it is a good idea to actually change the respective source file...
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				|  | @ -3011,13 +3011,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
| 
 | ||||
|         public void RemoveScriptEvents(UUID scriptid) | ||||
|         { | ||||
| 
 | ||||
|             if (ParentGroup != null) | ||||
|                 ParentGroup.RemoveScriptTargets(scriptid); | ||||
| 
 | ||||
|             lock (m_scriptEvents) | ||||
|             { | ||||
|                 if (m_scriptEvents.TryGetValue(scriptid, out scriptEvents ev)) | ||||
|                 { | ||||
|                     if (((ev & (scriptEvents.at_target | scriptEvents.at_rot_target)) != 0) && ParentGroup != null) | ||||
|                         ParentGroup.RemoveScriptTargets(scriptid); | ||||
| 
 | ||||
|                     m_scriptEvents.Remove(scriptid); | ||||
|                     aggregateScriptEvents(); | ||||
|                 } | ||||
|  | @ -4000,12 +4001,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
|             //                "[SCENE OBJECT PART]: Set script events for script with id {0} on {1}/{2} to {3} in {4}", | ||||
|             //                scriptid, Name, ParentGroup.Name, events, ParentGroup.Scene.Name); | ||||
|             // scriptEvents oldparts; | ||||
| 
 | ||||
|             if (ParentGroup != null) | ||||
|                 ParentGroup.RemoveScriptTargets(scriptid); | ||||
| 
 | ||||
|             lock (m_scriptEvents) | ||||
|             { | ||||
|                 if (m_scriptEvents.TryGetValue(scriptid, out scriptEvents ev)) | ||||
|                 { | ||||
|                     if (((ev & (scriptEvents.at_target | scriptEvents.at_rot_target)) != 0) && ParentGroup != null) | ||||
|                         ParentGroup.RemoveScriptTargets(scriptid); | ||||
|                     if (ev == (scriptEvents)events) | ||||
|                         return; | ||||
|                 } | ||||
|  |  | |||
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