Removed trailing whitespace

0.9.0.1-postfixes
Kevin Cozens 2018-03-19 12:30:03 -04:00
parent a4ac91dc6b
commit 6b24ff0bc9
14 changed files with 290 additions and 290 deletions

View File

@ -1,6 +1,6 @@
;; This is the main configuration file for OpenSimulator. ;; This is the main configuration file for OpenSimulator.
;; If it's named OpenSim.ini then it will be loaded by OpenSimulator. ;; If it's named OpenSim.ini then it will be loaded by OpenSimulator.
;; If it's named OpenSim.ini.example then you will need to copy it to ;; If it's named OpenSim.ini.example then you will need to copy it to
;; OpenSim.ini first (if that file does not already exist) ;; OpenSim.ini first (if that file does not already exist)
;; ;;
;; Once you have copied OpenSim.ini.example to OpenSim.ini you will at least ;; Once you have copied OpenSim.ini.example to OpenSim.ini you will at least
@ -10,19 +10,19 @@
;; StandaloneCommon.ini or GridCommon.ini which you can copy and modify from the ;; StandaloneCommon.ini or GridCommon.ini which you can copy and modify from the
;; available .example files. ;; available .example files.
;; ;;
;; The settings in this file are in the form "<key> = <value>". For example, ;; The settings in this file are in the form "<key> = <value>". For example,
;; save_crashes = false in the [Startup] section below. ;; save_crashes = false in the [Startup] section below.
;; ;;
;; All settings are initially commented out and the default value used, as ;; All settings are initially commented out and the default value used, as
;; found in OpenSimDefaults.ini. To change a setting, first uncomment it by ;; found in OpenSimDefaults.ini. To change a setting, first uncomment it by
;; deleting the initial semicolon (;) and then change the value. This will ;; deleting the initial semicolon (;) and then change the value. This will
;; override the value in OpenSimDefaults.ini ;; override the value in OpenSimDefaults.ini
;; ;;
;; If you want to find out what configuration OpenSimulator has finished with ;; If you want to find out what configuration OpenSimulator has finished with
;; once all the configuration files are loaded then type "config show" on the ;; once all the configuration files are loaded then type "config show" on the
;; region console command line. ;; region console command line.
;; ;;
;; ;;
;; NOTES FOR DEVELOPERS REGARDING THE FORMAT OF THIS FILE ;; NOTES FOR DEVELOPERS REGARDING THE FORMAT OF THIS FILE
;; ;;
;; All leading white space is ignored, but preserved. ;; All leading white space is ignored, but preserved.
@ -41,7 +41,7 @@
;; satisfied. ;; satisfied.
;; ;;
;; ; denotes a commented out option. ;; ; denotes a commented out option.
;; Any options added to OpenSim.ini.example should be initially commented ;; Any options added to OpenSim.ini.example should be initially commented
;; out. ;; out.
@ -54,10 +54,10 @@
;# {BaseHostname} {} {BaseHostname} {"example.com" "127.0.0.1"} "127.0.0.1" ;# {BaseHostname} {} {BaseHostname} {"example.com" "127.0.0.1"} "127.0.0.1"
BaseHostname = "127.0.0.1" BaseHostname = "127.0.0.1"
;# {BaseURL} {} {BaseURL} {"http://${Const|BaseHostname}} "http://${Const|BaseHostname}" ;# {BaseURL} {} {BaseURL} {"http://${Const|BaseHostname}} "http://${Const|BaseHostname}"
BaseURL = http://${Const|BaseHostname} BaseURL = http://${Const|BaseHostname}
;# {PublicPort} {} {PublicPort} {8002 9000} "8002" ;# {PublicPort} {} {PublicPort} {8002 9000} "8002"
PublicPort = "8002" PublicPort = "8002"
@ -111,14 +111,14 @@
; PIDFile = "/tmp/OpenSim.exe.pid" ; PIDFile = "/tmp/OpenSim.exe.pid"
;# {RegistryLocation} {} {Addins Registry Location} {} ;# {RegistryLocation} {} {Addins Registry Location} {}
; Set path to directory for addin registry if you want addins outside of bin. ; Set path to directory for addin registry if you want addins outside of bin.
; Information about the registered repositories and installed plugins will ; Information about the registered repositories and installed plugins will
; be stored here. The OpenSim.exe process must have R/W access to the location. ; be stored here. The OpenSim.exe process must have R/W access to the location.
; RegistryLocation = "." ; RegistryLocation = "."
;# {ConfigDirectory} {} {Set path to directory for modular ini files} {} ;# {ConfigDirectory} {} {Set path to directory for modular ini files} {}
; Used by region module addins. You can set this to outside bin, so that addin ; Used by region module addins. You can set this to outside bin, so that addin
; configurations will survive updates. The OpenSim.exe process must have R/W access ; configurations will survive updates. The OpenSim.exe process must have R/W access
; to the location. ; to the location.
; ConfigDirectory = "." ; ConfigDirectory = "."
@ -128,7 +128,7 @@
;; Default is "filesystem" ;; Default is "filesystem"
; region_info_source = "filesystem" ; region_info_source = "filesystem"
; region_info_source = "web" ; region_info_source = "web"
;# {regionload_regionsdir} {region_info_source} {Location of file?} {} Regions ;# {regionload_regionsdir} {region_info_source} {Location of file?} {} Regions
;; Determines where the region XML files are stored if you are loading ;; Determines where the region XML files are stored if you are loading
;; these from the filesystem. ;; these from the filesystem.
@ -149,14 +149,14 @@
; allow_regionless = false ; allow_regionless = false
;# {NonPhysicalPrimMin} {} {Minimum size of nonphysical prims?} {} 0.001 ;# {NonPhysicalPrimMin} {} {Minimum size of nonphysical prims?} {} 0.001
;; Minimum size for non-physical prims. Affects resizing of existing ;; Minimum size for non-physical prims. Affects resizing of existing
;; prims. This can be overridden in the region config file (as ;; prims. This can be overridden in the region config file (as
;; NonPhysicalPrimMin!). ;; NonPhysicalPrimMin!).
; NonPhysicalPrimMin = 0.001 ; NonPhysicalPrimMin = 0.001
;# {NonPhysicalPrimMax} {} {Maximum size of nonphysical prims?} {} 256 ;# {NonPhysicalPrimMax} {} {Maximum size of nonphysical prims?} {} 256
;; Maximum size for non-physical prims. Affects resizing of existing ;; Maximum size for non-physical prims. Affects resizing of existing
;; prims. This can be overridden in the region config file (as ;; prims. This can be overridden in the region config file (as
;; NonPhysicalPrimMax!). ;; NonPhysicalPrimMax!).
; NonPhysicalPrimMax = 256 ; NonPhysicalPrimMax = 256
@ -186,7 +186,7 @@
;; Allow scripts to keep running when they cross region boundaries, rather ;; Allow scripts to keep running when they cross region boundaries, rather
;; than being restarted. State is reloaded on the destination region. ;; than being restarted. State is reloaded on the destination region.
;; This only applies when crossing to a region running in a different ;; This only applies when crossing to a region running in a different
;; simulator. ;; simulator.
;; For crossings where the regions are on the same simulator the script is ;; For crossings where the regions are on the same simulator the script is
;; always kept running. ;; always kept running.
; AllowScriptCrossing = true ; AllowScriptCrossing = true
@ -243,14 +243,14 @@
; meshing = ZeroMesher ; meshing = ZeroMesher
;; select ubODEMeshmerizer only with ubOde physics engine ;; select ubODEMeshmerizer only with ubOde physics engine
; meshing = ubODEMeshmerizer ; meshing = ubODEMeshmerizer
;; Choose one of the physics engines below ;; Choose one of the physics engines below
;# {physics} {} {Select physics engine} {OpenDynamicsEngine BulletSim basicphysics POS} BulletSim ;# {physics} {} {Select physics engine} {OpenDynamicsEngine BulletSim basicphysics POS} BulletSim
;; BulletSim is the default physics engine. It provides the best performance and most functionality. ;; BulletSim is the default physics engine. It provides the best performance and most functionality.
;; BulletSim supports varregions. ;; BulletSim supports varregions.
;; OpenDynamicsEngine was the previous default physics engine in OpenSimulator 0.7.6.1 and before. ;; OpenDynamicsEngine was the previous default physics engine in OpenSimulator 0.7.6.1 and before.
;; It continues to provide a workable physics implementation. It does not currently support varregions. ;; It continues to provide a workable physics implementation. It does not currently support varregions.
;; basicphysics effectively does not model physics at all, making all objects phantom. ;; basicphysics effectively does not model physics at all, making all objects phantom.
;; Default is BulletSim ;; Default is BulletSim
; physics = OpenDynamicsEngine ; physics = OpenDynamicsEngine
; physics = BulletSim ; physics = BulletSim
@ -262,7 +262,7 @@
; ubODE and OpenDynamicsEngine does allocate a lot of memory on stack. On linux you may need to increase its limit ; ubODE and OpenDynamicsEngine does allocate a lot of memory on stack. On linux you may need to increase its limit
; script opensim-ode-sh starts opensim setting that limit. You may need to increase it even more on large regions ; script opensim-ode-sh starts opensim setting that limit. You may need to increase it even more on large regions
; edit the line ulimit -s 262144, and change this last value ; edit the line ulimit -s 262144, and change this last value
;# {DefaultScriptEngine} {} {Default script engine} {XEngine} XEngine ;# {DefaultScriptEngine} {} {Default script engine} {XEngine} XEngine
;; Default script engine to use. Currently, we only have XEngine ;; Default script engine to use. Currently, we only have XEngine
; DefaultScriptEngine = "XEngine" ; DefaultScriptEngine = "XEngine"
@ -325,16 +325,16 @@
[Map] [Map]
;# {GenerateMaptiles} {} {Generate map tiles?} {true false} true ;# {GenerateMaptiles} {} {Generate map tiles?} {true false} true
;; Map tile options. ;; Map tile options.
;; If true, then maptiles are generated using the MapImageModule below. ;; If true, then maptiles are generated using the MapImageModule below.
;; If false then the texture referenced by MaptileStaticUUID is used instead, which can also be overridden ;; If false then the texture referenced by MaptileStaticUUID is used instead, which can also be overridden
;; in individual region config file(s). If you do not want to upload map tiles at all, then you will need ;; in individual region config file(s). If you do not want to upload map tiles at all, then you will need
;; both to set this to false and comment out the [Modules] MapImageServiceModule setting in config-include/ ;; both to set this to false and comment out the [Modules] MapImageServiceModule setting in config-include/
; GenerateMaptiles = true ; GenerateMaptiles = true
;# {MapImageModule} {} {The map image module to use} {MapImageModule Warp3DImageModule} MapImageModule ;# {MapImageModule} {} {The map image module to use} {MapImageModule Warp3DImageModule} MapImageModule
;; The module to use in order to generate map images. ;; The module to use in order to generate map images.
;; MapImageModule is the default. Warp3DImageModule is an alternative experimental module that can ;; MapImageModule is the default. Warp3DImageModule is an alternative experimental module that can
;; generate better images. ;; generate better images.
;MapImageModule = "MapImageModule" ;MapImageModule = "MapImageModule"
@ -421,7 +421,7 @@
;; This is definitely not SL! ;; This is definitely not SL!
;; Provides a simple control for land owners to give build rights to ;; Provides a simple control for land owners to give build rights to
;; specific avatars in publicly accessible parcels that disallow object ;; specific avatars in publicly accessible parcels that disallow object
;; creation in general. ;; creation in general.
;; Owners specific avatars by adding them to the Access List of the parcel ;; Owners specific avatars by adding them to the Access List of the parcel
;; without having to use the Groups feature ;; without having to use the Groups feature
; simple_build_permissions = false ; simple_build_permissions = false
@ -442,12 +442,12 @@
; ** Standalone Estate Settings ** ; ** Standalone Estate Settings **
; The following parameters will only be used on a standalone system to ; The following parameters will only be used on a standalone system to
; create an estate owner that does not already exist ; create an estate owner that does not already exist
;# {DefaultEstateOwnerUUID} {} {Default estate owner UUID?} {} 00000000-0000-0000-0000-000000000000 ;# {DefaultEstateOwnerUUID} {} {Default estate owner UUID?} {} 00000000-0000-0000-0000-000000000000
;; If DefaultEstateOwnerUUID is left at UUID.Zero (as below) then a random ;; If DefaultEstateOwnerUUID is left at UUID.Zero (as below) then a random
;; UUID will be assigned. This is normally what you want ;; UUID will be assigned. This is normally what you want
; DefaultEstateOwnerUUID = 00000000-0000-0000-0000-000000000000 ; DefaultEstateOwnerUUID = 00000000-0000-0000-0000-000000000000
;# {DefaultEstateOwnerEMail} {} {Default estate owner email?} {} ;# {DefaultEstateOwnerEMail} {} {Default estate owner email?} {}
@ -516,11 +516,11 @@
; You can whitelist individual endpoints by IP or FQDN, e.g. ; You can whitelist individual endpoints by IP or FQDN, e.g.
; ;
; OutboundDisallowForUserScriptsExcept = 192.168.1.3:8003 ; OutboundDisallowForUserScriptsExcept = 192.168.1.3:8003
; ;
; You can specify multiple addresses by separating them with a bar. For example, ; You can specify multiple addresses by separating them with a bar. For example,
; ;
; OutboundDisallowForUserScriptsExcept = 192.168.1.3:8003|myinternalserver:8000 ; OutboundDisallowForUserScriptsExcept = 192.168.1.3:8003|myinternalserver:8000
; ;
; If an address if given without a port number then port 80 is assumed ; If an address if given without a port number then port 80 is assumed
; ;
; You can also specify a network range in CIDR notation to whitelist, e.g. ; You can also specify a network range in CIDR notation to whitelist, e.g.
@ -537,7 +537,7 @@
;# {HttpBodyMaxLenMAX} {} {Maximum bytes allowed for HTTP_BODY_MAXLENGTH} {} 16384 ;# {HttpBodyMaxLenMAX} {} {Maximum bytes allowed for HTTP_BODY_MAXLENGTH} {} 16384
;; By default, llHTTPRequest limits the response body to 2048 bytes. ;; By default, llHTTPRequest limits the response body to 2048 bytes.
;; This limit can be extended using HTTP_BODY_MAXLENGTH to a maximum ;; This limit can be extended using HTTP_BODY_MAXLENGTH to a maximum
;; of HttpBodyMaxLenMAX bytes. ;; of HttpBodyMaxLenMAX bytes.
;; Please be aware that the limit can be set to insanely high values, ;; Please be aware that the limit can be set to insanely high values,
;; effectively removing any limitation. This will expose your sim to a ;; effectively removing any limitation. This will expose your sim to a
;; known attack. It is not recommended to set this limit higher than ;; known attack. It is not recommended to set this limit higher than
@ -549,7 +549,7 @@
;; Hostname to use in llRequestURL/llRequestSecureURL ;; Hostname to use in llRequestURL/llRequestSecureURL
;; if not defined - llRequestURL/llRequestSecureURL are disabled ;; if not defined - llRequestURL/llRequestSecureURL are disabled
ExternalHostNameForLSL = ${Const|BaseHostname} ExternalHostNameForLSL = ${Const|BaseHostname}
;# {shard} {} {Name to use for X-Secondlife-Shard header? (press enter if unsure)} {} OpenSim ;# {shard} {} {Name to use for X-Secondlife-Shard header? (press enter if unsure)} {} OpenSim
;; What is reported as the "X-Secondlife-Shard" ;; What is reported as the "X-Secondlife-Shard"
;; Defaults to the user server url if not set ;; Defaults to the user server url if not set
@ -561,7 +561,7 @@
;; What is reported as the "User-Agent" when using llHTTPRequest ;; What is reported as the "User-Agent" when using llHTTPRequest
;; Defaults to not sent if not set here. See the notes section in the wiki ;; Defaults to not sent if not set here. See the notes section in the wiki
;; at http://wiki.secondlife.com/wiki/LlHTTPRequest for comments on adding ;; at http://wiki.secondlife.com/wiki/LlHTTPRequest for comments on adding
;; " (Mozilla Compatible)" to the text where there are problems with a ;; " (Mozilla Compatible)" to the text where there are problems with a
;; web server ;; web server
; user_agent = "OpenSim LSL (Mozilla Compatible)" ; user_agent = "OpenSim LSL (Mozilla Compatible)"
@ -578,9 +578,9 @@
[XMLRPC] [XMLRPC]
;# {XmlRpcRouterModule} {} {Module used to route incoming llRemoteData calls} {XmlRpcRouterModule XmlRpcGridRouterModule} XmlRpcRouterModule ;# {XmlRpcRouterModule} {} {Module used to route incoming llRemoteData calls} {XmlRpcRouterModule XmlRpcGridRouterModule} XmlRpcRouterModule
;; If enabled and set to XmlRpcRouterModule, this will post an event, ;; If enabled and set to XmlRpcRouterModule, this will post an event,
;; "xmlrpc_uri(string)" to the script concurrently with the first ;; "xmlrpc_uri(string)" to the script concurrently with the first
;; remote_data event. This will contain the fully qualified URI an ;; remote_data event. This will contain the fully qualified URI an
;; external site needs to use to send XMLRPC requests to that script ;; external site needs to use to send XMLRPC requests to that script
;; ;;
;; If enabled and set to XmlRpcGridRouterModule, newly created channels ;; If enabled and set to XmlRpcGridRouterModule, newly created channels
@ -593,7 +593,7 @@
;# {XmlRpcHubURI} {XmlRpcRouterModule} {URI for external service used to register xmlrpc channels created in the simulator. This depends on XmlRpcRouterModule being set to XmlRpcGridRouterModule} {} http://example.com ;# {XmlRpcHubURI} {XmlRpcRouterModule} {URI for external service used to register xmlrpc channels created in the simulator. This depends on XmlRpcRouterModule being set to XmlRpcGridRouterModule} {} http://example.com
;; If XmlRpcRouterModule is set to XmlRpcGridRouterModule, the simulator ;; If XmlRpcRouterModule is set to XmlRpcGridRouterModule, the simulator
;; will use this address to register xmlrpc channels on the external ;; will use this address to register xmlrpc channels on the external
;; service ;; service
; XmlRpcHubURI = http://example.com ; XmlRpcHubURI = http://example.com
@ -693,7 +693,7 @@
; if you uncoment both (url is ignored) the mutes will be deleted at login on this instance regions ; if you uncoment both (url is ignored) the mutes will be deleted at login on this instance regions
; WARNING: viewers mutes cache seems to shared by all grids, including SL ; WARNING: viewers mutes cache seems to shared by all grids, including SL
; this may cause some confusion. ; this may cause some confusion.
;# {MuteListModule} {MuteListModule:MuteListModule} {} {} None ;# {MuteListModule} {MuteListModule:MuteListModule} {} {} None
; MuteListModule = MuteListModule ; MuteListModule = MuteListModule
@ -714,7 +714,7 @@
[ODEPhysicsSettings] [ODEPhysicsSettings]
;# {mesh_sculpted_prim} {[Startup]physics:OpenDynamicsEngine} {Mesh sculpties so they collide as they look?} {true false} true ;# {mesh_sculpted_prim} {[Startup]physics:OpenDynamicsEngine} {Mesh sculpties so they collide as they look?} {true false} true
;; Do we want to mesh sculpted prim to collide like they look? ;; Do we want to mesh sculpted prim to collide like they look?
;; If you are seeing sculpt texture decode problems ;; If you are seeing sculpt texture decode problems
;; (messages such as "Decoded image with unhandled number of components: 0 shortly followed by a physcs exception") ;; (messages such as "Decoded image with unhandled number of components: 0 shortly followed by a physcs exception")
;; then you might want to try setting this to false. ;; then you might want to try setting this to false.
; mesh_sculpted_prim = true ; mesh_sculpted_prim = true
@ -867,7 +867,7 @@
; the economy module in use ; the economy module in use
; To use other modules you need to override this setting ; To use other modules you need to override this setting
; economymodule = BetaGridLikeMoneyModule ; economymodule = BetaGridLikeMoneyModule
;# {SellEnabled} {} {Enable selling for 0?} {true false} true ;# {SellEnabled} {} {Enable selling for 0?} {true false} true
; The default economy module only implements just enough to allow free actions (transfer of objects, etc). ; The default economy module only implements just enough to allow free actions (transfer of objects, etc).
; There is no intention to implement anything further in core OpenSimulator. ; There is no intention to implement anything further in core OpenSimulator.
@ -901,7 +901,7 @@
;; llSetTimerEvent minimum value. Default 0.5s, 0.05s whould be more resonable ;; llSetTimerEvent minimum value. Default 0.5s, 0.05s whould be more resonable
; MinTimerInterval = 0.5 ; MinTimerInterval = 0.5
;# {Priority} {Enabled:true} {Priority for script engine threads?} {Lowest BelowNormal Normal AboveNormal Highest} BelowNormal ;# {Priority} {Enabled:true} {Priority for script engine threads?} {Lowest BelowNormal Normal AboveNormal Highest} BelowNormal
;; Thread priority ("Lowest", "BelowNormal", "Normal", "AboveNormal", ;; Thread priority ("Lowest", "BelowNormal", "Normal", "AboveNormal",
;; "Highest") ;; "Highest")
@ -916,7 +916,7 @@
; ThreadStackSize = 262144 ; ThreadStackSize = 262144
;; Set this to true to load each script into a separate ;; Set this to true to load each script into a separate
;; AppDomain. ;; AppDomain.
;; ;;
;; Setting this to false will load all script assemblies into the ;; Setting this to false will load all script assemblies into the
;; current AppDomain, which will significantly improve script loading times. ;; current AppDomain, which will significantly improve script loading times.
@ -929,15 +929,15 @@
;; this should only be a issue if regions stay alive for a long time with lots of scripts added or edited. ;; this should only be a issue if regions stay alive for a long time with lots of scripts added or edited.
; AppDomainLoading = false ; AppDomainLoading = false
;; Controls whether scripts are stopped by aborting their threads externally (abort) or by co-operative checks from the compiled script (co-op) ;; Controls whether scripts are stopped by aborting their threads externally (abort) or by co-operative checks from the compiled script (co-op)
;; co-op will be more stable but this option is currently experimental. ;; co-op will be more stable but this option is currently experimental.
;; If moving from co-op to abort, existing script DLLs will need to be recompiled. ;; If moving from co-op to abort, existing script DLLs will need to be recompiled.
;; This currently can only be done manually, either by setting DeleteScriptsOnStartup = true for one run ;; This currently can only be done manually, either by setting DeleteScriptsOnStartup = true for one run
;; or by deleting the script DLL* files in bin/ScriptEngines/<region-id>/ ;; or by deleting the script DLL* files in bin/ScriptEngines/<region-id>/
;; One can move from co-op back to abort without recompilation, but reverting back to co-op again will need script recompile ;; One can move from co-op back to abort without recompilation, but reverting back to co-op again will need script recompile
;; Current valid values are "abort" and "co-op" ;; Current valid values are "abort" and "co-op"
; ScriptStopStrategy = co-op ; ScriptStopStrategy = co-op
;# {DeleteScriptsOnStartup} {} {Delete previously compiled script DLLs on startup?} {true false} true ;# {DeleteScriptsOnStartup} {} {Delete previously compiled script DLLs on startup?} {true false} true
;; Controls whether previously compiled scripts DLLs are deleted on sim restart. If you set this to false ;; Controls whether previously compiled scripts DLLs are deleted on sim restart. If you set this to false
@ -952,7 +952,7 @@
;; But this costs a lot of time, so region load will take a lot longer. ;; But this costs a lot of time, so region load will take a lot longer.
;; it is more usefull if there are no previously compiled scripts DLLs (as with DeleteScriptsOnStartup = true) ;; it is more usefull if there are no previously compiled scripts DLLs (as with DeleteScriptsOnStartup = true)
;CompactMemOnLoad = false ;CompactMemOnLoad = false
;; Compile debug info (line numbers) into the script assemblies ;; Compile debug info (line numbers) into the script assemblies
; CompileWithDebugInformation = true ; CompileWithDebugInformation = true
@ -1060,7 +1060,7 @@
;; or... use Groups Module V2, which works for standalones and robust grids ;; or... use Groups Module V2, which works for standalones and robust grids
; Module = "Groups Module V2" ; Module = "Groups Module V2"
;# {StorageProvider} {Module:Groups Module V2} {The DLL that provides the storage for V2} {OpenSim.Data.MySQL.dll} ;# {StorageProvider} {Module:Groups Module V2} {The DLL that provides the storage for V2} {OpenSim.Data.MySQL.dll}
; StorageProvider = OpenSim.Data.MySQL.dll ; StorageProvider = OpenSim.Data.MySQL.dll
;# {ServicesConnectorModule} {Module:GroupsModule Module:Groups Module V2} {Service connector to use for groups} {XmlRpcGroupsServicesConnector SimianGroupsServicesConnector "Groups Local Service Connector" "Groups Remote Service Connector" "Groups HG Service Connector"} XmlRpcGroupsServicesConnector ;# {ServicesConnectorModule} {Module:GroupsModule Module:Groups Module V2} {Service connector to use for groups} {XmlRpcGroupsServicesConnector SimianGroupsServicesConnector "Groups Local Service Connector" "Groups Remote Service Connector" "Groups HG Service Connector"} XmlRpcGroupsServicesConnector
@ -1078,7 +1078,7 @@
; LocalService = local ; LocalService = local
;# {SecretKey} {ServicesConnectorModule:Groups Remote Service Connector} {Secret key between sim and remote group service} {} "" ;# {SecretKey} {ServicesConnectorModule:Groups Remote Service Connector} {Secret key between sim and remote group service} {} ""
;; Used for V2 in Remote only. ;; Used for V2 in Remote only.
; SecretKey = "" ; SecretKey = ""
;# {GroupsServerURI} {Module:GroupsModule (ServicesConnectorModule:Groups Remote Service Connector or (ServicesConnectorModule:Groups HG Service Connector and LocalService:remote))} {Groups Server URI} {} ;# {GroupsServerURI} {Module:GroupsModule (ServicesConnectorModule:Groups Remote Service Connector or (ServicesConnectorModule:Groups HG Service Connector and LocalService:remote))} {Groups Server URI} {}
@ -1089,11 +1089,11 @@
;; Leave it commented for standalones, V2 ;; Leave it commented for standalones, V2
; GroupsServerURI = "" ; GroupsServerURI = ""
;# {HomeURI} {ServicesConnectorModule:Groups HG Service Connector} {What's the home address of this world?} {} ;# {HomeURI} {ServicesConnectorModule:Groups HG Service Connector} {What's the home address of this world?} {}
;; Used for V2 in HG only. For example ;; Used for V2 in HG only. For example
;; http://mygridserver.com:9000 or http://mygridserver.com:8002 ;; http://mygridserver.com:9000 or http://mygridserver.com:8002
;; If you have this set under [Startup], no need to set it here, leave it commented ;; If you have this set under [Startup], no need to set it here, leave it commented
; HomeURI = "" ; HomeURI = ""
;# {MessagingEnabled} {Module:GroupsModule Module:Groups Module V2} {Is groups messaging enabled?} {true false} true ;# {MessagingEnabled} {Module:GroupsModule Module:Groups Module V2} {Is groups messaging enabled?} {true false} true
; MessagingEnabled = true ; MessagingEnabled = true
@ -1134,7 +1134,7 @@
; TEST OPTION KEEP AS FALSE ; TEST OPTION KEEP AS FALSE
; if true, don't send object updates if outside view range ; if true, don't send object updates if outside view range
; ObjectsCullingByDistance = false ; ObjectsCullingByDistance = false
[MediaOnAPrim] [MediaOnAPrim]
;# {Enabled} {} {Enable Media-on-a-Prim (MOAP)} {true false} true ;# {Enabled} {} {Enable Media-on-a-Prim (MOAP)} {true false} true
@ -1145,24 +1145,24 @@
[NPC] [NPC]
;# {Enabled} {} {Enable Non Player Character (NPC) facilities} {true false} false ;# {Enabled} {} {Enable Non Player Character (NPC) facilities} {true false} false
; Enabled = false ; Enabled = false
;; several options to control NPCs creation ;; several options to control NPCs creation
;# {AllowNotOwned} {} {allow NPCs to be created not Owned} {true false} true ;# {AllowNotOwned} {} {allow NPCs to be created not Owned} {true false} true
;; allow NPCs to be created not Owned {true false} default: true ;; allow NPCs to be created not Owned {true false} default: true
; AllowNotOwned = true ; AllowNotOwned = true
;# {AllowSenseAsAvatar} {} {allow NPCs to set to be sensed as Avatars} {true false} true ;# {AllowSenseAsAvatar} {} {allow NPCs to set to be sensed as Avatars} {true false} true
;; allow NPCs to set to be sensed as Avatars {true false} default: true ;; allow NPCs to set to be sensed as Avatars {true false} default: true
; AllowSenseAsAvatar = true ; AllowSenseAsAvatar = true
;# {AllowCloneOtherAvatars} {} {allow NPCs to created cloning any avatar in region} {true false} true ;# {AllowCloneOtherAvatars} {} {allow NPCs to created cloning any avatar in region} {true false} true
;; allow NPCs to created cloning any avatar in region {true false} default: true ;; allow NPCs to created cloning any avatar in region {true false} default: true
; AllowCloneOtherAvatars = true ; AllowCloneOtherAvatars = true
;# {NoNPCGroup} {} {if true NPCs will have no group title, if false display "- NPC -"} {true false} true ;# {NoNPCGroup} {} {if true NPCs will have no group title, if false display "- NPC -"} {true false} true
;; if true NPCs will have no group title, if false display "- NPC -" for easy identification {true false} default: true ;; if true NPCs will have no group title, if false display "- NPC -" for easy identification {true false} default: true
; NoNPCGroup = true ; NoNPCGroup = true
[Terrain] [Terrain]
@ -1172,13 +1172,13 @@
[LandManagement] [LandManagement]
;; set this to false to not display parcel ban lines ;; set this to false to not display parcel ban lines
;ShowParcelBansLines = true ;ShowParcelBansLines = true
[UserProfiles] [UserProfiles]
;# {ProfileServiceURL} {} {Set url to UserProfilesService} {} ;# {ProfileServiceURL} {} {Set url to UserProfilesService} {}
;; Set the value of the url to your UserProfilesService ;; Set the value of the url to your UserProfilesService
;; If un-set / "" the module is disabled ;; If un-set / "" the module is disabled
;; ProfileServiceURL = ${Const|BaseURL}:${Const|PublicPort} ;; ProfileServiceURL = ${Const|BaseURL}:${Const|PublicPort}
;# {AllowUserProfileWebURLs} {} {allow user profiles web urls} {true false} true ;# {AllowUserProfileWebURLs} {} {allow user profiles web urls} {true false} true
;; set this to false to prevent your users to be sent to unknown ;; set this to false to prevent your users to be sent to unknown
;; web sites by other users on their profiles ;; web sites by other users on their profiles
@ -1203,11 +1203,11 @@
;# {Include-Architecture} {} {Choose one of the following architectures} {config-include/Standalone.ini config-include/StandaloneHypergrid.ini config-include/Grid.ini config-include/GridHypergrid.ini config-include/SimianGrid.ini config-include/HyperSimianGrid.ini} config-include/Standalone.ini ;# {Include-Architecture} {} {Choose one of the following architectures} {config-include/Standalone.ini config-include/StandaloneHypergrid.ini config-include/Grid.ini config-include/GridHypergrid.ini config-include/SimianGrid.ini config-include/HyperSimianGrid.ini} config-include/Standalone.ini
;; Uncomment one of the following includes as required. For instance, to create a standalone OpenSim, ;; Uncomment one of the following includes as required. For instance, to create a standalone OpenSim,
;; uncomment Include-Architecture = "config-include/Standalone.ini" ;; uncomment Include-Architecture = "config-include/Standalone.ini"
;; ;;
;; Then you will need to copy and edit the corresponding *Common.example file in config-include/ ;; Then you will need to copy and edit the corresponding *Common.example file in config-include/
;; that the referenced .ini file goes on to include. ;; that the referenced .ini file goes on to include.
;; ;;
;; For instance, if you chose "config-include/Standalone.ini" then you will need to copy ;; For instance, if you chose "config-include/Standalone.ini" then you will need to copy
;; "config-include/StandaloneCommon.ini.example" to "config-include/StandaloneCommon.ini" before ;; "config-include/StandaloneCommon.ini.example" to "config-include/StandaloneCommon.ini" before
;; editing it to set the database and backend services that OpenSim will use. ;; editing it to set the database and backend services that OpenSim will use.
;; ;;

View File

@ -4,7 +4,7 @@
[Startup] [Startup]
; Console prompt ; Console prompt
; Certain special characters can be used to customize the prompt ; Certain special characters can be used to customize the prompt
; Currently, these are ; Currently, these are
; \R - substitute region name ; \R - substitute region name
; \\ - substtitue \ ; \\ - substtitue \
ConsolePrompt = "Region (\R) " ConsolePrompt = "Region (\R) "
@ -61,7 +61,7 @@
; UnsafeQueueUserWorkItem has been benchmarked with better ; UnsafeQueueUserWorkItem has been benchmarked with better
; performance on .NET/Windows ; performance on .NET/Windows
; ;
; UnsafeQueueUserWorkItem refers to the fact that the code creating the event could elevate its security ; UnsafeQueueUserWorkItem refers to the fact that the code creating the event could elevate its security
; privileges. However, as calling code is trusted anyway this is safe (if you set ; privileges. However, as calling code is trusted anyway this is safe (if you set
; TrustedBinaries = true in the [XEngine] section then you already have to trust that incoming code for other reasons). ; TrustedBinaries = true in the [XEngine] section then you already have to trust that incoming code for other reasons).
async_call_method = SmartThreadPool async_call_method = SmartThreadPool
@ -75,13 +75,13 @@
JobEngineEnabled = true JobEngineEnabled = true
; Plugin Registry Location ; Plugin Registry Location
; Set path to directory for plugin registry. Information about the ; Set path to directory for plugin registry. Information about the
; registered repositories and installed plugins will be stored here. ; registered repositories and installed plugins will be stored here.
; The OpenSim.exe process must have R/W access to the location. ; The OpenSim.exe process must have R/W access to the location.
RegistryLocation = "." RegistryLocation = "."
; Used by region module addins. You can set this to outside bin, so that addin ; Used by region module addins. You can set this to outside bin, so that addin
; configurations will survive updates. The OpenSim.exe process must have R/W access ; configurations will survive updates. The OpenSim.exe process must have R/W access
; to the location. ; to the location.
ConfigDirectory = "." ConfigDirectory = "."
@ -123,12 +123,12 @@
;; the offset in question is added to the SitTarget to find the sitting avatar position. ;; the offset in question is added to the SitTarget to find the sitting avatar position.
;; acording to its size, etc. ;; acording to its size, etc.
; LegacySitOffsets = true; ; LegacySitOffsets = true;
; Maximum number of position, rotation and scale changes for each prim that the simulator will store for later undos ; Maximum number of position, rotation and scale changes for each prim that the simulator will store for later undos
; Increasing this number will increase memory usage. ; Increasing this number will increase memory usage.
MaxPrimUndos = 20 MaxPrimUndos = 20
; Minimum size for non-physical prims.This can be overridden in the region config file (as ; Minimum size for non-physical prims.This can be overridden in the region config file (as
; NonPhysicalPrimMin!). ; NonPhysicalPrimMin!).
; NonPhysicalPrimMin = 0.001 ; NonPhysicalPrimMin = 0.001
@ -137,7 +137,7 @@
; Minimum size where a prim can be physical. This can be overridden in the region config file. ; Minimum size where a prim can be physical. This can be overridden in the region config file.
; PhysicalPrimMin = 0.01 ; PhysicalPrimMin = 0.01
; Maximum size of physical prims. Affects resizing of existing prims. This can be overridden in the region config file. ; Maximum size of physical prims. Affects resizing of existing prims. This can be overridden in the region config file.
PhysicalPrimMax = 64 PhysicalPrimMax = 64
@ -153,7 +153,7 @@
LinksetPrims = 0 LinksetPrims = 0
; Allow scripts to keep running when they cross region boundaries, rather than being restarted. State is reloaded on the destination region. ; Allow scripts to keep running when they cross region boundaries, rather than being restarted. State is reloaded on the destination region.
; This only applies when crossing to a region running in a different simulator. ; This only applies when crossing to a region running in a different simulator.
; For crossings where the regions are on the same simulator the script is always kept running. ; For crossings where the regions are on the same simulator the script is always kept running.
AllowScriptCrossing = true AllowScriptCrossing = true
@ -168,14 +168,14 @@
; limit the maximum view range ( no effect still (does limit MaxRegionsViewDistance) ) ; limit the maximum view range ( no effect still (does limit MaxRegionsViewDistance) )
MaxDrawDistance = 512 MaxDrawDistance = 512
; the maximum distance to tell a viewer to connect to a neighbour region, so it can be seen ; the maximum distance to tell a viewer to connect to a neighbour region, so it can be seen
; (it is limited by MaxDrawDistance above) ; (it is limited by MaxDrawDistance above)
; less than 256 shows imediate neighbours; 512 also second imediate neighbours etc ; less than 256 shows imediate neighbours; 512 also second imediate neighbours etc
; more than 512m can cause viewers problems specially in case of dense regions. ; more than 512m can cause viewers problems specially in case of dense regions.
; curretly this distance is from current region borders. ; curretly this distance is from current region borders.
MaxRegionsViewDistance = 255 MaxRegionsViewDistance = 255
; If you have only one region in an instance, or to avoid the many bugs ; If you have only one region in an instance, or to avoid the many bugs
; that you can trigger in modules by restarting a region, set this to ; that you can trigger in modules by restarting a region, set this to
; true to make the entire instance exit instead of restarting the region. ; true to make the entire instance exit instead of restarting the region.
@ -193,7 +193,7 @@
; The scale factor it 55 * FrameTime, corresponding to 5 with default configuration ; The scale factor it 55 * FrameTime, corresponding to 5 with default configuration
; You can choose to show the true physics FPS to viewers by setting Normalized55FPS to false. ; You can choose to show the true physics FPS to viewers by setting Normalized55FPS to false.
; Normalized55FPS = true ; Normalized55FPS = true
; Main Frame time ; Main Frame time
; This defines the rate of several simulation events. ; This defines the rate of several simulation events.
; Default value should meet most needs. ; Default value should meet most needs.
@ -212,15 +212,15 @@
; FrameTimeCritPercent = 40; ; FrameTimeCritPercent = 40;
; Send scheduled updates to objects in the scene ; Send scheduled updates to objects in the scene
; This must be a whole number ; This must be a whole number
UpdateObjectsEveryNFrames = 1; UpdateObjectsEveryNFrames = 1;
; Send position/velocity, etc. updates to agents in the scene ; Send position/velocity, etc. updates to agents in the scene
; This must be a whole number ; This must be a whole number
UpdateAgentsEveryNFrames = 1; UpdateAgentsEveryNFrames = 1;
; Apply pending forces from physics calculations to an entity. ; Apply pending forces from physics calculations to an entity.
; This must be a whole number ; This must be a whole number
UpdateEntityMovementEveryNFrames = 1; UpdateEntityMovementEveryNFrames = 1;
; Send coarse location updates to viewers. In a classic viewer, this updates the minimap. ; Send coarse location updates to viewers. In a classic viewer, this updates the minimap.
@ -237,7 +237,7 @@
; Send terrain updates to viewers ; Send terrain updates to viewers
; This must be a whole number ; This must be a whole number
UpdateTerrainEveryNFrames = 50; UpdateTerrainEveryNFrames = 50;
; Persitently store any objects which meet the PRIM STORAGE criteria ; Persitently store any objects which meet the PRIM STORAGE criteria
; This must be a whole number ; This must be a whole number
@ -283,23 +283,23 @@
meshing = Meshmerizer meshing = Meshmerizer
;meshing = ZeroMesher ;meshing = ZeroMesher
; Path to decoded sculpty maps ; Path to decoded sculpty maps
; Defaults to "j2kDecodeCache ; Defaults to "j2kDecodeCache
;DecodedSculptMapPath = "j2kDecodeCache" ;DecodedSculptMapPath = "j2kDecodeCache"
; if you use Meshmerizer and want sculpt map collisions, setting this to ; if you use Meshmerizer and want sculpt map collisions, setting this to
; to true will store decoded sculpt maps in a special folder in your bin ; to true will store decoded sculpt maps in a special folder in your bin
; folder, which can reduce startup times by reducing asset requests. Some ; folder, which can reduce startup times by reducing asset requests. Some
; versions of mono dont work well when reading the cache files, so set this ; versions of mono dont work well when reading the cache files, so set this
; to false if you have compatibility problems. ; to false if you have compatibility problems.
;CacheSculptMaps = true ;CacheSculptMaps = true
;; BulletSim is the default physics engine. It provides the best performance and most functionality. ;; BulletSim is the default physics engine. It provides the best performance and most functionality.
;; BulletSim supports varregions. ;; BulletSim supports varregions.
;; OpenDynamicsEngine was the previous default physics engine in OpenSimulator 0.7.6.1 and before. ;; OpenDynamicsEngine was the previous default physics engine in OpenSimulator 0.7.6.1 and before.
;; It continues to provide a workable physics implementation. It does not currently support varregions. ;; It continues to provide a workable physics implementation. It does not currently support varregions.
;; basicphysics effectively does not model physics at all, making all objects phantom. ;; basicphysics effectively does not model physics at all, making all objects phantom.
;; Default is BulletSim ;; Default is BulletSim
physics = BulletSim physics = BulletSim
;physics = modified_BulletX ;physics = modified_BulletX
@ -324,14 +324,14 @@
; For example, servers inside your firewall. ; For example, servers inside your firewall.
; Separate patterns with a ';' ; Separate patterns with a ';'
; HttpProxyExceptions = ".mydomain.com;localhost" ; HttpProxyExceptions = ".mydomain.com;localhost"
; ## ; ##
; ## EMAIL MODULE ; ## EMAIL MODULE
; ## ; ##
;; The email module requires some configuration. It needs an SMTP ;; The email module requires some configuration. It needs an SMTP
;; server to send mail through. ;; server to send mail through.
;emailmodule = DefaultEmailModule ;emailmodule = DefaultEmailModule
; ## ; ##
; ## ANIMATIONS ; ## ANIMATIONS
; ## ; ##
@ -343,11 +343,11 @@
; PreJump is an additional animation state, but it probably ; PreJump is an additional animation state, but it probably
; won't look right until the physics engine supports it ; won't look right until the physics engine supports it
; (i.e delays takeoff for a moment) ; (i.e delays takeoff for a moment)
; # ; #
; # statistics ; # statistics
; # ; #
; Simulator statistics are output to the console periodically at debug level INFO. ; Simulator statistics are output to the console periodically at debug level INFO.
; Setting this to zero disables this output. ; Setting this to zero disables this output.
; LogShowStatsSeconds = 3600 ; LogShowStatsSeconds = 3600
@ -401,21 +401,21 @@
; routing and land at the landmark coordinates when set to true ; routing and land at the landmark coordinates when set to true
; default is false ; default is false
; TelehubAllowLandmark = false ; TelehubAllowLandmark = false
[Map] [Map]
; Map tile options. ; Map tile options.
; If true, then maptiles are generated using the MapImageModule below. ; If true, then maptiles are generated using the MapImageModule below.
; If false then the texture referenced by MaptileStaticUUID is used instead, which can also be overridden ; If false then the texture referenced by MaptileStaticUUID is used instead, which can also be overridden
; in individual region config file(s). If you do not want to upload map tiles at all, then you will need ; in individual region config file(s). If you do not want to upload map tiles at all, then you will need
; both to set this to false and comment out the [Modules] MapImageServiceModule setting in config-include/ ; both to set this to false and comment out the [Modules] MapImageServiceModule setting in config-include/
;GenerateMaptiles = true ;GenerateMaptiles = true
;WorldMapModule = "WorldMap" ;WorldMapModule = "WorldMap"
; The module to use in order to generate map images. ; The module to use in order to generate map images.
; MapImageModule is the default. Warp3DImageModule is an alternative experimental module that can ; MapImageModule is the default. Warp3DImageModule is an alternative experimental module that can
; generate better images. ; generate better images.
;MapImageModule = "MapImageModule" ;MapImageModule = "MapImageModule"
; World map blacklist timeout in seconds ; World map blacklist timeout in seconds
@ -458,14 +458,14 @@
; Default is true ; Default is true
serverside_object_permissions = true serverside_object_permissions = true
; This allows some control over permissions ; This allows some control over permissions
; please note that this still doesn't duplicate SL, and is not intended to ; please note that this still doesn't duplicate SL, and is not intended to
; This allows grid users with a UserLevel of 200 or more to assume god ; This allows grid users with a UserLevel of 200 or more to assume god
; powers in the regions in this simulator. ; powers in the regions in this simulator.
allow_grid_gods = false allow_grid_gods = false
; Allow region owners to assume god powers in their regions ; Allow region owners to assume god powers in their regions
;region_owner_is_god = true ;region_owner_is_god = true
@ -501,7 +501,7 @@
; allowed_script_editors = all ; allowed_script_editors = all
; Provides a simple control for land owners to give build rights to specific avatars ; Provides a simple control for land owners to give build rights to specific avatars
; in publicly accessible parcels that disallow object creation in general. ; in publicly accessible parcels that disallow object creation in general.
; Owners specific avatars by adding them to the Access List of the parcel ; Owners specific avatars by adding them to the Access List of the parcel
; without having to use the Groups feature ; without having to use the Groups feature
; Disabled by default ; Disabled by default
@ -542,12 +542,12 @@
;; Set the value of the url to your UserProfilesService ;; Set the value of the url to your UserProfilesService
;; If un-set / "" the module is disabled ;; If un-set / "" the module is disabled
;; If the ProfileURL is not set, then very BASIC ;; If the ProfileURL is not set, then very BASIC
;; profile support will be configured. If the ProfileURL is set to a ;; profile support will be configured. If the ProfileURL is set to a
;; valid URL, then full profile support will be configured. The URL ;; valid URL, then full profile support will be configured. The URL
;; points to your grid's Robust user profiles service ;; points to your grid's Robust user profiles service
;; ;;
; ProfileURL = http://127.0.0.1:9000 ; ProfileURL = http://127.0.0.1:9000
;; set this to false to prevent your users to be sent to unknown ;; set this to false to prevent your users to be sent to unknown
;; web sites by other users on their profiles ;; web sites by other users on their profiles
; AllowUserProfileWebURLs = true ; AllowUserProfileWebURLs = true
@ -579,7 +579,7 @@
http_listener_sslport = 9001 ; Use this port for SSL connections http_listener_sslport = 9001 ; Use this port for SSL connections
http_listener_ssl_cert = "" ; Currently unused, but will be used for OSHttpServer http_listener_ssl_cert = "" ; Currently unused, but will be used for OSHttpServer
; HTTPS for "Out of band" management applications such as the remote ; HTTPS for "Out of band" management applications such as the remote
; admin module ; admin module
; ;
; Create https_listener = "True" will create a listener on the port ; Create https_listener = "True" will create a listener on the port
@ -596,11 +596,11 @@
; Maximum bytes allowed for HTTP_BODY_MAXLENGTH. ; Maximum bytes allowed for HTTP_BODY_MAXLENGTH.
; By default, llHTTPRequest limits the response body to 2048 bytes. ; By default, llHTTPRequest limits the response body to 2048 bytes.
; This limit can be extended using HTTP_BODY_MAXLENGTH to a maximum ; This limit can be extended using HTTP_BODY_MAXLENGTH to a maximum
; of HttpBodyMaxLenMAX bytes. ; of HttpBodyMaxLenMAX bytes.
; HttpBodyMaxLenMAX=16384 ; HttpBodyMaxLenMAX=16384
; Hostname to use in llRequestURL/llRequestSecureURL ; Hostname to use in llRequestURL/llRequestSecureURL
; if not defined - llRequestURL/llRequestSecureURL are disabled ; if not defined - llRequestURL/llRequestSecureURL are disabled
; ExternalHostNameForLSL=127.0.0.1 ; ExternalHostNameForLSL=127.0.0.1
; Disallow the following address ranges for user scripting calls (e.g. llHttpRequest()) ; Disallow the following address ranges for user scripting calls (e.g. llHttpRequest())
@ -622,7 +622,7 @@
; You can also disable the blacklist entirely with an empty entry ; You can also disable the blacklist entirely with an empty entry
; ;
; OutboundDisallowForUserScripts = "" ; OutboundDisallowForUserScripts = ""
; What is reported as the "X-Secondlife-Shard" ; What is reported as the "X-Secondlife-Shard"
; Defaults to the user server url if not set ; Defaults to the user server url if not set
; The old default is "OpenSim", set here for compatibility ; The old default is "OpenSim", set here for compatibility
@ -643,7 +643,7 @@
; Viewer-based access control. |-separated list of allowed viewers. ; Viewer-based access control. |-separated list of allowed viewers.
; AllowedClients = "" ; AllowedClients = ""
; Viewer-based access control. |-separated list of denied viewers. ; Viewer-based access control. |-separated list of denied viewers.
; No restrictions by default. ; No restrictions by default.
; DeniedClients = "" ; DeniedClients = ""
@ -681,7 +681,7 @@
;client_throttle_max_bps = 187500 ;client_throttle_max_bps = 187500
; Minimum bytes per second to send to any single client as a result of ; Minimum bytes per second to send to any single client as a result of
; adaptive throttling. Viewer preferences set to a lower number will ; adaptive throttling. Viewer preferences set to a lower number will
; override the settin. The example given here ensures that adaptive ; override the settin. The example given here ensures that adaptive
; throttling will never decrease per client bandwidth below 256 kbps. ; throttling will never decrease per client bandwidth below 256 kbps.
; ;
@ -758,7 +758,7 @@
[ClientStack.LindenCaps] [ClientStack.LindenCaps]
;; Long list of capabilities taken from ;; Long list of capabilities taken from
;; http://wiki.secondlife.com/wiki/Current_Sim_Capabilities ;; http://wiki.secondlife.com/wiki/Current_Sim_Capabilities
;; Not all are supported by OpenSim. The ones supported are ;; Not all are supported by OpenSim. The ones supported are
;; set to localhost. These defaults can be overwritten ;; set to localhost. These defaults can be overwritten
@ -833,7 +833,7 @@
; Capability for searching for people ; Capability for searching for people
Cap_AvatarPickerSearch = "localhost" Cap_AvatarPickerSearch = "localhost"
[Chat] [Chat]
; Controls whether the chat module is enabled. Default is true. ; Controls whether the chat module is enabled. Default is true.
enabled = true; enabled = true;
@ -848,8 +848,8 @@
shout_distance = 100 shout_distance = 100
[EntityTransfer] [EntityTransfer]
; The maximum distance in regions that an agent is allowed to teleport ; The maximum distance in regions that an agent is allowed to teleport
; along the x or y axis. This is set to 65535 because current viewers ; along the x or y axis. This is set to 65535 because current viewers
; can't handle teleports that are greater than this distance ; can't handle teleports that are greater than this distance
; Setting to 0 will allow teleports of any distance ; Setting to 0 will allow teleports of any distance
; ;
@ -859,7 +859,7 @@
AllowAvatarCrossing = true AllowAvatarCrossing = true
; This disables border transfers for objects. When true, objects can be placed outside ; This disables border transfers for objects. When true, objects can be placed outside
; the region's border without being transferred to another simulator. ; the region's border without being transferred to another simulator.
DisableObjectTransfer = false DisableObjectTransfer = false
; Minimum user level required for HyperGrid teleports ; Minimum user level required for HyperGrid teleports
@ -899,7 +899,7 @@
[Appearance] [Appearance]
; Persist avatar baked textures ; Persist avatar baked textures
; Persisting baked textures can speed up login and region border ; Persisting baked textures can speed up login and region border
; crossings especially with large numbers of users, though it ; crossings especially with large numbers of users, though it
; will store potentially large numbers of textures in your asset ; will store potentially large numbers of textures in your asset
; database ; database
@ -913,11 +913,11 @@
DelayBeforeAppearanceSend = 2 DelayBeforeAppearanceSend = 2
; If true, avatar appearance information is resent to other avatars in the simulator every 60 seconds. ; If true, avatar appearance information is resent to other avatars in the simulator every 60 seconds.
; This may help with some situations where avatars are persistently grey, though it will not help ; This may help with some situations where avatars are persistently grey, though it will not help
; in other situations (e.g. appearance baking failures where the avatar only appears as a cloud to others). ; in other situations (e.g. appearance baking failures where the avatar only appears as a cloud to others).
ResendAppearanceUpdates = false ResendAppearanceUpdates = false
; Turning this on responds to CachedTexture packets to possibly avoid rebaking the avatar ; Turning this on responds to CachedTexture packets to possibly avoid rebaking the avatar
; on every login ; on every login
ReuseTextures = false ReuseTextures = false
@ -949,11 +949,11 @@
;support convex shape type on normal prims ;support convex shape type on normal prims
; (ubOde only) ; (ubOde only)
;ConvexPrims = true ;ConvexPrims = true
;support convex shape type on sculpts ;support convex shape type on sculpts
; (ubOde only) ; (ubOde only)
;ConvexSculpts = true ;ConvexSculpts = true
; mesh cache settings: ; mesh cache settings:
; (ubOde only) ; (ubOde only)
; do cache (keep true) ; do cache (keep true)
@ -962,7 +962,7 @@
;MeshFileCachePath = MeshCache ;MeshFileCachePath = MeshCache
;MeshFileCacheDoExpire = true; ;MeshFileCacheDoExpire = true;
;MeshFileCacheExpireHours = 48 ;MeshFileCacheExpireHours = 48
[Textures] [Textures]
@ -984,7 +984,7 @@
[ODEPhysicsSettings] [ODEPhysicsSettings]
; ## ; ##
; ## Physics stats settings ( most ignored by ubOde ) ; ## Physics stats settings ( most ignored by ubOde )
; ;
@ -1017,7 +1017,7 @@
; Max value is 255, min value is 0 ; Max value is 255, min value is 0
avatar_terminal_velocity = 54 avatar_terminal_velocity = 54
; World Step size. ; World Step size.
; with legacy ODE this value needs to be close to 0.02s ; with legacy ODE this value needs to be close to 0.02s
; with ubOde this value can be reduced to improve simulation quality with the cost of higher cpu load ; with ubOde this value can be reduced to improve simulation quality with the cost of higher cpu load
; you will need to test acording to you needs ; you will need to test acording to you needs
@ -1034,7 +1034,7 @@
world_hashSpace_level_high = 12 world_hashSpace_level_high = 12
meters_in_small_space = 29.9 meters_in_small_space = 29.9
; ## ; ##
; ## Contact properties. (the stuff that happens when things come in contact with each other) ; ## Contact properties. (the stuff that happens when things come in contact with each other)
@ -1107,8 +1107,8 @@
minimum_ground_flight_offset = 3.0 minimum_ground_flight_offset = 3.0
; Plant avatar. This reduces the effect of physical contacts with the avatar. ; Plant avatar. This reduces the effect of physical contacts with the avatar.
; If you have a group of unruly and rude visitors that bump each other, turn this on to make that less attractive. ; If you have a group of unruly and rude visitors that bump each other, turn this on to make that less attractive.
; The avatar still allows a small movement based on the PID settings above. Stronger PID settings AND this active ; The avatar still allows a small movement based on the PID settings above. Stronger PID settings AND this active
; will lock the avatar in place ; will lock the avatar in place
av_planted = false av_planted = false
@ -1160,7 +1160,7 @@
; Physics needs to create internal meshs (or convert the object meshs or scultps) ; Physics needs to create internal meshs (or convert the object meshs or scultps)
; for all prims except simple boxes and spheres. ; for all prims except simple boxes and spheres.
; collisions of small objects againts larger ones can have a increased CPU load cost ; collisions of small objects againts larger ones can have a increased CPU load cost
; so this are represented by a simple BOX ; so this are represented by a simple BOX
; if all their scale dimensions are lower or equal to this option. Default is 0.1m ; if all their scale dimensions are lower or equal to this option. Default is 0.1m
@ -1249,7 +1249,7 @@
PhysicsLoggingEnabled = False PhysicsLoggingEnabled = False
PhysicsLoggingDir = "." PhysicsLoggingDir = "."
VehicleLoggingEnabled = False VehicleLoggingEnabled = False
[RemoteAdmin] [RemoteAdmin]
enabled = false enabled = false
@ -1311,7 +1311,7 @@
;copy_folders = false ;copy_folders = false
; path to default appearance XML file that specifies the look of the default avatars ; path to default appearance XML file that specifies the look of the default avatars
;default_appearance = default_appearance.xml ;default_appearance = default_appearance.xml
; RestPlugins are not currently operational. ; RestPlugins are not currently operational.
@ -1471,17 +1471,17 @@
[Trees] [Trees]
; enable the trees module. default true ; enable the trees module. default true
enabled = true enabled = true
; active_trees allows module to change its trees in time. ; active_trees allows module to change its trees in time.
; some will be deleted, others created and rest may grow ; some will be deleted, others created and rest may grow
; default is false. You can change it with console command tree active true | false later ; default is false. You can change it with console command tree active true | false later
active_trees = false active_trees = false
; the trees change execution time rate (in ms) ; the trees change execution time rate (in ms)
update_rate = 1000 update_rate = 1000
; allow the trees to grow. ; allow the trees to grow.
; DANGER ; DANGER
; this option causes high network use on the order of ; this option causes high network use on the order of
; NumberOfTrees * NumberAvatars * 1000 / update_rate udp packets per second ; NumberOfTrees * NumberAvatars * 1000 / update_rate udp packets per second
allowGrow = false allowGrow = false
@ -1511,7 +1511,7 @@
; Maximum number of llListen events we allow per script ; Maximum number of llListen events we allow per script
; Set this to 0 to have no limit imposed. ; Set this to 0 to have no limit imposed.
max_listens_per_script = 64 max_listens_per_script = 64
; Maximum number of external urls that scripts can set up in this simulator (e.g. via llRequestURL()) ; Maximum number of external urls that scripts can set up in this simulator (e.g. via llRequestURL())
max_external_urls_per_simulator = 100 max_external_urls_per_simulator = 100
@ -1709,7 +1709,7 @@
; data service ; data service
;DATA_SRV_MISearch = "http://metaverseink.com/cgi-bin/register.py" ;DATA_SRV_MISearch = "http://metaverseink.com/cgi-bin/register.py"
[Economy] [Economy]
; the economy module in use ; the economy module in use
; default is the provided BetaGridLikeMoneyModule ; default is the provided BetaGridLikeMoneyModule
@ -1729,10 +1729,10 @@
; SellEnabled = true ; SellEnabled = true
;; Money Unit fee to upload textures, animations etc. Default is 0. ;; Money Unit fee to upload textures, animations etc. Default is 0.
;PriceUpload = 0 ;PriceUpload = 0
;; Money Unit fee to create groups. Default is 0. ;; Money Unit fee to create groups. Default is 0.
;PriceGroupCreate = 0 ;PriceGroupCreate = 0
; We don't really know what the rest of these values do. These get sent to the client ; We don't really know what the rest of these values do. These get sent to the client
; These taken from Agni at a Public Telehub. Change at your own risk. ; These taken from Agni at a Public Telehub. Change at your own risk.
@ -1796,8 +1796,8 @@
; But this costs a lot of time, so region load will take a lot longer. ; But this costs a lot of time, so region load will take a lot longer.
; it is more usefull if there are no previously compiled scripts DLLs (or DeleteScriptsOnStartup = true) ; it is more usefull if there are no previously compiled scripts DLLs (or DeleteScriptsOnStartup = true)
; CompactMemOnLoad = false ; CompactMemOnLoad = false
; Controls whether scripts are stopped by aborting their threads externally (abort) ; Controls whether scripts are stopped by aborting their threads externally (abort)
; or by co-operative checks inserted by OpenSimulator into compiled script (co-op). ; or by co-operative checks inserted by OpenSimulator into compiled script (co-op).
; co-op will be more stable as aborting threads can cause instability. ; co-op will be more stable as aborting threads can cause instability.
; abort was the default option in OpenSimulator 0.8 and before. ; abort was the default option in OpenSimulator 0.8 and before.
@ -1823,7 +1823,7 @@
; Allow the use of os* functions (some are dangerous) ; Allow the use of os* functions (some are dangerous)
AllowOSFunctions = false AllowOSFunctions = false
; Allow the user of LightShare functions ; Allow the user of LightShare functions
AllowLightShareFunctions = false AllowLightShareFunctions = false
@ -1842,7 +1842,7 @@
; Comma separated list of UUIDS allows the function for that list of UUIDS ; Comma separated list of UUIDS allows the function for that list of UUIDS
; Allow_osSetRegionWaterHeight = 888760cb-a3cf-43ac-8ea4-8732fd3ee2bb ; Allow_osSetRegionWaterHeight = 888760cb-a3cf-43ac-8ea4-8732fd3ee2bb
; Comma separated list of owner classes that allow the function for a particular class of owners. Choices are ; Comma separated list of owner classes that allow the function for a particular class of owners. Choices are
; - PARCEL_GROUP_MEMBER: allow if objectgroup is the same group as the parcel ; - PARCEL_GROUP_MEMBER: allow if objectgroup is the same group as the parcel
; - PARCEL_OWNER: allow if the objectowner is parcelowner ; - PARCEL_OWNER: allow if the objectowner is parcelowner
@ -1900,7 +1900,7 @@
; prims ; prims
; DisableUndergroundMovement = true ; DisableUndergroundMovement = true
;; Path to script assemblies ;; Path to script assemblies
; ScriptEnginesPath = "ScriptEngines" ; ScriptEnginesPath = "ScriptEngines"
@ -2037,7 +2037,7 @@
;Module = GroupsModule ;Module = GroupsModule
; Enable Group Notices ; Enable Group Notices
;NoticesEnabled = true ;NoticesEnabled = true
; This makes the Group module very chatty on the console. ; This makes the Group module very chatty on the console.
DebugEnabled = false DebugEnabled = false
@ -2052,7 +2052,7 @@
; Specify which messaging module to use for groups messaging and if it's enabled ; Specify which messaging module to use for groups messaging and if it's enabled
;MessagingModule = GroupsMessagingModule ;MessagingModule = GroupsMessagingModule
;MessagingEnabled = true ;MessagingEnabled = true
; Experimental option to only message cached online users rather than all users ; Experimental option to only message cached online users rather than all users
; Should make large group with few online members messaging faster, at the expense of more calls to ROBUST presence service ; Should make large group with few online members messaging faster, at the expense of more calls to ROBUST presence service
@ -2060,7 +2060,7 @@
MessageOnlineUsersOnly = false MessageOnlineUsersOnly = false
; Service connectors to the Groups Service. Select one depending on whether you're using a Flotsam XmlRpc backend or a SimianGrid backend ; Service connectors to the Groups Service. Select one depending on whether you're using a Flotsam XmlRpc backend or a SimianGrid backend
; SimianGrid Service for Groups ; SimianGrid Service for Groups
;ServicesConnectorModule = SimianGroupsServicesConnector ;ServicesConnectorModule = SimianGroupsServicesConnector
;GroupsServerURI = http://mygridserver.com:82/Grid/ ;GroupsServerURI = http://mygridserver.com:82/Grid/
@ -2070,8 +2070,8 @@
;GroupsServerURI = http://yourxmlrpcserver.com/xmlrpc.php ;GroupsServerURI = http://yourxmlrpcserver.com/xmlrpc.php
; XmlRpc Security settings. These must match those set on your backend groups service if the service is using these keys ; XmlRpc Security settings. These must match those set on your backend groups service if the service is using these keys
;XmlRpcServiceReadKey = 1234 ;XmlRpcServiceReadKey = 1234
;XmlRpcServiceWriteKey = 1234 ;XmlRpcServiceWriteKey = 1234
; Disables HTTP Keep-Alive for XmlRpcGroupsServicesConnector HTTP Requests, ; Disables HTTP Keep-Alive for XmlRpcGroupsServicesConnector HTTP Requests,
; only set to false it if you absolute sure regions and groups server support it. ; only set to false it if you absolute sure regions and groups server support it.
@ -2099,7 +2099,7 @@
ReprioritizationInterval = 2000.0 ReprioritizationInterval = 2000.0
RootReprioritizationDistance = 10.0 RootReprioritizationDistance = 10.0
ChildReprioritizationDistance = 20.0 ChildReprioritizationDistance = 20.0
; TEST OPTION KEEP AS FALSE ; TEST OPTION KEEP AS FALSE
; if true, don't send object updates if outside view range ; if true, don't send object updates if outside view range
ObjectsCullingByDistance = false ObjectsCullingByDistance = false
@ -2112,7 +2112,7 @@
; If n > 1, only every n UDP terse updates will be sent to observers of an avatar that are in another region ; If n > 1, only every n UDP terse updates will be sent to observers of an avatar that are in another region
; n > 1 will reduce UDP traffic but may lead to laggier movement observed in other avatars, though values up to 4 may not generate a noticeable effect. ; n > 1 will reduce UDP traffic but may lead to laggier movement observed in other avatars, though values up to 4 may not generate a noticeable effect.
ChildTerseUpdatePeriod = 0 ChildTerseUpdatePeriod = 0
; Send an update to clients if the difference from the last sent avatar position is greater than this tolerance ; Send an update to clients if the difference from the last sent avatar position is greater than this tolerance
RootPositionUpdateTolerance = 0.05 RootPositionUpdateTolerance = 0.05
@ -2139,7 +2139,7 @@
; enabled=false ; enabled=false
[Statistics] [Statistics]
; NumberOfFrames is used in a moving average calculation, where NumberOfFrames is the number of frames ; NumberOfFrames is used in a moving average calculation, where NumberOfFrames is the number of frames
; to include in the averaging calculations ; to include in the averaging calculations
NumberOfFrames=10 NumberOfFrames=10
@ -2152,18 +2152,18 @@
;; Enable Non Player Character (NPC) facilities ;; Enable Non Player Character (NPC) facilities
Enabled = false Enabled = false
;; several options to control NPCs creation ;; several options to control NPCs creation
;; allow NPCs to be created not Owned {true false} default: true ;; allow NPCs to be created not Owned {true false} default: true
; AllowNotOwned = true ; AllowNotOwned = true
;; allow NPCs to set to be sensed as Avatars {true false} default: true ;; allow NPCs to set to be sensed as Avatars {true false} default: true
; AllowSenseAsAvatar = true ; AllowSenseAsAvatar = true
;; allow NPCs to created cloning any avatar in region {true false} default: true ;; allow NPCs to created cloning any avatar in region {true false} default: true
; AllowCloneOtherAvatars = true ; AllowCloneOtherAvatars = true
;; if true NPCs will have no group title, if false display "- NPC -" for easy identification {true false} default: true ;; if true NPCs will have no group title, if false display "- NPC -" for easy identification {true false} default: true
; NoNPCGroup = true ; NoNPCGroup = true
[Terrain] [Terrain]
; Values can be "pinhead-island" or "flat" ; Values can be "pinhead-island" or "flat"
@ -2184,11 +2184,11 @@
; whole region. ; whole region.
LimitParcelLayerUpdateDistance = true LimitParcelLayerUpdateDistance = true
ParcelLayerViewDistance = 128 ParcelLayerViewDistance = 128
; set this to false to not display parcel ban lines ; set this to false to not display parcel ban lines
ShowParcelBansLines = true ShowParcelBansLines = true
;; ;;
;; If you are using a simian grid frontend you can enable ;; If you are using a simian grid frontend you can enable
;; this module to upload tile images for the mapping fn ;; this module to upload tile images for the mapping fn
;; ;;
@ -2199,8 +2199,8 @@
;; ;;
;; JsonStore module provides structured store for scripts ;; JsonStore module provides structured store for scripts
;; ;;
[JsonStore] [JsonStore]
Enabled = False Enabled = False

View File

@ -3,30 +3,30 @@
; * ; *
; * Configurations for enabling HG1.5 ; * Configurations for enabling HG1.5
; * ; *
; * HG1.5 handlers are: OpenSim.Server.Handlers.dll:GatekeeperService ; * HG1.5 handlers are: OpenSim.Server.Handlers.dll:GatekeeperService
; * OpenSim.Server.Handlers.dll:UserAgentService ; * OpenSim.Server.Handlers.dll:UserAgentService
; * Additional OpenSim.Server.Handlers.dll:AssetServiceConnector and ; * Additional OpenSim.Server.Handlers.dll:AssetServiceConnector and
; * OpenSim.Server.Handlers.dll:XInventoryInConnector ; * OpenSim.Server.Handlers.dll:XInventoryInConnector
; * are started in port 8002, outside the firewall ; * are started in port 8002, outside the firewall
; * ; *
; ** ; **
; * ; *
; * The Const section allows us to define some basic information that we ; * The Const section allows us to define some basic information that we
; * will use throughout our configuration. We will provide examples for ; * will use throughout our configuration. We will provide examples for
; * setting the base url of the Robust server and the public and private ports ; * setting the base url of the Robust server and the public and private ports
; * it uses. Changing the values of the constants will set the operating ; * it uses. Changing the values of the constants will set the operating
; * parameters thoughout the configuration. Other constants that may prove ; * parameters thoughout the configuration. Other constants that may prove
; * to be useful may be added to the followin section. They may be ; * to be useful may be added to the followin section. They may be
; * referenced anywhere in the configuration by using ${Const|Name}. One ; * referenced anywhere in the configuration by using ${Const|Name}. One
; * such use is providing a base path for setting locations that Robust ; * such use is providing a base path for setting locations that Robust
; * uses to write data. ; * uses to write data.
; * ; *
[Const] [Const]
; The URL of the Robust server ; The URL of the Robust server
BaseURL = "http://127.0.0.1" BaseURL = "http://127.0.0.1"
; The public port of the Robust server ; The public port of the Robust server
PublicPort = "8002" PublicPort = "8002"
@ -52,12 +52,12 @@
; Set path to directory for plugin registry. Information ; Set path to directory for plugin registry. Information
; about the registered repositories and installed plugins ; about the registered repositories and installed plugins
; will be stored here ; will be stored here
; The Robust.exe process must have R/W access to the location ; The Robust.exe process must have R/W access to the location
RegistryLocation = "." RegistryLocation = "."
; Modular configurations ; Modular configurations
; Set path to directory for modular ini files... ; Set path to directory for modular ini files...
; The Robust.exe process must have R/W access to the location ; The Robust.exe process must have R/W access to the location
ConfigDirectory = "robust-include" ConfigDirectory = "robust-include"
; Console commands can be saved to a file, so the command history persists after a restart. (default is true) ; Console commands can be saved to a file, so the command history persists after a restart. (default is true)
@ -153,7 +153,7 @@
;; This is useful in cases where you want to protect most of the services, ;; This is useful in cases where you want to protect most of the services,
;; but unprotect individual services. Username and Password can also be ;; but unprotect individual services. Username and Password can also be
;; overriden if you want to use different credentials for the different services. ;; overriden if you want to use different credentials for the different services.
;; Hypergrid services are not affected by this; they are publicly available ;; Hypergrid services are not affected by this; they are publicly available
;; by design. ;; by design.
;; By default, scripts are not allowed to call private services via llHttpRequest() ;; By default, scripts are not allowed to call private services via llHttpRequest()
@ -231,27 +231,27 @@
;; Choose an asset service (Only one option should be enabled) ;; Choose an asset service (Only one option should be enabled)
LocalServiceModule = "OpenSim.Services.AssetService.dll:AssetService" LocalServiceModule = "OpenSim.Services.AssetService.dll:AssetService"
;LocalServiceModule = "OpenSim.Services.FSAssetService.dll:FSAssetConnector" ;LocalServiceModule = "OpenSim.Services.FSAssetService.dll:FSAssetConnector"
;; FSAsset Directories. Base directory, where final asset files are stored and Spool directory for temp files ;; FSAsset Directories. Base directory, where final asset files are stored and Spool directory for temp files
;; These directories must be on the same physical filesystem ;; These directories must be on the same physical filesystem
;BaseDirectory = "./fsassets/data" ;BaseDirectory = "./fsassets/data"
;SpoolDirectory = "./fsassets/tmp" ;SpoolDirectory = "./fsassets/tmp"
;; Original service can be checked if FSAssets can not find an asset ;; Original service can be checked if FSAssets can not find an asset
;FallbackService = "OpenSim.Services.AssetService.dll:AssetService"; ;FallbackService = "OpenSim.Services.AssetService.dll:AssetService";
;; How many days since last updating the access time before its updated again by FSAssets when accessing an asset ;; How many days since last updating the access time before its updated again by FSAssets when accessing an asset
;; Reduces DB calls if asset is requested often. Default value 0 will always update access time ;; Reduces DB calls if asset is requested often. Default value 0 will always update access time
;DaysBetweenAccessTimeUpdates = 30 ;DaysBetweenAccessTimeUpdates = 30
;; Should FSAssets print read/write stats to the robust console, default is true ;; Should FSAssets print read/write stats to the robust console, default is true
;ShowConsoleStats = true ;ShowConsoleStats = true
;; FSAssets Custom Database Config (Leave blank to use grids default database configuration) ;; FSAssets Custom Database Config (Leave blank to use grids default database configuration)
;StorageProvider = "" ;StorageProvider = ""
;ConnectionString = "" ;ConnectionString = ""
;Realm = "fsassets" ;Realm = "fsassets"
;; The following are common to both the default asset service and FSAsset service ;; The following are common to both the default asset service and FSAsset service
;; Common asset service options ;; Common asset service options
@ -289,7 +289,7 @@
[GridService] [GridService]
LocalServiceModule = "OpenSim.Services.GridService.dll:GridService" LocalServiceModule = "OpenSim.Services.GridService.dll:GridService"
; Realm = "regions" ; Realm = "regions"
; AllowDuplicateNames = "" ; AllowDuplicateNames = ""
;; Perform distance check for the creation of a linked region ;; Perform distance check for the creation of a linked region
@ -300,25 +300,25 @@
;; Directory for map tile images of linked regions ;; Directory for map tile images of linked regions
; MapTileDirectory = "./maptiles" ; MapTileDirectory = "./maptiles"
;; Next, we can specify properties of regions, including default and fallback regions ;; Next, we can specify properties of regions, including default and fallback regions
;; The syntax is: Region_<RegionName> = "<flags>" ;; The syntax is: Region_<RegionName> = "<flags>"
;; or: Region_<RegionID> = "<flags>" ;; or: Region_<RegionID> = "<flags>"
;; where <flags> can be DefaultRegion, DefaultHGRegion, FallbackRegion, NoDirectLogin, Persistent, LockedOut, Reservation, NoMove, Authenticate ;; where <flags> can be DefaultRegion, DefaultHGRegion, FallbackRegion, NoDirectLogin, Persistent, LockedOut, Reservation, NoMove, Authenticate
;; ;;
;; DefaultRegion If a local login cannot be placed in the required region (e.g. home region does not exist, avatar is not allowed entry, etc.) ;; DefaultRegion If a local login cannot be placed in the required region (e.g. home region does not exist, avatar is not allowed entry, etc.)
;; then this region becomes the destination. Only the first online default region will be used. If no DefaultHGRegion ;; then this region becomes the destination. Only the first online default region will be used. If no DefaultHGRegion
;; is specified then this will also be used as the region for hypergrid connections that require it (commonly because they have not specified ;; is specified then this will also be used as the region for hypergrid connections that require it (commonly because they have not specified
;; an explicit region. ;; an explicit region.
;; ;;
;; DefaultHGRegion If an avatar connecting via the hypergrid does not specify a region, then they are placed here. Only the first online ;; DefaultHGRegion If an avatar connecting via the hypergrid does not specify a region, then they are placed here. Only the first online
;; region will be used. ;; region will be used.
;; ;;
;; FallbackRegion If the DefaultRegion is not available for a local login, then any FallbackRegions are tried instead. These are tried in the ;; FallbackRegion If the DefaultRegion is not available for a local login, then any FallbackRegions are tried instead. These are tried in the
;; order specified. This only applies to local logins at this time, not Hypergrid connections. ;; order specified. This only applies to local logins at this time, not Hypergrid connections.
;; ;;
;; NoDirectLogin A hypergrid user cannot directly connect to this region. This does not apply to local logins. ;; NoDirectLogin A hypergrid user cannot directly connect to this region. This does not apply to local logins.
;; ;;
;; Persistent When the simulator is shutdown, the region is signalled as offline but left registered on the grid. ;; Persistent When the simulator is shutdown, the region is signalled as offline but left registered on the grid.
;; ;;
;; Example specification: ;; Example specification:
@ -367,14 +367,14 @@
;; The following parameters are for STUN = Simple Traversal of UDP through NATs ;; The following parameters are for STUN = Simple Traversal of UDP through NATs
;; See http://wiki.freeswitch.org/wiki/NAT_Traversal ;; See http://wiki.freeswitch.org/wiki/NAT_Traversal
;; stun.freeswitch.org is not guaranteed to be running so use it in ;; stun.freeswitch.org is not guaranteed to be running so use it in
;; production at your own risk ;; production at your own risk
; EchoServer = 127.0.0.1 ; EchoServer = 127.0.0.1
; EchoPort = 50505 ; EchoPort = 50505
; AttemptSTUN = false ; AttemptSTUN = false
; * This is the new style authentication service. Currently, only MySQL ; * This is the new style authentication service. Currently, only MySQL
; * is implemented. ; * is implemented.
; * ; *
[AuthenticationService] [AuthenticationService]
; for the server connector ; for the server connector
@ -418,7 +418,7 @@
AvatarService = "OpenSim.Services.AvatarService.dll:AvatarService" AvatarService = "OpenSim.Services.AvatarService.dll:AvatarService"
GridUserService = "OpenSim.Services.UserAccountService.dll:GridUserService" GridUserService = "OpenSim.Services.UserAccountService.dll:GridUserService"
;; This switch creates the minimum set of body parts and avatar entries for a viewer 2 ;; This switch creates the minimum set of body parts and avatar entries for a viewer 2
;; to show a default "Ruth" avatar rather than a cloud for a newly created user. ;; to show a default "Ruth" avatar rather than a cloud for a newly created user.
;; Default is false ;; Default is false
CreateDefaultAvatarEntries = true CreateDefaultAvatarEntries = true
@ -514,7 +514,7 @@
; If you run this login server behind a proxy, set this to true ; If you run this login server behind a proxy, set this to true
; HasProxy = false ; HasProxy = false
; Defaults for the users, if none is specified in the useraccounts table entry (ServiceURLs) ; Defaults for the users, if none is specified in the useraccounts table entry (ServiceURLs)
;; If you have GatekeeperURI set under [Hypergrid], no need to set it here, leave it commented ;; If you have GatekeeperURI set under [Hypergrid], no need to set it here, leave it commented
; GatekeeperURI = "${Const|BaseURL}:${Const|PublicPort}" ; GatekeeperURI = "${Const|BaseURL}:${Const|PublicPort}"
@ -532,8 +532,8 @@
;; However, they do rely on the server to tell them whether it's Daylight Saving Time or not. ;; However, they do rely on the server to tell them whether it's Daylight Saving Time or not.
;; Hence, calculating DST based on a different timezone can result in a misleading viewer display and inconsistencies between grids. ;; Hence, calculating DST based on a different timezone can result in a misleading viewer display and inconsistencies between grids.
;; By default, this setting uses various timezone names to calculate DST with regards to the viewer's standard PST. ;; By default, this setting uses various timezone names to calculate DST with regards to the viewer's standard PST.
;; Options are ;; Options are
;; "none" no DST ;; "none" no DST
;; "local" use the server's only timezone to calculate DST. This is previous OpenSimulator behaviour. ;; "local" use the server's only timezone to calculate DST. This is previous OpenSimulator behaviour.
;; "America/Los_Angeles;Pacific Standard Time" use these timezone names to look up Daylight savings. ;; "America/Los_Angeles;Pacific Standard Time" use these timezone names to look up Daylight savings.
;; 'America/Los_Angeles' is used on Linux/Mac systems whilst 'Pacific Standard Time' is used on Windows ;; 'America/Los_Angeles' is used on Linux/Mac systems whilst 'Pacific Standard Time' is used on Windows
@ -554,7 +554,7 @@
;; ;;
;; The amount of time that a specific endpoint is blocked. Default 2 minutes. ;; The amount of time that a specific endpoint is blocked. Default 2 minutes.
;DOSForgiveClientAfterMS = 120000 ;DOSForgiveClientAfterMS = 120000
;; ;;
;; To turn off basic dos protection, set the DOSMaxRequestsInTimeFrame to 0. ;; To turn off basic dos protection, set the DOSMaxRequestsInTimeFrame to 0.
@ -634,10 +634,10 @@
;; If you have GatekeeperURI set under [Hypergrid], no need to set it here, leave it commented ;; If you have GatekeeperURI set under [Hypergrid], no need to set it here, leave it commented
; ExternalName = "${Const|BaseURL}:${Const|PublicPort}" ; ExternalName = "${Const|BaseURL}:${Const|PublicPort}"
; Does this grid allow incoming links to any region in it? ; Does this grid allow incoming links to any region in it?
; If false, HG TPs happen only to the Default regions specified in [GridService] section ; If false, HG TPs happen only to the Default regions specified in [GridService] section
AllowTeleportsToAnyRegion = true AllowTeleportsToAnyRegion = true
; If you run this gatekeeper server behind a proxy, set this to true ; If you run this gatekeeper server behind a proxy, set this to true
; HasProxy = false ; HasProxy = false
@ -699,10 +699,10 @@
; * The interface that local users get when they are in other grids. ; * The interface that local users get when they are in other grids.
; * This restricts the inventory operations while in other grids. ; * This restricts the inventory operations while in other grids.
; * Still not completely safe, especially if users perform inventory operations ; * Still not completely safe, especially if users perform inventory operations
; * while in those grids. The more the user accesses his/her inventory, the more ; * while in those grids. The more the user accesses his/her inventory, the more
; * those simulators will know about the user's inventory. ; * those simulators will know about the user's inventory.
; * ; *
[HGInventoryService] [HGInventoryService]
; For the InventoryServiceInConnector ; For the InventoryServiceInConnector
LocalServiceModule = "OpenSim.Services.HypergridService.dll:HGSuitcaseInventoryService" LocalServiceModule = "OpenSim.Services.HypergridService.dll:HGSuitcaseInventoryService"
@ -715,7 +715,7 @@
UserAccountsService = "OpenSim.Services.UserAccountService.dll:UserAccountService" UserAccountsService = "OpenSim.Services.UserAccountService.dll:UserAccountService"
AvatarService = "OpenSim.Services.AvatarService.dll:AvatarService" AvatarService = "OpenSim.Services.AvatarService.dll:AvatarService"
; HGInventoryService is a public-facing inventory service that allows users to ; HGInventoryService is a public-facing inventory service that allows users to
; interact with their suitcase folder when on a foreign grid. This reuses the general inventory service connector. ; interact with their suitcase folder when on a foreign grid. This reuses the general inventory service connector.
; Hence, if the user has set up authentication in [Network] to protect their private services ; Hence, if the user has set up authentication in [Network] to protect their private services
; make sure it is not set here. ; make sure it is not set here.
@ -728,15 +728,15 @@
; * The interface that local users get when they are in other grids. ; * The interface that local users get when they are in other grids.
; * This restricts the access that the rest of the world has to ; * This restricts the access that the rest of the world has to
; * the assets of this world. ; * the assets of this world.
; * ; *
[HGAssetService] [HGAssetService]
;; Use the second option if you have FSAsset service enabled ;; Use the second option if you have FSAsset service enabled
LocalServiceModule = "OpenSim.Services.HypergridService.dll:HGAssetService" LocalServiceModule = "OpenSim.Services.HypergridService.dll:HGAssetService"
;LocalServiceModule = "OpenSim.Services.HypergridService.dll:HGFSAssetService" ;LocalServiceModule = "OpenSim.Services.HypergridService.dll:HGFSAssetService"
UserAccountsService = "OpenSim.Services.UserAccountService.dll:UserAccountService" UserAccountsService = "OpenSim.Services.UserAccountService.dll:UserAccountService"
; HGAssetService is a public-facing service that allows users to ; HGAssetService is a public-facing service that allows users to
; read and create assets when on another grid. This reuses the general asset service connector. ; read and create assets when on another grid. This reuses the general asset service connector.
; Hence, if the user has set up authentication in [Network] to protect their private services ; Hence, if the user has set up authentication in [Network] to protect their private services
; make sure it is overriden for this public service. ; make sure it is overriden for this public service.
@ -748,11 +748,11 @@
;; The asset types that this grid can export to / import from other grids. ;; The asset types that this grid can export to / import from other grids.
;; Comma separated. ;; Comma separated.
;; Valid values are all the asset types in OpenMetaverse.AssetType, namely: ;; Valid values are all the asset types in OpenMetaverse.AssetType, namely:
;; Unknown, Texture, Sound, CallingCard, Landmark, Clothing, Object, Notecard, LSLText, ;; Unknown, Texture, Sound, CallingCard, Landmark, Clothing, Object, Notecard, LSLText,
;; LSLBytecode, TextureTGA, Bodypart, SoundWAV, ImageTGA, ImageJPEG, Animation, Gesture, Mesh ;; LSLBytecode, TextureTGA, Bodypart, SoundWAV, ImageTGA, ImageJPEG, Animation, Gesture, Mesh
;; ;;
;; Leave blank or commented if you don't want to apply any restrictions. ;; Leave blank or commented if you don't want to apply any restrictions.
;; A more strict, but still reasonable, policy may be to disallow the exchange ;; A more strict, but still reasonable, policy may be to disallow the exchange
;; of scripts, like so: ;; of scripts, like so:
; DisallowExport ="LSLText" ; DisallowExport ="LSLText"
; DisallowImport ="LSLBytecode" ; DisallowImport ="LSLBytecode"
@ -810,5 +810,5 @@
;; This directory must be writable by the user ROBUST runs as. It will be created automatically. ;; This directory must be writable by the user ROBUST runs as. It will be created automatically.
BaseDirectory = "./bakes" BaseDirectory = "./bakes"
[MuteListService] [MuteListService]
LocalServiceModule = "OpenSim.Services.MuteListService.dll:MuteListService" LocalServiceModule = "OpenSim.Services.MuteListService.dll:MuteListService"

View File

@ -3,7 +3,7 @@
; The URL of the Robust server ; The URL of the Robust server
BaseURL = "http://127.0.0.1" BaseURL = "http://127.0.0.1"
; The public port of the Robust server ; The public port of the Robust server
PublicPort = "8888" PublicPort = "8888"
@ -30,14 +30,14 @@
; Set path to directory for plugin registry. Information ; Set path to directory for plugin registry. Information
; about the registered repositories and installed plugins ; about the registered repositories and installed plugins
; will be stored here ; will be stored here
; The Robust.exe process must have R/W access to the location ; The Robust.exe process must have R/W access to the location
RegistryLocation = "." RegistryLocation = "."
; Modular configurations ; Modular configurations
; Set path to directory for modular ini files... ; Set path to directory for modular ini files...
; The Robust.exe process must have R/W access to the location ; The Robust.exe process must have R/W access to the location
ConfigDirectory = "." ConfigDirectory = "."
console = "rest" console = "rest"
; Console commands can be saved to a file, so the command history persists after a restart. (default is true) ; Console commands can be saved to a file, so the command history persists after a restart. (default is true)
@ -49,7 +49,7 @@
; How many lines of command history should we keep? (default is 100) ; How many lines of command history should we keep? (default is 100)
ConsoleHistoryFileLines = 100 ConsoleHistoryFileLines = 100
[ServiceList] [ServiceList]
GridServiceConnector = "${Const|PrivatePort}/OpenSim.Server.Handlers.dll:GridServiceConnector" GridServiceConnector = "${Const|PrivatePort}/OpenSim.Server.Handlers.dll:GridServiceConnector"
PresenceServiceConnector = "${Const|PrivatePort}/OpenSim.Server.Handlers.dll:PresenceServiceConnector" PresenceServiceConnector = "${Const|PrivatePort}/OpenSim.Server.Handlers.dll:PresenceServiceConnector"
@ -92,7 +92,7 @@
;; This is useful in cases where you want to protect most of the services, ;; This is useful in cases where you want to protect most of the services,
;; but unprotect individual services. Username and Password can also be ;; but unprotect individual services. Username and Password can also be
;; overriden if you want to use different credentials for the different services. ;; overriden if you want to use different credentials for the different services.
;; By default, scripts are not allowed to call private services via llHttpRequest() ;; By default, scripts are not allowed to call private services via llHttpRequest()
;; Such calls are detected by the X-SecondLife-Shared HTTP header ;; Such calls are detected by the X-SecondLife-Shared HTTP header
;; If you allow such calls you must be sure that they are restricted to very trusted scripters ;; If you allow such calls you must be sure that they are restricted to very trusted scripters
@ -181,7 +181,7 @@
;; DefaultHGRegion If an avatar connecting via the hypergrid does not specify a region, then they are placed here. Only the first online ;; DefaultHGRegion If an avatar connecting via the hypergrid does not specify a region, then they are placed here. Only the first online
;; region will be used. ;; region will be used.
;; ;;
;; FallbackRegion If the DefaultRegion is not available for a local login, then any FallbackRegions are tried instead. These are tried in the ;; FallbackRegion If the DefaultRegion is not available for a local login, then any FallbackRegions are tried instead. These are tried in the
;; order specified. This only applies to local logins at this time, not Hypergrid connections. ;; order specified. This only applies to local logins at this time, not Hypergrid connections.
;; ;;
;; NoDirectLogin A hypergrid user cannot directly connect to this region. This does not apply to local logins. ;; NoDirectLogin A hypergrid user cannot directly connect to this region. This does not apply to local logins.
@ -200,7 +200,7 @@
; * This is the new style authentication service. Currently, only MySQL ; * This is the new style authentication service. Currently, only MySQL
; * is implemented. ; * is implemented.
; * ; *
[AuthenticationService] [AuthenticationService]
; for the server connector ; for the server connector
@ -240,7 +240,7 @@
;AvatarService = "OpenSim.Services.AvatarService.dll:AvatarService" ;AvatarService = "OpenSim.Services.AvatarService.dll:AvatarService"
;GridUserService = "OpenSim.Services.UserAccountService.dll:GridUserService" ;GridUserService = "OpenSim.Services.UserAccountService.dll:GridUserService"
;; This switch creates the minimum set of body parts and avatar entries for a viewer 2 ;; This switch creates the minimum set of body parts and avatar entries for a viewer 2
;; to show a default "Ruth" avatar rather than a cloud for a newly created user. ;; to show a default "Ruth" avatar rather than a cloud for a newly created user.
;; Default is false ;; Default is false
CreateDefaultAvatarEntries = true CreateDefaultAvatarEntries = true
@ -360,7 +360,7 @@
;; Hence, calculating DST based on a different timezone can result in a misleading viewer display and inconsistencies between grids. ;; Hence, calculating DST based on a different timezone can result in a misleading viewer display and inconsistencies between grids.
;; By default, this setting uses various timezone names to calculate DST with regards to the viewer's standard PST. ;; By default, this setting uses various timezone names to calculate DST with regards to the viewer's standard PST.
;; Options are ;; Options are
;; "none" no DST ;; "none" no DST
;; "local" use the server's only timezone to calculate DST. This is previous OpenSimulator behaviour. ;; "local" use the server's only timezone to calculate DST. This is previous OpenSimulator behaviour.
;; "America/Los_Angeles;Pacific Standard Time" use these timezone names to look up Daylight savings. ;; "America/Los_Angeles;Pacific Standard Time" use these timezone names to look up Daylight savings.
;; 'America/Los_Angeles' is used on Linux/Mac systems whilst 'Pacific Standard Time' is used on Windows ;; 'America/Los_Angeles' is used on Linux/Mac systems whilst 'Pacific Standard Time' is used on Windows
@ -381,7 +381,7 @@
;; ;;
;; The amount of time that a specific endpoint is blocked. Default 2 minutes. ;; The amount of time that a specific endpoint is blocked. Default 2 minutes.
;DOSForgiveClientAfterMS = 120000 ;DOSForgiveClientAfterMS = 120000
;; ;;
;; To turn off basic dos protection, set the DOSMaxRequestsInTimeFrame to 0. ;; To turn off basic dos protection, set the DOSMaxRequestsInTimeFrame to 0.

View File

@ -4,20 +4,20 @@
; ** ; **
; * ; *
; * The Const section allows us to define some basic information that we ; * The Const section allows us to define some basic information that we
; * will use throughout our configuration. We will provide examples for ; * will use throughout our configuration. We will provide examples for
; * setting the base url of the Robust server and the public and private ports ; * setting the base url of the Robust server and the public and private ports
; * it uses. Changing the values of the constants will set the operating ; * it uses. Changing the values of the constants will set the operating
; * parameters thoughout the configuration. Other constants that may prove ; * parameters thoughout the configuration. Other constants that may prove
; * to be useful may be added to the followin section. They may be ; * to be useful may be added to the followin section. They may be
; * referenced anywhere in the configuration by using ${Const|Name}. One ; * referenced anywhere in the configuration by using ${Const|Name}. One
; * such use is providing a base path for setting locations that Robust ; * such use is providing a base path for setting locations that Robust
; * uses to write data. ; * uses to write data.
; * ; *
[Const] [Const]
; The URL of the Robust server ; The URL of the Robust server
BaseURL = "http://127.0.0.1" BaseURL = "http://127.0.0.1"
; The public port of the Robust server ; The public port of the Robust server
PublicPort = "8002" PublicPort = "8002"
@ -44,14 +44,14 @@
; Set path to directory for plugin registry. Information ; Set path to directory for plugin registry. Information
; about the registered repositories and installed plugins ; about the registered repositories and installed plugins
; will be stored here ; will be stored here
; The Robust.exe process must have R/W access to the location ; The Robust.exe process must have R/W access to the location
RegistryLocation = "." RegistryLocation = "."
; Modular configurations ; Modular configurations
; Set path to directory for modular ini files... ; Set path to directory for modular ini files...
; The Robust.exe process must have R/W access to the location ; The Robust.exe process must have R/W access to the location
ConfigDirectory = "robust-include" ConfigDirectory = "robust-include"
; Console commands can be saved to a file, so the command history persists after a restart. (default is true) ; Console commands can be saved to a file, so the command history persists after a restart. (default is true)
ConsoleHistoryFileEnabled = true ConsoleHistoryFileEnabled = true
@ -61,7 +61,7 @@
; How many lines of command history should we keep? (default is 100) ; How many lines of command history should we keep? (default is 100)
ConsoleHistoryFileLines = 100 ConsoleHistoryFileLines = 100
[ServiceList] [ServiceList]
AssetServiceConnector = "${Const|PrivatePort}/OpenSim.Server.Handlers.dll:AssetServiceConnector" AssetServiceConnector = "${Const|PrivatePort}/OpenSim.Server.Handlers.dll:AssetServiceConnector"
InventoryInConnector = "${Const|PrivatePort}/OpenSim.Server.Handlers.dll:XInventoryInConnector" InventoryInConnector = "${Const|PrivatePort}/OpenSim.Server.Handlers.dll:XInventoryInConnector"
@ -132,7 +132,7 @@
;; This is useful in cases where you want to protect most of the services, ;; This is useful in cases where you want to protect most of the services,
;; but unprotect individual services. Username and Password can also be ;; but unprotect individual services. Username and Password can also be
;; overriden if you want to use different credentials for the different services. ;; overriden if you want to use different credentials for the different services.
;; By default, scripts are not allowed to call private services via llHttpRequest() ;; By default, scripts are not allowed to call private services via llHttpRequest()
;; Such calls are detected by the X-SecondLife-Shared HTTP header ;; Such calls are detected by the X-SecondLife-Shared HTTP header
;; If you allow such calls you must be sure that they are restricted to very trusted scripters ;; If you allow such calls you must be sure that they are restricted to very trusted scripters
@ -193,29 +193,29 @@
;; Choose an asset service (Only one option should be enabled) ;; Choose an asset service (Only one option should be enabled)
LocalServiceModule = "OpenSim.Services.AssetService.dll:AssetService" LocalServiceModule = "OpenSim.Services.AssetService.dll:AssetService"
;LocalServiceModule = "OpenSim.Services.FSAssetService.dll:FSAssetConnector" ;LocalServiceModule = "OpenSim.Services.FSAssetService.dll:FSAssetConnector"
;; FSAsset Directories. Base directory, where final asset files are stored and Spool directory for temp files ;; FSAsset Directories. Base directory, where final asset files are stored and Spool directory for temp files
;; These directories must be on the same physical filesystem ;; These directories must be on the same physical filesystem
;BaseDirectory = "./fsassets/data" ;BaseDirectory = "./fsassets/data"
;SpoolDirectory = "./fsassets/tmp" ;SpoolDirectory = "./fsassets/tmp"
;; Original service can be checked if FSAssets can not find an asset ;; Original service can be checked if FSAssets can not find an asset
;FallbackService = "OpenSim.Services.AssetService.dll:AssetService"; ;FallbackService = "OpenSim.Services.AssetService.dll:AssetService";
;; How many days since last updating the access time before its updated again by FSAssets when accessing an asset ;; How many days since last updating the access time before its updated again by FSAssets when accessing an asset
;; Reduces DB calls if asset is requested often. Default value 0 will always update access time ;; Reduces DB calls if asset is requested often. Default value 0 will always update access time
;DaysBetweenAccessTimeUpdates = 30 ;DaysBetweenAccessTimeUpdates = 30
;; Should FSAssets print read/write stats to the robust console, default is true ;; Should FSAssets print read/write stats to the robust console, default is true
;ShowConsoleStats = true ;ShowConsoleStats = true
;; FSAssets Custom Database Config (Leave blank to use grids default database configuration) ;; FSAssets Custom Database Config (Leave blank to use grids default database configuration)
;StorageProvider = "" ;StorageProvider = ""
;ConnectionString = "" ;ConnectionString = ""
;Realm = "fsassets" ;Realm = "fsassets"
;; The following are common to both the default asset service and FSAsset service ;; The following are common to both the default asset service and FSAsset service
;; Common asset service options ;; Common asset service options
DefaultAssetLoader = "OpenSim.Framework.AssetLoader.Filesystem.dll" DefaultAssetLoader = "OpenSim.Framework.AssetLoader.Filesystem.dll"
AssetLoaderArgs = "./assets/AssetSets.xml" AssetLoaderArgs = "./assets/AssetSets.xml"
@ -267,7 +267,7 @@
;; DefaultHGRegion If an avatar connecting via the hypergrid does not specify a region, then they are placed here. Only the first online ;; DefaultHGRegion If an avatar connecting via the hypergrid does not specify a region, then they are placed here. Only the first online
;; region will be used. ;; region will be used.
;; ;;
;; FallbackRegion If the DefaultRegion is not available for a local login, then any FallbackRegions are tried instead. These are tried in the ;; FallbackRegion If the DefaultRegion is not available for a local login, then any FallbackRegions are tried instead. These are tried in the
;; order specified. This only applies to local logins at this time, not Hypergrid connections. ;; order specified. This only applies to local logins at this time, not Hypergrid connections.
;; ;;
;; NoDirectLogin A hypergrid user cannot directly connect to this region. This does not apply to local logins. ;; NoDirectLogin A hypergrid user cannot directly connect to this region. This does not apply to local logins.
@ -314,14 +314,14 @@
;; The following parameters are for STUN = Simple Traversal of UDP through NATs ;; The following parameters are for STUN = Simple Traversal of UDP through NATs
;; See http://wiki.freeswitch.org/wiki/NAT_Traversal ;; See http://wiki.freeswitch.org/wiki/NAT_Traversal
;; stun.freeswitch.org is not guaranteed to be running so use it in ;; stun.freeswitch.org is not guaranteed to be running so use it in
;; production at your own risk ;; production at your own risk
; EchoServer = 127.0.0.1 ; EchoServer = 127.0.0.1
; EchoPort = 50505 ; EchoPort = 50505
; AttemptSTUN = false ; AttemptSTUN = false
; * This is the new style authentication service. Currently, only MySQL ; * This is the new style authentication service. Currently, only MySQL
; * is implemented. ; * is implemented.
; * ; *
[AuthenticationService] [AuthenticationService]
; for the server connector ; for the server connector
@ -365,7 +365,7 @@
AvatarService = "OpenSim.Services.AvatarService.dll:AvatarService" AvatarService = "OpenSim.Services.AvatarService.dll:AvatarService"
GridUserService = "OpenSim.Services.UserAccountService.dll:GridUserService" GridUserService = "OpenSim.Services.UserAccountService.dll:GridUserService"
;; This switch creates the minimum set of body parts and avatar entries for a viewer 2 ;; This switch creates the minimum set of body parts and avatar entries for a viewer 2
;; to show a default "Ruth" avatar rather than a cloud for a newly created user. ;; to show a default "Ruth" avatar rather than a cloud for a newly created user.
;; Default is false ;; Default is false
CreateDefaultAvatarEntries = true CreateDefaultAvatarEntries = true
@ -460,7 +460,7 @@
;; Hence, calculating DST based on a different timezone can result in a misleading viewer display and inconsistencies between grids. ;; Hence, calculating DST based on a different timezone can result in a misleading viewer display and inconsistencies between grids.
;; By default, this setting uses various timezone names to calculate DST with regards to the viewer's standard PST. ;; By default, this setting uses various timezone names to calculate DST with regards to the viewer's standard PST.
;; Options are ;; Options are
;; "none" no DST ;; "none" no DST
;; "local" use the server's only timezone to calculate DST. This is previous OpenSimulator behaviour. ;; "local" use the server's only timezone to calculate DST. This is previous OpenSimulator behaviour.
;; "America/Los_Angeles;Pacific Standard Time" use these timezone names to look up Daylight savings. ;; "America/Los_Angeles;Pacific Standard Time" use these timezone names to look up Daylight savings.
;; 'America/Los_Angeles' is used on Linux/Mac systems whilst 'Pacific Standard Time' is used on Windows ;; 'America/Los_Angeles' is used on Linux/Mac systems whilst 'Pacific Standard Time' is used on Windows
@ -481,7 +481,7 @@
;; ;;
;; The amount of time that a specific endpoint is blocked. Default 2 minutes. ;; The amount of time that a specific endpoint is blocked. Default 2 minutes.
;DOSForgiveClientAfterMS = 120000 ;DOSForgiveClientAfterMS = 120000
;; ;;
;; To turn off basic dos protection, set the DOSMaxRequestsInTimeFrame to 0. ;; To turn off basic dos protection, set the DOSMaxRequestsInTimeFrame to 0.
@ -564,5 +564,5 @@
;; This directory must be writable by the user ROBUST runs as. It will be created automatically. ;; This directory must be writable by the user ROBUST runs as. It will be created automatically.
BaseDirectory = "./bakes" BaseDirectory = "./bakes"
[MuteListService] [MuteListService]
LocalServiceModule = "OpenSim.Services.MuteListService.dll:MuteListService" LocalServiceModule = "OpenSim.Services.MuteListService.dll:MuteListService"

View File

@ -47,7 +47,7 @@
; Because LocalGridServicesConnector starts this service, in grid mode we need to suppress ; Because LocalGridServicesConnector starts this service, in grid mode we need to suppress
; the inappropriate console commands that it registers. ; the inappropriate console commands that it registers.
SuppressConsoleCommands = true SuppressConsoleCommands = true
[LibraryService] [LibraryService]
LocalServiceModule = "OpenSim.Services.InventoryService.dll:LibraryService" LocalServiceModule = "OpenSim.Services.InventoryService.dll:LibraryService"
LibraryName = "OpenSim Library" LibraryName = "OpenSim Library"

View File

@ -105,7 +105,7 @@
; === HG ONLY === ; === HG ONLY ===
;; Change this to the address of your Gatekeeper service ;; Change this to the address of your Gatekeeper service
;; (usually bundled with the rest of the services in one ;; (usually bundled with the rest of the services in one
;; Robust server in port ${Const|PublicPort}, but not always) ;; Robust server in port ${Const|PublicPort}, but not always)
Gatekeeper="${Const|BaseURL}:${Const|PublicPort}" Gatekeeper="${Const|BaseURL}:${Const|PublicPort}"
@ -122,7 +122,7 @@
[Messaging] [Messaging]
; === HG ONLY === ; === HG ONLY ===
;; Change this to the address of your Gatekeeper service ;; Change this to the address of your Gatekeeper service
;; (usually bundled with the rest of the services in one ;; (usually bundled with the rest of the services in one
;; Robust server in port ${Const|PublicPort}, but not always) ;; Robust server in port ${Const|PublicPort}, but not always)
Gatekeeper = "${Const|BaseURL}:${Const|PublicPort}" Gatekeeper = "${Const|BaseURL}:${Const|PublicPort}"
@ -171,7 +171,7 @@
[HGInventoryAccessModule] [HGInventoryAccessModule]
; ;
; === HG ONLY === ; === HG ONLY ===
; Change this to your server ; Change this to your server
; accessible from other grids ; accessible from other grids
; ;
HomeURI = "${Const|BaseURL}:${Const|PublicPort}" HomeURI = "${Const|BaseURL}:${Const|PublicPort}"
@ -187,7 +187,7 @@
;; Warning: advanced and unusual. Default is false. ;; Warning: advanced and unusual. Default is false.
;; Enables configurations where grids share user services, including inventory, ;; Enables configurations where grids share user services, including inventory,
;; while separating regions' assets from users' assets. Asset transfer between ;; while separating regions' assets from users' assets. Asset transfer between
;; the users' asset server and the regions' asset server is done in HG-like manner. ;; the users' asset server and the regions' asset server is done in HG-like manner.
; CheckSeparateAssets = false ; CheckSeparateAssets = false
; RegionHGAssetServerURI = ${Const|BaseURL}:${Const|PublicPort} ; RegionHGAssetServerURI = ${Const|BaseURL}:${Const|PublicPort}
@ -196,7 +196,7 @@
[HGAssetService] [HGAssetService]
; ;
; === HG ONLY === ; === HG ONLY ===
; Change this to your server ; Change this to your server
; accessible from other grids ; accessible from other grids
; ;
HomeURI = "${Const|BaseURL}:${Const|PublicPort}" HomeURI = "${Const|BaseURL}:${Const|PublicPort}"
@ -204,11 +204,11 @@
;; The asset types that this grid can export to / import from other grids. ;; The asset types that this grid can export to / import from other grids.
;; Comma separated. ;; Comma separated.
;; Valid values are all the asset types in OpenMetaverse.AssetType, namely: ;; Valid values are all the asset types in OpenMetaverse.AssetType, namely:
;; Unknown, Texture, Sound, CallingCard, Landmark, Clothing, Object, Notecard, LSLText, ;; Unknown, Texture, Sound, CallingCard, Landmark, Clothing, Object, Notecard, LSLText,
;; LSLBytecode, TextureTGA, Bodypart, SoundWAV, ImageTGA, ImageJPEG, Animation, Gesture, Mesh ;; LSLBytecode, TextureTGA, Bodypart, SoundWAV, ImageTGA, ImageJPEG, Animation, Gesture, Mesh
;; ;;
;; Leave blank or commented if you don't want to apply any restrictions. ;; Leave blank or commented if you don't want to apply any restrictions.
;; A more strict, but still reasonable, policy may be to disallow the exchange ;; A more strict, but still reasonable, policy may be to disallow the exchange
;; of scripts, like so: ;; of scripts, like so:
; DisallowExport ="LSLText" ; DisallowExport ="LSLText"
; DisallowImport ="LSLBytecode" ; DisallowImport ="LSLBytecode"

View File

@ -5,7 +5,7 @@
;; ;;
;; ;;
;; In GridCommon.ini, these are the URLs you would use if SimianGrid is ;; In GridCommon.ini, these are the URLs you would use if SimianGrid is
;; installed at http://www.mygrid.com/Grid/ ;; installed at http://www.mygrid.com/Grid/
;; ;;
; AssetServerURI = "http://www.mygrid.com/Grid/?id=" ; AssetServerURI = "http://www.mygrid.com/Grid/?id="
@ -28,17 +28,17 @@
AssetServices = "HGAssetBroker" AssetServices = "HGAssetBroker"
InventoryServices = "HGInventoryBroker" InventoryServices = "HGInventoryBroker"
AvatarServices = "SimianAvatarServiceConnector" AvatarServices = "SimianAvatarServiceConnector"
NeighbourServices = "NeighbourServicesOutConnector" NeighbourServices = "NeighbourServicesOutConnector"
SimulationServices = "RemoteSimulationConnectorModule" SimulationServices = "RemoteSimulationConnectorModule"
EntityTransferModule = "HGEntityTransferModule" EntityTransferModule = "HGEntityTransferModule"
InventoryAccessModule = "HGInventoryAccessModule" InventoryAccessModule = "HGInventoryAccessModule"
LandServiceInConnector = true LandServiceInConnector = true
NeighbourServiceInConnector = true NeighbourServiceInConnector = true
SimulationServiceInConnector = true SimulationServiceInConnector = true
LibraryModule = false LibraryModule = false
AssetCaching = "FlotsamAssetCache" AssetCaching = "FlotsamAssetCache"
[SimulationDataStore] [SimulationDataStore]
@ -87,7 +87,7 @@
[HGInventoryAccessModule] [HGInventoryAccessModule]
; ;
; === HG ONLY === ; === HG ONLY ===
; Change this to your profile server ; Change this to your profile server
; accessible from other grids ; accessible from other grids
; ;
ProfileServerURI = "http://mygridserver.com:8002/user" ProfileServerURI = "http://mygridserver.com:8002/user"

View File

@ -5,7 +5,7 @@
;; ;;
;; ;;
;; In GridCommon.ini, these are the URLs you would use if SimianGrid is ;; In GridCommon.ini, these are the URLs you would use if SimianGrid is
;; installed at http://www.mygrid.com/Grid/ ;; installed at http://www.mygrid.com/Grid/
;; ;;
; AssetServerURI = "http://www.mygrid.com/Grid/?id=" ; AssetServerURI = "http://www.mygrid.com/Grid/?id="
@ -28,17 +28,17 @@
AssetServices = "SimianAssetServiceConnector" AssetServices = "SimianAssetServiceConnector"
InventoryServices = "SimianInventoryServiceConnector" InventoryServices = "SimianInventoryServiceConnector"
AvatarServices = "SimianAvatarServiceConnector" AvatarServices = "SimianAvatarServiceConnector"
NeighbourServices = "NeighbourServicesOutConnector" NeighbourServices = "NeighbourServicesOutConnector"
SimulationServices = "RemoteSimulationConnectorModule" SimulationServices = "RemoteSimulationConnectorModule"
EntityTransferModule = "BasicEntityTransferModule" EntityTransferModule = "BasicEntityTransferModule"
InventoryAccessModule = "BasicInventoryAccessModule" InventoryAccessModule = "BasicInventoryAccessModule"
LandServiceInConnector = true LandServiceInConnector = true
NeighbourServiceInConnector = true NeighbourServiceInConnector = true
SimulationServiceInConnector = true SimulationServiceInConnector = true
LibraryModule = false LibraryModule = false
AssetCaching = "FlotsamAssetCache" AssetCaching = "FlotsamAssetCache"
[SimulationDataStore] [SimulationDataStore]

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@ -104,8 +104,8 @@
;; However, they do rely on the server to tell them whether it's Daylight Saving Time or not. ;; However, they do rely on the server to tell them whether it's Daylight Saving Time or not.
;; Hence, calculating DST based on a different timezone can result in a misleading viewer display and inconsistencies between grids. ;; Hence, calculating DST based on a different timezone can result in a misleading viewer display and inconsistencies between grids.
;; By default, this setting uses various timezone names to calculate DST with regards to the viewer's standard PST. ;; By default, this setting uses various timezone names to calculate DST with regards to the viewer's standard PST.
;; Options are ;; Options are
;; "none" no DST ;; "none" no DST
;; "local" use the server's only timezone to calculate DST. This is previous OpenSimulator behaviour. ;; "local" use the server's only timezone to calculate DST. This is previous OpenSimulator behaviour.
;; "America/Los_Angeles;Pacific Standard Time" use these timezone names to look up Daylight savings. ;; "America/Los_Angeles;Pacific Standard Time" use these timezone names to look up Daylight savings.
;; 'America/Los_Angeles' is used on Linux/Mac systems whilst 'Pacific Standard Time' is used on Windows ;; 'America/Los_Angeles' is used on Linux/Mac systems whilst 'Pacific Standard Time' is used on Windows
@ -114,9 +114,9 @@
[MapImageService] [MapImageService]
LocalServiceModule = "OpenSim.Services.MapImageService.dll:MapImageService" LocalServiceModule = "OpenSim.Services.MapImageService.dll:MapImageService"
[MuteListService] [MuteListService]
LocalServiceModule = "OpenSim.Services.MuteListService.dll:MuteListService" LocalServiceModule = "OpenSim.Services.MuteListService.dll:MuteListService"
;; This should always be the very last thing on this file ;; This should always be the very last thing on this file
[Includes] [Includes]
Include-Common = "config-include/StandaloneCommon.ini" Include-Common = "config-include/StandaloneCommon.ini"

View File

@ -85,20 +85,20 @@
;; Next, we can specify properties of regions, including default and fallback regions ;; Next, we can specify properties of regions, including default and fallback regions
;; The syntax is: Region_<RegionName> = "<flags>" ;; The syntax is: Region_<RegionName> = "<flags>"
;; where <flags> can be DefaultRegion, FallbackRegion, NoDirectLogin, Persistent, LockedOut ;; where <flags> can be DefaultRegion, FallbackRegion, NoDirectLogin, Persistent, LockedOut
;; ;;
;; DefaultRegion If a local login cannot be placed in the required region (e.g. home region does not exist, avatar is not allowed entry, etc.) ;; DefaultRegion If a local login cannot be placed in the required region (e.g. home region does not exist, avatar is not allowed entry, etc.)
;; then this region becomes the destination. Only the first online default region will be used. If no DefaultHGRegion ;; then this region becomes the destination. Only the first online default region will be used. If no DefaultHGRegion
;; is specified then this will also be used as the region for hypergrid connections that require it (commonly because they have not specified ;; is specified then this will also be used as the region for hypergrid connections that require it (commonly because they have not specified
;; an explicit region. ;; an explicit region.
;; ;;
;; DefaultHGRegion If an avatar connecting via the hypergrid does not specify a region, then they are placed here. Only the first online ;; DefaultHGRegion If an avatar connecting via the hypergrid does not specify a region, then they are placed here. Only the first online
;; region will be used. ;; region will be used.
;; ;;
;; FallbackRegion If the DefaultRegion is not available for a local login, then any FallbackRegions are tried instead. These are tried in the ;; FallbackRegion If the DefaultRegion is not available for a local login, then any FallbackRegions are tried instead. These are tried in the
;; order specified. This only applies to local logins at this time, not Hypergrid connections. ;; order specified. This only applies to local logins at this time, not Hypergrid connections.
;; ;;
;; NoDirectLogin A hypergrid user cannot directly connect to this region. This does not apply to local logins. ;; NoDirectLogin A hypergrid user cannot directly connect to this region. This does not apply to local logins.
;; ;;
;; Persistent When the simulator is shutdown, the region is signalled as offline but left registered on the grid. ;; Persistent When the simulator is shutdown, the region is signalled as offline but left registered on the grid.
;; ;;
;; For example: ;; For example:
@ -121,7 +121,7 @@
;; If you have Gatekeeper set under [Hypergrid], no need to set it here, leave it commented ;; If you have Gatekeeper set under [Hypergrid], no need to set it here, leave it commented
; GatekeeperURI = "${Const|BaseURL}:${Const|PublicPort}" ; GatekeeperURI = "${Const|BaseURL}:${Const|PublicPort}"
SRV_HomeURI = "${Const|BaseURL}:${Const|PublicPort}" SRV_HomeURI = "${Const|BaseURL}:${Const|PublicPort}"
SRV_InventoryServerURI = "${Const|BaseURL}:${Const|PublicPort}" SRV_InventoryServerURI = "${Const|BaseURL}:${Const|PublicPort}"
SRV_AssetServerURI = "${Const|BaseURL}:${Const|PublicPort}" SRV_AssetServerURI = "${Const|BaseURL}:${Const|PublicPort}"
SRV_ProfileServerURI = "${Const|BaseURL}:${Const|PublicPort}" SRV_ProfileServerURI = "${Const|BaseURL}:${Const|PublicPort}"
@ -163,7 +163,7 @@
; ; ; ;
; ; The amount of time that a specific endpoint is blocked. Default 2 minutes. ; ; The amount of time that a specific endpoint is blocked. Default 2 minutes.
; DOSForgiveClientAfterMS = 120000 ; DOSForgiveClientAfterMS = 120000
; ; ; ;
; ; To turn off basic dos protection, set the DOSMaxRequestsInTimeFrame to 0. ; ; To turn off basic dos protection, set the DOSMaxRequestsInTimeFrame to 0.
[FreeswitchService] [FreeswitchService]
@ -197,7 +197,7 @@
;; The following parameters are for STUN = Simple Traversal of UDP through NATs ;; The following parameters are for STUN = Simple Traversal of UDP through NATs
;; See http://wiki.freeswitch.org/wiki/NAT_Traversal ;; See http://wiki.freeswitch.org/wiki/NAT_Traversal
;; stun.freeswitch.org is not guaranteed to be running so use it in ;; stun.freeswitch.org is not guaranteed to be running so use it in
;; production at your own risk ;; production at your own risk
; EchoServer = 127.0.0.1 ; EchoServer = 127.0.0.1
; EchoPort = 50505 ; EchoPort = 50505
; AttemptSTUN = false ; AttemptSTUN = false
@ -341,11 +341,11 @@
;; The asset types that this grid can export to / import from other grids. ;; The asset types that this grid can export to / import from other grids.
;; Comma separated. ;; Comma separated.
;; Valid values are all the asset types in OpenMetaverse.AssetType, namely: ;; Valid values are all the asset types in OpenMetaverse.AssetType, namely:
;; Unknown, Texture, Sound, CallingCard, Landmark, Clothing, Object, Notecard, LSLText, ;; Unknown, Texture, Sound, CallingCard, Landmark, Clothing, Object, Notecard, LSLText,
;; LSLBytecode, TextureTGA, Bodypart, SoundWAV, ImageTGA, ImageJPEG, Animation, Gesture, Mesh ;; LSLBytecode, TextureTGA, Bodypart, SoundWAV, ImageTGA, ImageJPEG, Animation, Gesture, Mesh
;; ;;
;; Leave blank or commented if you don't want to apply any restrictions. ;; Leave blank or commented if you don't want to apply any restrictions.
;; A more strict, but still reasonable, policy may be to disallow the exchange ;; A more strict, but still reasonable, policy may be to disallow the exchange
;; of scripts, like so: ;; of scripts, like so:
; DisallowExport ="LSLText" ; DisallowExport ="LSLText"
; DisallowImport ="LSLBytecode" ; DisallowImport ="LSLBytecode"

View File

@ -27,8 +27,8 @@
FriendsModule = "HGFriendsModule" FriendsModule = "HGFriendsModule"
UserManagementModule = "HGUserManagementModule" UserManagementModule = "HGUserManagementModule"
SearchModule = "BasicSearchModule" SearchModule = "BasicSearchModule"
MuteListService = "LocalMuteListServicesConnector" MuteListService = "LocalMuteListServicesConnector"
InventoryServiceInConnector = true InventoryServiceInConnector = true
AssetServiceInConnector = true AssetServiceInConnector = true
HypergridServiceInConnector = true HypergridServiceInConnector = true
@ -80,7 +80,7 @@
; Needed to display non-default map tile images for remote regions ; Needed to display non-default map tile images for remote regions
AssetService = "OpenSim.Services.AssetService.dll:AssetService" AssetService = "OpenSim.Services.AssetService.dll:AssetService"
HypergridLinker = true HypergridLinker = true
AllowHypergridMapSearch = true AllowHypergridMapSearch = true
@ -124,7 +124,7 @@
GridService = "OpenSim.Services.GridService.dll:GridService" GridService = "OpenSim.Services.GridService.dll:GridService"
AvatarService = "OpenSim.Services.AvatarService.dll:AvatarService" AvatarService = "OpenSim.Services.AvatarService.dll:AvatarService"
FriendsService = "OpenSim.Services.FriendsService.dll:FriendsService" FriendsService = "OpenSim.Services.FriendsService.dll:FriendsService"
; This inventory service will be used to initialize the user's inventory ; This inventory service will be used to initialize the user's inventory
HGInventoryServicePlugin = "OpenSim.Services.HypergridService.dll:HGSuitcaseInventoryService" HGInventoryServicePlugin = "OpenSim.Services.HypergridService.dll:HGSuitcaseInventoryService"
HGInventoryServiceConstructorArg = "HGInventoryService" HGInventoryServiceConstructorArg = "HGInventoryService"
@ -191,9 +191,9 @@
UserAgentService = "OpenSim.Services.HypergridService.dll:UserAgentService" UserAgentService = "OpenSim.Services.HypergridService.dll:UserAgentService"
InGatekeeper = True InGatekeeper = True
[MuteListService] [MuteListService]
LocalServiceModule = "OpenSim.Services.MuteListService.dll:MuteListService" LocalServiceModule = "OpenSim.Services.MuteListService.dll:MuteListService"
;; This should always be the very last thing on this file ;; This should always be the very last thing on this file
[Includes] [Includes]
Include-Common = "config-include/StandaloneCommon.ini" Include-Common = "config-include/StandaloneCommon.ini"

View File

@ -1,6 +1,6 @@
; Enable OSSL functions. ; Enable OSSL functions.
; Including this file in a region's set of INI files, causes the OpenSimulator ; Including this file in a region's set of INI files, causes the OpenSimulator
; specific functions to be enabled. ; specific functions to be enabled.
; See http://opensimulator.org/wiki/OSSL for a description of OSSL functions and ; See http://opensimulator.org/wiki/OSSL for a description of OSSL functions and
; refer to http://opensimulator.org/wiki/OSSL_Implemented for a list of functions. ; refer to http://opensimulator.org/wiki/OSSL_Implemented for a list of functions.
@ -45,9 +45,9 @@
; "PARCEL_OWNER" -- enable for parcel owner ; "PARCEL_OWNER" -- enable for parcel owner
; "PARCEL_GROUP_MEMBER" -- enable for any member of the parcel group ; "PARCEL_GROUP_MEMBER" -- enable for any member of the parcel group
; uuid -- enable for specified ID (may be avatar or group ID) ; uuid -- enable for specified ID (may be avatar or group ID)
; from this we can also create macros that can be include in the list as ; from this we can also create macros that can be include in the list as
; ${XEngine|macroname} see examples below ; ${XEngine|macroname} see examples below
; parcel macros ; parcel macros
; Allowing ossl functions for anyone owning a parcel can be dangerous especially if ; Allowing ossl functions for anyone owning a parcel can be dangerous especially if
; a region is selling or otherwise giving away parcel ownership. By default, parcel ; a region is selling or otherwise giving away parcel ownership. By default, parcel
@ -68,10 +68,10 @@
; the owners of the containing prim. There can also be entries beginning with ; the owners of the containing prim. There can also be entries beginning with
; 'Creators_". The 'Creators_" parameters can only be a list of UUIDs and it is ; 'Creators_". The 'Creators_" parameters can only be a list of UUIDs and it is
; checked against the creator of the script itself. ; checked against the creator of the script itself.
; ************************************************* ; *************************************************
; ThreatLevel None ; ThreatLevel None
Allow_osGetAgents = ${XEngine|osslParcelOG}ESTATE_MANAGER,ESTATE_OWNER Allow_osGetAgents = ${XEngine|osslParcelOG}ESTATE_MANAGER,ESTATE_OWNER
Allow_osGetAvatarList = ${XEngine|osslParcelOG}ESTATE_MANAGER,ESTATE_OWNER Allow_osGetAvatarList = ${XEngine|osslParcelOG}ESTATE_MANAGER,ESTATE_OWNER
Allow_osGetGender = true Allow_osGetGender = true
@ -85,11 +85,11 @@
Allow_osSetSunParam = ${XEngine|osslParcelOG}ESTATE_MANAGER,ESTATE_OWNER Allow_osSetSunParam = ${XEngine|osslParcelOG}ESTATE_MANAGER,ESTATE_OWNER
Allow_osTeleportOwner = ${XEngine|osslParcelOG}ESTATE_MANAGER,ESTATE_OWNER Allow_osTeleportOwner = ${XEngine|osslParcelOG}ESTATE_MANAGER,ESTATE_OWNER
Allow_osWindActiveModelPluginName = true Allow_osWindActiveModelPluginName = true
; ThreatLevel Nuisance ; ThreatLevel Nuisance
Allow_osSetEstateSunSettings = ESTATE_MANAGER,ESTATE_OWNER Allow_osSetEstateSunSettings = ESTATE_MANAGER,ESTATE_OWNER
Allow_osSetRegionSunSettings = ESTATE_MANAGER,ESTATE_OWNER Allow_osSetRegionSunSettings = ESTATE_MANAGER,ESTATE_OWNER
; ThreatLevel VeryLow ; ThreatLevel VeryLow
Allow_osEjectFromGroup = ${XEngine|osslParcelOG}ESTATE_MANAGER,ESTATE_OWNER Allow_osEjectFromGroup = ${XEngine|osslParcelOG}ESTATE_MANAGER,ESTATE_OWNER
Allow_osForceBreakAllLinks = ${XEngine|osslParcelOG}ESTATE_MANAGER,ESTATE_OWNER Allow_osForceBreakAllLinks = ${XEngine|osslParcelOG}ESTATE_MANAGER,ESTATE_OWNER
@ -110,7 +110,7 @@
Allow_osSetWindParam = ${XEngine|osslParcelOG}ESTATE_MANAGER,ESTATE_OWNER Allow_osSetWindParam = ${XEngine|osslParcelOG}ESTATE_MANAGER,ESTATE_OWNER
Allow_osTerrainFlush = ESTATE_MANAGER,ESTATE_OWNER Allow_osTerrainFlush = ESTATE_MANAGER,ESTATE_OWNER
Allow_osUnixTimeToTimestamp = true Allow_osUnixTimeToTimestamp = true
; ThreatLevel Low ; ThreatLevel Low
Allow_osAvatarName2Key = ${XEngine|osslParcelO}ESTATE_MANAGER,ESTATE_OWNER Allow_osAvatarName2Key = ${XEngine|osslParcelO}ESTATE_MANAGER,ESTATE_OWNER
Allow_osFormatString = true Allow_osFormatString = true
@ -125,7 +125,7 @@
Allow_osNpcSetProfileAbout = ${XEngine|osslNPC} Allow_osNpcSetProfileAbout = ${XEngine|osslNPC}
Allow_osNpcSetProfileImage = ${XEngine|osslNPC} Allow_osNpcSetProfileImage = ${XEngine|osslNPC}
Allow_osDie = ${XEngine|osslParcelOG}ESTATE_MANAGER,ESTATE_OWNER Allow_osDie = ${XEngine|osslParcelOG}ESTATE_MANAGER,ESTATE_OWNER
; ThreatLevel Moderate ; ThreatLevel Moderate
Allow_osDropAttachment = ${XEngine|osslParcelO}ESTATE_MANAGER,ESTATE_OWNER Allow_osDropAttachment = ${XEngine|osslParcelO}ESTATE_MANAGER,ESTATE_OWNER
Allow_osDropAttachmentAt = ${XEngine|osslParcelO}ESTATE_MANAGER,ESTATE_OWNER Allow_osDropAttachmentAt = ${XEngine|osslParcelO}ESTATE_MANAGER,ESTATE_OWNER
@ -141,7 +141,7 @@
Allow_osGetSimulatorMemoryKB = ${XEngine|osslParcelO}ESTATE_MANAGER,ESTATE_OWNER Allow_osGetSimulatorMemoryKB = ${XEngine|osslParcelO}ESTATE_MANAGER,ESTATE_OWNER
Allow_osMessageAttachments = ${XEngine|osslParcelO}ESTATE_MANAGER,ESTATE_OWNER Allow_osMessageAttachments = ${XEngine|osslParcelO}ESTATE_MANAGER,ESTATE_OWNER
Allow_osSetSpeed = ${XEngine|osslParcelO}ESTATE_MANAGER,ESTATE_OWNER Allow_osSetSpeed = ${XEngine|osslParcelO}ESTATE_MANAGER,ESTATE_OWNER
; ThreatLevel High ; ThreatLevel High
Allow_osCauseDamage = ${XEngine|osslParcelO}ESTATE_MANAGER,ESTATE_OWNER Allow_osCauseDamage = ${XEngine|osslParcelO}ESTATE_MANAGER,ESTATE_OWNER
Allow_osCauseHealing = ${XEngine|osslParcelO}ESTATE_MANAGER,ESTATE_OWNER Allow_osCauseHealing = ${XEngine|osslParcelO}ESTATE_MANAGER,ESTATE_OWNER
@ -190,7 +190,7 @@
Allow_osSetTerrainHeight = ESTATE_MANAGER,ESTATE_OWNER Allow_osSetTerrainHeight = ESTATE_MANAGER,ESTATE_OWNER
Allow_osSetTerrainTexture = ESTATE_MANAGER,ESTATE_OWNER Allow_osSetTerrainTexture = ESTATE_MANAGER,ESTATE_OWNER
Allow_osSetTerrainTextureHeight = ESTATE_MANAGER,ESTATE_OWNER Allow_osSetTerrainTextureHeight = ESTATE_MANAGER,ESTATE_OWNER
; ThreatLevel VeryHigh ; ThreatLevel VeryHigh
Allow_osAgentSaveAppearance = ESTATE_MANAGER,ESTATE_OWNER Allow_osAgentSaveAppearance = ESTATE_MANAGER,ESTATE_OWNER
; Warning: The next function allows scripts to force animations on avatars without the user giving permission. ; Warning: The next function allows scripts to force animations on avatars without the user giving permission.
@ -209,7 +209,7 @@
Allow_osRegionNotice = ESTATE_MANAGER,ESTATE_OWNER Allow_osRegionNotice = ESTATE_MANAGER,ESTATE_OWNER
Allow_osSetRot = false Allow_osSetRot = false
Allow_osSetParcelDetails = ${XEngine|osslParcelO}ESTATE_MANAGER,ESTATE_OWNER Allow_osSetParcelDetails = ${XEngine|osslParcelO}ESTATE_MANAGER,ESTATE_OWNER
; ThreatLevel Severe ; ThreatLevel Severe
Allow_osConsoleCommand = false Allow_osConsoleCommand = false
Allow_osGrantScriptPermissions = false Allow_osGrantScriptPermissions = false
@ -217,10 +217,10 @@
Allow_osRevokeScriptPermissions = false Allow_osRevokeScriptPermissions = false
Allow_osTeleportAgent = ${XEngine|osslParcelO}ESTATE_MANAGER,ESTATE_OWNER Allow_osTeleportAgent = ${XEngine|osslParcelO}ESTATE_MANAGER,ESTATE_OWNER
Allow_osTeleportObject = ${XEngine|osslParcelO}ESTATE_MANAGER,ESTATE_OWNER Allow_osTeleportObject = ${XEngine|osslParcelO}ESTATE_MANAGER,ESTATE_OWNER
; ThreatLevel Severe with additional internal restrictions ; ThreatLevel Severe with additional internal restrictions
Allow_osGetAgentIP = true ; always restricted to Administrators (true or false to disable) Allow_osGetAgentIP = true ; always restricted to Administrators (true or false to disable)
; available functions out of Threat level control (for reference only) ; available functions out of Threat level control (for reference only)
; Allow_osCheckODE = true ; Allow_osCheckODE = true
; Allow_osClearInertia = true ; Allow_osClearInertia = true
@ -231,7 +231,7 @@
; Allow_osDrawFilledRectangle = true ; Allow_osDrawFilledRectangle = true
; Allow_osDrawImage = true ; Allow_osDrawImage = true
; Allow_osDrawLine = true ; Allow_osDrawLine = true
; Allow_osDrawPolygon = true ; Allow_osDrawPolygon = true
; Allow_osDrawRectangle = true ; Allow_osDrawRectangle = true
; Allow_osDrawResetTransform = true ; Allow_osDrawResetTransform = true
; Allow_osDrawRotationTransform = true ; Allow_osDrawRotationTransform = true

View File

@ -7,13 +7,13 @@
[Bot] [Bot]
; Control whether bots should regularly send agent updates ; Control whether bots should regularly send agent updates
; Not doing this will reduce CPU requirements for pCampbot but greatly ; Not doing this will reduce CPU requirements for pCampbot but greatly
; reduce the realism compared to viewers which are constantly sending AgentUpdates UDP packets. ; reduce the realism compared to viewers which are constantly sending AgentUpdates UDP packets.
; Defaults to true. ; Defaults to true.
SendAgentUpdates = true SendAgentUpdates = true
; Control whether bots will requests textures when receiving object information ; Control whether bots will requests textures when receiving object information
; Not doing this will reduce CPU requirements for pCampbot but greatly ; Not doing this will reduce CPU requirements for pCampbot but greatly
; reduce the realism compared to viewers which requests such texture data if not already cached. ; reduce the realism compared to viewers which requests such texture data if not already cached.
; Defaults to true. ; Defaults to true.
RequestObjectTextures = true RequestObjectTextures = true