Correct casing on isGod and isViewerUIGod

melanie
Melanie Thielker 2017-01-07 20:38:30 +00:00
parent 6d44ee9099
commit e58903be6f
10 changed files with 51 additions and 51 deletions

View File

@ -11455,7 +11455,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
ScenePresence p;
if (scene.TryGetScenePresence(sender.AgentId, out p))
{
if (p.isViewerUIGod)
if (p.IsViewerUIGod)
{
groupProfileReply.GroupData.OpenEnrollment = true;
groupProfileReply.GroupData.MembershipFee = 0;

View File

@ -229,7 +229,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat
fromPos = avatar.AbsolutePosition;
fromName = avatar.Name;
fromID = c.Sender.AgentId;
if (avatar.isViewerUIGod)
if (avatar.IsViewerUIGod)
{ // let gods speak to outside or things may get confusing
fromNamePrefix = m_adminPrefix;
checkParcelHide = false;
@ -305,7 +305,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat
{
if (checkParcelHide)
{
if (sourceParcelID != Presencecheck.LandData.GlobalID && !presence.isViewerUIGod)
if (sourceParcelID != Presencecheck.LandData.GlobalID && !presence.IsViewerUIGod)
return;
}
if (c.Sender == null || Presencecheck.IsEitherBannedOrRestricted(c.Sender.AgentId) != true)

View File

@ -118,7 +118,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
// If we're in god mode, we reverse the meaning. Offer
// calling card becomes "Take a calling card" for that
// person, no matter if they agree or not.
if (sp.isViewerUIGod)
if (sp.IsViewerUIGod)
{
CreateCallingCard(client.AgentId, destID, UUID.Zero, true);
return;

View File

@ -173,7 +173,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Gods
sp.GrantGodlikePowers(token, godLike);
if (godLike && !sp.isViewerUIGod && DialogModule != null)
if (godLike && !sp.IsViewerUIGod && DialogModule != null)
DialogModule.SendAlertToUser(agentID, "Request for god powers denied");
}

View File

@ -169,7 +169,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Lure
GridInstantMessage m;
if (scene.Permissions.IsAdministrator(client.AgentId) && presence.isViewerUIGod && (!scene.Permissions.IsAdministrator(targetid)))
if (scene.Permissions.IsAdministrator(client.AgentId) && presence.IsViewerUIGod && (!scene.Permissions.IsAdministrator(targetid)))
{
m = new GridInstantMessage(scene, client.AgentId,
client.FirstName+" "+client.LastName, targetid,

View File

@ -137,8 +137,8 @@ namespace OpenSim.Region.Framework.Scenes
m_godlevel = m_rightsGodLevel;
}
m_scenePresence.isGod = (m_godlevel >= 200);
m_scenePresence.isViewerUIGod = (m_viewergodlevel >= 200);
m_scenePresence.IsGod = (m_godlevel >= 200);
m_scenePresence.IsViewerUIGod = (m_viewergodlevel >= 200);
}
// calculates god level at sp creation from local and grid user god rights
@ -176,8 +176,8 @@ namespace OpenSim.Region.Framework.Scenes
{
m_viewergodlevel = 0;
m_godlevel = 0;
m_scenePresence.isGod = false;
m_scenePresence.isViewerUIGod = false;
m_scenePresence.IsGod = false;
m_scenePresence.IsViewerUIGod = false;
return;
}
@ -205,8 +205,8 @@ namespace OpenSim.Region.Framework.Scenes
m_godlevel = 0;
}
}
m_scenePresence.isGod = (m_godlevel >= 200);
m_scenePresence.isViewerUIGod = (m_viewergodlevel >= 200);
m_scenePresence.IsGod = (m_godlevel >= 200);
m_scenePresence.IsViewerUIGod = (m_viewergodlevel >= 200);
}
public void SyncViewerState()

View File

@ -95,10 +95,10 @@ namespace OpenSim.Region.Framework.Scenes
// simple yes or no isGOD from god level >= 200
// should only be set by GodController
// we have two to suport legacy behaviour
// isViewerUIGod was controlled by viewer in older versions
// isGod may now be also controled by viewer acording to options
public bool isViewerUIGod { get; set; }
public bool isGod { get; set; }
// IsViewerUIGod was controlled by viewer in older versions
// IsGod may now be also controled by viewer acording to options
public bool IsViewerUIGod { get; set; }
public bool IsGod { get; set; }
private PresenceType m_presenceType;
public PresenceType PresenceType {
@ -2156,7 +2156,7 @@ namespace OpenSim.Region.Framework.Scenes
if (p == this)
continue;
if (ParcelHideThisAvatar && currentParcelUUID != p.currentParcelUUID && !p.isViewerUIGod)
if (ParcelHideThisAvatar && currentParcelUUID != p.currentParcelUUID && !p.IsViewerUIGod)
continue;
SendAppearanceToAgentNF(p);
@ -2206,7 +2206,7 @@ namespace OpenSim.Region.Framework.Scenes
continue;
}
if (ParcelHideThisAvatar && currentParcelUUID != p.currentParcelUUID && !p.isViewerUIGod)
if (ParcelHideThisAvatar && currentParcelUUID != p.currentParcelUUID && !p.IsViewerUIGod)
continue;
SendAttachmentsToAgentNF(p);
@ -3811,7 +3811,7 @@ namespace OpenSim.Region.Framework.Scenes
if (!remoteClient.IsActive)
return;
if (ParcelHideThisAvatar && p.currentParcelUUID != currentParcelUUID && !p.isViewerUIGod)
if (ParcelHideThisAvatar && p.currentParcelUUID != currentParcelUUID && !p.IsViewerUIGod)
return;
//m_log.DebugFormat("[SCENE PRESENCE]: " + Name + " sending TerseUpdate to " + remoteClient.Name + " : Pos={0} Rot={1} Vel={2}", m_pos, Rotation, m_velocity);
@ -3921,7 +3921,7 @@ namespace OpenSim.Region.Framework.Scenes
// get the avatar, then a kill if can't see it
p.SendInitialAvatarDataToAgent(this);
if (p.ParcelHideThisAvatar && currentParcelUUID != p.currentParcelUUID && !isViewerUIGod)
if (p.ParcelHideThisAvatar && currentParcelUUID != p.currentParcelUUID && !IsViewerUIGod)
return;
p.SendAppearanceToAgentNF(this);
@ -3969,7 +3969,7 @@ namespace OpenSim.Region.Framework.Scenes
foreach (ScenePresence p in presences)
{
p.ControllingClient.SendAvatarDataImmediate(this);
if (p != this && ParcelHideThisAvatar && currentParcelUUID != p.currentParcelUUID && !p.isViewerUIGod)
if (p != this && ParcelHideThisAvatar && currentParcelUUID != p.currentParcelUUID && !p.IsViewerUIGod)
// either just kill the object
// p.ControllingClient.SendKillObject(new List<uint> {LocalId});
// or also attachments viewer may still know about
@ -3982,7 +3982,7 @@ namespace OpenSim.Region.Framework.Scenes
public void SendInitialAvatarDataToAgent(ScenePresence p)
{
p.ControllingClient.SendAvatarDataImmediate(this);
if (p != this && ParcelHideThisAvatar && currentParcelUUID != p.currentParcelUUID && !p.isViewerUIGod)
if (p != this && ParcelHideThisAvatar && currentParcelUUID != p.currentParcelUUID && !p.IsViewerUIGod)
// either just kill the object
// p.ControllingClient.SendKillObject(new List<uint> {LocalId});
// or also attachments viewer may still know about
@ -3996,7 +3996,7 @@ namespace OpenSim.Region.Framework.Scenes
public void SendAvatarDataToAgent(ScenePresence avatar)
{
//m_log.DebugFormat("[SCENE PRESENCE] SendAvatarDataToAgent from {0} ({1}) to {2} ({3})", Name, UUID, avatar.Name, avatar.UUID);
if (ParcelHideThisAvatar && currentParcelUUID != avatar.currentParcelUUID && !avatar.isViewerUIGod)
if (ParcelHideThisAvatar && currentParcelUUID != avatar.currentParcelUUID && !avatar.IsViewerUIGod)
return;
avatar.ControllingClient.SendAvatarDataImmediate(this);
}
@ -4041,7 +4041,7 @@ namespace OpenSim.Region.Framework.Scenes
{
// m_log.DebugFormat(
// "[SCENE PRESENCE]: Sending appearance data from {0} {1} to {2} {3}", Name, m_uuid, avatar.Name, avatar.UUID);
if (ParcelHideThisAvatar && currentParcelUUID != avatar.currentParcelUUID && !avatar.isViewerUIGod)
if (ParcelHideThisAvatar && currentParcelUUID != avatar.currentParcelUUID && !avatar.IsViewerUIGod)
return;
SendAppearanceToAgentNF(avatar);
}
@ -4057,7 +4057,7 @@ namespace OpenSim.Region.Framework.Scenes
if (IsChildAgent || Animator == null)
return;
if (ParcelHideThisAvatar && currentParcelUUID != p.currentParcelUUID && !p.isViewerUIGod)
if (ParcelHideThisAvatar && currentParcelUUID != p.currentParcelUUID && !p.IsViewerUIGod)
return;
Animator.SendAnimPackToClient(p.ControllingClient);
@ -4068,7 +4068,7 @@ namespace OpenSim.Region.Framework.Scenes
if (IsChildAgent)
return;
if (ParcelHideThisAvatar && currentParcelUUID != p.currentParcelUUID && !p.isViewerUIGod)
if (ParcelHideThisAvatar && currentParcelUUID != p.currentParcelUUID && !p.IsViewerUIGod)
return;
p.ControllingClient.SendAnimations(animations, seqs, ControllingClient.AgentId, objectIDs);
@ -4093,7 +4093,7 @@ namespace OpenSim.Region.Framework.Scenes
m_scene.ForEachScenePresence(delegate(ScenePresence p)
{
if (ParcelHideThisAvatar && currentParcelUUID != p.currentParcelUUID && !p.isViewerUIGod)
if (ParcelHideThisAvatar && currentParcelUUID != p.currentParcelUUID && !p.IsViewerUIGod)
return;
p.ControllingClient.SendAnimations(animations, seqs, ControllingClient.AgentId, objectIDs);
});
@ -4473,9 +4473,9 @@ namespace OpenSim.Region.Framework.Scenes
if (IsNPC)
return;
bool wasgod = isViewerUIGod;
bool wasgod = IsViewerUIGod;
GodController.RequestGodMode(godStatus);
if (wasgod != isViewerUIGod)
if (wasgod != IsViewerUIGod)
parcelGodCheck(m_currentParcelUUID);
}
@ -4909,7 +4909,7 @@ namespace OpenSim.Region.Framework.Scenes
RaiseCollisionScriptEvents(coldata);
// Gods do not take damage and Invulnerable is set depending on parcel/region flags
if (Invulnerable || isViewerUIGod)
if (Invulnerable || IsViewerUIGod)
return;
// The following may be better in the ICombatModule
@ -5194,7 +5194,7 @@ namespace OpenSim.Region.Framework.Scenes
if (p != this && sog.HasPrivateAttachmentPoint)
return;
if (ParcelHideThisAvatar && currentParcelUUID != p.currentParcelUUID && !p.isViewerUIGod)
if (ParcelHideThisAvatar && currentParcelUUID != p.currentParcelUUID && !p.IsViewerUIGod)
return;
SendTerseUpdateToAgentNF(p);
@ -5308,7 +5308,7 @@ namespace OpenSim.Region.Framework.Scenes
if (p == this)
continue;
if (ParcelHideThisAvatar && currentParcelUUID != p.currentParcelUUID && !p.isViewerUIGod)
if (ParcelHideThisAvatar && currentParcelUUID != p.currentParcelUUID && !p.IsViewerUIGod)
continue;
p.ControllingClient.SendEntityUpdate(rootpart, rootflag);
@ -5366,7 +5366,7 @@ namespace OpenSim.Region.Framework.Scenes
if (p == this)
continue;
if (ParcelHideThisAvatar && currentParcelUUID != p.currentParcelUUID && !p.isViewerUIGod)
if (ParcelHideThisAvatar && currentParcelUUID != p.currentParcelUUID && !p.IsViewerUIGod)
continue;
p.ControllingClient.SendEntityUpdate(rootpart, flag);
@ -5416,7 +5416,7 @@ namespace OpenSim.Region.Framework.Scenes
if (p == this)
continue;
if (ParcelHideThisAvatar && currentParcelUUID != p.currentParcelUUID && !p.isViewerUIGod)
if (ParcelHideThisAvatar && currentParcelUUID != p.currentParcelUUID && !p.IsViewerUIGod)
continue;
p.ControllingClient.SendEntityUpdate(part, flag);
@ -5457,7 +5457,7 @@ namespace OpenSim.Region.Framework.Scenes
{
if (p == this)
continue;
if (ParcelHideThisAvatar && currentParcelUUID != p.currentParcelUUID && !p.isViewerUIGod)
if (ParcelHideThisAvatar && currentParcelUUID != p.currentParcelUUID && !p.IsViewerUIGod)
continue;
p.ControllingClient.SendEntityUpdate(part, flag);
@ -6095,7 +6095,7 @@ namespace OpenSim.Region.Framework.Scenes
// the TP point. This behaviour mimics agni.
if (land.LandData.LandingType == (byte)LandingType.LandingPoint &&
land.LandData.UserLocation != Vector3.Zero &&
!isViewerUIGod &&
!IsViewerUIGod &&
((land.LandData.OwnerID != m_uuid &&
!m_scene.Permissions.IsGod(m_uuid) &&
!m_scene.RegionInfo.EstateSettings.IsEstateManagerOrOwner(m_uuid)) ||
@ -6120,7 +6120,7 @@ namespace OpenSim.Region.Framework.Scenes
string reason;
// dont mess with gods
if(isViewerUIGod || m_scene.Permissions.IsGod(m_uuid))
if(IsViewerUIGod || m_scene.Permissions.IsGod(m_uuid))
return true;
// respect region owner and managers
@ -6417,7 +6417,7 @@ namespace OpenSim.Region.Framework.Scenes
if (p.ParcelHideThisAvatar && p.currentParcelUUID != currentParcelID)
{
if (isViewerUIGod)
if (IsViewerUIGod)
p.SendViewTo(this);
else
p.SendKillTo(this);
@ -6468,7 +6468,7 @@ namespace OpenSim.Region.Framework.Scenes
continue;
// those not on parcel dont see me
if (currentParcelID != p.currentParcelUUID && !p.isViewerUIGod)
if (currentParcelID != p.currentParcelUUID && !p.IsViewerUIGod)
{
killsToSendto.Add(p); // they dont see me
}
@ -6494,9 +6494,9 @@ namespace OpenSim.Region.Framework.Scenes
// only those on previus parcel need receive kills
if (previusParcelID == p.currentParcelUUID)
{
if(!p.isViewerUIGod)
if(!p.IsViewerUIGod)
killsToSendto.Add(p); // they dont see me
if(!isViewerUIGod)
if(!IsViewerUIGod)
killsToSendme.Add(p); // i dont see them
}
// only those on new parcel need see
@ -6518,7 +6518,7 @@ namespace OpenSim.Region.Framework.Scenes
continue;
// those not on new parcel dont see me
if (currentParcelID != p.currentParcelUUID && !p.isViewerUIGod)
if (currentParcelID != p.currentParcelUUID && !p.IsViewerUIGod)
{
killsToSendto.Add(p); // they dont see me
}
@ -6544,7 +6544,7 @@ namespace OpenSim.Region.Framework.Scenes
if (p.IsDeleted || p == this || p.ControllingClient == null || !p.ControllingClient.IsActive)
continue;
// only those old parcel need kills
if (previusParcelID == p.currentParcelUUID && !isViewerUIGod)
if (previusParcelID == p.currentParcelUUID && !IsViewerUIGod)
{
killsToSendme.Add(p); // i dont see them
}
@ -6606,7 +6606,7 @@ namespace OpenSim.Region.Framework.Scenes
if (Scene.AttachmentsModule != null)
Scene.AttachmentsModule.DeleteAttachmentsFromScene(this, true);
if (!ParcelHideThisAvatar || isViewerUIGod)
if (!ParcelHideThisAvatar || IsViewerUIGod)
return;
List<ScenePresence> allpresences = m_scene.GetScenePresences();

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@ -5029,7 +5029,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
else
{
// agent must not be a god
if (presence.isViewerUIGod) return;
if (presence.IsViewerUIGod) return;
// agent must be over the owners land
ILandObject agentLand = World.LandChannel.GetLandObject(presence.AbsolutePosition);
@ -5256,7 +5256,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
return;
// Pushee is in GodMode this pushing object isn't owned by them
if (avatar.isViewerUIGod && m_host.OwnerID != targetID)
if (avatar.IsViewerUIGod && m_host.OwnerID != targetID)
return;
pusheeav = avatar;
@ -6687,7 +6687,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
delegate (ScenePresence ssp)
{
// Gods are not listed in SL
if (!ssp.IsDeleted && !ssp.isViewerUIGod && !ssp.IsChildAgent)
if (!ssp.IsDeleted && !ssp.IsViewerUIGod && !ssp.IsChildAgent)
{
if (!regionWide)
{

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@ -721,7 +721,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
{
ScenePresence sp = World.GetScenePresence(m_host.OwnerID);
if (sp == null || !sp.isViewerUIGod)
if (sp == null || !sp.IsViewerUIGod)
{
LSShoutError("lsSetWindlightScene can only be used by estate managers or owners.");
return 0;
@ -768,7 +768,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
{
ScenePresence sp = World.GetScenePresence(m_host.OwnerID);
if (sp == null || !sp.isViewerUIGod)
if (sp == null || !sp.IsViewerUIGod)
{
LSShoutError("lsSetWindlightScene can only be used by estate managers or owners.");
return;
@ -799,7 +799,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
{
ScenePresence sp = World.GetScenePresence(m_host.OwnerID);
if (sp == null || !sp.isViewerUIGod)
if (sp == null || !sp.IsViewerUIGod)
{
LSShoutError("lsSetWindlightSceneTargeted can only be used by estate managers or owners.");
return 0;

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@ -540,7 +540,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
}
}
if (presence.IsDeleted || presence.IsChildAgent || presence.isViewerUIGod)
if (presence.IsDeleted || presence.IsChildAgent || presence.IsViewerUIGod)
return;
// if the object the script is in is attached and the avatar is the owner