On login, if a set of inventory folders doesn't exist for the user then a new set is created in the inventory database. Most likely still better to use some other script to populate the inventory database instead of relaying on this.
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5df851761a
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6c9e588acb
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@ -63,6 +63,7 @@ namespace OpenSim.Grid.InventoryServer
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public bool CreateUsersInventory(LLUUID user)
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{
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Console.WriteLine("Creating New Set of Inventory Folders for " + user.ToStringHyphenated());
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CreateNewUserInventory(user);
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return true;
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}
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@ -30,6 +30,7 @@ using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Net;
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using System.Threading;
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using Nwc.XmlRpc;
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using libsecondlife;
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using OpenSim.Framework;
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@ -197,6 +198,13 @@ namespace OpenSim.Grid.UserServer
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protected override InventoryData CreateInventoryData(LLUUID userID)
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{
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List<InventoryFolderBase> folders = SyncRestObjectPoster.BeginPostObject<LLUUID, List<InventoryFolderBase>>(m_config.InventoryUrl + "RootFolders/", userID);
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if (folders ==null | folders.Count == 0)
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{
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RestObjectPoster.BeginPostObject<LLUUID>(m_config.InventoryUrl + "CreateInventory/", userID);
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Thread.Sleep(1000);
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folders = SyncRestObjectPoster.BeginPostObject<LLUUID, List<InventoryFolderBase>>(m_config.InventoryUrl + "RootFolders/", userID);
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}
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if(folders.Count >0)
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{
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LLUUID rootID = LLUUID.Zero;
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