minor: Add some documentation to OnNewClient and OnClientClosed events

0.7.3-extended
Justin Clark-Casey (justincc) 2012-03-28 01:08:56 +01:00
parent 46170fd0d8
commit 67dbce4512
1 changed files with 10 additions and 2 deletions

View File

@ -68,9 +68,11 @@ namespace OpenSim.Region.Framework.Scenes
public delegate void OnNewClientDelegate(IClientAPI client); public delegate void OnNewClientDelegate(IClientAPI client);
/// <summary> /// <summary>
/// Deprecated in favour of OnClientConnect. /// Triggered when a new client is added to the scene.
/// Will be marked Obsolete after IClientCore has 100% of IClientAPI interfaces.
/// </summary> /// </summary>
/// <remarks>
/// Triggered before OnClientLogin.
/// </remarks>
public event OnNewClientDelegate OnNewClient; public event OnNewClientDelegate OnNewClient;
/// <summary> /// <summary>
@ -188,6 +190,12 @@ namespace OpenSim.Region.Framework.Scenes
public delegate void ClientClosed(UUID clientID, Scene scene); public delegate void ClientClosed(UUID clientID, Scene scene);
/// <summary>
/// Fired when a client is removed from a scene.
/// </summary>
/// <remarks>
/// At the point of firing, the scene still contains the client's scene presence.
/// </remarks>
public event ClientClosed OnClientClosed; public event ClientClosed OnClientClosed;
public delegate void NewScript(UUID clientID, SceneObjectPart part, UUID itemID); public delegate void NewScript(UUID clientID, SceneObjectPart part, UUID itemID);