fix new sky ambient color; Rainbow texture with retouch fro AI Austin (red side gradient)
parent
53b9f87da6
commit
6e15cf41a4
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@ -127,12 +127,12 @@ namespace OpenSim.Framework
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UUID rainbow_id = new UUID("11b4c57c-56b3-04ed-1f82-2004363882e4");
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UUID rainbow_id = new UUID("11b4c57c-56b3-04ed-1f82-2004363882e4");
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UUID sun_id = UUID.Zero;
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UUID sun_id = UUID.Zero;
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public Vector3 ambient = new Vector3(0.25f, 0.25f, 0.25f); //?
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public Vector3 ambient = new Vector3(1.047f, 1.047f, 1.047f); //?
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public Vector3 blue_density = new Vector3(0.2447f, 0.4487f, 0.76f);
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public Vector3 blue_density = new Vector3(0.2447f, 0.4487f, 0.76f);
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public Vector3 blue_horizon = new Vector3(0.4954f, 0.4954f, 0.64f);
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public Vector3 blue_horizon = new Vector3(0.4954f, 0.4954f, 0.64f);
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public Vector3 cloud_color = new Vector3(0.41f, 0.41f, 0.41f);
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public Vector3 cloud_color = new Vector3(0.41f, 0.41f, 0.41f);
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public Vector3 cloud_pos_density1 = new Vector3(1, 0.5260f, 1);
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public Vector3 cloud_pos_density1 = new Vector3(1, 0.5260f, 1);
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public Vector3 cloud_pos_density2 = new Vector3(1, 0.5260f, .12f);
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public Vector3 cloud_pos_density2 = new Vector3(1, 0.5260f, 0.12f);
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public float cloud_scale = 0.42f;
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public float cloud_scale = 0.42f;
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public Vector2 cloud_scroll_rate = new Vector2(0.2f, 0.011f);
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public Vector2 cloud_scroll_rate = new Vector2(0.2f, 0.011f);
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public float cloud_shadow = 0.27f;
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public float cloud_shadow = 0.27f;
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