Merge branch 'master' into careminster
commit
69d83e1548
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@ -97,6 +97,7 @@ what it is today.
|
||||||
* Mike Osias (IBM)
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* Mike Osias (IBM)
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||||||
* Mike Pitman (IBM)
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* Mike Pitman (IBM)
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||||||
* mikkopa/_someone - RealXtend
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* mikkopa/_someone - RealXtend
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||||||
|
* Misterblue (Intel)
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||||||
* Mircea Kitsune
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* Mircea Kitsune
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||||||
* mpallari
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* mpallari
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||||||
* nornalbion
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* nornalbion
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||||||
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@ -1390,5 +1390,29 @@ namespace OpenSim.Framework
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}
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}
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||||||
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#endregion FireAndForget Threading Pattern
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#endregion FireAndForget Threading Pattern
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||||||
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/// <summary>
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||||||
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/// Environment.TickCount is an int but it counts all 32 bits so it goes positive
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/// and negative every 24.9 days. This trims down TickCount so it doesn't wrap
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/// for the callers.
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/// This trims it to a 12 day interval so don't let your frame time get too long.
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/// </summary>
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/// <returns></returns>
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public static Int32 EnvironmentTickCount()
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{
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return Environment.TickCount & EnvironmentTickCountMask;
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}
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const Int32 EnvironmentTickCountMask = 0x3fffffff;
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/// <summary>
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/// Environment.TickCount is an int but it counts all 32 bits so it goes positive
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/// and negative every 24.9 days. Subtracts the passed value (previously fetched by
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/// 'EnvironmentTickCount()') and accounts for any wrapping.
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/// </summary>
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||||||
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/// <returns>subtraction of passed prevValue from current Environment.TickCount</returns>
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public static Int32 EnvironmentTickCountSubtract(Int32 prevValue)
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{
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Int32 diff = EnvironmentTickCount() - prevValue;
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return (diff >= 0) ? diff : (diff + EnvironmentTickCountMask + 1);
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}
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}
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}
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}
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}
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@ -28,6 +28,7 @@
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using System;
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using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Net;
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using System.Net;
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using System.Threading;
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using log4net;
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using log4net;
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using OpenSim.Framework;
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using OpenSim.Framework;
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using OpenMetaverse;
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using OpenMetaverse;
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@ -430,6 +431,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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m_udpServer.SendPacketFinal(nextPacket);
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m_udpServer.SendPacketFinal(nextPacket);
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m_nextPackets[i] = null;
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m_nextPackets[i] = null;
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packetSent = true;
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packetSent = true;
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this.PacketsSent++;
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}
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}
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}
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}
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else
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else
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@ -446,6 +448,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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// Send the packet
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// Send the packet
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m_udpServer.SendPacketFinal(packet);
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m_udpServer.SendPacketFinal(packet);
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packetSent = true;
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packetSent = true;
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this.PacketsSent++;
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}
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}
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||||||
else
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else
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{
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{
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@ -310,7 +310,7 @@ namespace OpenSim.Region.Framework.Scenes
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private Thread HeartbeatThread;
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private Thread HeartbeatThread;
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private volatile bool shuttingdown;
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private volatile bool shuttingdown;
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|
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private int m_lastUpdate = Environment.TickCount;
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private int m_lastUpdate;
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private bool m_firstHeartbeat = true;
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private bool m_firstHeartbeat = true;
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|
|
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private UpdatePrioritizationSchemes m_update_prioritization_scheme = UpdatePrioritizationSchemes.Time;
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private UpdatePrioritizationSchemes m_update_prioritization_scheme = UpdatePrioritizationSchemes.Time;
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@ -526,6 +526,7 @@ namespace OpenSim.Region.Framework.Scenes
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m_regionHandle = m_regInfo.RegionHandle;
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m_regionHandle = m_regInfo.RegionHandle;
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||||||
m_regionName = m_regInfo.RegionName;
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m_regionName = m_regInfo.RegionName;
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m_datastore = m_regInfo.DataStore;
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m_datastore = m_regInfo.DataStore;
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m_lastUpdate = Util.EnvironmentTickCount();
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m_physicalPrim = physicalPrim;
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m_physicalPrim = physicalPrim;
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m_seeIntoRegionFromNeighbor = SeeIntoRegionFromNeighbor;
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m_seeIntoRegionFromNeighbor = SeeIntoRegionFromNeighbor;
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|
@ -735,6 +736,8 @@ namespace OpenSim.Region.Framework.Scenes
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m_regInfo = regInfo;
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m_regInfo = regInfo;
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m_eventManager = new EventManager();
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m_eventManager = new EventManager();
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|
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|
m_lastUpdate = Util.EnvironmentTickCount();
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}
|
}
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||||||
|
|
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#endregion
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#endregion
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@ -1101,7 +1104,7 @@ namespace OpenSim.Region.Framework.Scenes
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HeartbeatThread.Abort();
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HeartbeatThread.Abort();
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HeartbeatThread = null;
|
HeartbeatThread = null;
|
||||||
}
|
}
|
||||||
m_lastUpdate = Environment.TickCount;
|
m_lastUpdate = Util.EnvironmentTickCount();
|
||||||
|
|
||||||
HeartbeatThread = Watchdog.StartThread(Heartbeat, "Heartbeat for region " + RegionInfo.RegionName, ThreadPriority.Normal, false);
|
HeartbeatThread = Watchdog.StartThread(Heartbeat, "Heartbeat for region " + RegionInfo.RegionName, ThreadPriority.Normal, false);
|
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}
|
}
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|
@ -1142,7 +1145,7 @@ namespace OpenSim.Region.Framework.Scenes
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{
|
{
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Update();
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Update();
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||||||
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|
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m_lastUpdate = Environment.TickCount;
|
m_lastUpdate = Util.EnvironmentTickCount();
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||||||
m_firstHeartbeat = false;
|
m_firstHeartbeat = false;
|
||||||
}
|
}
|
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catch (ThreadAbortException)
|
catch (ThreadAbortException)
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|
@ -1170,8 +1173,9 @@ namespace OpenSim.Region.Framework.Scenes
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TimeSpan SinceLastFrame = DateTime.UtcNow - m_lastupdate;
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TimeSpan SinceLastFrame = DateTime.UtcNow - m_lastupdate;
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physicsFPS = 0f;
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physicsFPS = 0f;
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|
|
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maintc = otherMS = Environment.TickCount;
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maintc = Util.EnvironmentTickCount();
|
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int tmpFrameMS = maintc;
|
int tmpFrameMS = maintc;
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|
tempOnRezMS = eventMS = backupMS = terrainMS = landMS = 0;
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||||||
|
|
||||||
// Increment the frame counter
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// Increment the frame counter
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++m_frame;
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++m_frame;
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@ -1191,16 +1195,15 @@ namespace OpenSim.Region.Framework.Scenes
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if (m_frame % m_update_objects == 0)
|
if (m_frame % m_update_objects == 0)
|
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m_sceneGraph.UpdateObjectGroups();
|
m_sceneGraph.UpdateObjectGroups();
|
||||||
|
|
||||||
int TempPhysicsMS2 = Environment.TickCount;
|
int tmpPhysicsMS2 = Util.EnvironmentTickCount();
|
||||||
if ((m_frame % m_update_physics == 0) && m_physics_enabled)
|
if ((m_frame % m_update_physics == 0) && m_physics_enabled)
|
||||||
m_sceneGraph.UpdatePreparePhysics();
|
m_sceneGraph.UpdatePreparePhysics();
|
||||||
TempPhysicsMS2 = Environment.TickCount - TempPhysicsMS2;
|
physicsMS2 = Util.EnvironmentTickCountSubtract(tmpPhysicsMS2);
|
||||||
physicsMS2 = TempPhysicsMS2;
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|
||||||
|
|
||||||
if (m_frame % m_update_entitymovement == 0)
|
if (m_frame % m_update_entitymovement == 0)
|
||||||
m_sceneGraph.UpdateScenePresenceMovement();
|
m_sceneGraph.UpdateScenePresenceMovement();
|
||||||
|
|
||||||
int TempPhysicsMS = Environment.TickCount;
|
int tmpPhysicsMS = Util.EnvironmentTickCount();
|
||||||
if (m_frame % m_update_physics == 0)
|
if (m_frame % m_update_physics == 0)
|
||||||
{
|
{
|
||||||
if (m_physics_enabled)
|
if (m_physics_enabled)
|
||||||
|
@ -1208,57 +1211,49 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
if (SynchronizeScene != null)
|
if (SynchronizeScene != null)
|
||||||
SynchronizeScene(this);
|
SynchronizeScene(this);
|
||||||
}
|
}
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||||||
TempPhysicsMS = Environment.TickCount - TempPhysicsMS;
|
physicsMS = Util.EnvironmentTickCountSubtract(tmpPhysicsMS);
|
||||||
physicsMS = TempPhysicsMS;
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|
||||||
|
|
||||||
// Delete temp-on-rez stuff
|
// Delete temp-on-rez stuff
|
||||||
if (m_frame % m_update_backup == 0)
|
if (m_frame % m_update_backup == 0)
|
||||||
{
|
{
|
||||||
int tozMS = Environment.TickCount;
|
int tmpTempOnRezMS = Util.EnvironmentTickCount();
|
||||||
CleanTempObjects();
|
CleanTempObjects();
|
||||||
tozMS -= Environment.TickCount;
|
tempOnRezMS = Util.EnvironmentTickCountSubtract(tmpTempOnRezMS);
|
||||||
tempOnRezMS = tozMS;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
if (RegionStatus != RegionStatus.SlaveScene)
|
if (RegionStatus != RegionStatus.SlaveScene)
|
||||||
{
|
{
|
||||||
if (m_frame % m_update_events == 0)
|
if (m_frame % m_update_events == 0)
|
||||||
{
|
{
|
||||||
int evMS = Environment.TickCount;
|
int evMS = Util.EnvironmentTickCount();
|
||||||
UpdateEvents();
|
UpdateEvents();
|
||||||
evMS -= Environment.TickCount;
|
eventMS = Util.EnvironmentTickCountSubtract(evMS); ;
|
||||||
eventMS = evMS;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
if (m_frame % m_update_backup == 0)
|
if (m_frame % m_update_backup == 0)
|
||||||
{
|
{
|
||||||
int backMS = Environment.TickCount;
|
int backMS = Util.EnvironmentTickCount();
|
||||||
UpdateStorageBackup();
|
UpdateStorageBackup();
|
||||||
backMS -= Environment.TickCount;
|
backupMS = Util.EnvironmentTickCountSubtract(backMS);
|
||||||
backupMS = backMS;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
if (m_frame % m_update_terrain == 0)
|
if (m_frame % m_update_terrain == 0)
|
||||||
{
|
{
|
||||||
int terMS = Environment.TickCount;
|
int terMS = Util.EnvironmentTickCount();
|
||||||
UpdateTerrain();
|
UpdateTerrain();
|
||||||
terMS -= Environment.TickCount;
|
terrainMS = Util.EnvironmentTickCountSubtract(terMS);
|
||||||
terrainMS = terMS;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
if (m_frame % m_update_land == 0)
|
if (m_frame % m_update_land == 0)
|
||||||
{
|
{
|
||||||
int ldMS = Environment.TickCount;
|
int ldMS = Util.EnvironmentTickCount();
|
||||||
UpdateLand();
|
UpdateLand();
|
||||||
ldMS -= Environment.TickCount;
|
landMS = Util.EnvironmentTickCountSubtract(ldMS);
|
||||||
landMS = ldMS;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
int tickCount = Environment.TickCount;
|
frameMS = Util.EnvironmentTickCountSubtract(tmpFrameMS);
|
||||||
otherMS = tickCount - otherMS;
|
otherMS = tempOnRezMS + eventMS + backupMS + terrainMS + landMS;
|
||||||
tmpFrameMS -= tickCount;
|
lastCompletedFrame = Util.EnvironmentTickCount();
|
||||||
frameMS = tmpFrameMS;
|
|
||||||
lastCompletedFrame = tickCount;
|
|
||||||
|
|
||||||
// if (m_frame%m_update_avatars == 0)
|
// if (m_frame%m_update_avatars == 0)
|
||||||
// UpdateInWorldTime();
|
// UpdateInWorldTime();
|
||||||
|
@ -1312,7 +1307,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
m_lastupdate = DateTime.UtcNow;
|
m_lastupdate = DateTime.UtcNow;
|
||||||
}
|
}
|
||||||
|
|
||||||
maintc = Environment.TickCount - maintc;
|
maintc = Util.EnvironmentTickCountSubtract(maintc);
|
||||||
maintc = (int)(m_timespan * 1000) - maintc;
|
maintc = (int)(m_timespan * 1000) - maintc;
|
||||||
|
|
||||||
if ((maintc < (m_timespan * 1000)) && maintc > 0)
|
if ((maintc < (m_timespan * 1000)) && maintc > 0)
|
||||||
|
@ -1324,6 +1319,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
public void AddGroupTarget(SceneObjectGroup grp)
|
public void AddGroupTarget(SceneObjectGroup grp)
|
||||||
{
|
{
|
||||||
lock (m_groupsWithTargets)
|
lock (m_groupsWithTargets)
|
||||||
|
@ -2599,7 +2595,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
m_LastLogin = Environment.TickCount;
|
m_LastLogin = Util.EnvironmentTickCount();
|
||||||
EventManager.TriggerOnNewClient(client);
|
EventManager.TriggerOnNewClient(client);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -4668,14 +4664,14 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
//
|
//
|
||||||
int health=1; // Start at 1, means we're up
|
int health=1; // Start at 1, means we're up
|
||||||
|
|
||||||
if ((Environment.TickCount - m_lastUpdate) < 1000)
|
if ((Util.EnvironmentTickCountSubtract(m_lastUpdate)) < 1000)
|
||||||
health+=1;
|
health+=1;
|
||||||
else
|
else
|
||||||
return health;
|
return health;
|
||||||
|
|
||||||
// A login in the last 4 mins? We can't be doing too badly
|
// A login in the last 4 mins? We can't be doing too badly
|
||||||
//
|
//
|
||||||
if ((Environment.TickCount - m_LastLogin) < 240000)
|
if ((Util.EnvironmentTickCountSubtract(m_LastLogin)) < 240000)
|
||||||
health++;
|
health++;
|
||||||
else
|
else
|
||||||
return health;
|
return health;
|
||||||
|
@ -4873,7 +4869,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
if (m_firstHeartbeat)
|
if (m_firstHeartbeat)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
if (System.Environment.TickCount - m_lastUpdate > 2000)
|
if (Util.EnvironmentTickCountSubtract(m_lastUpdate) > 2000)
|
||||||
StartTimer();
|
StartTimer();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -790,13 +790,37 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public void SendPrimUpdates()
|
public void SendPrimUpdates()
|
||||||
{
|
{
|
||||||
m_perfMonMS = Environment.TickCount;
|
m_perfMonMS = EnvironmentTickCount();
|
||||||
|
|
||||||
m_sceneViewer.SendPrimUpdates();
|
m_sceneViewer.SendPrimUpdates();
|
||||||
|
|
||||||
m_scene.StatsReporter.AddAgentTime(Environment.TickCount - m_perfMonMS);
|
m_scene.StatsReporter.AddAgentTime(EnvironmentTickCountSubtract(m_perfMonMS));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Environment.TickCount is an int but it counts all 32 bits so it goes positive
|
||||||
|
/// and negative every 24.9 days. This trims down TickCount so it doesn't wrap
|
||||||
|
/// for the callers.
|
||||||
|
/// This trims it to a 12 day interval so don't let your frame time get too long.
|
||||||
|
/// </summary>
|
||||||
|
/// <returns></returns>
|
||||||
|
const Int32 EnvironmentTickCountMask = 0x3fffffff;
|
||||||
|
private static Int32 EnvironmentTickCount() {
|
||||||
|
return Environment.TickCount & EnvironmentTickCountMask;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Environment.TickCount is an int but it counts all 32 bits so it goes positive
|
||||||
|
/// and negative every 24.9 days. Subtracts the passed value (previously fetched by
|
||||||
|
/// 'EnvironmentTickCount()') and accounts for any wrapping.
|
||||||
|
/// </summary>
|
||||||
|
/// <returns>subtraction of passed prevValue from current Environment.TickCount</returns>
|
||||||
|
private static Int32 EnvironmentTickCountSubtract(Int32 prevValue) {
|
||||||
|
Int32 diff = EnvironmentTickCount() - prevValue;
|
||||||
|
return (diff >= 0) ? diff : (diff + EnvironmentTickCountMask + 1);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
#region Status Methods
|
#region Status Methods
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
|
@ -1184,7 +1208,8 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
// // m_log.Debug("DEBUG: HandleAgentUpdate: child agent");
|
// // m_log.Debug("DEBUG: HandleAgentUpdate: child agent");
|
||||||
// return;
|
// return;
|
||||||
//}
|
//}
|
||||||
m_perfMonMS = Environment.TickCount;
|
|
||||||
|
m_perfMonMS = EnvironmentTickCount();
|
||||||
|
|
||||||
++m_movementUpdateCount;
|
++m_movementUpdateCount;
|
||||||
if (m_movementUpdateCount < 1)
|
if (m_movementUpdateCount < 1)
|
||||||
|
@ -1514,7 +1539,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
|
|
||||||
m_scene.EventManager.TriggerOnClientMovement(this);
|
m_scene.EventManager.TriggerOnClientMovement(this);
|
||||||
|
|
||||||
m_scene.StatsReporter.AddAgentTime(Environment.TickCount - m_perfMonMS);
|
m_scene.StatsReporter.AddAgentTime(EnvironmentTickCountSubtract(m_perfMonMS));
|
||||||
}
|
}
|
||||||
|
|
||||||
public void DoAutoPilot(uint not_used, Vector3 Pos, IClientAPI remote_client)
|
public void DoAutoPilot(uint not_used, Vector3 Pos, IClientAPI remote_client)
|
||||||
|
@ -2032,7 +2057,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
m_perfMonMS = Environment.TickCount;
|
m_perfMonMS = EnvironmentTickCount();
|
||||||
|
|
||||||
Rotation = rotation;
|
Rotation = rotation;
|
||||||
Vector3 direc = vec * rotation;
|
Vector3 direc = vec * rotation;
|
||||||
|
@ -2074,7 +2099,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
// TODO: Add the force instead of only setting it to support multiple forces per frame?
|
// TODO: Add the force instead of only setting it to support multiple forces per frame?
|
||||||
m_forceToApply = direc;
|
m_forceToApply = direc;
|
||||||
m_isNudging = Nudging;
|
m_isNudging = Nudging;
|
||||||
m_scene.StatsReporter.AddAgentTime(Environment.TickCount - m_perfMonMS);
|
m_scene.StatsReporter.AddAgentTime(EnvironmentTickCount() - m_perfMonMS);
|
||||||
}
|
}
|
||||||
|
|
||||||
#endregion
|
#endregion
|
||||||
|
@ -2143,7 +2168,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
// server.
|
// server.
|
||||||
if (remoteClient.IsActive)
|
if (remoteClient.IsActive)
|
||||||
{
|
{
|
||||||
m_perfMonMS = Environment.TickCount;
|
m_perfMonMS = EnvironmentTickCount();
|
||||||
|
|
||||||
PhysicsActor actor = m_physicsActor;
|
PhysicsActor actor = m_physicsActor;
|
||||||
Vector3 velocity = (actor != null) ? actor.Velocity : Vector3.Zero;
|
Vector3 velocity = (actor != null) ? actor.Velocity : Vector3.Zero;
|
||||||
|
@ -2156,7 +2181,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
remoteClient.SendAvatarTerseUpdate(new SendAvatarTerseData(m_rootRegionHandle, (ushort)(m_scene.TimeDilation * ushort.MaxValue), LocalId,
|
remoteClient.SendAvatarTerseUpdate(new SendAvatarTerseData(m_rootRegionHandle, (ushort)(m_scene.TimeDilation * ushort.MaxValue), LocalId,
|
||||||
pos, velocity, Vector3.Zero, m_bodyRot, CollisionPlane, m_uuid, null, GetUpdatePriority(remoteClient)));
|
pos, velocity, Vector3.Zero, m_bodyRot, CollisionPlane, m_uuid, null, GetUpdatePriority(remoteClient)));
|
||||||
|
|
||||||
m_scene.StatsReporter.AddAgentTime(Environment.TickCount - m_perfMonMS);
|
m_scene.StatsReporter.AddAgentTime(EnvironmentTickCountSubtract(m_perfMonMS));
|
||||||
m_scene.StatsReporter.AddAgentUpdates(1);
|
m_scene.StatsReporter.AddAgentUpdates(1);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -2166,11 +2191,11 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public void SendTerseUpdateToAllClients()
|
public void SendTerseUpdateToAllClients()
|
||||||
{
|
{
|
||||||
m_perfMonMS = Environment.TickCount;
|
m_perfMonMS = EnvironmentTickCount();
|
||||||
|
|
||||||
m_scene.ForEachClient(SendTerseUpdateToClient);
|
m_scene.ForEachClient(SendTerseUpdateToClient);
|
||||||
|
|
||||||
m_scene.StatsReporter.AddAgentTime(Environment.TickCount - m_perfMonMS);
|
m_scene.StatsReporter.AddAgentTime(EnvironmentTickCountSubtract(m_perfMonMS));
|
||||||
}
|
}
|
||||||
|
|
||||||
public void SendCoarseLocations()
|
public void SendCoarseLocations()
|
||||||
|
@ -2190,7 +2215,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
|
|
||||||
public void SendCoarseLocationsDefault(UUID sceneId, ScenePresence p)
|
public void SendCoarseLocationsDefault(UUID sceneId, ScenePresence p)
|
||||||
{
|
{
|
||||||
m_perfMonMS = Environment.TickCount;
|
m_perfMonMS = EnvironmentTickCount();
|
||||||
|
|
||||||
List<Vector3> CoarseLocations = new List<Vector3>();
|
List<Vector3> CoarseLocations = new List<Vector3>();
|
||||||
List<UUID> AvatarUUIDs = new List<UUID>();
|
List<UUID> AvatarUUIDs = new List<UUID>();
|
||||||
|
@ -2226,7 +2251,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
|
|
||||||
m_controllingClient.SendCoarseLocationUpdate(AvatarUUIDs, CoarseLocations);
|
m_controllingClient.SendCoarseLocationUpdate(AvatarUUIDs, CoarseLocations);
|
||||||
|
|
||||||
m_scene.StatsReporter.AddAgentTime(Environment.TickCount - m_perfMonMS);
|
m_scene.StatsReporter.AddAgentTime(EnvironmentTickCountSubtract(m_perfMonMS));
|
||||||
}
|
}
|
||||||
|
|
||||||
public void CoarseLocationChange()
|
public void CoarseLocationChange()
|
||||||
|
@ -2263,7 +2288,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public void SendInitialFullUpdateToAllClients()
|
public void SendInitialFullUpdateToAllClients()
|
||||||
{
|
{
|
||||||
m_perfMonMS = Environment.TickCount;
|
m_perfMonMS = EnvironmentTickCount();
|
||||||
|
|
||||||
ScenePresence[] avatars = m_scene.GetScenePresences();
|
ScenePresence[] avatars = m_scene.GetScenePresences();
|
||||||
|
|
||||||
|
@ -2289,14 +2314,14 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
}
|
}
|
||||||
|
|
||||||
m_scene.StatsReporter.AddAgentUpdates(avatars.Length);
|
m_scene.StatsReporter.AddAgentUpdates(avatars.Length);
|
||||||
m_scene.StatsReporter.AddAgentTime(Environment.TickCount - m_perfMonMS);
|
m_scene.StatsReporter.AddAgentTime(EnvironmentTickCountSubtract(m_perfMonMS));
|
||||||
|
|
||||||
//Animator.SendAnimPack();
|
//Animator.SendAnimPack();
|
||||||
}
|
}
|
||||||
|
|
||||||
public void SendFullUpdateToAllClients()
|
public void SendFullUpdateToAllClients()
|
||||||
{
|
{
|
||||||
m_perfMonMS = Environment.TickCount;
|
m_perfMonMS = EnvironmentTickCount();
|
||||||
|
|
||||||
// only send update from root agents to other clients; children are only "listening posts"
|
// only send update from root agents to other clients; children are only "listening posts"
|
||||||
List<ScenePresence> avatars = m_scene.GetAvatars();
|
List<ScenePresence> avatars = m_scene.GetAvatars();
|
||||||
|
@ -2306,7 +2331,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
|
|
||||||
}
|
}
|
||||||
m_scene.StatsReporter.AddAgentUpdates(avatars.Count);
|
m_scene.StatsReporter.AddAgentUpdates(avatars.Count);
|
||||||
m_scene.StatsReporter.AddAgentTime(Environment.TickCount - m_perfMonMS);
|
m_scene.StatsReporter.AddAgentTime(EnvironmentTickCountSubtract(m_perfMonMS));
|
||||||
|
|
||||||
Animator.SendAnimPack();
|
Animator.SendAnimPack();
|
||||||
}
|
}
|
||||||
|
@ -2348,7 +2373,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public void SendAppearanceToAllOtherAgents()
|
public void SendAppearanceToAllOtherAgents()
|
||||||
{
|
{
|
||||||
m_perfMonMS = Environment.TickCount;
|
m_perfMonMS = EnvironmentTickCount();
|
||||||
|
|
||||||
m_scene.ForEachScenePresence(delegate(ScenePresence scenePresence)
|
m_scene.ForEachScenePresence(delegate(ScenePresence scenePresence)
|
||||||
{
|
{
|
||||||
|
@ -2358,7 +2383,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
|
|
||||||
m_scene.StatsReporter.AddAgentTime(Environment.TickCount - m_perfMonMS);
|
m_scene.StatsReporter.AddAgentTime(EnvironmentTickCountSubtract(m_perfMonMS));
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
|
|
|
@ -193,6 +193,9 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
// / 10 divides the value by the number of times the sim heartbeat runs (10fps)
|
// / 10 divides the value by the number of times the sim heartbeat runs (10fps)
|
||||||
// Then we divide the whole amount by the amount of seconds pass in between stats updates.
|
// Then we divide the whole amount by the amount of seconds pass in between stats updates.
|
||||||
|
|
||||||
|
// 'statsUpdateFactor' is how often stats packets are sent in seconds. Used below to change
|
||||||
|
// values to X-per-second values.
|
||||||
|
|
||||||
for (int i = 0; i<21;i++)
|
for (int i = 0; i<21;i++)
|
||||||
{
|
{
|
||||||
sb[i] = new SimStatsPacket.StatBlock();
|
sb[i] = new SimStatsPacket.StatBlock();
|
||||||
|
|
Loading…
Reference in New Issue