fix mistake in last change of local.include

viewer-2-initial-appearance
Justin Clark-Casey (justincc) 2010-12-15 00:14:43 +00:00
parent 9d0339e8f9
commit 6b135ee371
2 changed files with 7 additions and 5 deletions

View File

@ -315,7 +315,7 @@
</exec> </exec>
<exec program="${nunitcmd}" failonerror="false" resultproperty="testresult.opensim.region.optionalmodules.tests"> <exec program="${nunitcmd}" failonerror="false" resultproperty="testresult.opensim.region.optionalmodules.tests">
<arg value="./bin/OpenSim.Region.Optional.Tests.dll" /> <arg value="./bin/OpenSim.Region.OptionalModules.Tests.dll" />
<arg value="-xml=test-results/OpenSim.Region.OptionalModules.Tests.dll-Results.xml" /> <arg value="-xml=test-results/OpenSim.Region.OptionalModules.Tests.dll-Results.xml" />
</exec> </exec>

View File

@ -43,13 +43,14 @@ using OpenSim.Tests.Common.Setup;
namespace OpenSim.Region.Framework.Scenes.Tests namespace OpenSim.Region.Framework.Scenes.Tests
{ {
/// <summary> /// <summary>
/// Tests manipulation of scene objects by users. /// Tests derez of scene objects by users.
/// </summary> /// </summary>
/// /// <remarks>
/// This is at a level above the SceneObjectBasicTests, which act on the scene directly. /// This is at a level above the SceneObjectBasicTests, which act on the scene directly.
/// FIXME: These tests are very incomplete - they only test for a few conditions. /// TODO: These tests are very incomplete - they only test for a few conditions.
/// </remarks>
[TestFixture] [TestFixture]
public class SceneObjectUserTests public class SceneObjectDeRezTests
{ {
/// <summary> /// <summary>
/// Test deleting an object from a scene. /// Test deleting an object from a scene.
@ -122,6 +123,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
scene.DeRezObjects(client, localIds, UUID.Zero, DeRezAction.Delete, UUID.Zero); scene.DeRezObjects(client, localIds, UUID.Zero, DeRezAction.Delete, UUID.Zero);
sogd.InventoryDeQueueAndDelete(); sogd.InventoryDeQueueAndDelete();
// Object should still be in the scene.
SceneObjectPart retrievedPart = scene.GetSceneObjectPart(part.LocalId); SceneObjectPart retrievedPart = scene.GetSceneObjectPart(part.LocalId);
Assert.That(retrievedPart.UUID, Is.EqualTo(part.UUID)); Assert.That(retrievedPart.UUID, Is.EqualTo(part.UUID));
} }