ScriptEngine just needs 2 events hooked up and llSay() implemented to work. See TODO.txt for details.

afrisby
Tedd Hansen 2007-08-09 18:57:41 +00:00
parent e36c645729
commit 6829c45cb3
6 changed files with 26 additions and 19 deletions

View File

@ -46,7 +46,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
// Hook up a test event to our test form // Hook up a test event to our test form
Common.SendToDebug("EventManager Hooking up dummy-event: touch_start"); Common.SendToDebug("EventManager Hooking up dummy-event: touch_start");
myScriptEngine.World.touch_start += new TempWorldInterfaceEventDelegates.touch_start(touch_start); //myScriptEngine.World.touch_start += new TempWorldInterfaceEventDelegates.touch_start(touch_start);
} }
public void touch_start(string ObjectID) public void touch_start(string ObjectID)

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@ -38,7 +38,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
// This is the root object for ScriptEngine // This is the root object for ScriptEngine
// //
internal TempWorldInterface World; internal OpenSim.Region.Environment.Scenes.Scene World;
internal EventManager myEventManager; // Handles and queues incoming events from OpenSim internal EventManager myEventManager; // Handles and queues incoming events from OpenSim
internal EventQueueManager myEventQueueManager; // Executes events internal EventQueueManager myEventQueueManager; // Executes events
internal ScriptManager myScriptManager; // Load, unload and execute scripts internal ScriptManager myScriptManager; // Load, unload and execute scripts
@ -48,7 +48,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
Common.SendToDebug("ScriptEngine Object Initialized"); Common.SendToDebug("ScriptEngine Object Initialized");
} }
public void InitializeEngine(TempWorldInterface Sceneworld) public void InitializeEngine(OpenSim.Region.Environment.Scenes.Scene Sceneworld)
{ {
World = Sceneworld; World = Sceneworld;
Common.SendToDebug("ScriptEngine InitializeEngine()"); Common.SendToDebug("ScriptEngine InitializeEngine()");

View File

@ -34,7 +34,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
{ {
interface ScriptEngineInterface interface ScriptEngineInterface
{ {
void InitializeEngine(TempWorldInterface Sceneworld); void InitializeEngine(OpenSim.Region.Environment.Scenes.Scene Sceneworld);
void Shutdown(); void Shutdown();
} }
} }

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@ -0,0 +1,21 @@
EventManager.cs
---------------
* Hook up to the worlds touch-event:
myScriptEngine.World.touch_start += new TempWorldInterfaceEventDelegates.touch_start(touch_start);
* Modify:
public void touch_start(string ObjectID)
to correct parameters to match the event
* Make hooks to add/remove script using ScriptManager.cs
LSL_BuiltIn_Commands_TestImplementation.cs
------------------------------------------
* Change llSay to do something useful (send message)

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@ -1,15 +0,0 @@
using System;
using System.Collections.Generic;
using System.Text;
namespace OpenSim.Region.ScriptEngine.DotNetEngine
{
public class TempWorldInterfaceEventDelegates
{
public delegate void touch_start(string ObjectID);
}
public interface TempWorldInterface
{
event TempWorldInterfaceEventDelegates.touch_start touch_start;
}
}

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@ -947,6 +947,7 @@
<Reference name="System" localCopy="false"/> <Reference name="System" localCopy="false"/>
<Reference name="System.Data" localCopy="false"/> <Reference name="System.Data" localCopy="false"/>
<Reference name="System.Xml" localCopy="false"/> <Reference name="System.Xml" localCopy="false"/>
<Reference name="OpenSim.Region.Environment" />
<Reference name="OpenSim.Framework"/> <Reference name="OpenSim.Framework"/>
<Reference name="OpenSim.Framework.Console"/> <Reference name="OpenSim.Framework.Console"/>
<Reference name="OpenSim.Framework.Data"/> <Reference name="OpenSim.Framework.Data"/>