* Undid XmlIgnore thingy as it did cause breakage
parent
ed314e19ff
commit
690a7a347b
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@ -88,8 +88,7 @@ namespace OpenSim.Framework
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public byte PCode;
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public ushort ProfileBegin;
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[XmlIgnore] // -- this one is re-constructed from ProfileShape and ProfileHollow
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public byte ProfileCurve;
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public byte ProfileCurve;
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public ushort ProfileEnd;
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public ushort ProfileHollow;
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@ -104,7 +103,7 @@ namespace OpenSim.Framework
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public PrimitiveBaseShape()
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{
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PCode = (byte) PCodeEnum.Primitive;
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PCode = (byte)PCodeEnum.Primitive;
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ExtraParams = new byte[1];
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Textures = m_defaultTexture;
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}
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@ -126,21 +125,21 @@ namespace OpenSim.Framework
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public ProfileShape ProfileShape
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{
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get { return (ProfileShape) (ProfileCurve & 0xf); }
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get { return (ProfileShape)(ProfileCurve & 0xf); }
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set
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{
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byte oldValueMasked = (byte) (ProfileCurve & 0xf0);
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ProfileCurve = (byte) (oldValueMasked | (byte) value);
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byte oldValueMasked = (byte)(ProfileCurve & 0xf0);
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ProfileCurve = (byte)(oldValueMasked | (byte)value);
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}
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}
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public HollowShape HollowShape
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{
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get { return (HollowShape) (ProfileCurve & 0xf0); }
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get { return (HollowShape)(ProfileCurve & 0xf0); }
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set
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{
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byte oldValueMasked = (byte) (ProfileCurve & 0x0f);
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ProfileCurve = (byte) (oldValueMasked | (byte) value);
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byte oldValueMasked = (byte)(ProfileCurve & 0x0f);
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ProfileCurve = (byte)(oldValueMasked | (byte)value);
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}
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}
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@ -172,7 +171,7 @@ namespace OpenSim.Framework
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{
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PrimitiveBaseShape shape = Create();
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shape.PathCurve = (byte) Extrusion.Straight;
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shape.PathCurve = (byte)Extrusion.Straight;
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shape.ProfileShape = ProfileShape.Square;
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shape.PathScaleX = 100;
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shape.PathScaleY = 100;
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@ -184,7 +183,7 @@ namespace OpenSim.Framework
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{
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PrimitiveBaseShape shape = Create();
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shape.PathCurve = (byte) Extrusion.Curve1;
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shape.PathCurve = (byte)Extrusion.Curve1;
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shape.ProfileShape = ProfileShape.Square;
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shape.PathScaleX = 100;
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@ -205,7 +204,7 @@ namespace OpenSim.Framework
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public void SetRadius(float radius)
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{
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Scale.X = Scale.Y = radius*2f;
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Scale.X = Scale.Y = radius * 2f;
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}
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//void returns need to change of course
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@ -215,7 +214,7 @@ namespace OpenSim.Framework
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public PrimitiveBaseShape Copy()
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{
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return (PrimitiveBaseShape) MemberwiseClone();
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return (PrimitiveBaseShape)MemberwiseClone();
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}
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public static PrimitiveBaseShape CreateCylinder(float radius, float heigth)
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