Moved LSL_BuiltIn_Commands_Interface.cs to a separate library (OpenSim.Region.ScriptEngine.Common). Fixed last compile error (forgot to include LSL_BuiltIn_Commands.cs).

afrisby
Tedd Hansen 2007-08-18 18:53:03 +00:00
parent 1284369a32
commit 6d10c65358
8 changed files with 560 additions and 14 deletions

View File

@ -30,7 +30,7 @@ using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Text; using System.Text;
namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler namespace OpenSim.Region.ScriptEngine.Common
{ {
public interface LSL_BuiltIn_Commands_Interface public interface LSL_BuiltIn_Commands_Interface
{ {

View File

@ -85,7 +85,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
//Console.WriteLine("Loading: " + a.GetName(true)); //Console.WriteLine("Loading: " + a.GetName(true));
try try
{ {
AD.Load(a.GetName(true)); //AD.Load(a.GetName(true));
} }
catch (Exception e) catch (Exception e)
@ -106,10 +106,5 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
} }
public class NOOP : MarshalByRefType
{
public NOOP() {
}
}
} }
} }

View File

@ -2,7 +2,7 @@ using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Text; using System.Text;
using OpenSim.Region.ScriptEngine.DotNetEngine.Compiler; using OpenSim.Region.ScriptEngine.DotNetEngine.Compiler;
using OpenSim.Framework.Console; using OpenSim.Region.ScriptEngine.Common;
using System.Threading; using System.Threading;
namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
@ -25,7 +25,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
{ {
m_LSL_Functions = LSL_Functions; m_LSL_Functions = LSL_Functions;
MainLog.Instance.Notice("ScriptEngine", "LSL_BaseClass.Start() called."); //MainLog.Instance.Notice("ScriptEngine", "LSL_BaseClass.Start() called.");
// Get this AppDomain's settings and display some of them. // Get this AppDomain's settings and display some of them.
AppDomainSetup ads = AppDomain.CurrentDomain.SetupInformation; AppDomainSetup ads = AppDomain.CurrentDomain.SetupInformation;
@ -46,6 +46,13 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
return; return;
} }
//
// DO NOT MODIFY HERE: MODIFY IN LSL_BuiltIn_Commands.cs
//
// They are only forwarders to LSL_BuiltIn_Commands.cs
//
public double llSin(double f) { return m_LSL_Functions.llSin(f); } public double llSin(double f) { return m_LSL_Functions.llSin(f); }
public double llCos(double f) { return m_LSL_Functions.llCos(f); } public double llCos(double f) { return m_LSL_Functions.llCos(f); }
public double llTan(double f) { return m_LSL_Functions.llTan(f); } public double llTan(double f) { return m_LSL_Functions.llTan(f); }
@ -70,6 +77,9 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
public Axiom.Math.Quaternion llRotBetween(Axiom.Math.Vector3 start, Axiom.Math.Vector3 end) { return m_LSL_Functions.llRotBetween(start, end); } public Axiom.Math.Quaternion llRotBetween(Axiom.Math.Vector3 start, Axiom.Math.Vector3 end) { return m_LSL_Functions.llRotBetween(start, end); }
public void llWhisper(int channelID, string text) { m_LSL_Functions.llWhisper(channelID, text); } public void llWhisper(int channelID, string text) { m_LSL_Functions.llWhisper(channelID, text); }
public void llSay(int channelID, string text) { m_LSL_Functions.llSay(channelID, text); } public void llSay(int channelID, string text) { m_LSL_Functions.llSay(channelID, text); }
//
// DO NOT MODIFY HERE: MODIFY IN LSL_BuiltIn_Commands.cs
//
public void llShout(int channelID, string text) { m_LSL_Functions.llShout(channelID, text); } public void llShout(int channelID, string text) { m_LSL_Functions.llShout(channelID, text); }
public int llListen(int channelID, string name, string ID, string msg) { return m_LSL_Functions.llListen(channelID, name, ID, msg); } public int llListen(int channelID, string name, string ID, string msg) { return m_LSL_Functions.llListen(channelID, name, ID, msg); }
public void llListenControl(int number, int active) { m_LSL_Functions.llListenControl(number, active); } public void llListenControl(int number, int active) { m_LSL_Functions.llListenControl(number, active); }
@ -87,6 +97,9 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
public Axiom.Math.Quaternion llDetectedRot(int number) { return m_LSL_Functions.llDetectedRot(number); } public Axiom.Math.Quaternion llDetectedRot(int number) { return m_LSL_Functions.llDetectedRot(number); }
public int llDetectedGroup(int number) { return m_LSL_Functions.llDetectedGroup(number); } public int llDetectedGroup(int number) { return m_LSL_Functions.llDetectedGroup(number); }
public int llDetectedLinkNumber(int number) { return m_LSL_Functions.llDetectedLinkNumber(number); } public int llDetectedLinkNumber(int number) { return m_LSL_Functions.llDetectedLinkNumber(number); }
//
// DO NOT MODIFY HERE: MODIFY IN LSL_BuiltIn_Commands.cs
//
public void llDie() { m_LSL_Functions.llDie(); } public void llDie() { m_LSL_Functions.llDie(); }
public double llGround(Axiom.Math.Vector3 offset) { return m_LSL_Functions.llGround(offset); } public double llGround(Axiom.Math.Vector3 offset) { return m_LSL_Functions.llGround(offset); }
public double llCloud(Axiom.Math.Vector3 offset) { return m_LSL_Functions.llCloud(offset); } public double llCloud(Axiom.Math.Vector3 offset) { return m_LSL_Functions.llCloud(offset); }
@ -104,6 +117,9 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
public void llOffsetTexture(double u, double v, int face) { m_LSL_Functions.llOffsetTexture(u, v, face); } public void llOffsetTexture(double u, double v, int face) { m_LSL_Functions.llOffsetTexture(u, v, face); }
public void llRotateTexture(double rotation, int face) { m_LSL_Functions.llRotateTexture(rotation, face); } public void llRotateTexture(double rotation, int face) { m_LSL_Functions.llRotateTexture(rotation, face); }
public string llGetTexture(int face) { return m_LSL_Functions.llGetTexture(face); } public string llGetTexture(int face) { return m_LSL_Functions.llGetTexture(face); }
//
// DO NOT MODIFY HERE: MODIFY IN LSL_BuiltIn_Commands.cs
//
public void llSetPos(Axiom.Math.Vector3 pos) { m_LSL_Functions.llSetPos(pos); } public void llSetPos(Axiom.Math.Vector3 pos) { m_LSL_Functions.llSetPos(pos); }
public Axiom.Math.Vector3 llGetPos() { return m_LSL_Functions.llGetPos(); } public Axiom.Math.Vector3 llGetPos() { return m_LSL_Functions.llGetPos(); }
public Axiom.Math.Vector3 llGetLocalPos() { return m_LSL_Functions.llGetLocalPos(); } public Axiom.Math.Vector3 llGetLocalPos() { return m_LSL_Functions.llGetLocalPos(); }
@ -119,6 +135,9 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
public void llMoveToTarget(Axiom.Math.Vector3 target, double tau) { m_LSL_Functions.llMoveToTarget(target, tau); } public void llMoveToTarget(Axiom.Math.Vector3 target, double tau) { m_LSL_Functions.llMoveToTarget(target, tau); }
public void llStopMoveToTarget() { m_LSL_Functions.llStopMoveToTarget(); } public void llStopMoveToTarget() { m_LSL_Functions.llStopMoveToTarget(); }
public void llApplyImpulse(Axiom.Math.Vector3 force, int local) { m_LSL_Functions.llApplyImpulse(force, local); } public void llApplyImpulse(Axiom.Math.Vector3 force, int local) { m_LSL_Functions.llApplyImpulse(force, local); }
//
// DO NOT MODIFY HERE: MODIFY IN LSL_BuiltIn_Commands.cs
//
public void llApplyRotationalImpulse(Axiom.Math.Vector3 force, int local) { m_LSL_Functions.llApplyRotationalImpulse(force, local); } public void llApplyRotationalImpulse(Axiom.Math.Vector3 force, int local) { m_LSL_Functions.llApplyRotationalImpulse(force, local); }
public void llSetTorque(Axiom.Math.Vector3 torque, int local) { m_LSL_Functions.llSetTorque(torque, local); } public void llSetTorque(Axiom.Math.Vector3 torque, int local) { m_LSL_Functions.llSetTorque(torque, local); }
public Axiom.Math.Vector3 llGetTorque() { return m_LSL_Functions.llGetTorque(); } public Axiom.Math.Vector3 llGetTorque() { return m_LSL_Functions.llGetTorque(); }
@ -137,6 +156,9 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
public void llLoopSoundMaster(string sound, double volume) { m_LSL_Functions.llLoopSoundMaster(sound, volume); } public void llLoopSoundMaster(string sound, double volume) { m_LSL_Functions.llLoopSoundMaster(sound, volume); }
public void llLoopSoundSlave(string sound, double volume) { m_LSL_Functions.llLoopSoundSlave(sound, volume); } public void llLoopSoundSlave(string sound, double volume) { m_LSL_Functions.llLoopSoundSlave(sound, volume); }
public void llPlaySoundSlave(string sound, double volume) { m_LSL_Functions.llPlaySoundSlave(sound, volume); } public void llPlaySoundSlave(string sound, double volume) { m_LSL_Functions.llPlaySoundSlave(sound, volume); }
//
// DO NOT MODIFY HERE: MODIFY IN LSL_BuiltIn_Commands.cs
//
public void llTriggerSound(string sound, double volume) { m_LSL_Functions.llTriggerSound(sound, volume); } public void llTriggerSound(string sound, double volume) { m_LSL_Functions.llTriggerSound(sound, volume); }
public void llStopSound() { m_LSL_Functions.llStopSound(); } public void llStopSound() { m_LSL_Functions.llStopSound(); }
public void llPreloadSound(string sound) { m_LSL_Functions.llPreloadSound(sound); } public void llPreloadSound(string sound) { m_LSL_Functions.llPreloadSound(sound); }
@ -155,6 +177,9 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
public void llStopLookAt() { m_LSL_Functions.llStopLookAt(); } public void llStopLookAt() { m_LSL_Functions.llStopLookAt(); }
public void llSetTimerEvent(double sec) { m_LSL_Functions.llSetTimerEvent(sec); } public void llSetTimerEvent(double sec) { m_LSL_Functions.llSetTimerEvent(sec); }
public void llSleep(double sec) { m_LSL_Functions.llSleep(sec); } public void llSleep(double sec) { m_LSL_Functions.llSleep(sec); }
//
// DO NOT MODIFY HERE: MODIFY IN LSL_BuiltIn_Commands.cs
//
public double llGetMass() { return m_LSL_Functions.llGetMass(); } public double llGetMass() { return m_LSL_Functions.llGetMass(); }
public void llCollisionFilter(string name, string id, int accept) { m_LSL_Functions.llCollisionFilter(name, id, accept); } public void llCollisionFilter(string name, string id, int accept) { m_LSL_Functions.llCollisionFilter(name, id, accept); }
public void llTakeControls(int controls, int accept, int pass_on) { m_LSL_Functions.llTakeControls(controls, accept, pass_on); } public void llTakeControls(int controls, int accept, int pass_on) { m_LSL_Functions.llTakeControls(controls, accept, pass_on); }
@ -174,6 +199,9 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
public void llMinEventDelay(double delay) { m_LSL_Functions.llMinEventDelay(delay); } public void llMinEventDelay(double delay) { m_LSL_Functions.llMinEventDelay(delay); }
public void llSoundPreload() { m_LSL_Functions.llSoundPreload(); } public void llSoundPreload() { m_LSL_Functions.llSoundPreload(); }
public void llRotLookAt(Axiom.Math.Quaternion target, double strength, double damping) { m_LSL_Functions.llRotLookAt(target, strength, damping); } public void llRotLookAt(Axiom.Math.Quaternion target, double strength, double damping) { m_LSL_Functions.llRotLookAt(target, strength, damping); }
//
// DO NOT MODIFY HERE: MODIFY IN LSL_BuiltIn_Commands.cs
//
public int llStringLength(string str) { return m_LSL_Functions.llStringLength(str); } public int llStringLength(string str) { return m_LSL_Functions.llStringLength(str); }
public void llStartAnimation(string anim) { m_LSL_Functions.llStartAnimation(anim); } public void llStartAnimation(string anim) { m_LSL_Functions.llStartAnimation(anim); }
public void llStopAnimation(string anim) { m_LSL_Functions.llStopAnimation(anim); } public void llStopAnimation(string anim) { m_LSL_Functions.llStopAnimation(anim); }
@ -194,6 +222,9 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
public void llGetLinkName(int linknum) { m_LSL_Functions.llGetLinkName(linknum); } public void llGetLinkName(int linknum) { m_LSL_Functions.llGetLinkName(linknum); }
public int llGetInventoryNumber(int type) { return m_LSL_Functions.llGetInventoryNumber(type); } public int llGetInventoryNumber(int type) { return m_LSL_Functions.llGetInventoryNumber(type); }
public string llGetInventoryName(int type, int number) { return m_LSL_Functions.llGetInventoryName(type, number); } public string llGetInventoryName(int type, int number) { return m_LSL_Functions.llGetInventoryName(type, number); }
//
// DO NOT MODIFY HERE: MODIFY IN LSL_BuiltIn_Commands.cs
//
public void llSetScriptState(string name, int run) { m_LSL_Functions.llSetScriptState(name, run); } public void llSetScriptState(string name, int run) { m_LSL_Functions.llSetScriptState(name, run); }
public double llGetEnergy() { return m_LSL_Functions.llGetEnergy(); } public double llGetEnergy() { return m_LSL_Functions.llGetEnergy(); }
public void llGiveInventory(string destination, string inventory) { m_LSL_Functions.llGiveInventory(destination, inventory); } public void llGiveInventory(string destination, string inventory) { m_LSL_Functions.llGiveInventory(destination, inventory); }
@ -215,6 +246,9 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
public void llPassCollisions(int pass) { m_LSL_Functions.llPassCollisions(pass); } public void llPassCollisions(int pass) { m_LSL_Functions.llPassCollisions(pass); }
public string llGetScriptName() { return m_LSL_Functions.llGetScriptName(); } public string llGetScriptName() { return m_LSL_Functions.llGetScriptName(); }
public int llGetNumberOfSides() { return m_LSL_Functions.llGetNumberOfSides(); } public int llGetNumberOfSides() { return m_LSL_Functions.llGetNumberOfSides(); }
//
// DO NOT MODIFY HERE: MODIFY IN LSL_BuiltIn_Commands.cs
//
public Axiom.Math.Quaternion llAxisAngle2Rot(Axiom.Math.Vector3 axis, double angle) { return m_LSL_Functions.llAxisAngle2Rot(axis, angle); } public Axiom.Math.Quaternion llAxisAngle2Rot(Axiom.Math.Vector3 axis, double angle) { return m_LSL_Functions.llAxisAngle2Rot(axis, angle); }
public Axiom.Math.Vector3 llRot2Axis(Axiom.Math.Quaternion rot) { return m_LSL_Functions.llRot2Axis(rot); } public Axiom.Math.Vector3 llRot2Axis(Axiom.Math.Quaternion rot) { return m_LSL_Functions.llRot2Axis(rot); }
public void llRot2Angle() { m_LSL_Functions.llRot2Angle(); } public void llRot2Angle() { m_LSL_Functions.llRot2Angle(); }
@ -232,6 +266,9 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
public Axiom.Math.Vector3 llGetCenterOfMass() { return m_LSL_Functions.llGetCenterOfMass(); } public Axiom.Math.Vector3 llGetCenterOfMass() { return m_LSL_Functions.llGetCenterOfMass(); }
public List<string> llListSort(List<string> src, int stride, int ascending) { return m_LSL_Functions.llListSort(src, stride, ascending); } public List<string> llListSort(List<string> src, int stride, int ascending) { return m_LSL_Functions.llListSort(src, stride, ascending); }
public int llGetListLength(List<string> src) { return m_LSL_Functions.llGetListLength(src); } public int llGetListLength(List<string> src) { return m_LSL_Functions.llGetListLength(src); }
//
// DO NOT MODIFY HERE: MODIFY IN LSL_BuiltIn_Commands.cs
//
public int llList2Integer(List<string> src, int index) { return m_LSL_Functions.llList2Integer(src, index); } public int llList2Integer(List<string> src, int index) { return m_LSL_Functions.llList2Integer(src, index); }
public double llList2double(List<string> src, int index) { return m_LSL_Functions.llList2double(src, index); } public double llList2double(List<string> src, int index) { return m_LSL_Functions.llList2double(src, index); }
public string llList2String(List<string> src, int index) { return m_LSL_Functions.llList2String(src, index); } public string llList2String(List<string> src, int index) { return m_LSL_Functions.llList2String(src, index); }
@ -253,6 +290,9 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
public string llGetDate() { return m_LSL_Functions.llGetDate(); } public string llGetDate() { return m_LSL_Functions.llGetDate(); }
public int llEdgeOfWorld(Axiom.Math.Vector3 pos, Axiom.Math.Vector3 dir) { return m_LSL_Functions.llEdgeOfWorld(pos, dir); } public int llEdgeOfWorld(Axiom.Math.Vector3 pos, Axiom.Math.Vector3 dir) { return m_LSL_Functions.llEdgeOfWorld(pos, dir); }
public int llGetAgentInfo(string id) { return m_LSL_Functions.llGetAgentInfo(id); } public int llGetAgentInfo(string id) { return m_LSL_Functions.llGetAgentInfo(id); }
//
// DO NOT MODIFY HERE: MODIFY IN LSL_BuiltIn_Commands.cs
//
public void llAdjustSoundVolume(double volume) { m_LSL_Functions.llAdjustSoundVolume(volume); } public void llAdjustSoundVolume(double volume) { m_LSL_Functions.llAdjustSoundVolume(volume); }
public void llSetSoundQueueing(int queue) { m_LSL_Functions.llSetSoundQueueing(queue); } public void llSetSoundQueueing(int queue) { m_LSL_Functions.llSetSoundQueueing(queue); }
public void llSetSoundRadius(double radius) { m_LSL_Functions.llSetSoundRadius(radius); } public void llSetSoundRadius(double radius) { m_LSL_Functions.llSetSoundRadius(radius); }
@ -275,6 +315,9 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
public string llGetRegionName() { return m_LSL_Functions.llGetRegionName(); } public string llGetRegionName() { return m_LSL_Functions.llGetRegionName(); }
public double llGetRegionTimeDilation() { return m_LSL_Functions.llGetRegionTimeDilation(); } public double llGetRegionTimeDilation() { return m_LSL_Functions.llGetRegionTimeDilation(); }
public double llGetRegionFPS() { return m_LSL_Functions.llGetRegionFPS(); } public double llGetRegionFPS() { return m_LSL_Functions.llGetRegionFPS(); }
//
// DO NOT MODIFY HERE: MODIFY IN LSL_BuiltIn_Commands.cs
//
public void llParticleSystem(List<Object> rules) { m_LSL_Functions.llParticleSystem(rules); } public void llParticleSystem(List<Object> rules) { m_LSL_Functions.llParticleSystem(rules); }
public void llGroundRepel(double height, int water, double tau) { m_LSL_Functions.llGroundRepel(height, water, tau); } public void llGroundRepel(double height, int water, double tau) { m_LSL_Functions.llGroundRepel(height, water, tau); }
public void llGiveInventoryList() { m_LSL_Functions.llGiveInventoryList(); } public void llGiveInventoryList() { m_LSL_Functions.llGiveInventoryList(); }
@ -300,6 +343,9 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
public void llRemoteLoadScript() { m_LSL_Functions.llRemoteLoadScript(); } public void llRemoteLoadScript() { m_LSL_Functions.llRemoteLoadScript(); }
public void llSetRemoteScriptAccessPin(int pin) { m_LSL_Functions.llSetRemoteScriptAccessPin(pin); } public void llSetRemoteScriptAccessPin(int pin) { m_LSL_Functions.llSetRemoteScriptAccessPin(pin); }
public void llRemoteLoadScriptPin(string target, string name, int pin, int running, int start_param) { m_LSL_Functions.llRemoteLoadScriptPin(target, name, pin, running, start_param); } public void llRemoteLoadScriptPin(string target, string name, int pin, int running, int start_param) { m_LSL_Functions.llRemoteLoadScriptPin(target, name, pin, running, start_param); }
//
// DO NOT MODIFY HERE: MODIFY IN LSL_BuiltIn_Commands.cs
//
public void llOpenRemoteDataChannel() { m_LSL_Functions.llOpenRemoteDataChannel(); } public void llOpenRemoteDataChannel() { m_LSL_Functions.llOpenRemoteDataChannel(); }
public string llSendRemoteData(string channel, string dest, int idata, string sdata) { return m_LSL_Functions.llSendRemoteData(channel, dest, idata, sdata); } public string llSendRemoteData(string channel, string dest, int idata, string sdata) { return m_LSL_Functions.llSendRemoteData(channel, dest, idata, sdata); }
public void llRemoteDataReply(string channel, string message_id, string sdata, int idata) { m_LSL_Functions.llRemoteDataReply(channel, message_id, sdata, idata); } public void llRemoteDataReply(string channel, string message_id, string sdata, int idata) { m_LSL_Functions.llRemoteDataReply(channel, message_id, sdata, idata); }
@ -326,6 +372,9 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
public List<string> llGetBoundingBox(string obj) { return m_LSL_Functions.llGetBoundingBox(obj); } public List<string> llGetBoundingBox(string obj) { return m_LSL_Functions.llGetBoundingBox(obj); }
public Axiom.Math.Vector3 llGetGeometricCenter() { return m_LSL_Functions.llGetGeometricCenter(); } public Axiom.Math.Vector3 llGetGeometricCenter() { return m_LSL_Functions.llGetGeometricCenter(); }
public void llGetPrimitiveParams() { m_LSL_Functions.llGetPrimitiveParams(); } public void llGetPrimitiveParams() { m_LSL_Functions.llGetPrimitiveParams(); }
//
// DO NOT MODIFY HERE: MODIFY IN LSL_BuiltIn_Commands.cs
//
public string llIntegerToBase64(int number) { return m_LSL_Functions.llIntegerToBase64(number); } public string llIntegerToBase64(int number) { return m_LSL_Functions.llIntegerToBase64(number); }
public int llBase64ToInteger(string str) { return m_LSL_Functions.llBase64ToInteger(str); } public int llBase64ToInteger(string str) { return m_LSL_Functions.llBase64ToInteger(str); }
public double llGetGMTclock() { return m_LSL_Functions.llGetGMTclock(); } public double llGetGMTclock() { return m_LSL_Functions.llGetGMTclock(); }
@ -347,6 +396,9 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
public void llParcelMediaCommandList(List<string> commandList) { m_LSL_Functions.llParcelMediaCommandList(commandList); } public void llParcelMediaCommandList(List<string> commandList) { m_LSL_Functions.llParcelMediaCommandList(commandList); }
public void llParcelMediaQuery() { m_LSL_Functions.llParcelMediaQuery(); } public void llParcelMediaQuery() { m_LSL_Functions.llParcelMediaQuery(); }
public int llModPow(int a, int b, int c) { return m_LSL_Functions.llModPow(a, b, c); } public int llModPow(int a, int b, int c) { return m_LSL_Functions.llModPow(a, b, c); }
//
// DO NOT MODIFY HERE: MODIFY IN LSL_BuiltIn_Commands.cs
//
public int llGetInventoryType(string name) { return m_LSL_Functions.llGetInventoryType(name); } public int llGetInventoryType(string name) { return m_LSL_Functions.llGetInventoryType(name); }
public void llSetPayPrice(int price, List<string> quick_pay_buttons) { m_LSL_Functions.llSetPayPrice(price, quick_pay_buttons); } public void llSetPayPrice(int price, List<string> quick_pay_buttons) { m_LSL_Functions.llSetPayPrice(price, quick_pay_buttons); }
public Axiom.Math.Vector3 llGetCameraPos() { return m_LSL_Functions.llGetCameraPos(); } public Axiom.Math.Vector3 llGetCameraPos() { return m_LSL_Functions.llGetCameraPos(); }
@ -372,6 +424,9 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
public int llGetParcelPrimCount(Axiom.Math.Vector3 pos, int category, int sim_wide) { return m_LSL_Functions.llGetParcelPrimCount(pos, category, sim_wide); } public int llGetParcelPrimCount(Axiom.Math.Vector3 pos, int category, int sim_wide) { return m_LSL_Functions.llGetParcelPrimCount(pos, category, sim_wide); }
public List<string> llGetParcelPrimOwners(Axiom.Math.Vector3 pos) { return m_LSL_Functions.llGetParcelPrimOwners(pos); } public List<string> llGetParcelPrimOwners(Axiom.Math.Vector3 pos) { return m_LSL_Functions.llGetParcelPrimOwners(pos); }
public int llGetObjectPrimCount(string object_id) { return m_LSL_Functions.llGetObjectPrimCount(object_id); } public int llGetObjectPrimCount(string object_id) { return m_LSL_Functions.llGetObjectPrimCount(object_id); }
//
// DO NOT MODIFY HERE: MODIFY IN LSL_BuiltIn_Commands.cs
//
public int llGetParcelMaxPrims(Axiom.Math.Vector3 pos, int sim_wide) { return m_LSL_Functions.llGetParcelMaxPrims(pos, sim_wide); } public int llGetParcelMaxPrims(Axiom.Math.Vector3 pos, int sim_wide) { return m_LSL_Functions.llGetParcelMaxPrims(pos, sim_wide); }
public List<string> llGetParcelDetails(Axiom.Math.Vector3 pos, List<string> param) { return m_LSL_Functions.llGetParcelDetails(pos, param); } public List<string> llGetParcelDetails(Axiom.Math.Vector3 pos, List<string> param) { return m_LSL_Functions.llGetParcelDetails(pos, param); }

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@ -3,6 +3,7 @@ using System.Collections.Generic;
using System.Text; using System.Text;
using System.IO; using System.IO;
using OpenSim.Region.ScriptEngine.DotNetEngine.Compiler; using OpenSim.Region.ScriptEngine.DotNetEngine.Compiler;
using OpenSim.Region.ScriptEngine.Common;
namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSO namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSO
{ {

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@ -31,6 +31,7 @@ using System.Collections.Generic;
using System.Text; using System.Text;
using System.Reflection; using System.Reflection;
using System.Reflection.Emit; using System.Reflection.Emit;
using OpenSim.Region.ScriptEngine.Common;
namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSO namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSO
{ {

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@ -0,0 +1,472 @@
using System;
using System.Collections.Generic;
using System.Text;
using libsecondlife;
using OpenSim.Region.Environment.Scenes;
using OpenSim.Region.Environment.Scenes.Scripting;
using OpenSim.Region.ScriptEngine.DotNetEngine.Compiler;
using OpenSim.Region.ScriptEngine.Common;
using OpenSim.Framework.Console;
namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler
{
/// <summary>
/// Contains all LSL ll-functions. This class will be in Default AppDomain.
/// </summary>
[Serializable]
public class LSL_BuiltIn_Commands: LSL_BuiltIn_Commands_Interface
{
private System.Text.ASCIIEncoding enc = new System.Text.ASCIIEncoding();
private ScriptManager m_manager;
private IScriptHost m_host;
public LSL_BuiltIn_Commands(ScriptManager manager, IScriptHost host)
{
m_manager = manager;
m_host = host;
MainLog.Instance.Notice("ScriptEngine", "LSL_BaseClass.Start() called. Hosted by [" + m_host.Name + ":" + m_host.UUID + "@" + m_host.AbsolutePosition + "]");
}
public string State = "default";
public Scene World
{
get { return m_manager.World; }
}
//These are the implementations of the various ll-functions used by the LSL scripts.
//starting out, we use the System.Math library for trig functions. - CFK 8-14-07
public double llSin(double f) { return (double)Math.Sin(f); }
public double llCos(double f) { return (double)Math.Cos(f); }
public double llTan(double f) { return (double)Math.Tan(f); }
public double llAtan2(double x, double y) { return (double)Math.Atan2(y, x); }
public double llSqrt(double f) { return (double)Math.Sqrt(f); }
public double llPow(double fbase, double fexponent) { return (double)Math.Pow(fbase, fexponent); }
public int llAbs(int i) { return (int)Math.Abs(i); }
public double llFabs(double f) { return (double)Math.Abs(f); }
public double llFrand(double mag)
{
lock (OpenSim.Framework.Utilities.Util.RandomClass)
{
return OpenSim.Framework.Utilities.Util.RandomClass.Next((int)mag);
}
}
public int llFloor(double f) { return (int)Math.Floor(f); }
public int llCeil(double f) { return (int)Math.Ceiling(f); }
public int llRound(double f) { return (int)Math.Round(f, 1); }
public double llVecMag(Axiom.Math.Vector3 v) { return 0; }
public Axiom.Math.Vector3 llVecNorm(Axiom.Math.Vector3 v) { return new Axiom.Math.Vector3(); }
public double llVecDist(Axiom.Math.Vector3 a, Axiom.Math.Vector3 b) { return 0; }
public Axiom.Math.Vector3 llRot2Euler(Axiom.Math.Quaternion r) { return new Axiom.Math.Vector3(); }
public Axiom.Math.Quaternion llEuler2Rot(Axiom.Math.Vector3 v) { return new Axiom.Math.Quaternion(); }
public Axiom.Math.Quaternion llAxes2Rot(Axiom.Math.Vector3 fwd, Axiom.Math.Vector3 left, Axiom.Math.Vector3 up) { return new Axiom.Math.Quaternion(); }
public Axiom.Math.Vector3 llRot2Fwd(Axiom.Math.Quaternion r) { return new Axiom.Math.Vector3(); }
public Axiom.Math.Vector3 llRot2Left(Axiom.Math.Quaternion r) { return new Axiom.Math.Vector3(); }
public Axiom.Math.Vector3 llRot2Up(Axiom.Math.Quaternion r) { return new Axiom.Math.Vector3(); }
public Axiom.Math.Quaternion llRotBetween(Axiom.Math.Vector3 start, Axiom.Math.Vector3 end) { return new Axiom.Math.Quaternion(); }
public void llWhisper(int channelID, string text)
{
//Common.SendToDebug("INTERNAL FUNCTION llWhisper(" + channelID + ", \"" + text + "\");");
Console.WriteLine("llWhisper Channel " + channelID + ", Text: \"" + text + "\"");
//type for whisper is 0
World.SimChat(Helpers.StringToField(text),
0, m_host.AbsolutePosition, m_host.Name, m_host.UUID);
}
//public void llSay(int channelID, string text)
public void llSay(int channelID, string text)
{
//TODO: DO SOMETHING USEFUL HERE
//Common.SendToDebug("INTERNAL FUNCTION llSay(" + (int)channelID + ", \"" + (string)text + "\");");
Console.WriteLine("llSay Channel " + channelID + ", Text: \"" + text + "\"");
//type for say is 1
World.SimChat(Helpers.StringToField(text),
1, m_host.AbsolutePosition, m_host.Name, m_host.UUID);
}
public void llShout(int channelID, string text)
{
Console.WriteLine("llShout Channel " + channelID + ", Text: \"" + text + "\"");
//type for shout is 2
World.SimChat(Helpers.StringToField(text),
2, m_host.AbsolutePosition, m_host.Name, m_host.UUID);
}
public int llListen(int channelID, string name, string ID, string msg) { return 0; }
public void llListenControl(int number, int active) { return; }
public void llListenRemove(int number) { return; }
public void llSensor(string name, string id, int type, double range, double arc) { return; }
public void llSensorRepeat(string name, string id, int type, double range, double arc, double rate) { return; }
public void llSensorRemove() { return; }
public string llDetectedName(int number) { return ""; }
public string llDetectedKey(int number) { return ""; }
public string llDetectedOwner(int number) { return ""; }
public int llDetectedType(int number) { return 0; }
public Axiom.Math.Vector3 llDetectedPos(int number) { return new Axiom.Math.Vector3(); }
public Axiom.Math.Vector3 llDetectedVel(int number) { return new Axiom.Math.Vector3(); }
public Axiom.Math.Vector3 llDetectedGrab(int number) { return new Axiom.Math.Vector3(); }
public Axiom.Math.Quaternion llDetectedRot(int number) { return new Axiom.Math.Quaternion(); }
public int llDetectedGroup(int number) { return 0; }
public int llDetectedLinkNumber(int number) { return 0; }
public void llDie() { return; }
public double llGround(Axiom.Math.Vector3 offset) { return 0; }
public double llCloud(Axiom.Math.Vector3 offset) { return 0; }
public Axiom.Math.Vector3 llWind(Axiom.Math.Vector3 offset) { return new Axiom.Math.Vector3(); }
public void llSetStatus(int status, int value) { return; }
public int llGetStatus(int status) { return 0; }
public void llSetScale(Axiom.Math.Vector3 scale) { return; }
public Axiom.Math.Vector3 llGetScale() { return new Axiom.Math.Vector3(); }
public void llSetColor(Axiom.Math.Vector3 color, int face) { return; }
public double llGetAlpha(int face) { return 0; }
public void llSetAlpha(double alpha, int face) { return; }
public Axiom.Math.Vector3 llGetColor(int face) { return new Axiom.Math.Vector3(); }
public void llSetTexture(string texture, int face) { return; }
public void llScaleTexture(double u, double v, int face) { return; }
public void llOffsetTexture(double u, double v, int face) { return; }
public void llRotateTexture(double rotation, int face) { return; }
public string llGetTexture(int face) { return ""; }
public void llSetPos(Axiom.Math.Vector3 pos) { return; }
public Axiom.Math.Vector3 llGetPos()
{
throw new NotImplementedException("llGetPos");
// return m_host.AbsolutePosition;
}
public Axiom.Math.Vector3 llGetLocalPos() { return new Axiom.Math.Vector3(); }
public void llSetRot(Axiom.Math.Quaternion rot) { }
public Axiom.Math.Quaternion llGetRot() { return new Axiom.Math.Quaternion(); }
public Axiom.Math.Quaternion llGetLocalRot() { return new Axiom.Math.Quaternion(); }
public void llSetForce(Axiom.Math.Vector3 force, int local) { }
public Axiom.Math.Vector3 llGetForce() { return new Axiom.Math.Vector3(); }
public int llTarget(Axiom.Math.Vector3 position, double range) { return 0; }
public void llTargetRemove(int number) { }
public int llRotTarget(Axiom.Math.Quaternion rot, double error) { return 0; }
public void llRotTargetRemove(int number) { }
public void llMoveToTarget(Axiom.Math.Vector3 target, double tau) { }
public void llStopMoveToTarget() { }
public void llApplyImpulse(Axiom.Math.Vector3 force, int local) { }
public void llApplyRotationalImpulse(Axiom.Math.Vector3 force, int local) { }
public void llSetTorque(Axiom.Math.Vector3 torque, int local) { }
public Axiom.Math.Vector3 llGetTorque() { return new Axiom.Math.Vector3(); }
public void llSetForceAndTorque(Axiom.Math.Vector3 force, Axiom.Math.Vector3 torque, int local) { }
public Axiom.Math.Vector3 llGetVel() { return new Axiom.Math.Vector3(); }
public Axiom.Math.Vector3 llGetAccel() { return new Axiom.Math.Vector3(); }
public Axiom.Math.Vector3 llGetOmega() { return new Axiom.Math.Vector3(); }
public double llGetTimeOfDay() { return 0; }
public double llGetWallclock() { return 0; }
public double llGetTime() { return 0; }
public void llResetTime() { }
public double llGetAndResetTime() { return 0; }
public void llSound() { }
public void llPlaySound(string sound, double volume) { }
public void llLoopSound(string sound, double volume) { }
public void llLoopSoundMaster(string sound, double volume) { }
public void llLoopSoundSlave(string sound, double volume) { }
public void llPlaySoundSlave(string sound, double volume) { }
public void llTriggerSound(string sound, double volume) { }
public void llStopSound() { }
public void llPreloadSound(string sound) { }
public string llGetSubString(string src, int start, int end) { return src.Substring(start, end); }
public string llDeleteSubString(string src, int start, int end) { return ""; }
public string llInsertString(string dst, int position, string src) { return ""; }
public string llToUpper(string src) { return src.ToUpper(); }
public string llToLower(string src) { return src.ToLower(); }
public int llGiveMoney(string destination, int amount) { return 0; }
public void llMakeExplosion() { }
public void llMakeFountain() { }
public void llMakeSmoke() { }
public void llMakeFire() { }
public void llRezObject(string inventory, Axiom.Math.Vector3 pos, Axiom.Math.Quaternion rot, int param) { }
public void llLookAt(Axiom.Math.Vector3 target, double strength, double damping) { }
public void llStopLookAt() { }
public void llSetTimerEvent(double sec) { }
public void llSleep(double sec) { System.Threading.Thread.Sleep((int)(sec * 1000)); }
public double llGetMass() { return 0; }
public void llCollisionFilter(string name, string id, int accept) { }
public void llTakeControls(int controls, int accept, int pass_on) { }
public void llReleaseControls() { }
public void llAttachToAvatar(int attachment) { }
public void llDetachFromAvatar() { }
public void llTakeCamera() { }
public void llReleaseCamera() { }
public string llGetOwner() { return ""; }
public void llInstantMessage(string user, string message) { }
public void llEmail(string address, string subject, string message) { }
public void llGetNextEmail(string address, string subject) { }
public string llGetKey() { return ""; }
public void llSetBuoyancy(double buoyancy) { }
public void llSetHoverHeight(double height, int water, double tau) { }
public void llStopHover() { }
public void llMinEventDelay(double delay) { }
public void llSoundPreload() { }
public void llRotLookAt(Axiom.Math.Quaternion target, double strength, double damping) { }
public int llStringLength(string str)
{
if (str.Length > 0)
{
return str.Length;
}
else
{
return 0;
}
}
public void llStartAnimation(string anim) { }
public void llStopAnimation(string anim) { }
public void llPointAt() { }
public void llStopPointAt() { }
public void llTargetOmega(Axiom.Math.Vector3 axis, double spinrate, double gain) { }
public int llGetStartParameter() { return 0; }
public void llGodLikeRezObject(string inventory, Axiom.Math.Vector3 pos) { }
public void llRequestPermissions(string agent, int perm) { }
public string llGetPermissionsKey() { return ""; }
public int llGetPermissions() { return 0; }
public int llGetLinkNumber() { return 0; }
public void llSetLinkColor(int linknumber, Axiom.Math.Vector3 color, int face) { }
public void llCreateLink(string target, int parent) { }
public void llBreakLink(int linknum) { }
public void llBreakAllLinks() { }
public string llGetLinkKey(int linknum) { return ""; }
public void llGetLinkName(int linknum) { }
public int llGetInventoryNumber(int type) { return 0; }
public string llGetInventoryName(int type, int number) { return ""; }
public void llSetScriptState(string name, int run) { }
public double llGetEnergy() { return 1.0f; }
public void llGiveInventory(string destination, string inventory) { }
public void llRemoveInventory(string item) { }
public void llSetText(string text, Axiom.Math.Vector3 color, double alpha)
{
m_host.SetText(text, color, alpha);
}
public double llWater(Axiom.Math.Vector3 offset) { return 0; }
public void llPassTouches(int pass) { }
public string llRequestAgentData(string id, int data) { return ""; }
public string llRequestInventoryData(string name) { return ""; }
public void llSetDamage(double damage) { }
public void llTeleportAgentHome(string agent) { }
public void llModifyLand(int action, int brush) { }
public void llCollisionSound(string impact_sound, double impact_volume) { }
public void llCollisionSprite(string impact_sprite) { }
public string llGetAnimation(string id) { return ""; }
public void llResetScript() { }
public void llMessageLinked(int linknum, int num, string str, string id) { }
public void llPushObject(string target, Axiom.Math.Vector3 impulse, Axiom.Math.Vector3 ang_impulse, int local) { }
public void llPassCollisions(int pass) { }
public string llGetScriptName() { return ""; }
public int llGetNumberOfSides() { return 0; }
public Axiom.Math.Quaternion llAxisAngle2Rot(Axiom.Math.Vector3 axis, double angle) { return new Axiom.Math.Quaternion(); }
public Axiom.Math.Vector3 llRot2Axis(Axiom.Math.Quaternion rot) { return new Axiom.Math.Vector3(); }
public void llRot2Angle() { }
public double llAcos(double val) { return (double)Math.Acos(val); }
public double llAsin(double val) { return (double)Math.Asin(val); }
public double llAngleBetween(Axiom.Math.Quaternion a, Axiom.Math.Quaternion b) { return 0; }
public string llGetInventoryKey(string name) { return ""; }
public void llAllowInventoryDrop(int add) { }
public Axiom.Math.Vector3 llGetSunDirection() { return new Axiom.Math.Vector3(); }
public Axiom.Math.Vector3 llGetTextureOffset(int face) { return new Axiom.Math.Vector3(); }
public Axiom.Math.Vector3 llGetTextureScale(int side) { return new Axiom.Math.Vector3(); }
public double llGetTextureRot(int side) { return 0; }
public int llSubStringIndex(string source, string pattern) { return 0; }
public string llGetOwnerKey(string id) { return ""; }
public Axiom.Math.Vector3 llGetCenterOfMass() { return new Axiom.Math.Vector3(); }
public List<string> llListSort(List<string> src, int stride, int ascending)
{ return new List<string>(); }
public int llGetListLength(List<string> src) { return 0; }
public int llList2Integer(List<string> src, int index) { return 0; }
public double llList2double(List<string> src, int index) { return 0; }
public string llList2String(List<string> src, int index) { return ""; }
public string llList2Key(List<string> src, int index) { return ""; }
public Axiom.Math.Vector3 llList2Vector(List<string> src, int index)
{ return new Axiom.Math.Vector3(); }
public Axiom.Math.Quaternion llList2Rot(List<string> src, int index)
{ return new Axiom.Math.Quaternion(); }
public List<string> llList2List(List<string> src, int start, int end)
{ return new List<string>(); }
public List<string> llDeleteSubList(List<string> src, int start, int end)
{ return new List<string>(); }
public int llGetListEntryType(List<string> src, int index) { return 0; }
public string llList2CSV(List<string> src) { return ""; }
public List<string> llCSV2List(string src)
{ return new List<string>(); }
public List<string> llListRandomize(List<string> src, int stride)
{ return new List<string>(); }
public List<string> llList2ListStrided(List<string> src, int start, int end, int stride)
{ return new List<string>(); }
public Axiom.Math.Vector3 llGetRegionCorner()
{ return new Axiom.Math.Vector3(World.RegionInfo.RegionLocX * 256, World.RegionInfo.RegionLocY * 256, 0); }
public List<string> llListInsertList(List<string> dest, List<string> src, int start)
{ return new List<string>(); }
public int llListFindList(List<string> src, List<string> test) { return 0; }
public string llGetObjectName() { return ""; }
public void llSetObjectName(string name) { }
public string llGetDate() { return ""; }
public int llEdgeOfWorld(Axiom.Math.Vector3 pos, Axiom.Math.Vector3 dir) { return 0; }
public int llGetAgentInfo(string id) { return 0; }
public void llAdjustSoundVolume(double volume) { }
public void llSetSoundQueueing(int queue) { }
public void llSetSoundRadius(double radius) { }
public string llKey2Name(string id) { return ""; }
public void llSetTextureAnim(int mode, int face, int sizex, int sizey, double start, double length, double rate) { }
public void llTriggerSoundLimited(string sound, double volume, Axiom.Math.Vector3 top_north_east, Axiom.Math.Vector3 bottom_south_west) { }
public void llEjectFromLand(string pest) { }
public void llParseString2List() { }
public int llOverMyLand(string id) { return 0; }
public string llGetLandOwnerAt(Axiom.Math.Vector3 pos) { return ""; }
public string llGetNotecardLine(string name, int line) { return ""; }
public Axiom.Math.Vector3 llGetAgentSize(string id) { return new Axiom.Math.Vector3(); }
public int llSameGroup(string agent) { return 0; }
public void llUnSit(string id) { }
public Axiom.Math.Vector3 llGroundSlope(Axiom.Math.Vector3 offset) { return new Axiom.Math.Vector3(); }
public Axiom.Math.Vector3 llGroundNormal(Axiom.Math.Vector3 offset) { return new Axiom.Math.Vector3(); }
public Axiom.Math.Vector3 llGroundContour(Axiom.Math.Vector3 offset) { return new Axiom.Math.Vector3(); }
public int llGetAttached() { return 0; }
public int llGetFreeMemory() { return 0; }
public string llGetRegionName() { return m_manager.RegionName; }
public double llGetRegionTimeDilation() { return 1.0f; }
public double llGetRegionFPS() { return 10.0f; }
public void llParticleSystem(List<Object> rules) { }
public void llGroundRepel(double height, int water, double tau) { }
public void llGiveInventoryList() { }
public void llSetVehicleType(int type) { }
public void llSetVehicledoubleParam(int param, double value) { }
public void llSetVehicleVectorParam(int param, Axiom.Math.Vector3 vec) { }
public void llSetVehicleRotationParam(int param, Axiom.Math.Quaternion rot) { }
public void llSetVehicleFlags(int flags) { }
public void llRemoveVehicleFlags(int flags) { }
public void llSitTarget(Axiom.Math.Vector3 offset, Axiom.Math.Quaternion rot) { }
public string llAvatarOnSitTarget() { return ""; }
public void llAddToLandPassList(string avatar, double hours) { }
public void llSetTouchText(string text)
{
}
public void llSetSitText(string text)
{
}
public void llSetCameraEyeOffset(Axiom.Math.Vector3 offset) { }
public void llSetCameraAtOffset(Axiom.Math.Vector3 offset) { }
public void llDumpList2String() { }
public void llScriptDanger(Axiom.Math.Vector3 pos) { }
public void llDialog(string avatar, string message, List<string> buttons, int chat_channel) { }
public void llVolumeDetect(int detect) { }
public void llResetOtherScript(string name) { }
public int llGetScriptState(string name) { return 0; }
public void llRemoteLoadScript() { }
public void llSetRemoteScriptAccessPin(int pin) { }
public void llRemoteLoadScriptPin(string target, string name, int pin, int running, int start_param) { }
public void llOpenRemoteDataChannel() { }
public string llSendRemoteData(string channel, string dest, int idata, string sdata) { return ""; }
public void llRemoteDataReply(string channel, string message_id, string sdata, int idata) { }
public void llCloseRemoteDataChannel(string channel) { }
public string llMD5String(string src, int nonce)
{
return OpenSim.Framework.Utilities.Util.Md5Hash(src + ":" + nonce.ToString());
}
public void llSetPrimitiveParams(List<string> rules) { }
public string llStringToBase64(string str) { return ""; }
public string llBase64ToString(string str) { return ""; }
public void llXorBase64Strings() { }
public void llRemoteDataSetRegion() { }
public double llLog10(double val) { return (double)Math.Log10(val); }
public double llLog(double val) { return (double)Math.Log(val); }
public List<string> llGetAnimationList(string id) { return new List<string>(); }
public void llSetParcelMusicURL(string url) { }
public Axiom.Math.Vector3 llGetRootPosition()
{
throw new NotImplementedException("llGetRootPosition");
//return m_root.AbsolutePosition;
}
public Axiom.Math.Quaternion llGetRootRotation()
{
return new Axiom.Math.Quaternion();
}
public string llGetObjectDesc() { return ""; }
public void llSetObjectDesc(string desc) { }
public string llGetCreator() { return ""; }
public string llGetTimestamp() { return ""; }
public void llSetLinkAlpha(int linknumber, double alpha, int face) { }
public int llGetNumberOfPrims() { return 0; }
public string llGetNumberOfNotecardLines(string name) { return ""; }
public List<string> llGetBoundingBox(string obj) { return new List<string>(); }
public Axiom.Math.Vector3 llGetGeometricCenter() { return new Axiom.Math.Vector3(); }
public void llGetPrimitiveParams() { }
public string llIntegerToBase64(int number) { return ""; }
public int llBase64ToInteger(string str) { return 0; }
public double llGetGMTclock() { return 0; }
public string llGetSimulatorHostname() { return ""; }
public void llSetLocalRot(Axiom.Math.Quaternion rot) { }
public List<string> llParseStringKeepNulls(string src, List<string> seperators, List<string> spacers)
{ return new List<string>(); }
public void llRezAtRoot(string inventory, Axiom.Math.Vector3 position, Axiom.Math.Vector3 velocity, Axiom.Math.Quaternion rot, int param) { }
public int llGetObjectPermMask(int mask) { return 0; }
public void llSetObjectPermMask(int mask, int value) { }
public void llGetInventoryPermMask(string item, int mask) { }
public void llSetInventoryPermMask(string item, int mask, int value) { }
public string llGetInventoryCreator(string item) { return ""; }
public void llOwnerSay(string msg) { }
public void llRequestSimulatorData(string simulator, int data) { }
public void llForceMouselook(int mouselook) { }
public double llGetObjectMass(string id) { return 0; }
public void llListReplaceList() { }
public void llLoadURL(string avatar_id, string message, string url) { }
public void llParcelMediaCommandList(List<string> commandList) { }
public void llParcelMediaQuery() { }
public int llModPow(int a, int b, int c)
{
Int64 tmp = 0;
Int64 val = Math.DivRem(Convert.ToInt64(Math.Pow(a, b)), c, out tmp);
return Convert.ToInt32(tmp);
}
public int llGetInventoryType(string name) { return 0; }
public void llSetPayPrice(int price, List<string> quick_pay_buttons) { }
public Axiom.Math.Vector3 llGetCameraPos() { return new Axiom.Math.Vector3(); }
public Axiom.Math.Quaternion llGetCameraRot() { return new Axiom.Math.Quaternion(); }
public void llSetPrimURL() { }
public void llRefreshPrimURL() { }
public string llEscapeURL(string url) { return ""; }
public string llUnescapeURL(string url) { return ""; }
public void llMapDestination(string simname, Axiom.Math.Vector3 pos, Axiom.Math.Vector3 look_at) { }
public void llAddToLandBanList(string avatar, double hours) { }
public void llRemoveFromLandPassList(string avatar) { }
public void llRemoveFromLandBanList(string avatar) { }
public void llSetCameraParams(List<string> rules) { }
public void llClearCameraParams() { }
public double llListStatistics(int operation, List<string> src) { return 0; }
public int llGetUnixTime()
{
return OpenSim.Framework.Utilities.Util.UnixTimeSinceEpoch();
}
public int llGetParcelFlags(Axiom.Math.Vector3 pos) { return 0; }
public int llGetRegionFlags() { return 0; }
public string llXorBase64StringsCorrect(string str1, string str2) { return ""; }
public void llHTTPRequest() { }
public void llResetLandBanList() { }
public void llResetLandPassList() { }
public int llGetParcelPrimCount(Axiom.Math.Vector3 pos, int category, int sim_wide) { return 0; }
public List<string> llGetParcelPrimOwners(Axiom.Math.Vector3 pos) { return new List<string>(); }
public int llGetObjectPrimCount(string object_id) { return 0; }
public int llGetParcelMaxPrims(Axiom.Math.Vector3 pos, int sim_wide) { return 0; }
public List<string> llGetParcelDetails(Axiom.Math.Vector3 pos, List<string> param) { return new List<string>(); }
}
}

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@ -58,7 +58,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
private static Assembly CurrentDomain_AssemblyResolve(object sender, ResolveEventArgs args) private static Assembly CurrentDomain_AssemblyResolve(object sender, ResolveEventArgs args)
{ {
Console.WriteLine("CurrentDomain_AssemblyResolve: " + args.Name); //Console.WriteLine("CurrentDomain_AssemblyResolve: " + args.Name);
return Assembly.GetExecutingAssembly().FullName == args.Name ? Assembly.GetExecutingAssembly() : null; return Assembly.GetExecutingAssembly().FullName == args.Name ? Assembly.GetExecutingAssembly() : null;
} }
@ -231,12 +231,8 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
//Console.WriteLine("Base directory: " + AppDomain.CurrentDomain.BaseDirectory); //Console.WriteLine("Base directory: " + AppDomain.CurrentDomain.BaseDirectory);
//LSL_BaseClass mbrt = (LSL_BaseClass)FreeAppDomain.CreateInstanceFromAndUnwrap(FileName, "SecondLife.Script"); //LSL_BaseClass mbrt = (LSL_BaseClass)FreeAppDomain.CreateInstanceFromAndUnwrap(FileName, "SecondLife.Script");
//Type mytype = mbrt.GetType(); //Type mytype = mbrt.GetType();
//Console.WriteLine("is proxy={0}", RemotingServices.IsTransparentProxy(mbrt)); //Console.WriteLine("is proxy={0}", RemotingServices.IsTransparentProxy(mbrt));

View File

@ -937,6 +937,30 @@
</Files> </Files>
</Project> </Project>
<Project name="OpenSim.Region.ScriptEngine.Common" path="OpenSim/Region/ScriptEngine/Common" type="Library">
<Configuration name="Debug">
<Options>
<OutputPath>../../../../bin/ScriptEngines/</OutputPath>
</Options>
</Configuration>
<Configuration name="Release">
<Options>
<OutputPath>../../../../bin/ScriptEngines/</OutputPath>
</Options>
</Configuration>
<ReferencePath>../../../../bin/</ReferencePath>
<ReferencePath>../../../../bin/ScriptEngines/</ReferencePath>
<Reference name="System" localCopy="false"/>
<Reference name="System.Data" localCopy="false"/>
<Reference name="System.Xml" localCopy="false"/>
<Reference name="Axiom.MathLib.dll" localCopy="false"/>
<Files>
<Match pattern="*.cs" recurse="true"/>
</Files>
</Project>
<Project name="OpenSim.Region.ScriptEngine.DotNetEngine" path="OpenSim/Region/ScriptEngine/DotNetEngine" type="Library"> <Project name="OpenSim.Region.ScriptEngine.DotNetEngine" path="OpenSim/Region/ScriptEngine/DotNetEngine" type="Library">
<Configuration name="Debug"> <Configuration name="Debug">
@ -962,6 +986,7 @@
<Reference name="RAIL.dll"/> <Reference name="RAIL.dll"/>
<Reference name="OpenSim.Framework"/> <Reference name="OpenSim.Framework"/>
<Reference name="OpenSim.Framework.Console"/> <Reference name="OpenSim.Framework.Console"/>
<Reference name="OpenSim.Region.ScriptEngine.Common"/>
<Files> <Files>
<Match pattern="*.cs" recurse="true"/> <Match pattern="*.cs" recurse="true"/>
</Files> </Files>
@ -970,6 +995,7 @@
</Solution> </Solution>