Merge commit 'b2356340d22578143af2daab979ea4633faa93dc' into bigmerge
Conflicts: OpenSim/Region/Framework/Scenes/ScenePresence.csavinationmerge
commit
6978ae0a59
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@ -26,8 +26,10 @@
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*/
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*/
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using System;
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using System;
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using System.Reflection;
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using System.Runtime.Serialization;
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using System.Runtime.Serialization;
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using System.Security.Permissions;
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using System.Security.Permissions;
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using log4net;
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using OpenSim.Framework;
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using OpenSim.Framework;
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using OpenMetaverse;
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using OpenMetaverse;
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@ -35,6 +37,8 @@ namespace OpenSim.Region.Framework.Scenes
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{
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{
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public abstract class EntityBase : ISceneEntity
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public abstract class EntityBase : ISceneEntity
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{
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{
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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/// <summary>
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/// <summary>
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/// The scene to which this entity belongs
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/// The scene to which this entity belongs
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/// </summary>
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/// </summary>
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@ -71,12 +75,15 @@ namespace OpenSim.Region.Framework.Scenes
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protected Vector3 m_pos;
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protected Vector3 m_pos;
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/// <summary>
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/// <summary>
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///
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/// Absolute position of this entity in a scene.
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/// </summary>
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/// </summary>
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public virtual Vector3 AbsolutePosition
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public virtual Vector3 AbsolutePosition
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{
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{
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get { return m_pos; }
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get { return m_pos; }
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set { m_pos = value; }
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set
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{
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m_pos = value;
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}
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}
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}
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protected Vector3 m_velocity;
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protected Vector3 m_velocity;
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@ -804,7 +804,7 @@ namespace OpenSim.Region.Framework.Scenes
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if (av.LinkedPrim == m_uuid)
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if (av.LinkedPrim == m_uuid)
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{
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{
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Vector3 offset = (m_offsetPosition - oldpos);
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Vector3 offset = (m_offsetPosition - oldpos);
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av.OffsetPosition += offset;
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av.AbsolutePosition += offset;
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av.SendAvatarDataToAllAgents();
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av.SendAvatarDataToAllAgents();
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}
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}
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}
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}
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@ -492,7 +492,9 @@ namespace OpenSim.Region.Framework.Scenes
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PhysicsActor actor = m_physicsActor;
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PhysicsActor actor = m_physicsActor;
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// if (actor != null)
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// if (actor != null)
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if ((actor != null) && (m_parentID == 0)) // KF Do NOT update m_pos here if Av is sitting!
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if ((actor != null) && (m_parentID == 0)) // KF Do NOT update m_pos here if Av is sitting!
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{
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m_pos = actor.Position;
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m_pos = actor.Position;
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}
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else
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else
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{
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{
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// Obtain the correct position of a seated avatar.
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// Obtain the correct position of a seated avatar.
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@ -540,16 +542,20 @@ namespace OpenSim.Region.Framework.Scenes
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}
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}
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}
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}
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if (m_parentID == 0) // KF Do NOT update m_pos here if Av is sitting!
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// Changed this to update unconditionally to make npose work
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// if (m_parentID == 0) // KF Do NOT update m_pos here if Av is sitting!
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m_pos = value;
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m_pos = value;
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m_parentPosition = Vector3.Zero;
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m_parentPosition = Vector3.Zero;
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// m_log.DebugFormat(
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// "[ENTITY BASE]: In {0} set AbsolutePosition of {1} to {2}",
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// Scene.RegionInfo.RegionName, Name, m_pos);
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}
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}
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}
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}
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public Vector3 OffsetPosition
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public Vector3 OffsetPosition
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{
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{
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get { return m_pos; }
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get { return m_pos; }
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set { m_pos = value; }
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}
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}
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/// <summary>
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/// <summary>
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@ -582,6 +588,10 @@ namespace OpenSim.Region.Framework.Scenes
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}
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}
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m_velocity = value;
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m_velocity = value;
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// m_log.DebugFormat(
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// "[SCENE PRESENCE]: In {0} set velocity of {1} to {2}",
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// Scene.RegionInfo.RegionName, Name, m_velocity);
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}
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}
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}
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}
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@ -7481,7 +7481,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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return;
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return;
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LSL_Vector v;
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LSL_Vector v;
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v = rules.GetVector3Item(idx++);
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v = rules.GetVector3Item(idx++);
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av.OffsetPosition = new Vector3((float)v.x, (float)v.y, (float)v.z);
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av.AbsolutePosition = new Vector3((float)v.x, (float)v.y, (float)v.z);
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av.SendAvatarDataToAllAgents();
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av.SendAvatarDataToAllAgents();
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break;
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break;
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