Allow 100ms for scripts to run attach(NULL_KEY) on detach
parent
fa0621b486
commit
69b551c516
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@ -542,6 +542,18 @@ namespace OpenSim.Region.Framework.Scenes
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if (group.GetFromItemID() == itemID)
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if (group.GetFromItemID() == itemID)
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{
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{
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m_parentScene.SendAttachEvent(group.LocalId, itemID, UUID.Zero);
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m_parentScene.SendAttachEvent(group.LocalId, itemID, UUID.Zero);
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bool hasScripts = false;
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foreach (SceneObjectPart part in group.Children)
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{
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if (part..Inventory.ContainsScripts())
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{
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hasScripts = true;
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break;
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}
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}
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if (hasScripts) // Allow the object to execute the attach(NULL_KEY) event
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System.Threading.Thread.Sleep(100);
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group.DetachToInventoryPrep();
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group.DetachToInventoryPrep();
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m_log.Debug("[DETACH]: Saving attachpoint: " +
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m_log.Debug("[DETACH]: Saving attachpoint: " +
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((uint)group.GetAttachmentPoint()).ToString());
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((uint)group.GetAttachmentPoint()).ToString());
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