Refactor XScriptInstance to IScriptInstance and move into Shared/. Now

engines that want to use the XEngine's instance handling and state
persistence can do so. IScriptInstance is optional, but it does
require the SmartThreadPool if it is used.
0.6.0-stable
Melanie Thielker 2008-08-27 22:38:36 +00:00
parent a2985b5655
commit 6e3367d68c
6 changed files with 1274 additions and 1048 deletions

View File

@ -32,6 +32,7 @@ using OpenSim.Region.Environment.Scenes;
using libsecondlife;
using Nini.Config;
using OpenSim.Region.ScriptEngine.Interfaces;
using Amib.Threading;
namespace OpenSim.Region.ScriptEngine.Interfaces
{
@ -47,6 +48,7 @@ namespace OpenSim.Region.ScriptEngine.Interfaces
Object AsyncCommands { get; }
ILog Log { get; }
string ScriptEngineName { get; }
int MaxScriptQueue { get; }
bool PostScriptEvent(LLUUID itemID, EventParams parms);
bool PostObjectEvent(uint localID, EventParams parms);
@ -56,6 +58,7 @@ namespace OpenSim.Region.ScriptEngine.Interfaces
bool GetScriptState(LLUUID itemID);
void SetState(LLUUID itemID, string newState);
int GetStartParameter(LLUUID itemID);
IWorkItemResult QueueEventHandler(object parms);
DetectParams GetDetectParams(LLUUID item, int number);
}

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@ -0,0 +1,81 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections;
using System.Collections.Generic;
using libsecondlife;
using log4net;
using OpenSim.Framework;
using OpenSim.Region.ScriptEngine.Shared;
using OpenSim.Region.ScriptEngine.Interfaces;
namespace OpenSim.Region.ScriptEngine.Interfaces
{
public enum StateSource
{
NewRez = 0,
PrimCrossing = 1,
AttachmentCrossing = 2
}
public interface IScriptInstance
{
bool Running { get; set; }
string State { get; set; }
IScriptEngine Engine { get; }
LLUUID AppDomain { get; set; }
string PrimName { get; }
string ScriptName { get; }
LLUUID ItemID { get; }
LLUUID ObjectID { get; }
uint LocalID { get; }
LLUUID AssetID { get; }
Queue EventQueue { get; }
void ClearQueue();
int StartParam { get; set; }
void RemoveState();
void Start();
bool Stop(int timeout);
void SetState(string state);
void PostEvent(EventParams data);
object EventProcessor();
int EventTime();
void ResetScript();
void ApiResetScript();
Dictionary<string, object> GetVars();
void SetVars(Dictionary<string, object> vars);
DetectParams GetDetectParams(int idx);
LLUUID GetDetectID(int idx);
void SaveState(string assembly);
}
}

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@ -0,0 +1,660 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.IO;
using System.Threading;
using System.Collections;
using System.Collections.Generic;
using System.Security.Policy;
using System.Reflection;
using System.Globalization;
using System.Xml;
using libsecondlife;
using log4net;
using Nini.Config;
using Amib.Threading;
using OpenSim.Framework;
using OpenSim.Region.Environment;
using OpenSim.Region.Environment.Scenes;
using OpenSim.Region.Environment.Interfaces;
using OpenSim.Region.ScriptEngine.Shared;
using OpenSim.Region.ScriptEngine.Shared.Api;
using OpenSim.Region.ScriptEngine.Shared.ScriptBase;
using OpenSim.Region.ScriptEngine.Shared.CodeTools;
using OpenSim.Region.ScriptEngine.Interfaces;
namespace OpenSim.Region.ScriptEngine.Shared.Instance
{
public class ScriptInstance : IScriptInstance
{
private IScriptEngine m_Engine;
private IWorkItemResult m_CurrentResult=null;
private Queue m_EventQueue = new Queue(32);
private bool m_RunEvents = false;
private LLUUID m_ItemID;
private uint m_LocalID;
private LLUUID m_ObjectID;
private LLUUID m_AssetID;
private IScript m_Script;
private LLUUID m_AppDomain;
private DetectParams[] m_DetectParams;
private bool m_TimerQueued;
private DateTime m_EventStart;
private bool m_InEvent;
private string m_PrimName;
private string m_ScriptName;
private string m_Assembly;
private int m_StartParam = 0;
private string m_CurrentEvent = String.Empty;
private bool m_InSelfDelete = false;
private Dictionary<string,IScriptApi> m_Apis = new Dictionary<string,IScriptApi>();
// Script state
private string m_State="default";
public Object[] PluginData = new Object[0];
public bool Running
{
get { return m_RunEvents; }
set { m_RunEvents = value; }
}
public string State
{
get { return m_State; }
set { m_State = value; }
}
public IScriptEngine Engine
{
get { return m_Engine; }
}
public LLUUID AppDomain
{
get { return m_AppDomain; }
set { m_AppDomain = value; }
}
public string PrimName
{
get { return m_PrimName; }
}
public string ScriptName
{
get { return m_ScriptName; }
}
public LLUUID ItemID
{
get { return m_ItemID; }
}
public LLUUID ObjectID
{
get { return m_ObjectID; }
}
public uint LocalID
{
get { return m_LocalID; }
}
public LLUUID AssetID
{
get { return m_AssetID; }
}
public Queue EventQueue
{
get { return m_EventQueue; }
}
public void ClearQueue()
{
m_TimerQueued = false;
m_EventQueue.Clear();
}
public int StartParam
{
get { return m_StartParam; }
set { m_StartParam = value; }
}
public ScriptInstance(IScriptEngine engine, uint localID,
LLUUID objectID, LLUUID itemID, LLUUID assetID, string assembly,
AppDomain dom, string primName, string scriptName,
int startParam, bool postOnRez, StateSource stateSource)
{
m_Engine = engine;
m_LocalID = localID;
m_ObjectID = objectID;
m_ItemID = itemID;
m_AssetID = assetID;
m_PrimName = primName;
m_ScriptName = scriptName;
m_Assembly = assembly;
m_StartParam = startParam;
ApiManager am = new ApiManager();
SceneObjectPart part=engine.World.GetSceneObjectPart(localID);
if (part == null)
{
engine.Log.Error("[Script] SceneObjectPart unavailable. Script NOT started.");
return;
}
foreach (string api in am.GetApis())
{
m_Apis[api] = am.CreateApi(api);
m_Apis[api].Initialize(engine, part, localID, itemID);
}
try
{
m_Script = (IScript)dom.CreateInstanceAndUnwrap(
Path.GetFileNameWithoutExtension(assembly),
"SecondLife.Script");
}
catch (Exception e)
{
m_Engine.Log.ErrorFormat("[Script] Error loading assembly {0}\n"+e.ToString(), assembly);
}
try
{
foreach (KeyValuePair<string,IScriptApi> kv in m_Apis)
{
m_Script.InitApi(kv.Key, kv.Value);
}
// m_Engine.Log.Debug("[Script] Script instance created");
part.SetScriptEvents(m_ItemID,
(int)m_Script.GetStateEventFlags(State));
}
catch (Exception e)
{
m_Engine.Log.Error("[Script] Error loading script instance\n"+e.ToString());
return;
}
string savedState = Path.Combine(Path.GetDirectoryName(assembly),
m_ItemID.ToString() + ".state");
if (File.Exists(savedState))
{
string xml = String.Empty;
try
{
FileInfo fi = new FileInfo(savedState);
int size=(int)fi.Length;
if (size < 512000)
{
using (FileStream fs = File.Open(savedState,
FileMode.Open, FileAccess.Read, FileShare.None))
{
System.Text.ASCIIEncoding enc =
new System.Text.ASCIIEncoding();
Byte[] data = new Byte[size];
fs.Read(data, 0, size);
xml = enc.GetString(data);
ScriptSerializer.Deserialize(xml, this);
AsyncCommandManager async = (AsyncCommandManager)m_Engine.AsyncCommands;
async.CreateFromData(
m_LocalID, m_ItemID, m_ObjectID,
PluginData);
m_Engine.Log.DebugFormat("[Script] Successfully retrieved state for script {0}.{1}", m_PrimName, m_ScriptName);
if (m_RunEvents)
{
m_RunEvents = false;
Start();
if (postOnRez)
PostEvent(new EventParams("on_rez",
new Object[] {new LSL_Types.LSLInteger(startParam)}, new DetectParams[0]));
}
// we get new rez events on sim restart, too
// but if there is state, then we fire the change
// event
if (stateSource == StateSource.NewRez)
{
// m_Engine.Log.Debug("[Script] Posted changed(CHANGED_REGION_RESTART) to script");
PostEvent(new EventParams("changed",
new Object[] {new LSL_Types.LSLInteger(256)}, new DetectParams[0]));
}
}
}
else
{
m_Engine.Log.Error("[Script] Unable to load script state: Memory limit exceeded");
Start();
PostEvent(new EventParams("state_entry",
new Object[0], new DetectParams[0]));
if (postOnRez)
PostEvent(new EventParams("on_rez",
new Object[] {new LSL_Types.LSLInteger(startParam)}, new DetectParams[0]));
}
}
catch (Exception e)
{
m_Engine.Log.ErrorFormat("[Script] Unable to load script state from xml: {0}\n"+e.ToString(), xml);
Start();
PostEvent(new EventParams("state_entry",
new Object[0], new DetectParams[0]));
if (postOnRez)
PostEvent(new EventParams("on_rez",
new Object[] {new LSL_Types.LSLInteger(startParam)}, new DetectParams[0]));
}
}
else
{
// m_Engine.Log.ErrorFormat("[Script] Unable to load script state, file not found");
Start();
PostEvent(new EventParams("state_entry",
new Object[0], new DetectParams[0]));
if (postOnRez)
PostEvent(new EventParams("on_rez",
new Object[] {new LSL_Types.LSLInteger(startParam)}, new DetectParams[0]));
}
}
public void RemoveState()
{
string savedState = Path.Combine(Path.GetDirectoryName(m_Assembly),
m_ItemID.ToString() + ".state");
try
{
File.Delete(savedState);
}
catch(Exception)
{
}
}
public void VarDump(Dictionary<string, object> vars)
{
Console.WriteLine("Variable dump for script {0}", m_ItemID.ToString());
foreach (KeyValuePair<string, object> v in vars)
{
Console.WriteLine("Variable: {0} = '{1}'", v. Key,
v.Value.ToString());
}
}
public void Start()
{
lock (m_EventQueue)
{
if (Running)
return;
m_RunEvents = true;
if (m_EventQueue.Count > 0)
{
if (m_CurrentResult == null)
m_CurrentResult = m_Engine.QueueEventHandler(this);
else
m_Engine.Log.Error("[Script] Tried to start a script that was already queued");
}
}
}
public bool Stop(int timeout)
{
IWorkItemResult result;
lock (m_EventQueue)
{
if (!Running)
return true;
if (m_CurrentResult == null)
{
m_RunEvents = false;
return true;
}
if (m_CurrentResult.Cancel())
{
m_CurrentResult = null;
m_RunEvents = false;
return true;
}
result = m_CurrentResult;
m_RunEvents = false;
}
if (SmartThreadPool.WaitAll(new IWorkItemResult[] {result}, new TimeSpan((long)timeout * 100000), false))
{
return true;
}
lock (m_EventQueue)
{
result = m_CurrentResult;
}
if (result == null)
return true;
if (!m_InSelfDelete)
result.Abort();
lock (m_EventQueue)
{
m_CurrentResult = null;
}
return true;
}
public void SetState(string state)
{
PostEvent(new EventParams("state_exit", new Object[0],
new DetectParams[0]));
PostEvent(new EventParams("state", new Object[] { state },
new DetectParams[0]));
PostEvent(new EventParams("state_entry", new Object[0],
new DetectParams[0]));
}
public void PostEvent(EventParams data)
{
// m_Engine.Log.DebugFormat("[Script] Posted event {2} in state {3} to {0}.{1}",
// m_PrimName, m_ScriptName, data.EventName, m_State);
if (!Running)
return;
lock (m_EventQueue)
{
if (m_EventQueue.Count >= m_Engine.MaxScriptQueue)
return;
m_EventQueue.Enqueue(data);
if (data.EventName == "timer")
{
if (m_TimerQueued)
return;
m_TimerQueued = true;
}
if (!m_RunEvents)
return;
if (m_CurrentResult == null)
{
m_CurrentResult = m_Engine.QueueEventHandler(this);
}
}
}
public object EventProcessor()
{
EventParams data = null;
lock (m_EventQueue)
{
data = (EventParams) m_EventQueue.Dequeue();
if (data == null) // Shouldn't happen
{
m_CurrentResult = null;
return 0;
}
if (data.EventName == "timer")
m_TimerQueued = false;
}
m_DetectParams = data.DetectParams;
if (data.EventName == "state") // Hardcoded state change
{
// m_Engine.Log.DebugFormat("[Script] Script {0}.{1} state set to {2}",
// m_PrimName, m_ScriptName, data.Params[0].ToString());
m_State=data.Params[0].ToString();
AsyncCommandManager async = (AsyncCommandManager)m_Engine.AsyncCommands;
async.RemoveScript(
m_LocalID, m_ItemID);
SceneObjectPart part = m_Engine.World.GetSceneObjectPart(
m_LocalID);
if (part != null)
{
part.SetScriptEvents(m_ItemID,
(int)m_Script.GetStateEventFlags(State));
}
}
else
{
SceneObjectPart part = m_Engine.World.GetSceneObjectPart(
m_LocalID);
// m_Engine.Log.DebugFormat("[Script] Delivered event {2} in state {3} to {0}.{1}",
// m_PrimName, m_ScriptName, data.EventName, m_State);
try
{
m_CurrentEvent = data.EventName;
m_EventStart = DateTime.Now;
m_InEvent = true;
m_Script.ExecuteEvent(State, data.EventName, data.Params);
m_InEvent = false;
m_CurrentEvent = String.Empty;
}
catch (Exception e)
{
m_InEvent = false;
m_CurrentEvent = String.Empty;
if (!(e is TargetInvocationException) || (!(e.InnerException is EventAbortException) && (!(e.InnerException is SelfDeleteException))))
{
if (e is System.Threading.ThreadAbortException)
{
lock (m_EventQueue)
{
if ((m_EventQueue.Count > 0) && m_RunEvents)
{
m_CurrentResult=m_Engine.QueueEventHandler(this);
}
else
{
m_CurrentResult = null;
}
}
m_DetectParams = null;
return 0;
}
try
{
// DISPLAY ERROR INWORLD
string text = "Runtime error:\n" + e.ToString();
if (text.Length > 1400)
text = text.Substring(0, 1400);
m_Engine.World.SimChat(Helpers.StringToField(text),
ChatTypeEnum.DebugChannel, 2147483647,
part.AbsolutePosition,
part.Name, part.UUID, false);
}
catch (Exception e2) // LEGIT: User Scripting
{
m_Engine.Log.Error("[Script]: "+
"Error displaying error in-world: " +
e2.ToString());
m_Engine.Log.Error("[Script]: " +
"Errormessage: Error compiling script:\r\n" +
e.ToString());
}
}
else if ((e is TargetInvocationException) && (e.InnerException is SelfDeleteException))
{
m_InSelfDelete = true;
if (part != null && part.ParentGroup != null)
m_Engine.World.DeleteSceneObject(part.ParentGroup);
}
}
}
lock (m_EventQueue)
{
if ((m_EventQueue.Count > 0) && m_RunEvents)
{
m_CurrentResult = m_Engine.QueueEventHandler(this);
}
else
{
m_CurrentResult = null;
}
}
m_DetectParams = null;
return 0;
}
public int EventTime()
{
if (!m_InEvent)
return 0;
return (DateTime.Now - m_EventStart).Seconds;
}
public void ResetScript()
{
bool running = Running;
RemoveState();
Stop(0);
SceneObjectPart part=m_Engine.World.GetSceneObjectPart(m_LocalID);
part.GetInventoryItem(m_ItemID).PermsMask = 0;
part.GetInventoryItem(m_ItemID).PermsGranter = LLUUID.Zero;
AsyncCommandManager async = (AsyncCommandManager)m_Engine.AsyncCommands;
async.RemoveScript(m_LocalID, m_ItemID);
m_EventQueue.Clear();
m_Script.ResetVars();
m_State = "default";
if (running)
Start();
PostEvent(new EventParams("state_entry",
new Object[0], new DetectParams[0]));
}
public void ApiResetScript()
{
// bool running = Running;
RemoveState();
m_Script.ResetVars();
SceneObjectPart part=m_Engine.World.GetSceneObjectPart(m_LocalID);
part.GetInventoryItem(m_ItemID).PermsMask = 0;
part.GetInventoryItem(m_ItemID).PermsGranter = LLUUID.Zero;
AsyncCommandManager async = (AsyncCommandManager)m_Engine.AsyncCommands;
async.RemoveScript(m_LocalID, m_ItemID);
if (m_CurrentEvent != "state_entry")
{
PostEvent(new EventParams("state_entry",
new Object[0], new DetectParams[0]));
}
}
public Dictionary<string, object> GetVars()
{
return m_Script.GetVars();
}
public void SetVars(Dictionary<string, object> vars)
{
m_Script.SetVars(vars);
}
public DetectParams GetDetectParams(int idx)
{
if (idx < 0 || idx >= m_DetectParams.Length)
return null;
return m_DetectParams[idx];
}
public LLUUID GetDetectID(int idx)
{
if (idx < 0 || idx >= m_DetectParams.Length)
return LLUUID.Zero;
return m_DetectParams[idx].Key;
}
public void SaveState(string assembly)
{
AsyncCommandManager async = (AsyncCommandManager)m_Engine.AsyncCommands;
PluginData = async.GetSerializationData(m_ItemID);
string xml = ScriptSerializer.Serialize(this);
try
{
FileStream fs = File.Create(Path.Combine(Path.GetDirectoryName(assembly), m_ItemID.ToString() + ".state"));
System.Text.ASCIIEncoding enc = new System.Text.ASCIIEncoding();
Byte[] buf = enc.GetBytes(xml);
fs.Write(buf, 0, buf.Length);
fs.Close();
}
catch(Exception e)
{
Console.WriteLine("Unable to save xml\n"+e.ToString());
}
if (!File.Exists(Path.Combine(Path.GetDirectoryName(assembly), m_ItemID.ToString() + ".state")))
{
throw new Exception("Completed persistence save, but no file was created");
}
}
}
}

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@ -0,0 +1,461 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.IO;
using System.Threading;
using System.Collections;
using System.Collections.Generic;
using System.Security.Policy;
using System.Reflection;
using System.Globalization;
using System.Xml;
using libsecondlife;
using log4net;
using Nini.Config;
using Amib.Threading;
using OpenSim.Framework;
using OpenSim.Region.Environment;
using OpenSim.Region.Environment.Scenes;
using OpenSim.Region.Environment.Interfaces;
using OpenSim.Region.ScriptEngine.Shared;
using OpenSim.Region.ScriptEngine.Shared.Api;
using OpenSim.Region.ScriptEngine.Shared.ScriptBase;
using OpenSim.Region.ScriptEngine.Shared.CodeTools;
using OpenSim.Region.ScriptEngine.Interfaces;
namespace OpenSim.Region.ScriptEngine.Shared.Instance
{
public class ScriptSerializer
{
public static string Serialize(ScriptInstance instance)
{
bool running = instance.Running;
if (running)
instance.Stop(50);
XmlDocument xmldoc = new XmlDocument();
XmlNode xmlnode = xmldoc.CreateNode(XmlNodeType.XmlDeclaration,
"", "");
xmldoc.AppendChild(xmlnode);
XmlElement rootElement = xmldoc.CreateElement("", "ScriptState",
"");
xmldoc.AppendChild(rootElement);
XmlElement state = xmldoc.CreateElement("", "State", "");
state.AppendChild(xmldoc.CreateTextNode(instance.State));
rootElement.AppendChild(state);
XmlElement run = xmldoc.CreateElement("", "Running", "");
run.AppendChild(xmldoc.CreateTextNode(
running.ToString()));
rootElement.AppendChild(run);
Dictionary<string, Object> vars = instance.GetVars();
XmlElement variables = xmldoc.CreateElement("", "Variables", "");
foreach (KeyValuePair<string, Object> var in vars)
WriteTypedValue(xmldoc, variables, "Variable", var.Key,
var.Value);
rootElement.AppendChild(variables);
XmlElement queue = xmldoc.CreateElement("", "Queue", "");
int count = instance.EventQueue.Count;
while (count > 0)
{
EventParams ep = (EventParams)instance.EventQueue.Dequeue();
instance.EventQueue.Enqueue(ep);
count--;
XmlElement item = xmldoc.CreateElement("", "Item", "");
XmlAttribute itemEvent = xmldoc.CreateAttribute("", "event",
"");
itemEvent.Value = ep.EventName;
item.Attributes.Append(itemEvent);
XmlElement parms = xmldoc.CreateElement("", "Params", "");
foreach (Object o in ep.Params)
WriteTypedValue(xmldoc, parms, "Param", String.Empty, o);
item.AppendChild(parms);
XmlElement detect = xmldoc.CreateElement("", "Detected", "");
foreach (DetectParams det in ep.DetectParams)
{
XmlElement objectElem = xmldoc.CreateElement("", "Object",
"");
XmlAttribute pos = xmldoc.CreateAttribute("", "pos", "");
pos.Value = det.OffsetPos.ToString();
objectElem.Attributes.Append(pos);
XmlAttribute d_linkNum = xmldoc.CreateAttribute("",
"linkNum", "");
d_linkNum.Value = det.LinkNum.ToString();
objectElem.Attributes.Append(d_linkNum);
XmlAttribute d_group = xmldoc.CreateAttribute("",
"group", "");
d_group.Value = det.Group.ToString();
objectElem.Attributes.Append(d_group);
XmlAttribute d_name = xmldoc.CreateAttribute("",
"name", "");
d_name.Value = det.Name.ToString();
objectElem.Attributes.Append(d_name);
XmlAttribute d_owner = xmldoc.CreateAttribute("",
"owner", "");
d_owner.Value = det.Owner.ToString();
objectElem.Attributes.Append(d_owner);
XmlAttribute d_position = xmldoc.CreateAttribute("",
"position", "");
d_position.Value = det.Position.ToString();
objectElem.Attributes.Append(d_position);
XmlAttribute d_rotation = xmldoc.CreateAttribute("",
"rotation", "");
d_rotation.Value = det.Rotation.ToString();
objectElem.Attributes.Append(d_rotation);
XmlAttribute d_type = xmldoc.CreateAttribute("",
"type", "");
d_type.Value = det.Type.ToString();
objectElem.Attributes.Append(d_type);
XmlAttribute d_velocity = xmldoc.CreateAttribute("",
"velocity", "");
d_velocity.Value = det.Velocity.ToString();
objectElem.Attributes.Append(d_velocity);
objectElem.AppendChild(
xmldoc.CreateTextNode(det.Key.ToString()));
detect.AppendChild(objectElem);
}
item.AppendChild(detect);
queue.AppendChild(item);
}
rootElement.AppendChild(queue);
XmlNode plugins = xmldoc.CreateElement("", "Plugins", "");
DumpList(xmldoc, plugins,
new LSL_Types.list(instance.PluginData));
rootElement.AppendChild(plugins);
if (running)
instance.Start();
return xmldoc.InnerXml;
}
public static void Deserialize(string xml, ScriptInstance instance)
{
XmlDocument doc = new XmlDocument();
Dictionary<string, object> vars = instance.GetVars();
instance.PluginData = new Object[0];
doc.LoadXml(xml);
XmlNodeList rootL = doc.GetElementsByTagName("ScriptState");
if (rootL.Count != 1)
{
return;
}
XmlNode rootNode = rootL[0];
if (rootNode != null)
{
object varValue;
XmlNodeList partL = rootNode.ChildNodes;
foreach (XmlNode part in partL)
{
switch (part.Name)
{
case "State":
instance.State=part.InnerText;
break;
case "Running":
instance.Running=bool.Parse(part.InnerText);
break;
case "Variables":
XmlNodeList varL = part.ChildNodes;
foreach (XmlNode var in varL)
{
string varName;
varValue=ReadTypedValue(var, out varName);
if (vars.ContainsKey(varName))
vars[varName] = varValue;
}
instance.SetVars(vars);
break;
case "Queue":
XmlNodeList itemL = part.ChildNodes;
foreach (XmlNode item in itemL)
{
List<Object> parms = new List<Object>();
List<DetectParams> detected =
new List<DetectParams>();
string eventName =
item.Attributes.GetNamedItem("event").Value;
XmlNodeList eventL = item.ChildNodes;
foreach (XmlNode evt in eventL)
{
switch (evt.Name)
{
case "Params":
XmlNodeList prms = evt.ChildNodes;
foreach (XmlNode pm in prms)
parms.Add(ReadTypedValue(pm));
break;
case "Detected":
XmlNodeList detL = evt.ChildNodes;
foreach (XmlNode det in detL)
{
string vect =
det.Attributes.GetNamedItem(
"pos").Value;
LSL_Types.Vector3 v =
new LSL_Types.Vector3(vect);
int d_linkNum=0;
LLUUID d_group = LLUUID.Zero;
string d_name = String.Empty;
LLUUID d_owner = LLUUID.Zero;
LSL_Types.Vector3 d_position =
new LSL_Types.Vector3();
LSL_Types.Quaternion d_rotation =
new LSL_Types.Quaternion();
int d_type = 0;
LSL_Types.Vector3 d_velocity =
new LSL_Types.Vector3();
try
{
string tmp;
tmp = det.Attributes.GetNamedItem(
"linkNum").Value;
int.TryParse(tmp, out d_linkNum);
tmp = det.Attributes.GetNamedItem(
"group").Value;
LLUUID.TryParse(tmp, out d_group);
d_name = det.Attributes.GetNamedItem(
"name").Value;
tmp = det.Attributes.GetNamedItem(
"owner").Value;
LLUUID.TryParse(tmp, out d_owner);
tmp = det.Attributes.GetNamedItem(
"position").Value;
d_position =
new LSL_Types.Vector3(tmp);
tmp = det.Attributes.GetNamedItem(
"rotation").Value;
d_rotation =
new LSL_Types.Quaternion(tmp);
tmp = det.Attributes.GetNamedItem(
"type").Value;
int.TryParse(tmp, out d_type);
tmp = det.Attributes.GetNamedItem(
"velocity").Value;
d_velocity =
new LSL_Types.Vector3(tmp);
}
catch (Exception) // Old version XML
{
}
LLUUID uuid = new LLUUID();
LLUUID.TryParse(det.InnerText,
out uuid);
DetectParams d = new DetectParams();
d.Key = uuid;
d.OffsetPos = v;
d.LinkNum = d_linkNum;
d.Group = d_group;
d.Name = d_name;
d.Owner = d_owner;
d.Position = d_position;
d.Rotation = d_rotation;
d.Type = d_type;
d.Velocity = d_velocity;
detected.Add(d);
}
break;
}
}
EventParams ep = new EventParams(
eventName, parms.ToArray(),
detected.ToArray());
instance.EventQueue.Enqueue(ep);
}
break;
case "Plugins":
instance.PluginData = ReadList(part).Data;
break;
}
}
}
}
private static void DumpList(XmlDocument doc, XmlNode parent,
LSL_Types.list l)
{
foreach (Object o in l.Data)
WriteTypedValue(doc, parent, "ListItem", "", o);
}
private static LSL_Types.list ReadList(XmlNode parent)
{
List<Object> olist = new List<Object>();
XmlNodeList itemL = parent.ChildNodes;
foreach (XmlNode item in itemL)
olist.Add(ReadTypedValue(item));
return new LSL_Types.list(olist.ToArray());
}
private static void WriteTypedValue(XmlDocument doc, XmlNode parent,
string tag, string name, object value)
{
Type t=value.GetType();
XmlAttribute typ = doc.CreateAttribute("", "type", "");
XmlNode n = doc.CreateElement("", tag, "");
if (value is LSL_Types.list)
{
typ.Value = "list";
n.Attributes.Append(typ);
DumpList(doc, n, (LSL_Types.list) value);
if (name != String.Empty)
{
XmlAttribute nam = doc.CreateAttribute("", "name", "");
nam.Value = name;
n.Attributes.Append(nam);
}
parent.AppendChild(n);
return;
}
n.AppendChild(doc.CreateTextNode(value.ToString()));
typ.Value = t.ToString();
n.Attributes.Append(typ);
if (name != String.Empty)
{
XmlAttribute nam = doc.CreateAttribute("", "name", "");
nam.Value = name;
n.Attributes.Append(nam);
}
parent.AppendChild(n);
}
private static object ReadTypedValue(XmlNode tag, out string name)
{
name = tag.Attributes.GetNamedItem("name").Value;
return ReadTypedValue(tag);
}
private static object ReadTypedValue(XmlNode tag)
{
Object varValue;
string assembly;
string itemType = tag.Attributes.GetNamedItem("type").Value;
if (itemType == "list")
return ReadList(tag);
if (itemType == "libsecondlife.LLUUID")
{
LLUUID val = new LLUUID();
LLUUID.TryParse(tag.InnerText, out val);
return val;
}
Type itemT = Type.GetType(itemType);
if (itemT == null)
{
Object[] args =
new Object[] { tag.InnerText };
assembly = itemType+", OpenSim.Region.ScriptEngine.Shared";
itemT = Type.GetType(assembly);
if (itemT == null)
return null;
varValue = Activator.CreateInstance(itemT, args);
if (varValue == null)
return null;
}
else
{
varValue = Convert.ChangeType(tag.InnerText, itemT);
}
return varValue;
}
}
}

File diff suppressed because it is too large Load Diff

View File

@ -1478,6 +1478,7 @@
<Reference name="RAIL.dll"/>
<Reference name="Nini.dll" />
<Reference name="log4net.dll"/>
<Reference name="SmartThreadPool"/>
<Files>
<Match pattern="*.cs" recurse="false"/>
@ -1669,6 +1670,45 @@
</Files>
</Project>
<Project name="OpenSim.Region.ScriptEngine.Shared.Instance" path="OpenSim/Region/ScriptEngine/Shared/Instance" type="Library">
<Configuration name="Debug">
<Options>
<OutputPath>../../../../../bin/</OutputPath>
</Options>
</Configuration>
<Configuration name="Release">
<Options>
<OutputPath>../../../../../bin/</OutputPath>
</Options>
</Configuration>
<ReferencePath>../../../../../bin/</ReferencePath>
<Reference name="System" localCopy="false"/>
<Reference name="System.Data" localCopy="false"/>
<Reference name="System.Web" localCopy="false"/>
<Reference name="System.Xml" localCopy="false"/>
<Reference name="libsecondlife.dll"/>
<Reference name="OpenSim" />
<Reference name="OpenSim.Framework"/>
<Reference name="OpenSim.Framework.Communications"/>
<Reference name="OpenSim.Region.Interfaces" />
<Reference name="OpenSim.Region.Environment" />
<Reference name="OpenSim.Framework.Console"/>
<Reference name="OpenSim.Region.ScriptEngine.Shared"/>
<Reference name="OpenSim.Region.ScriptEngine.Shared.CodeTools"/>
<Reference name="OpenSim.Region.ScriptEngine.Shared.Instance"/>
<Reference name="OpenSim.Region.ScriptEngine.Shared.Api"/>
<Reference name="SmartThreadPool"/>
<Reference name="Axiom.MathLib.dll" localCopy="false"/>
<Reference name="Nini.dll" />
<Reference name="RAIL.dll"/>
<Reference name="log4net.dll"/>
<Files>
<Match pattern="*.cs" recurse="true"/>
</Files>
</Project>
<Project name="OpenSim.Region.ScriptEngine.XEngine" path="OpenSim/Region/ScriptEngine/XEngine" type="Library">
<Configuration name="Debug">
<Options>
@ -1695,6 +1735,7 @@
<Reference name="OpenSim.Framework.Console"/>
<Reference name="OpenSim.Region.ScriptEngine.Shared"/>
<Reference name="OpenSim.Region.ScriptEngine.Shared.CodeTools"/>
<Reference name="OpenSim.Region.ScriptEngine.Shared.Instance"/>
<Reference name="OpenSim.Region.ScriptEngine.Shared.Api"/>
<Reference name="SmartThreadPool"/>
<Reference name="Axiom.MathLib.dll" localCopy="false"/>