Add new regression TestRezAttachmentsOnAvatarEntrance() to do simple attachments check
parent
d73c424078
commit
696bd44833
|
@ -38,6 +38,7 @@ using OpenMetaverse;
|
||||||
using OpenSim.Framework;
|
using OpenSim.Framework;
|
||||||
using OpenSim.Framework.Communications;
|
using OpenSim.Framework.Communications;
|
||||||
using OpenSim.Region.CoreModules.Avatar.Attachments;
|
using OpenSim.Region.CoreModules.Avatar.Attachments;
|
||||||
|
using OpenSim.Region.CoreModules.Framework.InventoryAccess;
|
||||||
using OpenSim.Region.CoreModules.World.Serialiser;
|
using OpenSim.Region.CoreModules.World.Serialiser;
|
||||||
using OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation;
|
using OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation;
|
||||||
using OpenSim.Region.Framework.Scenes;
|
using OpenSim.Region.Framework.Scenes;
|
||||||
|
@ -65,8 +66,12 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
|
||||||
// Don't allow tests to be bamboozled by asynchronous events. Execute everything on the same thread.
|
// Don't allow tests to be bamboozled by asynchronous events. Execute everything on the same thread.
|
||||||
Util.FireAndForgetMethod = FireAndForgetMethod.None;
|
Util.FireAndForgetMethod = FireAndForgetMethod.None;
|
||||||
|
|
||||||
scene = SceneHelpers.SetupScene("Neighbour x", UUID.Random(), 1000, 1000);
|
IConfigSource config = new IniConfigSource();
|
||||||
SceneHelpers.SetupSceneModules(scene, new AttachmentsModule());
|
config.AddConfig("Modules");
|
||||||
|
config.Configs["Modules"].Set("InventoryAccessModule", "BasicInventoryAccessModule");
|
||||||
|
|
||||||
|
scene = SceneHelpers.SetupScene();
|
||||||
|
SceneHelpers.SetupSceneModules(scene, config, new AttachmentsModule(), new BasicInventoryAccessModule());
|
||||||
|
|
||||||
agent1 = UUID.Random();
|
agent1 = UUID.Random();
|
||||||
random = new Random();
|
random = new Random();
|
||||||
|
@ -114,16 +119,21 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
|
||||||
TestHelpers.InMethod();
|
TestHelpers.InMethod();
|
||||||
// log4net.Config.XmlConfigurator.Configure();
|
// log4net.Config.XmlConfigurator.Configure();
|
||||||
|
|
||||||
UUID spId = TestHelpers.ParseTail(0x1);
|
UUID userId = TestHelpers.ParseTail(0x1);
|
||||||
UUID attItemId = TestHelpers.ParseTail(0x2);
|
UUID attItemId = TestHelpers.ParseTail(0x2);
|
||||||
UUID attAssetId = TestHelpers.ParseTail(0x3);
|
UUID attAssetId = TestHelpers.ParseTail(0x3);
|
||||||
|
|
||||||
AgentCircuitData acd = SceneHelpers.GenerateAgentData(spId);
|
UserAccountHelpers.CreateUserWithInventory(scene, userId);
|
||||||
|
InventoryItemBase attItem
|
||||||
|
= UserInventoryHelpers.CreateInventoryItem(
|
||||||
|
scene, "att", attItemId, attAssetId, userId, InventoryType.Object);
|
||||||
|
|
||||||
|
AgentCircuitData acd = SceneHelpers.GenerateAgentData(userId);
|
||||||
acd.Appearance = new AvatarAppearance();
|
acd.Appearance = new AvatarAppearance();
|
||||||
acd.Appearance.SetAttachment((int)AttachmentPoint.Chest, attItemId, attAssetId);
|
acd.Appearance.SetAttachment((int)AttachmentPoint.Chest, attItem.ID, attItem.AssetID);
|
||||||
ScenePresence presence = SceneHelpers.AddScenePresence(scene, acd);
|
ScenePresence presence = SceneHelpers.AddScenePresence(scene, acd);
|
||||||
|
|
||||||
// Assert.That(presence.HasAttachments(), Is.True);
|
Assert.That(presence.HasAttachments(), Is.True);
|
||||||
}
|
}
|
||||||
|
|
||||||
// I'm commenting this test because scene setup NEEDS InventoryService to
|
// I'm commenting this test because scene setup NEEDS InventoryService to
|
||||||
|
|
|
@ -964,8 +964,20 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
m_log.WarnFormat(
|
||||||
|
"[InventoryAccessModule]: Could not find asset {0} for item {1} {2} for {3} in RezObject()", item.AssetID, item.Name, item.ID, remoteClient.Name);
|
||||||
|
}
|
||||||
|
|
||||||
return group;
|
return group;
|
||||||
}
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
m_log.WarnFormat(
|
||||||
|
"[InventoryAccessModule]: Could not find item {0} for {1} in RezObject()",
|
||||||
|
itemID, remoteClient.Name);
|
||||||
|
}
|
||||||
|
|
||||||
return null;
|
return null;
|
||||||
}
|
}
|
||||||
|
|
|
@ -59,8 +59,8 @@ namespace OpenSim.Region.Framework.Tests
|
||||||
// log4net.Config.XmlConfigurator.Configure();
|
// log4net.Config.XmlConfigurator.Configure();
|
||||||
|
|
||||||
Scene scene = SceneHelpers.SetupScene();
|
Scene scene = SceneHelpers.SetupScene();
|
||||||
UserAccount user1 = UserAccountHelpers.CreateUserWithInventory(scene, 1001);
|
UserAccount user1 = UserAccountHelpers.CreateUserWithInventory(scene, TestHelpers.ParseTail(1001));
|
||||||
UserAccount user2 = UserAccountHelpers.CreateUserWithInventory(scene, 1002);
|
UserAccount user2 = UserAccountHelpers.CreateUserWithInventory(scene, TestHelpers.ParseTail(1002));
|
||||||
InventoryItemBase item1 = UserInventoryHelpers.CreateInventoryItem(scene, "item1", user1.PrincipalID);
|
InventoryItemBase item1 = UserInventoryHelpers.CreateInventoryItem(scene, "item1", user1.PrincipalID);
|
||||||
|
|
||||||
scene.GiveInventoryItem(user2.PrincipalID, user1.PrincipalID, item1.ID);
|
scene.GiveInventoryItem(user2.PrincipalID, user1.PrincipalID, item1.ID);
|
||||||
|
@ -86,8 +86,8 @@ namespace OpenSim.Region.Framework.Tests
|
||||||
// log4net.Config.XmlConfigurator.Configure();
|
// log4net.Config.XmlConfigurator.Configure();
|
||||||
|
|
||||||
Scene scene = SceneHelpers.SetupScene();
|
Scene scene = SceneHelpers.SetupScene();
|
||||||
UserAccount user1 = UserAccountHelpers.CreateUserWithInventory(scene, 1001);
|
UserAccount user1 = UserAccountHelpers.CreateUserWithInventory(scene, TestHelpers.ParseTail(1001));
|
||||||
UserAccount user2 = UserAccountHelpers.CreateUserWithInventory(scene, 1002);
|
UserAccount user2 = UserAccountHelpers.CreateUserWithInventory(scene, TestHelpers.ParseTail(1002));
|
||||||
InventoryFolderBase folder1
|
InventoryFolderBase folder1
|
||||||
= UserInventoryHelpers.CreateInventoryFolder(scene.InventoryService, user1.PrincipalID, "folder1");
|
= UserInventoryHelpers.CreateInventoryFolder(scene.InventoryService, user1.PrincipalID, "folder1");
|
||||||
|
|
||||||
|
|
|
@ -118,13 +118,12 @@ namespace OpenSim.Tests.Common
|
||||||
|
|
||||||
public static UserAccount CreateUserWithInventory(Scene scene)
|
public static UserAccount CreateUserWithInventory(Scene scene)
|
||||||
{
|
{
|
||||||
return CreateUserWithInventory(scene, 99);
|
return CreateUserWithInventory(scene, TestHelpers.ParseTail(99));
|
||||||
}
|
}
|
||||||
|
|
||||||
public static UserAccount CreateUserWithInventory(Scene scene, int uuidTail)
|
public static UserAccount CreateUserWithInventory(Scene scene, UUID userId)
|
||||||
{
|
{
|
||||||
return CreateUserWithInventory(
|
return CreateUserWithInventory(scene, "Bill", "Bailey", userId, "troll");
|
||||||
scene, "Bill", "Bailey", new UUID(string.Format("00000000-0000-0000-0000-{0:X12}", uuidTail)), "troll");
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public static UserAccount CreateUserWithInventory(
|
public static UserAccount CreateUserWithInventory(
|
||||||
|
@ -139,7 +138,6 @@ namespace OpenSim.Tests.Common
|
||||||
{
|
{
|
||||||
// FIXME: This should really be set up by UserAccount itself
|
// FIXME: This should really be set up by UserAccount itself
|
||||||
ua.ServiceURLs = new Dictionary<string, object>();
|
ua.ServiceURLs = new Dictionary<string, object>();
|
||||||
|
|
||||||
scene.UserAccountService.StoreUserAccount(ua);
|
scene.UserAccountService.StoreUserAccount(ua);
|
||||||
scene.InventoryService.CreateUserInventory(ua.PrincipalID);
|
scene.InventoryService.CreateUserInventory(ua.PrincipalID);
|
||||||
scene.AuthenticationService.SetPassword(ua.PrincipalID, pw);
|
scene.AuthenticationService.SetPassword(ua.PrincipalID, pw);
|
||||||
|
|
|
@ -52,7 +52,22 @@ namespace OpenSim.Tests.Common
|
||||||
/// <returns></returns>
|
/// <returns></returns>
|
||||||
public static InventoryItemBase CreateInventoryItem(Scene scene, string itemName, UUID userId)
|
public static InventoryItemBase CreateInventoryItem(Scene scene, string itemName, UUID userId)
|
||||||
{
|
{
|
||||||
return CreateInventoryItem(scene, itemName, UUID.Random(), userId);
|
return CreateInventoryItem(scene, itemName, UUID.Random(), UUID.Random(), userId, InventoryType.Notecard);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Creates an item of the given type with an accompanying asset.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="scene"></param>
|
||||||
|
/// <param name="itemName"></param>
|
||||||
|
/// <param name="itemId"></param>
|
||||||
|
/// <param name="userId"></param>
|
||||||
|
/// <param name="type">Type of item to create</param>
|
||||||
|
/// <returns></returns>
|
||||||
|
public static InventoryItemBase CreateInventoryItem(
|
||||||
|
Scene scene, string itemName, UUID userId, InventoryType type)
|
||||||
|
{
|
||||||
|
return CreateInventoryItem(scene, itemName, UUID.Random(), UUID.Random(), userId, type);
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
|
@ -61,18 +76,32 @@ namespace OpenSim.Tests.Common
|
||||||
/// <param name="scene"></param>
|
/// <param name="scene"></param>
|
||||||
/// <param name="itemName"></param>
|
/// <param name="itemName"></param>
|
||||||
/// <param name="itemId"></param>
|
/// <param name="itemId"></param>
|
||||||
|
/// <param name="assetId"></param>
|
||||||
/// <param name="userId"></param>
|
/// <param name="userId"></param>
|
||||||
|
/// <param name="type">Type of item to create</param>
|
||||||
/// <returns></returns>
|
/// <returns></returns>
|
||||||
public static InventoryItemBase CreateInventoryItem(Scene scene, string itemName, UUID itemId, UUID userId)
|
public static InventoryItemBase CreateInventoryItem(
|
||||||
|
Scene scene, string itemName, UUID itemId, UUID assetId, UUID userId, InventoryType type)
|
||||||
{
|
{
|
||||||
AssetBase asset = AssetHelpers.CreateAsset(scene, userId);
|
AssetBase asset = null;
|
||||||
|
|
||||||
|
if (type == InventoryType.Notecard)
|
||||||
|
asset = AssetHelpers.CreateAsset(scene, userId);
|
||||||
|
else if (type == InventoryType.Object)
|
||||||
|
asset
|
||||||
|
= AssetHelpers.CreateAsset(assetId, SceneHelpers.CreateSceneObject(1, userId));
|
||||||
|
else
|
||||||
|
throw new Exception(string.Format("Inventory type {0} not supported", type));
|
||||||
|
|
||||||
|
scene.AssetService.Store(asset);
|
||||||
|
|
||||||
InventoryItemBase item = new InventoryItemBase();
|
InventoryItemBase item = new InventoryItemBase();
|
||||||
item.Name = itemName;
|
item.Name = itemName;
|
||||||
item.AssetID = asset.FullID;
|
item.AssetID = asset.FullID;
|
||||||
item.ID = itemId;
|
item.ID = itemId;
|
||||||
item.Owner = userId;
|
item.Owner = userId;
|
||||||
item.AssetType = asset.Type;
|
item.AssetType = asset.Type;
|
||||||
item.InvType = (int)InventoryType.Notecard;
|
item.InvType = (int)type;
|
||||||
|
|
||||||
InventoryFolderBase folder = scene.InventoryService.GetFolderForType(userId, AssetType.Notecard);
|
InventoryFolderBase folder = scene.InventoryService.GetFolderForType(userId, AssetType.Notecard);
|
||||||
|
|
||||||
|
|
Loading…
Reference in New Issue