minor: refactor CreateAsset to eliminate dupe code
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			@ -61,9 +61,11 @@ namespace OpenSim.Tests.Common
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        /// <returns></returns>
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        public static AssetBase CreateAsset(UUID assetUuid, SceneObjectGroup sog)
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        {
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            AssetBase asset = new AssetBase(assetUuid, assetUuid.ToString(), (sbyte)AssetType.Object, sog.OwnerID.ToString());
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            asset.Data = Encoding.ASCII.GetBytes(SceneObjectSerializer.ToXml2Format(sog));
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            return asset;
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            return CreateAsset(
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                assetUuid, 
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                AssetType.Object, 
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                Encoding.ASCII.GetBytes(SceneObjectSerializer.ToXml2Format(sog)), 
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                sog.OwnerID);
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        }
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    }
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}
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