission.
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		||||
 *
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		||||
 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
 | 
			
		||||
 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
 | 
			
		||||
 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
 | 
			
		||||
 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
 | 
			
		||||
 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
 | 
			
		||||
 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
 | 
			
		||||
 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
 | 
			
		||||
 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 | 
			
		||||
 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
 | 
			
		||||
 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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 */
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using System;
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using System.Collections.Generic;
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using System.Text;
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using System.Threading;
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using System.Net.Sockets;
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using System.Net;
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using OpenSim.Region.Environment.Scenes;
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using OpenSim.Framework;
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using OpenSim.Region.Environment.Modules;
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using OpenSim.Region.Environment.Interfaces;
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using Nini;
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using libsecondlife;
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namespace OpenSim.Region.Environment.Modules.VoiceChat
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{
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    public class VoiceChatServer : IRegionModule
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    {
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        private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
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        int m_dummySocketPort = 53134;
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        Thread m_listenerThread;
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        Thread m_mainThread;
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        List<Scene> m_scenes = new List<Scene>();
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        Socket m_server;
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        Socket m_selectCancel;
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        bool m_enabled = false;
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        Dictionary<Socket, VoiceClient> m_clients = new Dictionary<Socket,VoiceClient>();
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        Dictionary<LLUUID, VoiceClient> m_uuidToClient = new Dictionary<LLUUID,VoiceClient>();
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        #region IRegionModule Members
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        public void Initialise(Scene scene, Nini.Config.IConfigSource source)
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        {
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            try
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            {
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                m_enabled = source.Configs["Voice"].GetBoolean("enabled", m_enabled);
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            }
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            catch (Exception)
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            { }
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            if (m_enabled)
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            {
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                if (!m_scenes.Contains(scene))
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                    m_scenes.Add(scene);
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                scene.EventManager.OnNewClient += NewClient;
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                scene.EventManager.OnRemovePresence += RemovePresence;
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            }
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        }
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        public void PostInitialise()
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        {
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            if (m_enabled != true)
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                return;
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            try
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            {
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                CreateListeningSocket();
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            }
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            catch (Exception)
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            {
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                m_log.Error("[VOICECHAT]: Unable to start listening");
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                return;
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            }
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            m_listenerThread = new Thread(new ThreadStart(ListenIncomingConnections));
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            m_listenerThread.IsBackground = true;
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            m_listenerThread.Start();
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            m_mainThread = new Thread(new ThreadStart(RunVoiceChat));
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            m_mainThread.IsBackground = true;
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            m_mainThread.Start();
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            Thread.Sleep(500);
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            m_selectCancel = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
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            m_selectCancel.Connect("localhost", m_dummySocketPort);
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        }
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        public void Close()
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        {
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            throw new NotImplementedException();
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        }
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        public string Name
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        {
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            get { return "VoiceChatModule"; }
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        }
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        public bool IsSharedModule
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        {
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            get { return true; } // I think we can share this one.
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        }
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        #endregion
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        public void NewClient(IClientAPI client)
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        {
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            m_log.Info("[VOICECHAT]: New client: " + client.AgentId);
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            lock (m_uuidToClient)
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            {
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                m_uuidToClient[client.AgentId] = null;
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            }
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        }
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        public void RemovePresence(LLUUID uuid)
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        {
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            lock (m_uuidToClient)
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            {
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                if (m_uuidToClient.ContainsKey(uuid))
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                {
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                    if (m_uuidToClient[uuid] != null)
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                    {
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                        RemoveClient(m_uuidToClient[uuid].m_socket);
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                    }
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                    m_uuidToClient.Remove(uuid);
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                }
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                else
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                {
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                    m_log.Error("[VOICECHAT]: Presence not found on RemovePresence: " + uuid);
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                }
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            }
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        }
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        public bool AddClient(VoiceClient client, LLUUID uuid)
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        {
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            lock (m_uuidToClient)
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            {
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                if (m_uuidToClient.ContainsKey(uuid))
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                {
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                    if (m_uuidToClient[uuid] != null) {
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                        m_log.Warn("[VOICECHAT]: Multiple login attempts for " + uuid);
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                        return false;
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                    }
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                    m_uuidToClient[uuid] = client;
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                    return true;
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                } 
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            }
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            return false;
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        }
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        public void RemoveClient(Socket socket)
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        {
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            m_log.Info("[VOICECHAT]: Removing client");
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            lock(m_clients)
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            {
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                VoiceClient client = m_clients[socket];
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                lock(m_uuidToClient)
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                {
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                    if (m_uuidToClient.ContainsKey(client.m_clientId))
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                    {
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                        m_uuidToClient[client.m_clientId] = null;
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                    }
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                }
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                m_clients.Remove(socket);
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                client.m_socket.Close();
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            }
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        }
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        protected void CreateListeningSocket()
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        {
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            IPEndPoint listenEndPoint = new IPEndPoint(IPAddress.Parse("0.0.0.0"), 12000);
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            m_server = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
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            m_server.Bind(listenEndPoint);
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            m_server.Listen(50);
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        }
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        void ListenIncomingConnections()
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        {
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            m_log.Info("[VOICECHAT]: Listening connections...");
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            //ServerStatus.ReportThreadName("VoiceChat: Connection listener");
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            byte[] dummyBuffer = new byte[1];
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            while (true)
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            {
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                try
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                {
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                    Socket connection = m_server.Accept();
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                    lock (m_clients)
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                    {
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                        m_clients[connection] = new VoiceClient(connection, this);
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                        m_selectCancel.Send(dummyBuffer);
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                        m_log.Info("[VOICECHAT]: Voicechat connection from " + connection.RemoteEndPoint.ToString());
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                    }
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                }
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                catch (SocketException e)
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                {
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                    m_log.Error("[VOICECHAT]: During accept: " + e.ToString());
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                }
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            }
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        }
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        Socket ListenLoopbackSocket()
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        {
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            IPEndPoint listenEndPoint = new IPEndPoint(IPAddress.Parse("0.0.0.0"), m_dummySocketPort);
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            Socket dummyListener = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
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            dummyListener.Bind(listenEndPoint);
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            dummyListener.Listen(1);
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            Socket socket = dummyListener.Accept();
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            dummyListener.Close();
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            return socket;
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        }
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        void RunVoiceChat()
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        {
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            m_log.Info("[VOICECHAT]: Connection handler started...");
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            //ServerStatus.ReportThreadName("VoiceChat: Connection handler");
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            //Listen a loopback socket for aborting select call
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            Socket dummySocket = ListenLoopbackSocket();
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            List<Socket> sockets = new List<Socket>();
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            byte[] buffer = new byte[65536];
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            while (true)
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            {
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                if (m_clients.Count == 0)
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                {
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                    Thread.Sleep(100);
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                    continue;
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                }
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                lock (m_clients)
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                {
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                    foreach (Socket s in m_clients.Keys)
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                    {
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                        sockets.Add(s);
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                    }
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                }
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                sockets.Add(dummySocket);
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                try
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                {
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                    Socket.Select(sockets, null, null, 200000);
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                }
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                catch (SocketException e)
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                {
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                    m_log.Warn("[VOICECHAT]: " + e.Message);
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                }
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                foreach (Socket s in sockets)
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                {
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                    try
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                    {
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                        if (s.RemoteEndPoint != dummySocket.RemoteEndPoint)
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                        {
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                            ReceiveFromSocket(s, buffer);
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                        }
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                        else
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                        {
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                            //Receive data and check if there was an error with select abort socket
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                            if (s.Receive(buffer) <= 0)
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                            {
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                                //Just give a warning for now
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                                m_log.Error("[VOICECHAT]: Select abort socket was closed");
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                            }
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                        }
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                    }
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                    catch(ObjectDisposedException)
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                    {
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                        m_log.Warn("[VOICECHAT]: Connection has been already closed");
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                    }
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                    catch (Exception e)
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                    {
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                        m_log.Error("[VOICECHAT]: Exception: " + e.Message);
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                        RemoveClient(s);
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                    }
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                }
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                sockets.Clear();
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            }
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        }
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        private void ReceiveFromSocket( Socket s, byte[] buffer )
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		||||
        {
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            int byteCount = s.Receive(buffer);
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            if (byteCount <= 0)
 | 
			
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            {
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                m_log.Info("[VOICECHAT]: Connection lost to " + s.RemoteEndPoint);
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                lock (m_clients)
 | 
			
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                {
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                    RemoveClient(s);
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		||||
                }
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		||||
            }
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            else
 | 
			
		||||
            {
 | 
			
		||||
                //ServerStatus.ReportInPacketTcp(byteCount);
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                lock (m_clients)
 | 
			
		||||
                {
 | 
			
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                    if (m_clients.ContainsKey(s))
 | 
			
		||||
                    {
 | 
			
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                        m_clients[s].OnDataReceived(buffer, byteCount);
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		||||
                    }
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		||||
                    else
 | 
			
		||||
                    {
 | 
			
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                        m_log.Warn("[VOICECHAT]: Got data from " + s.RemoteEndPoint +
 | 
			
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                                   ", but source is not a valid voice client");
 | 
			
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                    }
 | 
			
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                }
 | 
			
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            }
 | 
			
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        }
 | 
			
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        public LLVector3 getScenePresencePosition(LLUUID clientID)
 | 
			
		||||
        {
 | 
			
		||||
            foreach (Scene scene in m_scenes)
 | 
			
		||||
            {
 | 
			
		||||
                ScenePresence x;
 | 
			
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                if ((x = scene.GetScenePresence(clientID)) != null)
 | 
			
		||||
                {
 | 
			
		||||
                    return x.AbsolutePosition + new LLVector3(Constants.RegionSize * scene.RegionInfo.RegionLocX,
 | 
			
		||||
                        Constants.RegionSize * scene.RegionInfo.RegionLocY, 0);
 | 
			
		||||
                }
 | 
			
		||||
            }
 | 
			
		||||
            return LLVector3.Zero;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public void BroadcastVoice(VoicePacket packet)
 | 
			
		||||
        {
 | 
			
		||||
            libsecondlife.LLVector3 origPos = getScenePresencePosition(packet.m_clientId);
 | 
			
		||||
 | 
			
		||||
            byte[] bytes = packet.GetBytes();
 | 
			
		||||
            foreach (VoiceClient client in m_clients.Values)
 | 
			
		||||
            {
 | 
			
		||||
                if (client.IsEnabled() && client.m_clientId != packet.m_clientId &&
 | 
			
		||||
                    client.m_authenticated && client.IsCodecSupported(packet.m_codec))
 | 
			
		||||
                {
 | 
			
		||||
                    LLVector3 presenceLoc = getScenePresencePosition(client.m_clientId);
 | 
			
		||||
 | 
			
		||||
                    if (presenceLoc != LLVector3.Zero && Util.GetDistanceTo(presenceLoc, origPos) < 20)
 | 
			
		||||
                    {
 | 
			
		||||
                        client.SendTo(bytes);
 | 
			
		||||
                    }
 | 
			
		||||
                }
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
}
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| 
						 | 
				
			
			@ -1,196 +0,0 @@
 | 
			
		|||
/*
 | 
			
		||||
 * Copyright (c) Contributors, http://opensimulator.org/
 | 
			
		||||
 * See CONTRIBUTORS.TXT for a full list of copyright holders.
 | 
			
		||||
 *
 | 
			
		||||
 * Redistribution and use in source and binary forms, with or without
 | 
			
		||||
 * modification, are permitted provided that the following conditions are met:
 | 
			
		||||
 *     * Redistributions of source code must retain the above copyright
 | 
			
		||||
 *       notice, this list of conditions and the following disclaimer.
 | 
			
		||||
 *     * Redistributions in binary form must reproduce the above copyright
 | 
			
		||||
 *       notice, this list of conditions and the following disclaimer in the
 | 
			
		||||
 *       documentation and/or other materials provided with the distribution.
 | 
			
		||||
 *     * Neither the name of the OpenSim Project nor the
 | 
			
		||||
 *       names of its contributors may be used to endorse or promote products
 | 
			
		||||
 *       derived from this software without specific prior written permission.
 | 
			
		||||
 *
 | 
			
		||||
 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
 | 
			
		||||
 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
 | 
			
		||||
 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
 | 
			
		||||
 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
 | 
			
		||||
 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
 | 
			
		||||
 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
 | 
			
		||||
 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
 | 
			
		||||
 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 | 
			
		||||
 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
 | 
			
		||||
 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 | 
			
		||||
 */
 | 
			
		||||
 | 
			
		||||
using System;
 | 
			
		||||
using System.IO;
 | 
			
		||||
using System.Collections.Generic;
 | 
			
		||||
using System.Text;
 | 
			
		||||
using System.Net.Sockets;
 | 
			
		||||
using OpenSim.Region.Environment.Scenes;
 | 
			
		||||
using libsecondlife;
 | 
			
		||||
 | 
			
		||||
namespace OpenSim.Region.Environment.Modules.VoiceChat
 | 
			
		||||
{
 | 
			
		||||
    /**
 | 
			
		||||
     * Represents a single voiceclient instance
 | 
			
		||||
     **/
 | 
			
		||||
    public class VoiceClient
 | 
			
		||||
    {
 | 
			
		||||
        private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
 | 
			
		||||
 | 
			
		||||
        public Socket m_socket;
 | 
			
		||||
        public LLUUID m_clientId;
 | 
			
		||||
        public bool m_authenticated = false;
 | 
			
		||||
 | 
			
		||||
        protected VoicePacketHeader m_header = null;
 | 
			
		||||
        protected int m_headerBytesReceived = 0;
 | 
			
		||||
 | 
			
		||||
        protected int m_offset = 0;
 | 
			
		||||
        protected int m_supportedCodecs = 0;
 | 
			
		||||
 | 
			
		||||
        protected byte[] m_buffer = null;
 | 
			
		||||
        protected byte[] m_headerBytes = new byte[5];
 | 
			
		||||
 | 
			
		||||
        protected bool m_enabled = true;
 | 
			
		||||
 | 
			
		||||
        protected VoiceChatServer m_server;
 | 
			
		||||
 | 
			
		||||
        public VoiceClient(Socket socket, VoiceChatServer server)
 | 
			
		||||
        {
 | 
			
		||||
            m_socket = socket;
 | 
			
		||||
            m_server = server;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public void OnDataReceived(byte[] data, int byteCount)
 | 
			
		||||
        {
 | 
			
		||||
            int offset = 0;
 | 
			
		||||
            while (offset < byteCount)
 | 
			
		||||
            {
 | 
			
		||||
                if (m_header == null)
 | 
			
		||||
                {
 | 
			
		||||
                    if (m_headerBytesReceived < 5)
 | 
			
		||||
                    {
 | 
			
		||||
                        m_headerBytes[m_headerBytesReceived++] = data[offset++];
 | 
			
		||||
                    }
 | 
			
		||||
                    else if (m_headerBytesReceived == 5)
 | 
			
		||||
                    {
 | 
			
		||||
                        m_header = new VoicePacketHeader();
 | 
			
		||||
                        m_header.Parse(m_headerBytes);
 | 
			
		||||
                        if (m_header.length > 65535)
 | 
			
		||||
                        {
 | 
			
		||||
                            throw new Exception("Packet size " + m_header.length + " > 65535");
 | 
			
		||||
                        }
 | 
			
		||||
 | 
			
		||||
                        m_buffer = new byte[m_header.length];
 | 
			
		||||
                        m_offset = 0;
 | 
			
		||||
                        m_headerBytesReceived = 0;
 | 
			
		||||
                    }
 | 
			
		||||
                }
 | 
			
		||||
                else
 | 
			
		||||
                {
 | 
			
		||||
                    int bytesToCopy = m_header.length-m_offset;
 | 
			
		||||
                    if (bytesToCopy > byteCount - offset)
 | 
			
		||||
                        bytesToCopy = byteCount - offset;
 | 
			
		||||
 | 
			
		||||
                    Buffer.BlockCopy(data, offset, m_buffer, m_offset, bytesToCopy);
 | 
			
		||||
 | 
			
		||||
                    offset += bytesToCopy;
 | 
			
		||||
                    m_offset += bytesToCopy;
 | 
			
		||||
 | 
			
		||||
                    if (m_offset == m_header.length)
 | 
			
		||||
                    {
 | 
			
		||||
                        ParsePacket(m_header.type, m_buffer);
 | 
			
		||||
                        m_header = null;
 | 
			
		||||
                    }
 | 
			
		||||
                }
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        void ParsePacket(byte type, byte[] data)
 | 
			
		||||
        {
 | 
			
		||||
            switch (type)
 | 
			
		||||
            {
 | 
			
		||||
                case 0: //LOGIN
 | 
			
		||||
                    ParseLogin(data);
 | 
			
		||||
                    break;
 | 
			
		||||
 | 
			
		||||
                case 1: //AUDIODATA
 | 
			
		||||
                    if (m_authenticated)
 | 
			
		||||
                    {
 | 
			
		||||
                        VoicePacket packet = new VoicePacket(data);
 | 
			
		||||
                        packet.m_clientId = m_clientId;
 | 
			
		||||
                        m_server.BroadcastVoice(packet);
 | 
			
		||||
                    }
 | 
			
		||||
                    else
 | 
			
		||||
                    {
 | 
			
		||||
                        m_log.Warn("[VOICECHAT]: Got unauthorized audio data from " +
 | 
			
		||||
                                                           m_socket.RemoteEndPoint.ToString());
 | 
			
		||||
                        m_socket.Close();
 | 
			
		||||
                    }
 | 
			
		||||
                    break;
 | 
			
		||||
 | 
			
		||||
                case 3: //ENABLEVOIP
 | 
			
		||||
                    if (data[0] == 0)
 | 
			
		||||
                    {
 | 
			
		||||
                        m_log.Warn("[VOICECHAT]: VoiceChat has been disabled for " + m_clientId);
 | 
			
		||||
                        m_enabled = false;
 | 
			
		||||
                    }
 | 
			
		||||
                    else 
 | 
			
		||||
                    {
 | 
			
		||||
                        m_log.Warn("[VOICECHAT]: VoiceChat has been enabled for " + m_clientId);
 | 
			
		||||
                        m_enabled = true;
 | 
			
		||||
                    }
 | 
			
		||||
                    break;
 | 
			
		||||
                    
 | 
			
		||||
 | 
			
		||||
                default:
 | 
			
		||||
                    throw new Exception("Invalid packet received");
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        void ParseLogin(byte[] data)
 | 
			
		||||
        {
 | 
			
		||||
            m_clientId = new LLUUID(data, 0);
 | 
			
		||||
 | 
			
		||||
            m_supportedCodecs = data[16];
 | 
			
		||||
            m_supportedCodecs |= data[17] << 8;
 | 
			
		||||
            m_supportedCodecs |= data[18] << 16;
 | 
			
		||||
            m_supportedCodecs |= data[19] << 24;
 | 
			
		||||
 | 
			
		||||
            if (m_server.AddClient(this, m_clientId))
 | 
			
		||||
            {
 | 
			
		||||
                m_log.Info("[VOICECHAT]: Client authenticated succesfully: " + m_clientId);
 | 
			
		||||
                m_authenticated = true;
 | 
			
		||||
            }
 | 
			
		||||
            else
 | 
			
		||||
            {
 | 
			
		||||
                throw new Exception("Unable to authenticate with id " + m_clientId);
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public bool IsEnabled()
 | 
			
		||||
        {
 | 
			
		||||
            return m_enabled;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public bool IsCodecSupported(int codec)
 | 
			
		||||
        {
 | 
			
		||||
            if ((m_supportedCodecs & codec) != 0)
 | 
			
		||||
                return true;
 | 
			
		||||
 | 
			
		||||
            return false;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public void SendTo(byte[] data)
 | 
			
		||||
        {
 | 
			
		||||
            if (m_authenticated)
 | 
			
		||||
            {
 | 
			
		||||
                //ServerStatus.ReportOutPacketTcp(m_socket.Send(data));
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
| 
						 | 
				
			
			@ -1,85 +0,0 @@
 | 
			
		|||
/*
 | 
			
		||||
 * Copyright (c) Contributors, http://opensimulator.org/
 | 
			
		||||
 * See CONTRIBUTORS.TXT for a full list of copyright holders.
 | 
			
		||||
 *
 | 
			
		||||
 * Redistribution and use in source and binary forms, with or without
 | 
			
		||||
 * modification, are permitted provided that the following conditions are met:
 | 
			
		||||
 *     * Redistributions of source code must retain the above copyright
 | 
			
		||||
 *       notice, this list of conditions and the following disclaimer.
 | 
			
		||||
 *     * Redistributions in binary form must reproduce the above copyright
 | 
			
		||||
 *       notice, this list of conditions and the following disclaimer in the
 | 
			
		||||
 *       documentation and/or other materials provided with the distribution.
 | 
			
		||||
 *     * Neither the name of the OpenSim Project nor the
 | 
			
		||||
 *       names of its contributors may be used to endorse or promote products
 | 
			
		||||
 *       derived from this software without specific prior written permission.
 | 
			
		||||
 *
 | 
			
		||||
 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
 | 
			
		||||
 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
 | 
			
		||||
 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
 | 
			
		||||
 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
 | 
			
		||||
 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
 | 
			
		||||
 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
 | 
			
		||||
 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
 | 
			
		||||
 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 | 
			
		||||
 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
 | 
			
		||||
 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 | 
			
		||||
 */
 | 
			
		||||
 | 
			
		||||
using System;
 | 
			
		||||
using System.Collections.Generic;
 | 
			
		||||
using System.Text;
 | 
			
		||||
using libsecondlife;
 | 
			
		||||
 | 
			
		||||
namespace OpenSim.Region.Environment.Modules.VoiceChat
 | 
			
		||||
{
 | 
			
		||||
    public enum VoiceCodec
 | 
			
		||||
    {
 | 
			
		||||
        None = 0,
 | 
			
		||||
        PCM8 = 1 << 0,
 | 
			
		||||
        PCM16 = 1 << 1,
 | 
			
		||||
        PCM32 = 1 << 2,
 | 
			
		||||
        Speex = 1 << 3,
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public class VoicePacket
 | 
			
		||||
    {
 | 
			
		||||
        public LLUUID m_clientId;
 | 
			
		||||
        byte[] m_audioData;
 | 
			
		||||
        public int m_codec;
 | 
			
		||||
 | 
			
		||||
        public VoicePacket(byte[] data)
 | 
			
		||||
        {
 | 
			
		||||
            int pos = 0;
 | 
			
		||||
            m_codec = data[pos++];
 | 
			
		||||
            m_codec |= data[pos++] << 8;
 | 
			
		||||
            m_codec |= data[pos++] << 16;
 | 
			
		||||
            m_codec |= data[pos++] << 24;
 | 
			
		||||
 | 
			
		||||
            m_audioData = new byte[data.Length - pos];
 | 
			
		||||
            Buffer.BlockCopy(data, pos, m_audioData, 0, data.Length - pos);
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public byte[] GetBytes()
 | 
			
		||||
        {
 | 
			
		||||
            VoicePacketHeader header = new VoicePacketHeader();
 | 
			
		||||
            byte[] bytes = new byte[5+16+4+m_audioData.Length];
 | 
			
		||||
 | 
			
		||||
            header.length = bytes.Length-5;
 | 
			
		||||
            
 | 
			
		||||
            //ToClient packets are type 2
 | 
			
		||||
            header.type = 2;
 | 
			
		||||
 | 
			
		||||
            int pos = 0;
 | 
			
		||||
            header.CopyTo(bytes, pos); pos += 5;
 | 
			
		||||
            m_clientId.GetBytes().CopyTo(bytes, pos); pos += 16;
 | 
			
		||||
 | 
			
		||||
            bytes[pos++] = (byte)((m_codec) % 256);
 | 
			
		||||
            bytes[pos++] = (byte)((m_codec << 8) % 256);
 | 
			
		||||
            bytes[pos++] = (byte)((m_codec << 16) % 256);
 | 
			
		||||
            bytes[pos++] = (byte)((m_codec << 24) % 256);
 | 
			
		||||
 | 
			
		||||
            m_audioData.CopyTo(bytes, pos);
 | 
			
		||||
            return bytes;
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
| 
						 | 
				
			
			@ -1,65 +0,0 @@
 | 
			
		|||
/*
 | 
			
		||||
 * Copyright (c) Contributors, http://opensimulator.org/
 | 
			
		||||
 * See CONTRIBUTORS.TXT for a full list of copyright holders.
 | 
			
		||||
 *
 | 
			
		||||
 * Redistribution and use in source and binary forms, with or without
 | 
			
		||||
 * modification, are permitted provided that the following conditions are met:
 | 
			
		||||
 *     * Redistributions of source code must retain the above copyright
 | 
			
		||||
 *       notice, this list of conditions and the following disclaimer.
 | 
			
		||||
 *     * Redistributions in binary form must reproduce the above copyright
 | 
			
		||||
 *       notice, this list of conditions and the following disclaimer in the
 | 
			
		||||
 *       documentation and/or other materials provided with the distribution.
 | 
			
		||||
 *     * Neither the name of the OpenSim Project nor the
 | 
			
		||||
 *       names of its contributors may be used to endorse or promote products
 | 
			
		||||
 *       derived from this software without specific prior written permission.
 | 
			
		||||
 *
 | 
			
		||||
 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
 | 
			
		||||
 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
 | 
			
		||||
 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
 | 
			
		||||
 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
 | 
			
		||||
 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
 | 
			
		||||
 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
 | 
			
		||||
 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
 | 
			
		||||
 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 | 
			
		||||
 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
 | 
			
		||||
 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 | 
			
		||||
 */
 | 
			
		||||
 | 
			
		||||
using System;
 | 
			
		||||
using System.Collections.Generic;
 | 
			
		||||
using System.Text;
 | 
			
		||||
 | 
			
		||||
namespace OpenSim.Region.Environment.Modules.VoiceChat
 | 
			
		||||
{
 | 
			
		||||
    public class VoicePacketHeader
 | 
			
		||||
    {
 | 
			
		||||
        public byte type;
 | 
			
		||||
        public int length;
 | 
			
		||||
 | 
			
		||||
        public void Parse(byte[] data)
 | 
			
		||||
        {
 | 
			
		||||
            int offset = 0;
 | 
			
		||||
            type = data[offset++];
 | 
			
		||||
 | 
			
		||||
            length = data[offset++];
 | 
			
		||||
            length |= data[offset++] << 8;
 | 
			
		||||
            length |= data[offset++] << 16;
 | 
			
		||||
            length |= data[offset++] << 24;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public void CopyTo(byte[] data, int offset)
 | 
			
		||||
        {
 | 
			
		||||
            data[offset + 0] = type;
 | 
			
		||||
            
 | 
			
		||||
            data[offset + 1] = (byte)(length & 0x000000FF);
 | 
			
		||||
            data[offset + 2] = (byte)((length & 0x0000FF00) >> 8);
 | 
			
		||||
            data[offset + 3] = (byte)((length & 0x00FF0000) >> 16);
 | 
			
		||||
            data[offset + 4] = (byte)((length & 0xFF000000) >> 24);
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public int GetLength()
 | 
			
		||||
        {
 | 
			
		||||
            return 5;
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
		Loading…
	
		Reference in New Issue