Merge branch 'master' into httptests

httptests
UbitUmarov 2017-01-07 21:05:12 +00:00
commit 694720d7a9
20 changed files with 116 additions and 115 deletions

View File

@ -56,7 +56,7 @@ namespace OpenSim.Framework
bool IsChildAgent { get; }
bool IsInTransit { get; }
bool isNPC { get;}
bool IsNPC { get;}
bool Invulnerable { get; set; }
/// <summary>
@ -83,4 +83,4 @@ namespace OpenSim.Framework
/// <remarks>Will be Vector3.Zero for a child agent.</remarks>
Vector3 Lookat { get; }
}
}
}

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@ -11455,7 +11455,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
ScenePresence p;
if (scene.TryGetScenePresence(sender.AgentId, out p))
{
if (p.GodController.GodLevel >= 200)
if (p.IsViewerUIGod)
{
groupProfileReply.GroupData.OpenEnrollment = true;
groupProfileReply.GroupData.MembershipFee = 0;

View File

@ -364,7 +364,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
return false;
// npcs dont have baked cache
if (((ScenePresence)sp).isNPC)
if (((ScenePresence)sp).IsNPC)
return true;
// uploaded baked textures will be in assets local cache
@ -507,7 +507,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
{
int hits = 0;
if (((ScenePresence)sp).isNPC)
if (((ScenePresence)sp).IsNPC)
return true;
lock (m_setAppearanceLock)
@ -701,7 +701,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
public int RequestRebake(IScenePresence sp, bool missingTexturesOnly)
{
if (((ScenePresence)sp).isNPC)
if (((ScenePresence)sp).IsNPC)
return 0;
int texturesRebaked = 0;

View File

@ -229,7 +229,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat
fromPos = avatar.AbsolutePosition;
fromName = avatar.Name;
fromID = c.Sender.AgentId;
if (avatar.GodController.GodLevel >= 200)
if (avatar.IsViewerUIGod)
{ // let gods speak to outside or things may get confusing
fromNamePrefix = m_adminPrefix;
checkParcelHide = false;
@ -305,7 +305,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat
{
if (checkParcelHide)
{
if (sourceParcelID != Presencecheck.LandData.GlobalID && presence.GodController.GodLevel < 200)
if (sourceParcelID != Presencecheck.LandData.GlobalID && !presence.IsViewerUIGod)
return;
}
if (c.Sender == null || Presencecheck.IsEitherBannedOrRestricted(c.Sender.AgentId) != true)

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@ -118,7 +118,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
// If we're in god mode, we reverse the meaning. Offer
// calling card becomes "Take a calling card" for that
// person, no matter if they agree or not.
if (sp.GodController.GodLevel >= 200)
if (sp.IsViewerUIGod)
{
CreateCallingCard(client.AgentId, destID, UUID.Zero, true);
return;

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@ -165,7 +165,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Gods
UUID agentID, UUID sessionID, UUID token, bool godLike)
{
ScenePresence sp = m_scene.GetScenePresence(agentID);
if(sp == null || sp.IsDeleted || sp.isNPC)
if(sp == null || sp.IsDeleted || sp.IsNPC)
return;
if (sessionID != sp.ControllingClient.SessionId)
@ -173,7 +173,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Gods
sp.GrantGodlikePowers(token, godLike);
if (godLike && sp.GodController.GodLevel < 200 && DialogModule != null)
if (godLike && !sp.IsViewerUIGod && DialogModule != null)
DialogModule.SendAlertToUser(agentID, "Request for god powers denied");
}
@ -194,14 +194,14 @@ namespace OpenSim.Region.CoreModules.Avatar.Gods
int godlevel = 200;
// update level so higher gods can kick lower ones
ScenePresence god = m_scene.GetScenePresence(godID);
if(god != null && god.GodController.EffectiveLevel > godlevel)
godlevel = god.GodController.EffectiveLevel;
if(god != null && god.GodController.GodLevel > godlevel)
godlevel = god.GodController.GodLevel;
if(agentID == ALL_AGENTS)
{
m_scene.ForEachRootScenePresence(delegate(ScenePresence p)
{
if (p.UUID != godID && godlevel > p.GodController.EffectiveLevel)
if (p.UUID != godID && godlevel > p.GodController.GodLevel)
doKickmodes(godID, p, kickflags, reason);
});
return;
@ -224,7 +224,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Gods
return;
}
if (godlevel <= sp.GodController.EffectiveLevel) // no god wars
if (godlevel <= sp.GodController.GodLevel) // no god wars
return;
if(sp.UUID == godID)

View File

@ -169,7 +169,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Lure
GridInstantMessage m;
if (scene.Permissions.IsAdministrator(client.AgentId) && presence.GodController.GodLevel >= 200 && (!scene.Permissions.IsAdministrator(targetid)))
if (scene.Permissions.IsAdministrator(client.AgentId) && presence.IsViewerUIGod && (!scene.Permissions.IsAdministrator(targetid)))
{
m = new GridInstantMessage(scene, client.AgentId,
client.FirstName+" "+client.LastName, targetid,

View File

@ -356,7 +356,7 @@ namespace OpenSim.Region.CoreModules.Avatar.UserProfiles
return;
ScenePresence p = FindPresence(targetID);
if (p != null && p.isNPC)
if (p != null && p.IsNPC)
{
remoteClient.SendAvatarClassifiedReply(targetID, classifieds);
return;
@ -751,7 +751,7 @@ namespace OpenSim.Region.CoreModules.Avatar.UserProfiles
Dictionary<UUID, string> picks = new Dictionary<UUID, string>();
ScenePresence p = FindPresence(targetId);
if (p != null && p.isNPC)
if (p != null && p.IsNPC)
{
remoteClient.SendAvatarPicksReply(targetId, picks);
return;
@ -1165,7 +1165,7 @@ namespace OpenSim.Region.CoreModules.Avatar.UserProfiles
public void NotesUpdate(IClientAPI remoteClient, UUID queryTargetID, string queryNotes)
{
ScenePresence p = FindPresence(queryTargetID);
if (p != null && p.isNPC)
if (p != null && p.IsNPC)
{
remoteClient.SendAgentAlertMessage(
"Notes for NPCs not available", false);
@ -1329,7 +1329,7 @@ namespace OpenSim.Region.CoreModules.Avatar.UserProfiles
}
ScenePresence p = FindPresence(avatarID);
if (p != null && p.isNPC)
if (p != null && p.IsNPC)
{
remoteClient.SendAvatarProperties(avatarID, ((INPC)(p.ControllingClient)).profileAbout, ((INPC)(p.ControllingClient)).Born,
Utils.StringToBytes("Non Player Character (NPC)"), "NPCs have no life", 0x10,

View File

@ -65,7 +65,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.GridUser
public void OnMakeRootAgent(ScenePresence sp)
{
if (sp.isNPC)
if (sp.IsNPC)
return;
if(sp.gotCrossUpdate)

View File

@ -68,7 +68,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Presence
public void OnMakeRootAgent(ScenePresence sp)
{
if (sp.isNPC)
if (sp.IsNPC)
return;
if(sp.gotCrossUpdate)

View File

@ -1285,7 +1285,7 @@ namespace OpenSim.Region.CoreModules.World.Land
UUID parcelID = land.LandData.GlobalID;
m_scene.ForEachScenePresence(delegate(ScenePresence avatar)
{
if (avatar.IsDeleted || avatar.isNPC)
if (avatar.IsDeleted || avatar.IsNPC)
return;
IClientAPI client = avatar.ControllingClient;

View File

@ -718,7 +718,7 @@ namespace OpenSim.Region.CoreModules.World.Land
if (!m_scene.TryGetScenePresence(avatar, out sp))
return true;
if(sp==null || !sp.isNPC)
if(sp==null || !sp.IsNPC)
return true;
INPC npccli = (INPC)sp.ControllingClient;

View File

@ -66,9 +66,9 @@ namespace OpenSim.Region.Framework.Scenes
// the god level from local or grid user rights
protected int m_rightsGodLevel = 0;
// the level seen by viewers
protected int m_godlevel = 0;
protected int m_viewergodlevel = 0;
// new level that can be fixed or equal to godlevel, acording to options
protected int m_effectivegodlevel = 0;
protected int m_godlevel = 0;
protected int m_lastLevelToViewer = 0;
public GodController(Scene scene, ScenePresence sp, int userlevel)
@ -127,19 +127,18 @@ namespace OpenSim.Region.Framework.Scenes
if(m_allowGodActionsWithoutGodMode)
{
m_effectivegodlevel = m_rightsGodLevel;
m_godlevel = m_rightsGodLevel;
m_forceGodModeAlwaysOn = false;
}
else if(m_forceGodModeAlwaysOn)
{
m_viewergodlevel = m_rightsGodLevel;
m_godlevel = m_rightsGodLevel;
m_effectivegodlevel = m_rightsGodLevel;
}
m_scenePresence.isGod = (m_effectivegodlevel >= 200);
m_scenePresence.isLegacyGod = (m_godlevel >= 200);
m_scenePresence.IsGod = (m_godlevel >= 200);
m_scenePresence.IsViewerUIGod = (m_viewergodlevel >= 200);
}
// calculates god level at sp creation from local and grid user god rights
@ -175,10 +174,10 @@ namespace OpenSim.Region.Framework.Scenes
{
if(!CanBeGod())
{
m_viewergodlevel = 0;
m_godlevel = 0;
m_effectivegodlevel = 0;
m_scenePresence.isGod = false;
m_scenePresence.isLegacyGod = false;
m_scenePresence.IsGod = false;
m_scenePresence.IsViewerUIGod = false;
return;
}
@ -186,58 +185,58 @@ namespace OpenSim.Region.Framework.Scenes
if(m_allowGodActionsWithoutGodMode)
{
if(viewerState)
m_godlevel = m_rightsGodLevel;
m_viewergodlevel = m_rightsGodLevel;
else
m_godlevel = 0;
m_viewergodlevel = 0;
m_effectivegodlevel = m_rightsGodLevel;
m_godlevel = m_rightsGodLevel;
}
else
{
// new all change with viewer
if(viewerState)
{
m_viewergodlevel = m_rightsGodLevel;
m_godlevel = m_rightsGodLevel;
m_effectivegodlevel = m_rightsGodLevel;
}
else
{
m_viewergodlevel = 0;
m_godlevel = 0;
m_effectivegodlevel = 0;
}
}
m_scenePresence.isGod = (m_effectivegodlevel >= 200);
m_scenePresence.isLegacyGod = (m_godlevel >= 200);
m_scenePresence.IsGod = (m_godlevel >= 200);
m_scenePresence.IsViewerUIGod = (m_viewergodlevel >= 200);
}
public void SyncViewerState()
{
if(m_lastLevelToViewer == m_godlevel)
if(m_lastLevelToViewer == m_viewergodlevel)
return;
m_lastLevelToViewer = m_godlevel;
m_lastLevelToViewer = m_viewergodlevel;
if(m_scenePresence.IsChildAgent)
return;
m_scenePresence.ControllingClient.SendAdminResponse(UUID.Zero, (uint)m_godlevel);
m_scenePresence.ControllingClient.SendAdminResponse(UUID.Zero, (uint)m_viewergodlevel);
}
public void RequestGodMode(bool god)
{
UpdateGodLevels(god);
if(m_lastLevelToViewer != m_godlevel)
if(m_lastLevelToViewer != m_viewergodlevel)
{
m_scenePresence.ControllingClient.SendAdminResponse(UUID.Zero, (uint)m_godlevel);
m_lastLevelToViewer = m_godlevel;
m_scenePresence.ControllingClient.SendAdminResponse(UUID.Zero, (uint)m_viewergodlevel);
m_lastLevelToViewer = m_viewergodlevel;
}
}
public OSD State()
{
OSDMap godMap = new OSDMap(2);
bool m_viewerUiIsGod = m_godlevel >= 200;
bool m_viewerUiIsGod = m_viewergodlevel >= 200;
godMap.Add("ViewerUiIsGod", OSD.FromBoolean(m_viewerUiIsGod));
return godMap;
@ -256,7 +255,7 @@ namespace OpenSim.Region.Framework.Scenes
if (s.ContainsKey("ViewerUiIsGod"))
newstate = s["ViewerUiIsGod"].AsBoolean();
m_lastLevelToViewer = m_godlevel; // we are not changing viewer level by default
m_lastLevelToViewer = m_viewergodlevel; // we are not changing viewer level by default
}
}
UpdateGodLevels(newstate);
@ -273,14 +272,14 @@ namespace OpenSim.Region.Framework.Scenes
set { m_userLevel = value; }
}
public int ViwerUIGodLevel
{
get { return m_viewergodlevel; }
}
public int GodLevel
{
get { return m_godlevel; }
}
public int EffectiveLevel
{
get { return m_effectivegodlevel; }
}
}
}

View File

@ -3951,7 +3951,7 @@ namespace OpenSim.Region.Framework.Scenes
bool vialogin = ((teleportFlags & (uint)TPFlags.ViaLogin) != 0 ||
(teleportFlags & (uint)TPFlags.ViaHGLogin) != 0);
bool viahome = ((teleportFlags & (uint)TPFlags.ViaHome) != 0);
bool godlike = ((teleportFlags & (uint)TPFlags.Godlike) != 0);
// bool godlike = ((teleportFlags & (uint)TPFlags.Godlike) != 0);
reason = String.Empty;
@ -4251,7 +4251,8 @@ namespace OpenSim.Region.Framework.Scenes
}
// only check access, actual relocations will happen later on ScenePresence MakeRoot
// allow child agents creation
if(!godlike && teleportFlags != (uint) TPFlags.Default)
// if(!godlike && teleportFlags != (uint) TPFlags.Default)
if(teleportFlags != (uint) TPFlags.Default)
{
bool checkTeleHub;
@ -6188,9 +6189,10 @@ Environment.Exit(1);
if (Permissions.IsGod(agentID))
return true;
bool isAdmin = Permissions.IsAdministrator(agentID);
if(isAdmin)
return true;
// Permissions.IsAdministrator is the same as IsGod for now
// bool isAdmin = Permissions.IsAdministrator(agentID);
// if(isAdmin)
// return true;
// also honor estate managers access rights
bool isManager = Permissions.IsEstateManager(agentID);

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@ -2302,7 +2302,7 @@ namespace OpenSim.Region.Framework.Scenes
List<ScenePresence> sitters = GetSittingAvatars();
foreach(ScenePresence sp in sitters)
{
if(!sp.IsDeleted && !sp.isNPC && sp.IsSatOnObject)
if(!sp.IsDeleted && !sp.IsNPC && sp.IsSatOnObject)
return;
}
}

View File

@ -2723,7 +2723,7 @@ namespace OpenSim.Region.Framework.Scenes
detobj.posVector = av.AbsolutePosition;
detobj.rotQuat = av.Rotation;
detobj.velVector = av.Velocity;
detobj.colliderType = av.isNPC ? 0x20 : 0x1; // OpenSim\Region\ScriptEngine\Shared\Helpers.cs
detobj.colliderType = av.IsNPC ? 0x20 : 0x1; // OpenSim\Region\ScriptEngine\Shared\Helpers.cs
if(av.IsSatOnObject)
detobj.colliderType |= 0x4; //passive
else if(detobj.velVector != Vector3.Zero)

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@ -90,15 +90,15 @@ namespace OpenSim.Region.Framework.Scenes
m_scene.EventManager.TriggerScenePresenceUpdated(this);
}
public bool isNPC { get; private set; }
public bool IsNPC { get; private set; }
// simple yes or no isGOD from god level >= 200
// should only be set by GodController
// we have two to suport legacy behaviour
// isLegacyGod was controlled by viewer in older versions
// isGod may now be also controled by viewer acording to options
public bool isLegacyGod { get; set; }
public bool isGod { get; set; }
// IsViewerUIGod was controlled by viewer in older versions
// IsGod may now be also controled by viewer acording to options
public bool IsViewerUIGod { get; set; }
public bool IsGod { get; set; }
private PresenceType m_presenceType;
public PresenceType PresenceType {
@ -106,7 +106,7 @@ namespace OpenSim.Region.Framework.Scenes
private set
{
m_presenceType = value;
isNPC = (m_presenceType == PresenceType.Npc);
IsNPC = (m_presenceType == PresenceType.Npc);
}
}
@ -1264,7 +1264,7 @@ namespace OpenSim.Region.Framework.Scenes
IsLoggingIn = false;
}
IsChildAgent = false;
IsChildAgent = false;
}
m_log.DebugFormat("[MakeRootAgent] out lock: {0}ms", Util.EnvironmentTickCountSubtract(ts));
@ -1974,7 +1974,7 @@ namespace OpenSim.Region.Framework.Scenes
try
{
// Make sure it's not a login agent. We don't want to wait for updates during login
if (!isNPC && !IsRealLogin(m_teleportFlags))
if (!IsNPC && !IsRealLogin(m_teleportFlags))
{
// Let's wait until UpdateAgent (called by departing region) is done
@ -2012,7 +2012,7 @@ namespace OpenSim.Region.Framework.Scenes
m_log.DebugFormat("[CompleteMovement] MakeRootAgent: {0}ms", Util.EnvironmentTickCountSubtract(ts));
if(!haveGroupInformation && !IsChildAgent && !isNPC)
if(!haveGroupInformation && !IsChildAgent && !IsNPC)
{
IGroupsModule gm = m_scene.RequestModuleInterface<IGroupsModule>();
if (gm != null)
@ -2086,7 +2086,7 @@ namespace OpenSim.Region.Framework.Scenes
m_currentParcelHide = false;
m_currentParcelUUID = UUID.Zero;
if(!isNPC)
if(!IsNPC)
{
GodController.SyncViewerState();
@ -2104,7 +2104,7 @@ namespace OpenSim.Region.Framework.Scenes
// verify baked textures and cache
bool cachedbaked = false;
if (isNPC)
if (IsNPC)
cachedbaked = true;
else
{
@ -2156,7 +2156,7 @@ namespace OpenSim.Region.Framework.Scenes
if (p == this)
continue;
if (ParcelHideThisAvatar && currentParcelUUID != p.currentParcelUUID && !p.isLegacyGod)
if (ParcelHideThisAvatar && currentParcelUUID != p.currentParcelUUID && !p.IsViewerUIGod)
continue;
SendAppearanceToAgentNF(p);
@ -2168,14 +2168,14 @@ namespace OpenSim.Region.Framework.Scenes
m_log.DebugFormat("[CompleteMovement] ValidateAndSendAppearanceAndAgentData: {0}ms", Util.EnvironmentTickCountSubtract(ts));
// attachments
if (isNPC || IsRealLogin(m_teleportFlags))
if (IsNPC || IsRealLogin(m_teleportFlags))
{
if (Scene.AttachmentsModule != null)
// Util.FireAndForget(
// o =>
// {
if (!isNPC)
if (!IsNPC)
Scene.AttachmentsModule.RezAttachments(this);
else
Util.FireAndForget(x =>
@ -2206,7 +2206,7 @@ namespace OpenSim.Region.Framework.Scenes
continue;
}
if (ParcelHideThisAvatar && currentParcelUUID != p.currentParcelUUID && !p.isLegacyGod)
if (ParcelHideThisAvatar && currentParcelUUID != p.currentParcelUUID && !p.IsViewerUIGod)
continue;
SendAttachmentsToAgentNF(p);
@ -2226,7 +2226,7 @@ namespace OpenSim.Region.Framework.Scenes
}
// let updates be sent, with some delay
m_lastChildUpdatesTime = Util.EnvironmentTickCount() + 10000;
m_lastChildAgentUpdateGodLevel = GodController.GodLevel;
m_lastChildAgentUpdateGodLevel = GodController.ViwerUIGodLevel;
m_lastChildAgentUpdateDrawDistance = DrawDistance;
m_lastChildAgentUpdatePosition = AbsolutePosition;
m_childUpdatesBusy = false; // allow them
@ -2235,7 +2235,7 @@ namespace OpenSim.Region.Framework.Scenes
m_log.DebugFormat("[CompleteMovement] openChildAgents: {0}ms", Util.EnvironmentTickCountSubtract(ts));
// send the rest of the world
if (m_teleportFlags > 0 && !isNPC || m_currentParcelHide)
if (m_teleportFlags > 0 && !IsNPC || m_currentParcelHide)
SendInitialDataToMe();
// priority uses avatar position only
@ -3811,7 +3811,7 @@ namespace OpenSim.Region.Framework.Scenes
if (!remoteClient.IsActive)
return;
if (ParcelHideThisAvatar && p.currentParcelUUID != currentParcelUUID && !p.isLegacyGod)
if (ParcelHideThisAvatar && p.currentParcelUUID != currentParcelUUID && !p.IsViewerUIGod)
return;
//m_log.DebugFormat("[SCENE PRESENCE]: " + Name + " sending TerseUpdate to " + remoteClient.Name + " : Pos={0} Rot={1} Vel={2}", m_pos, Rotation, m_velocity);
@ -3921,7 +3921,7 @@ namespace OpenSim.Region.Framework.Scenes
// get the avatar, then a kill if can't see it
p.SendInitialAvatarDataToAgent(this);
if (p.ParcelHideThisAvatar && currentParcelUUID != p.currentParcelUUID && !isLegacyGod)
if (p.ParcelHideThisAvatar && currentParcelUUID != p.currentParcelUUID && !IsViewerUIGod)
return;
p.SendAppearanceToAgentNF(this);
@ -3969,7 +3969,7 @@ namespace OpenSim.Region.Framework.Scenes
foreach (ScenePresence p in presences)
{
p.ControllingClient.SendAvatarDataImmediate(this);
if (p != this && ParcelHideThisAvatar && currentParcelUUID != p.currentParcelUUID && !p.isLegacyGod)
if (p != this && ParcelHideThisAvatar && currentParcelUUID != p.currentParcelUUID && !p.IsViewerUIGod)
// either just kill the object
// p.ControllingClient.SendKillObject(new List<uint> {LocalId});
// or also attachments viewer may still know about
@ -3982,7 +3982,7 @@ namespace OpenSim.Region.Framework.Scenes
public void SendInitialAvatarDataToAgent(ScenePresence p)
{
p.ControllingClient.SendAvatarDataImmediate(this);
if (p != this && ParcelHideThisAvatar && currentParcelUUID != p.currentParcelUUID && !p.isLegacyGod)
if (p != this && ParcelHideThisAvatar && currentParcelUUID != p.currentParcelUUID && !p.IsViewerUIGod)
// either just kill the object
// p.ControllingClient.SendKillObject(new List<uint> {LocalId});
// or also attachments viewer may still know about
@ -3996,7 +3996,7 @@ namespace OpenSim.Region.Framework.Scenes
public void SendAvatarDataToAgent(ScenePresence avatar)
{
//m_log.DebugFormat("[SCENE PRESENCE] SendAvatarDataToAgent from {0} ({1}) to {2} ({3})", Name, UUID, avatar.Name, avatar.UUID);
if (ParcelHideThisAvatar && currentParcelUUID != avatar.currentParcelUUID && !avatar.isLegacyGod)
if (ParcelHideThisAvatar && currentParcelUUID != avatar.currentParcelUUID && !avatar.IsViewerUIGod)
return;
avatar.ControllingClient.SendAvatarDataImmediate(this);
}
@ -4041,7 +4041,7 @@ namespace OpenSim.Region.Framework.Scenes
{
// m_log.DebugFormat(
// "[SCENE PRESENCE]: Sending appearance data from {0} {1} to {2} {3}", Name, m_uuid, avatar.Name, avatar.UUID);
if (ParcelHideThisAvatar && currentParcelUUID != avatar.currentParcelUUID && !avatar.isLegacyGod)
if (ParcelHideThisAvatar && currentParcelUUID != avatar.currentParcelUUID && !avatar.IsViewerUIGod)
return;
SendAppearanceToAgentNF(avatar);
}
@ -4057,7 +4057,7 @@ namespace OpenSim.Region.Framework.Scenes
if (IsChildAgent || Animator == null)
return;
if (ParcelHideThisAvatar && currentParcelUUID != p.currentParcelUUID && !p.isLegacyGod)
if (ParcelHideThisAvatar && currentParcelUUID != p.currentParcelUUID && !p.IsViewerUIGod)
return;
Animator.SendAnimPackToClient(p.ControllingClient);
@ -4068,7 +4068,7 @@ namespace OpenSim.Region.Framework.Scenes
if (IsChildAgent)
return;
if (ParcelHideThisAvatar && currentParcelUUID != p.currentParcelUUID && !p.isLegacyGod)
if (ParcelHideThisAvatar && currentParcelUUID != p.currentParcelUUID && !p.IsViewerUIGod)
return;
p.ControllingClient.SendAnimations(animations, seqs, ControllingClient.AgentId, objectIDs);
@ -4093,7 +4093,7 @@ namespace OpenSim.Region.Framework.Scenes
m_scene.ForEachScenePresence(delegate(ScenePresence p)
{
if (ParcelHideThisAvatar && currentParcelUUID != p.currentParcelUUID && !p.isLegacyGod)
if (ParcelHideThisAvatar && currentParcelUUID != p.currentParcelUUID && !p.IsViewerUIGod)
return;
p.ControllingClient.SendAnimations(animations, seqs, ControllingClient.AgentId, objectIDs);
});
@ -4192,7 +4192,7 @@ namespace OpenSim.Region.Framework.Scenes
return;
bool doUpdate = false;
if(m_lastChildAgentUpdateGodLevel != GodController.GodLevel)
if(m_lastChildAgentUpdateGodLevel != GodController.ViwerUIGodLevel)
doUpdate = true;
if(!doUpdate && Math.Abs(DrawDistance - m_lastChildAgentUpdateDrawDistance) > 32.0f)
@ -4209,7 +4209,7 @@ namespace OpenSim.Region.Framework.Scenes
{
m_childUpdatesBusy = true;
m_lastChildAgentUpdatePosition = pos;
m_lastChildAgentUpdateGodLevel = GodController.GodLevel;
m_lastChildAgentUpdateGodLevel = GodController.ViwerUIGodLevel;
m_lastChildAgentUpdateDrawDistance = DrawDistance;
// m_lastChildAgentUpdateCamPosition = CameraPosition;
@ -4470,12 +4470,12 @@ namespace OpenSim.Region.Framework.Scenes
/// </summary>
public void GrantGodlikePowers(UUID token, bool godStatus)
{
if (isNPC)
if (IsNPC)
return;
bool wasgod = isLegacyGod;
bool wasgod = IsViewerUIGod;
GodController.RequestGodMode(godStatus);
if (wasgod != isLegacyGod)
if (wasgod != IsViewerUIGod)
parcelGodCheck(m_currentParcelUUID);
}
@ -4909,7 +4909,7 @@ namespace OpenSim.Region.Framework.Scenes
RaiseCollisionScriptEvents(coldata);
// Gods do not take damage and Invulnerable is set depending on parcel/region flags
if (Invulnerable || isLegacyGod)
if (Invulnerable || IsViewerUIGod)
return;
// The following may be better in the ICombatModule
@ -5194,7 +5194,7 @@ namespace OpenSim.Region.Framework.Scenes
if (p != this && sog.HasPrivateAttachmentPoint)
return;
if (ParcelHideThisAvatar && currentParcelUUID != p.currentParcelUUID && !p.isLegacyGod)
if (ParcelHideThisAvatar && currentParcelUUID != p.currentParcelUUID && !p.IsViewerUIGod)
return;
SendTerseUpdateToAgentNF(p);
@ -5308,7 +5308,7 @@ namespace OpenSim.Region.Framework.Scenes
if (p == this)
continue;
if (ParcelHideThisAvatar && currentParcelUUID != p.currentParcelUUID && !p.isLegacyGod)
if (ParcelHideThisAvatar && currentParcelUUID != p.currentParcelUUID && !p.IsViewerUIGod)
continue;
p.ControllingClient.SendEntityUpdate(rootpart, rootflag);
@ -5366,7 +5366,7 @@ namespace OpenSim.Region.Framework.Scenes
if (p == this)
continue;
if (ParcelHideThisAvatar && currentParcelUUID != p.currentParcelUUID && !p.isLegacyGod)
if (ParcelHideThisAvatar && currentParcelUUID != p.currentParcelUUID && !p.IsViewerUIGod)
continue;
p.ControllingClient.SendEntityUpdate(rootpart, flag);
@ -5416,7 +5416,7 @@ namespace OpenSim.Region.Framework.Scenes
if (p == this)
continue;
if (ParcelHideThisAvatar && currentParcelUUID != p.currentParcelUUID && !p.isLegacyGod)
if (ParcelHideThisAvatar && currentParcelUUID != p.currentParcelUUID && !p.IsViewerUIGod)
continue;
p.ControllingClient.SendEntityUpdate(part, flag);
@ -5457,7 +5457,7 @@ namespace OpenSim.Region.Framework.Scenes
{
if (p == this)
continue;
if (ParcelHideThisAvatar && currentParcelUUID != p.currentParcelUUID && !p.isLegacyGod)
if (ParcelHideThisAvatar && currentParcelUUID != p.currentParcelUUID && !p.IsViewerUIGod)
continue;
p.ControllingClient.SendEntityUpdate(part, flag);
@ -6095,7 +6095,7 @@ namespace OpenSim.Region.Framework.Scenes
// the TP point. This behaviour mimics agni.
if (land.LandData.LandingType == (byte)LandingType.LandingPoint &&
land.LandData.UserLocation != Vector3.Zero &&
!isLegacyGod &&
!IsViewerUIGod &&
((land.LandData.OwnerID != m_uuid &&
!m_scene.Permissions.IsGod(m_uuid) &&
!m_scene.RegionInfo.EstateSettings.IsEstateManagerOrOwner(m_uuid)) ||
@ -6120,7 +6120,7 @@ namespace OpenSim.Region.Framework.Scenes
string reason;
// dont mess with gods
if(isLegacyGod || m_scene.Permissions.IsGod(m_uuid))
if(IsViewerUIGod || m_scene.Permissions.IsGod(m_uuid))
return true;
// respect region owner and managers
@ -6194,7 +6194,7 @@ namespace OpenSim.Region.Framework.Scenes
detobj.posVector = av.AbsolutePosition;
detobj.rotQuat = av.Rotation;
detobj.velVector = av.Velocity;
detobj.colliderType = av.isNPC ? 0x20 : 0x1; // OpenSim\Region\ScriptEngine\Shared\Helpers.cs
detobj.colliderType = av.IsNPC ? 0x20 : 0x1; // OpenSim\Region\ScriptEngine\Shared\Helpers.cs
if(av.IsSatOnObject)
detobj.colliderType |= 0x4; //passive
else if(detobj.velVector != Vector3.Zero)
@ -6417,7 +6417,7 @@ namespace OpenSim.Region.Framework.Scenes
if (p.ParcelHideThisAvatar && p.currentParcelUUID != currentParcelID)
{
if (isLegacyGod)
if (IsViewerUIGod)
p.SendViewTo(this);
else
p.SendKillTo(this);
@ -6468,7 +6468,7 @@ namespace OpenSim.Region.Framework.Scenes
continue;
// those not on parcel dont see me
if (currentParcelID != p.currentParcelUUID && !p.isLegacyGod)
if (currentParcelID != p.currentParcelUUID && !p.IsViewerUIGod)
{
killsToSendto.Add(p); // they dont see me
}
@ -6494,9 +6494,9 @@ namespace OpenSim.Region.Framework.Scenes
// only those on previus parcel need receive kills
if (previusParcelID == p.currentParcelUUID)
{
if(!p.isLegacyGod)
if(!p.IsViewerUIGod)
killsToSendto.Add(p); // they dont see me
if(!isLegacyGod)
if(!IsViewerUIGod)
killsToSendme.Add(p); // i dont see them
}
// only those on new parcel need see
@ -6518,7 +6518,7 @@ namespace OpenSim.Region.Framework.Scenes
continue;
// those not on new parcel dont see me
if (currentParcelID != p.currentParcelUUID && !p.isLegacyGod)
if (currentParcelID != p.currentParcelUUID && !p.IsViewerUIGod)
{
killsToSendto.Add(p); // they dont see me
}
@ -6544,7 +6544,7 @@ namespace OpenSim.Region.Framework.Scenes
if (p.IsDeleted || p == this || p.ControllingClient == null || !p.ControllingClient.IsActive)
continue;
// only those old parcel need kills
if (previusParcelID == p.currentParcelUUID && !isLegacyGod)
if (previusParcelID == p.currentParcelUUID && !IsViewerUIGod)
{
killsToSendme.Add(p); // i dont see them
}
@ -6606,7 +6606,7 @@ namespace OpenSim.Region.Framework.Scenes
if (Scene.AttachmentsModule != null)
Scene.AttachmentsModule.DeleteAttachmentsFromScene(this, true);
if (!ParcelHideThisAvatar || isLegacyGod)
if (!ParcelHideThisAvatar || IsViewerUIGod)
return;
List<ScenePresence> allpresences = m_scene.GetScenePresences();

View File

@ -5029,7 +5029,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
else
{
// agent must not be a god
if (presence.GodController.GodLevel >= 200) return;
if (presence.IsViewerUIGod) return;
// agent must be over the owners land
ILandObject agentLand = World.LandChannel.GetLandObject(presence.AbsolutePosition);
@ -5256,7 +5256,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
return;
// Pushee is in GodMode this pushing object isn't owned by them
if (avatar.GodController.GodLevel > 0 && m_host.OwnerID != targetID)
if (avatar.IsViewerUIGod && m_host.OwnerID != targetID)
return;
pusheeav = avatar;
@ -6687,7 +6687,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
delegate (ScenePresence ssp)
{
// Gods are not listed in SL
if (!ssp.IsDeleted && ssp.GodController.GodLevel == 0.0 && !ssp.IsChildAgent)
if (!ssp.IsDeleted && !ssp.IsViewerUIGod && !ssp.IsChildAgent)
{
if (!regionWide)
{

View File

@ -721,7 +721,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
{
ScenePresence sp = World.GetScenePresence(m_host.OwnerID);
if (sp == null || sp.GodController.GodLevel < 200)
if (sp == null || !sp.IsViewerUIGod)
{
LSShoutError("lsSetWindlightScene can only be used by estate managers or owners.");
return 0;
@ -768,7 +768,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
{
ScenePresence sp = World.GetScenePresence(m_host.OwnerID);
if (sp == null || sp.GodController.GodLevel < 200)
if (sp == null || !sp.IsViewerUIGod)
{
LSShoutError("lsSetWindlightScene can only be used by estate managers or owners.");
return;
@ -799,7 +799,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
{
ScenePresence sp = World.GetScenePresence(m_host.OwnerID);
if (sp == null || sp.GodController.GodLevel < 200)
if (sp == null || !sp.IsViewerUIGod)
{
LSShoutError("lsSetWindlightSceneTargeted can only be used by estate managers or owners.");
return 0;

View File

@ -540,7 +540,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
}
}
if (presence.IsDeleted || presence.IsChildAgent || presence.GodController.GodLevel > 0.0)
if (presence.IsDeleted || presence.IsChildAgent || presence.IsViewerUIGod)
return;
// if the object the script is in is attached and the avatar is the owner