Cleaning up old circuit upon client close.
parent
c2e75aecd1
commit
6bd89f7dad
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@ -2248,6 +2248,8 @@ namespace OpenSim.Region.Framework.Scenes
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m_sceneGridService.ClearUserAgent(agentID);
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m_sceneGridService.ClearUserAgent(agentID);
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}
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}
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m_authenticateHandler.RemoveCircuit(avatar.ControllingClient.CircuitCode);
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//m_log.InfoFormat("[SCENE] Memory pre GC {0}", System.GC.GetTotalMemory(false));
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//m_log.InfoFormat("[SCENE] Memory pre GC {0}", System.GC.GetTotalMemory(false));
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//m_log.InfoFormat("[SCENE] Memory post GC {0}", System.GC.GetTotalMemory(true));
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//m_log.InfoFormat("[SCENE] Memory post GC {0}", System.GC.GetTotalMemory(true));
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}
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}
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