* Tagged long running tests with LongRunningAttribute.

* Now, the 144 unit tests takes roughly as long time to run (16s on my laptop) that the 10 long running takes. The database tests takes forever.
* Feel free to run the unit tests as you code, and the rest before commit.
0.6.5-rc1
lbsa71 2009-04-09 20:06:27 +00:00
parent 1066aa6998
commit 6af0751cc5
8 changed files with 23 additions and 16 deletions

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@ -33,6 +33,7 @@ using NUnit.Framework.SyntaxHelpers;
using OpenMetaverse;
using OpenMetaverse.Packets;
using OpenSim.Framework;
using OpenSim.Tests.Common;
namespace OpenSim.Region.ClientStack.LindenUDP.Tests
{
@ -146,7 +147,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP.Tests
/// <summary>
/// Test adding a client to the stack
/// </summary>
[Test]
[Test, LongRunning]
public void TestAddClient()
{
uint myCircuitCode = 123456;

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@ -40,11 +40,12 @@ using OpenSim.Framework.Communications.Cache;
using OpenSim.Region.CoreModules.Avatar.Inventory.Archiver;
using OpenSim.Region.CoreModules.World.Archiver;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Tests.Common;
using OpenSim.Tests.Common.Setup;
namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
{
[TestFixture]
[TestFixture, LongRunning]
public class InventoryArchiverTests
{
private void SaveCompleted(

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@ -38,11 +38,12 @@ using OpenSim.Framework.Serialization;
using OpenSim.Region.CoreModules.World.Serialiser;
using OpenSim.Region.CoreModules.World.Terrain;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Tests.Common;
using OpenSim.Tests.Common.Setup;
namespace OpenSim.Region.CoreModules.World.Archiver.Tests
{
[TestFixture]
[TestFixture, LongRunning]
public class ArchiverTests
{
private void SaveCompleted(string errorMessage)
@ -230,7 +231,8 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests
/// <summary>
/// Test merging a V0.2 OpenSim Region Archive into an existing scene
/// </summary>
///[Test]
[Test]
public void TestMergeOarV0p2()
{
//XmlConfigurator.Configure();

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@ -37,11 +37,12 @@ using OpenMetaverse;
using OpenSim.Framework;
using OpenSim.Framework.Communications;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Tests.Common;
using OpenSim.Tests.Common.Setup;
namespace OpenSim.Region.Framework.Scenes.Tests
{
[TestFixture]
[TestFixture, LongRunning]
public class EntityManagerTests
{
static public Random random;
@ -51,7 +52,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
[Test]
public void T010_AddObjects()
{
Console.WriteLine("Beginning test {0}", MethodBase.GetCurrentMethod());
// Console.WriteLine("Beginning test {0}", MethodBase.GetCurrentMethod());
random = new Random();
SceneObjectGroup found;
@ -86,7 +87,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
[Test]
public void T011_ThreadAddRemoveTest()
{
Console.WriteLine("Beginning test {0}", MethodBase.GetCurrentMethod());
// Console.WriteLine("Beginning test {0}", MethodBase.GetCurrentMethod());
// This test adds and removes with mutiple threads, attempting to break the
// uuid and localid dictionary coherence.

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@ -35,6 +35,7 @@ using OpenSim.Framework.Communications;
using OpenSim.Framework.Communications.Cache;
using OpenSim.Region.Communications.Local;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Tests.Common;
using OpenSim.Tests.Common.Mock;
using OpenSim.Tests.Common.Setup;
@ -49,7 +50,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
/// <summary>
/// Test adding an object to a scene.
/// </summary>
[Test]
[Test, LongRunning]
public void TestAddSceneObject()
{
Console.WriteLine("Beginning test {0}", MethodBase.GetCurrentMethod());

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@ -35,6 +35,7 @@ using OpenSim.Framework;
using OpenSim.Framework.Communications;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.CoreModules.Communications.REST;
using OpenSim.Tests.Common;
using OpenSim.Tests.Common.Mock;
using OpenSim.Tests.Common.Setup;
@ -50,10 +51,10 @@ namespace OpenSim.Region.Framework.Scenes.Tests
/// Test a teleport between two regions that are not neighbours and do not share any neighbours in common.
/// </summary>
/// Does not yet do what is says on the tin.
[Test]
[Test, LongRunning]
public void TestSimpleNotNeighboursTeleport()
{
Console.WriteLine("Beginning test {0}", MethodBase.GetCurrentMethod());
// Console.WriteLine("Beginning test {0}", MethodBase.GetCurrentMethod());
log4net.Config.XmlConfigurator.Configure();

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@ -41,12 +41,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
/// <summary>
/// Tests for LSL_Api
/// </summary>
[TestFixture]
[TestFixture, LongRunning]
public class LSL_ApiTest
{
private const double ANGLE_ACCURACY_IN_RADIANS = 1E-6;
private LSL_Api lslApi;
private LSL_Api m_lslApi;
[SetUp]
public void SetUp()
@ -62,8 +62,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
XEngine.XEngine engine = new XEngine.XEngine();
engine.Initialise(scene, initConfigSource);
lslApi = new LSL_Api();
lslApi.Initialize(engine, part, part.LocalId, part.UUID);
m_lslApi = new LSL_Api();
m_lslApi.Initialize(engine, part, part.LocalId, part.UUID);
}
@ -92,7 +92,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
Quaternion rotation1 = Quaternion.CreateFromAxisAngle(axis, 0);
Quaternion rotation2 = Quaternion.CreateFromAxisAngle(axis, ToRadians(originalAngle));
double deducedAngle = FromLslFloat(lslApi.llAngleBetween(ToLslQuaternion(rotation2), ToLslQuaternion(rotation1)));
double deducedAngle = FromLslFloat(m_lslApi.llAngleBetween(ToLslQuaternion(rotation2), ToLslQuaternion(rotation1)));
Assert.Greater(deducedAngle, ToRadians(originalAngle) - ANGLE_ACCURACY_IN_RADIANS);
Assert.Less(deducedAngle, ToRadians(originalAngle) + ANGLE_ACCURACY_IN_RADIANS);

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@ -10,7 +10,7 @@ namespace OpenSim.Tests.Common
Inherited = true)]
public class LongRunningAttribute : CategoryAttribute
{
protected LongRunningAttribute() : this("Long Running Test")
public LongRunningAttribute() : this("Long Running Test")
{
}