* Undid XmlIgnore thingy as it did cause breakage

ThreadPoolClientBranch
lbsa71 2008-01-10 12:07:49 +00:00
parent ed314e19ff
commit 690a7a347b
1 changed files with 12 additions and 13 deletions

View File

@ -88,7 +88,6 @@ namespace OpenSim.Framework
public byte PCode;
public ushort ProfileBegin;
[XmlIgnore] // -- this one is re-constructed from ProfileShape and ProfileHollow
public byte ProfileCurve;
public ushort ProfileEnd;
@ -104,7 +103,7 @@ namespace OpenSim.Framework
public PrimitiveBaseShape()
{
PCode = (byte) PCodeEnum.Primitive;
PCode = (byte)PCodeEnum.Primitive;
ExtraParams = new byte[1];
Textures = m_defaultTexture;
}
@ -126,21 +125,21 @@ namespace OpenSim.Framework
public ProfileShape ProfileShape
{
get { return (ProfileShape) (ProfileCurve & 0xf); }
get { return (ProfileShape)(ProfileCurve & 0xf); }
set
{
byte oldValueMasked = (byte) (ProfileCurve & 0xf0);
ProfileCurve = (byte) (oldValueMasked | (byte) value);
byte oldValueMasked = (byte)(ProfileCurve & 0xf0);
ProfileCurve = (byte)(oldValueMasked | (byte)value);
}
}
public HollowShape HollowShape
{
get { return (HollowShape) (ProfileCurve & 0xf0); }
get { return (HollowShape)(ProfileCurve & 0xf0); }
set
{
byte oldValueMasked = (byte) (ProfileCurve & 0x0f);
ProfileCurve = (byte) (oldValueMasked | (byte) value);
byte oldValueMasked = (byte)(ProfileCurve & 0x0f);
ProfileCurve = (byte)(oldValueMasked | (byte)value);
}
}
@ -172,7 +171,7 @@ namespace OpenSim.Framework
{
PrimitiveBaseShape shape = Create();
shape.PathCurve = (byte) Extrusion.Straight;
shape.PathCurve = (byte)Extrusion.Straight;
shape.ProfileShape = ProfileShape.Square;
shape.PathScaleX = 100;
shape.PathScaleY = 100;
@ -184,7 +183,7 @@ namespace OpenSim.Framework
{
PrimitiveBaseShape shape = Create();
shape.PathCurve = (byte) Extrusion.Curve1;
shape.PathCurve = (byte)Extrusion.Curve1;
shape.ProfileShape = ProfileShape.Square;
shape.PathScaleX = 100;
@ -205,7 +204,7 @@ namespace OpenSim.Framework
public void SetRadius(float radius)
{
Scale.X = Scale.Y = radius*2f;
Scale.X = Scale.Y = radius * 2f;
}
//void returns need to change of course
@ -215,7 +214,7 @@ namespace OpenSim.Framework
public PrimitiveBaseShape Copy()
{
return (PrimitiveBaseShape) MemberwiseClone();
return (PrimitiveBaseShape)MemberwiseClone();
}
public static PrimitiveBaseShape CreateCylinder(float radius, float heigth)