it is a good idea to actually change the respective source file...
parent
828a3bb7f8
commit
6dd5ea0c96
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@ -3011,13 +3011,14 @@ namespace OpenSim.Region.Framework.Scenes
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public void RemoveScriptEvents(UUID scriptid)
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public void RemoveScriptEvents(UUID scriptid)
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{
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{
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if (ParentGroup != null)
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ParentGroup.RemoveScriptTargets(scriptid);
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lock (m_scriptEvents)
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lock (m_scriptEvents)
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{
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{
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if (m_scriptEvents.TryGetValue(scriptid, out scriptEvents ev))
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if (m_scriptEvents.TryGetValue(scriptid, out scriptEvents ev))
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{
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{
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if (((ev & (scriptEvents.at_target | scriptEvents.at_rot_target)) != 0) && ParentGroup != null)
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ParentGroup.RemoveScriptTargets(scriptid);
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m_scriptEvents.Remove(scriptid);
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m_scriptEvents.Remove(scriptid);
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aggregateScriptEvents();
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aggregateScriptEvents();
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}
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}
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@ -4000,12 +4001,14 @@ namespace OpenSim.Region.Framework.Scenes
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// "[SCENE OBJECT PART]: Set script events for script with id {0} on {1}/{2} to {3} in {4}",
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// "[SCENE OBJECT PART]: Set script events for script with id {0} on {1}/{2} to {3} in {4}",
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// scriptid, Name, ParentGroup.Name, events, ParentGroup.Scene.Name);
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// scriptid, Name, ParentGroup.Name, events, ParentGroup.Scene.Name);
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// scriptEvents oldparts;
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// scriptEvents oldparts;
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if (ParentGroup != null)
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ParentGroup.RemoveScriptTargets(scriptid);
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lock (m_scriptEvents)
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lock (m_scriptEvents)
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{
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{
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if (m_scriptEvents.TryGetValue(scriptid, out scriptEvents ev))
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if (m_scriptEvents.TryGetValue(scriptid, out scriptEvents ev))
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{
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{
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if (((ev & (scriptEvents.at_target | scriptEvents.at_rot_target)) != 0) && ParentGroup != null)
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ParentGroup.RemoveScriptTargets(scriptid);
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if (ev == (scriptEvents)events)
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if (ev == (scriptEvents)events)
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return;
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return;
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}
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}
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