Refactor XScriptInstance to IScriptInstance and move into Shared/. Now
engines that want to use the XEngine's instance handling and state persistence can do so. IScriptInstance is optional, but it does require the SmartThreadPool if it is used.0.6.0-stable
parent
a2985b5655
commit
6e3367d68c
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@ -32,6 +32,7 @@ using OpenSim.Region.Environment.Scenes;
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using libsecondlife;
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using Nini.Config;
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using OpenSim.Region.ScriptEngine.Interfaces;
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using Amib.Threading;
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namespace OpenSim.Region.ScriptEngine.Interfaces
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{
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@ -47,6 +48,7 @@ namespace OpenSim.Region.ScriptEngine.Interfaces
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Object AsyncCommands { get; }
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ILog Log { get; }
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string ScriptEngineName { get; }
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int MaxScriptQueue { get; }
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bool PostScriptEvent(LLUUID itemID, EventParams parms);
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bool PostObjectEvent(uint localID, EventParams parms);
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@ -56,6 +58,7 @@ namespace OpenSim.Region.ScriptEngine.Interfaces
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bool GetScriptState(LLUUID itemID);
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void SetState(LLUUID itemID, string newState);
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int GetStartParameter(LLUUID itemID);
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IWorkItemResult QueueEventHandler(object parms);
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DetectParams GetDetectParams(LLUUID item, int number);
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}
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@ -0,0 +1,81 @@
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSim Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using libsecondlife;
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using log4net;
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using OpenSim.Framework;
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using OpenSim.Region.ScriptEngine.Shared;
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using OpenSim.Region.ScriptEngine.Interfaces;
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namespace OpenSim.Region.ScriptEngine.Interfaces
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{
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public enum StateSource
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{
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NewRez = 0,
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PrimCrossing = 1,
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AttachmentCrossing = 2
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}
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public interface IScriptInstance
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{
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bool Running { get; set; }
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string State { get; set; }
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IScriptEngine Engine { get; }
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LLUUID AppDomain { get; set; }
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string PrimName { get; }
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string ScriptName { get; }
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LLUUID ItemID { get; }
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LLUUID ObjectID { get; }
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uint LocalID { get; }
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LLUUID AssetID { get; }
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Queue EventQueue { get; }
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void ClearQueue();
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int StartParam { get; set; }
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void RemoveState();
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void Start();
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bool Stop(int timeout);
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void SetState(string state);
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void PostEvent(EventParams data);
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object EventProcessor();
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int EventTime();
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void ResetScript();
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void ApiResetScript();
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Dictionary<string, object> GetVars();
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void SetVars(Dictionary<string, object> vars);
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DetectParams GetDetectParams(int idx);
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LLUUID GetDetectID(int idx);
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void SaveState(string assembly);
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}
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}
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@ -0,0 +1,660 @@
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSim Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.IO;
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using System.Threading;
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using System.Collections;
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using System.Collections.Generic;
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using System.Security.Policy;
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using System.Reflection;
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using System.Globalization;
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using System.Xml;
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using libsecondlife;
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using log4net;
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using Nini.Config;
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using Amib.Threading;
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using OpenSim.Framework;
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using OpenSim.Region.Environment;
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using OpenSim.Region.Environment.Scenes;
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using OpenSim.Region.Environment.Interfaces;
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using OpenSim.Region.ScriptEngine.Shared;
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using OpenSim.Region.ScriptEngine.Shared.Api;
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using OpenSim.Region.ScriptEngine.Shared.ScriptBase;
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using OpenSim.Region.ScriptEngine.Shared.CodeTools;
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using OpenSim.Region.ScriptEngine.Interfaces;
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namespace OpenSim.Region.ScriptEngine.Shared.Instance
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{
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public class ScriptInstance : IScriptInstance
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{
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private IScriptEngine m_Engine;
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private IWorkItemResult m_CurrentResult=null;
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private Queue m_EventQueue = new Queue(32);
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private bool m_RunEvents = false;
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private LLUUID m_ItemID;
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private uint m_LocalID;
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private LLUUID m_ObjectID;
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private LLUUID m_AssetID;
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private IScript m_Script;
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private LLUUID m_AppDomain;
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private DetectParams[] m_DetectParams;
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private bool m_TimerQueued;
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private DateTime m_EventStart;
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private bool m_InEvent;
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private string m_PrimName;
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private string m_ScriptName;
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private string m_Assembly;
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private int m_StartParam = 0;
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private string m_CurrentEvent = String.Empty;
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private bool m_InSelfDelete = false;
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private Dictionary<string,IScriptApi> m_Apis = new Dictionary<string,IScriptApi>();
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// Script state
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private string m_State="default";
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public Object[] PluginData = new Object[0];
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public bool Running
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{
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get { return m_RunEvents; }
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set { m_RunEvents = value; }
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}
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public string State
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{
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get { return m_State; }
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set { m_State = value; }
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}
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public IScriptEngine Engine
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{
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get { return m_Engine; }
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}
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public LLUUID AppDomain
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{
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get { return m_AppDomain; }
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set { m_AppDomain = value; }
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}
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public string PrimName
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{
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get { return m_PrimName; }
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}
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public string ScriptName
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{
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get { return m_ScriptName; }
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}
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public LLUUID ItemID
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{
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get { return m_ItemID; }
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}
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public LLUUID ObjectID
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{
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get { return m_ObjectID; }
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}
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public uint LocalID
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{
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get { return m_LocalID; }
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}
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public LLUUID AssetID
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{
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get { return m_AssetID; }
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}
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public Queue EventQueue
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{
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get { return m_EventQueue; }
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}
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public void ClearQueue()
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{
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m_TimerQueued = false;
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m_EventQueue.Clear();
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}
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public int StartParam
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{
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get { return m_StartParam; }
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set { m_StartParam = value; }
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}
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public ScriptInstance(IScriptEngine engine, uint localID,
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LLUUID objectID, LLUUID itemID, LLUUID assetID, string assembly,
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AppDomain dom, string primName, string scriptName,
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int startParam, bool postOnRez, StateSource stateSource)
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{
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m_Engine = engine;
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m_LocalID = localID;
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m_ObjectID = objectID;
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m_ItemID = itemID;
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m_AssetID = assetID;
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m_PrimName = primName;
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m_ScriptName = scriptName;
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m_Assembly = assembly;
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m_StartParam = startParam;
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ApiManager am = new ApiManager();
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SceneObjectPart part=engine.World.GetSceneObjectPart(localID);
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if (part == null)
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{
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engine.Log.Error("[Script] SceneObjectPart unavailable. Script NOT started.");
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return;
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}
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foreach (string api in am.GetApis())
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{
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m_Apis[api] = am.CreateApi(api);
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m_Apis[api].Initialize(engine, part, localID, itemID);
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}
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try
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{
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m_Script = (IScript)dom.CreateInstanceAndUnwrap(
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Path.GetFileNameWithoutExtension(assembly),
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"SecondLife.Script");
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}
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catch (Exception e)
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{
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m_Engine.Log.ErrorFormat("[Script] Error loading assembly {0}\n"+e.ToString(), assembly);
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}
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try
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{
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foreach (KeyValuePair<string,IScriptApi> kv in m_Apis)
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{
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m_Script.InitApi(kv.Key, kv.Value);
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}
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// m_Engine.Log.Debug("[Script] Script instance created");
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part.SetScriptEvents(m_ItemID,
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(int)m_Script.GetStateEventFlags(State));
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}
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catch (Exception e)
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{
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m_Engine.Log.Error("[Script] Error loading script instance\n"+e.ToString());
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return;
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}
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string savedState = Path.Combine(Path.GetDirectoryName(assembly),
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m_ItemID.ToString() + ".state");
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if (File.Exists(savedState))
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{
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string xml = String.Empty;
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try
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{
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FileInfo fi = new FileInfo(savedState);
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int size=(int)fi.Length;
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if (size < 512000)
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{
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using (FileStream fs = File.Open(savedState,
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FileMode.Open, FileAccess.Read, FileShare.None))
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{
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System.Text.ASCIIEncoding enc =
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new System.Text.ASCIIEncoding();
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Byte[] data = new Byte[size];
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fs.Read(data, 0, size);
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xml = enc.GetString(data);
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ScriptSerializer.Deserialize(xml, this);
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AsyncCommandManager async = (AsyncCommandManager)m_Engine.AsyncCommands;
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async.CreateFromData(
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m_LocalID, m_ItemID, m_ObjectID,
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PluginData);
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m_Engine.Log.DebugFormat("[Script] Successfully retrieved state for script {0}.{1}", m_PrimName, m_ScriptName);
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if (m_RunEvents)
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{
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m_RunEvents = false;
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Start();
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if (postOnRez)
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PostEvent(new EventParams("on_rez",
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new Object[] {new LSL_Types.LSLInteger(startParam)}, new DetectParams[0]));
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}
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// we get new rez events on sim restart, too
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// but if there is state, then we fire the change
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// event
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if (stateSource == StateSource.NewRez)
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{
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// m_Engine.Log.Debug("[Script] Posted changed(CHANGED_REGION_RESTART) to script");
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PostEvent(new EventParams("changed",
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new Object[] {new LSL_Types.LSLInteger(256)}, new DetectParams[0]));
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}
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}
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}
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else
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{
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m_Engine.Log.Error("[Script] Unable to load script state: Memory limit exceeded");
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Start();
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PostEvent(new EventParams("state_entry",
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new Object[0], new DetectParams[0]));
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if (postOnRez)
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PostEvent(new EventParams("on_rez",
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new Object[] {new LSL_Types.LSLInteger(startParam)}, new DetectParams[0]));
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}
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}
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catch (Exception e)
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{
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m_Engine.Log.ErrorFormat("[Script] Unable to load script state from xml: {0}\n"+e.ToString(), xml);
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Start();
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PostEvent(new EventParams("state_entry",
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new Object[0], new DetectParams[0]));
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if (postOnRez)
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PostEvent(new EventParams("on_rez",
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new Object[] {new LSL_Types.LSLInteger(startParam)}, new DetectParams[0]));
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}
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}
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else
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{
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// m_Engine.Log.ErrorFormat("[Script] Unable to load script state, file not found");
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Start();
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PostEvent(new EventParams("state_entry",
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new Object[0], new DetectParams[0]));
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if (postOnRez)
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PostEvent(new EventParams("on_rez",
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new Object[] {new LSL_Types.LSLInteger(startParam)}, new DetectParams[0]));
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}
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}
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public void RemoveState()
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{
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string savedState = Path.Combine(Path.GetDirectoryName(m_Assembly),
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m_ItemID.ToString() + ".state");
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try
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{
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File.Delete(savedState);
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}
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catch(Exception)
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{
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}
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}
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public void VarDump(Dictionary<string, object> vars)
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{
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Console.WriteLine("Variable dump for script {0}", m_ItemID.ToString());
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foreach (KeyValuePair<string, object> v in vars)
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{
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Console.WriteLine("Variable: {0} = '{1}'", v. Key,
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v.Value.ToString());
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}
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}
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public void Start()
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{
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lock (m_EventQueue)
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{
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if (Running)
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return;
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m_RunEvents = true;
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if (m_EventQueue.Count > 0)
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{
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if (m_CurrentResult == null)
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m_CurrentResult = m_Engine.QueueEventHandler(this);
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else
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m_Engine.Log.Error("[Script] Tried to start a script that was already queued");
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}
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}
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}
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public bool Stop(int timeout)
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{
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IWorkItemResult result;
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lock (m_EventQueue)
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{
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if (!Running)
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return true;
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if (m_CurrentResult == null)
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{
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m_RunEvents = false;
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return true;
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}
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if (m_CurrentResult.Cancel())
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{
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m_CurrentResult = null;
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m_RunEvents = false;
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return true;
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}
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result = m_CurrentResult;
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m_RunEvents = false;
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}
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if (SmartThreadPool.WaitAll(new IWorkItemResult[] {result}, new TimeSpan((long)timeout * 100000), false))
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{
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return true;
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}
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lock (m_EventQueue)
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{
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result = m_CurrentResult;
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}
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if (result == null)
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return true;
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if (!m_InSelfDelete)
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result.Abort();
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lock (m_EventQueue)
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{
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m_CurrentResult = null;
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}
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return true;
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}
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public void SetState(string state)
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{
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PostEvent(new EventParams("state_exit", new Object[0],
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new DetectParams[0]));
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PostEvent(new EventParams("state", new Object[] { state },
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new DetectParams[0]));
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PostEvent(new EventParams("state_entry", new Object[0],
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new DetectParams[0]));
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}
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public void PostEvent(EventParams data)
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{
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// m_Engine.Log.DebugFormat("[Script] Posted event {2} in state {3} to {0}.{1}",
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// m_PrimName, m_ScriptName, data.EventName, m_State);
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if (!Running)
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return;
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lock (m_EventQueue)
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{
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if (m_EventQueue.Count >= m_Engine.MaxScriptQueue)
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return;
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m_EventQueue.Enqueue(data);
|
||||
if (data.EventName == "timer")
|
||||
{
|
||||
if (m_TimerQueued)
|
||||
return;
|
||||
m_TimerQueued = true;
|
||||
}
|
||||
|
||||
if (!m_RunEvents)
|
||||
return;
|
||||
|
||||
if (m_CurrentResult == null)
|
||||
{
|
||||
m_CurrentResult = m_Engine.QueueEventHandler(this);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public object EventProcessor()
|
||||
{
|
||||
EventParams data = null;
|
||||
|
||||
lock (m_EventQueue)
|
||||
{
|
||||
data = (EventParams) m_EventQueue.Dequeue();
|
||||
if (data == null) // Shouldn't happen
|
||||
{
|
||||
m_CurrentResult = null;
|
||||
return 0;
|
||||
}
|
||||
if (data.EventName == "timer")
|
||||
m_TimerQueued = false;
|
||||
}
|
||||
|
||||
m_DetectParams = data.DetectParams;
|
||||
|
||||
if (data.EventName == "state") // Hardcoded state change
|
||||
{
|
||||
// m_Engine.Log.DebugFormat("[Script] Script {0}.{1} state set to {2}",
|
||||
// m_PrimName, m_ScriptName, data.Params[0].ToString());
|
||||
m_State=data.Params[0].ToString();
|
||||
AsyncCommandManager async = (AsyncCommandManager)m_Engine.AsyncCommands;
|
||||
async.RemoveScript(
|
||||
m_LocalID, m_ItemID);
|
||||
|
||||
SceneObjectPart part = m_Engine.World.GetSceneObjectPart(
|
||||
m_LocalID);
|
||||
if (part != null)
|
||||
{
|
||||
part.SetScriptEvents(m_ItemID,
|
||||
(int)m_Script.GetStateEventFlags(State));
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
SceneObjectPart part = m_Engine.World.GetSceneObjectPart(
|
||||
m_LocalID);
|
||||
// m_Engine.Log.DebugFormat("[Script] Delivered event {2} in state {3} to {0}.{1}",
|
||||
// m_PrimName, m_ScriptName, data.EventName, m_State);
|
||||
|
||||
try
|
||||
{
|
||||
m_CurrentEvent = data.EventName;
|
||||
m_EventStart = DateTime.Now;
|
||||
m_InEvent = true;
|
||||
|
||||
m_Script.ExecuteEvent(State, data.EventName, data.Params);
|
||||
|
||||
m_InEvent = false;
|
||||
m_CurrentEvent = String.Empty;
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_InEvent = false;
|
||||
m_CurrentEvent = String.Empty;
|
||||
|
||||
if (!(e is TargetInvocationException) || (!(e.InnerException is EventAbortException) && (!(e.InnerException is SelfDeleteException))))
|
||||
{
|
||||
if (e is System.Threading.ThreadAbortException)
|
||||
{
|
||||
lock (m_EventQueue)
|
||||
{
|
||||
if ((m_EventQueue.Count > 0) && m_RunEvents)
|
||||
{
|
||||
m_CurrentResult=m_Engine.QueueEventHandler(this);
|
||||
}
|
||||
else
|
||||
{
|
||||
m_CurrentResult = null;
|
||||
}
|
||||
}
|
||||
|
||||
m_DetectParams = null;
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
try
|
||||
{
|
||||
// DISPLAY ERROR INWORLD
|
||||
string text = "Runtime error:\n" + e.ToString();
|
||||
if (text.Length > 1400)
|
||||
text = text.Substring(0, 1400);
|
||||
m_Engine.World.SimChat(Helpers.StringToField(text),
|
||||
ChatTypeEnum.DebugChannel, 2147483647,
|
||||
part.AbsolutePosition,
|
||||
part.Name, part.UUID, false);
|
||||
}
|
||||
catch (Exception e2) // LEGIT: User Scripting
|
||||
{
|
||||
m_Engine.Log.Error("[Script]: "+
|
||||
"Error displaying error in-world: " +
|
||||
e2.ToString());
|
||||
m_Engine.Log.Error("[Script]: " +
|
||||
"Errormessage: Error compiling script:\r\n" +
|
||||
e.ToString());
|
||||
}
|
||||
}
|
||||
else if ((e is TargetInvocationException) && (e.InnerException is SelfDeleteException))
|
||||
{
|
||||
m_InSelfDelete = true;
|
||||
if (part != null && part.ParentGroup != null)
|
||||
m_Engine.World.DeleteSceneObject(part.ParentGroup);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
lock (m_EventQueue)
|
||||
{
|
||||
if ((m_EventQueue.Count > 0) && m_RunEvents)
|
||||
{
|
||||
m_CurrentResult = m_Engine.QueueEventHandler(this);
|
||||
}
|
||||
else
|
||||
{
|
||||
m_CurrentResult = null;
|
||||
}
|
||||
}
|
||||
|
||||
m_DetectParams = null;
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
public int EventTime()
|
||||
{
|
||||
if (!m_InEvent)
|
||||
return 0;
|
||||
|
||||
return (DateTime.Now - m_EventStart).Seconds;
|
||||
}
|
||||
|
||||
public void ResetScript()
|
||||
{
|
||||
bool running = Running;
|
||||
|
||||
RemoveState();
|
||||
|
||||
Stop(0);
|
||||
SceneObjectPart part=m_Engine.World.GetSceneObjectPart(m_LocalID);
|
||||
part.GetInventoryItem(m_ItemID).PermsMask = 0;
|
||||
part.GetInventoryItem(m_ItemID).PermsGranter = LLUUID.Zero;
|
||||
AsyncCommandManager async = (AsyncCommandManager)m_Engine.AsyncCommands;
|
||||
async.RemoveScript(m_LocalID, m_ItemID);
|
||||
m_EventQueue.Clear();
|
||||
m_Script.ResetVars();
|
||||
m_State = "default";
|
||||
if (running)
|
||||
Start();
|
||||
PostEvent(new EventParams("state_entry",
|
||||
new Object[0], new DetectParams[0]));
|
||||
}
|
||||
|
||||
public void ApiResetScript()
|
||||
{
|
||||
// bool running = Running;
|
||||
|
||||
RemoveState();
|
||||
|
||||
m_Script.ResetVars();
|
||||
SceneObjectPart part=m_Engine.World.GetSceneObjectPart(m_LocalID);
|
||||
part.GetInventoryItem(m_ItemID).PermsMask = 0;
|
||||
part.GetInventoryItem(m_ItemID).PermsGranter = LLUUID.Zero;
|
||||
AsyncCommandManager async = (AsyncCommandManager)m_Engine.AsyncCommands;
|
||||
async.RemoveScript(m_LocalID, m_ItemID);
|
||||
if (m_CurrentEvent != "state_entry")
|
||||
{
|
||||
PostEvent(new EventParams("state_entry",
|
||||
new Object[0], new DetectParams[0]));
|
||||
}
|
||||
}
|
||||
|
||||
public Dictionary<string, object> GetVars()
|
||||
{
|
||||
return m_Script.GetVars();
|
||||
}
|
||||
|
||||
public void SetVars(Dictionary<string, object> vars)
|
||||
{
|
||||
m_Script.SetVars(vars);
|
||||
}
|
||||
|
||||
public DetectParams GetDetectParams(int idx)
|
||||
{
|
||||
if (idx < 0 || idx >= m_DetectParams.Length)
|
||||
return null;
|
||||
|
||||
return m_DetectParams[idx];
|
||||
}
|
||||
|
||||
public LLUUID GetDetectID(int idx)
|
||||
{
|
||||
if (idx < 0 || idx >= m_DetectParams.Length)
|
||||
return LLUUID.Zero;
|
||||
|
||||
return m_DetectParams[idx].Key;
|
||||
}
|
||||
|
||||
public void SaveState(string assembly)
|
||||
{
|
||||
AsyncCommandManager async = (AsyncCommandManager)m_Engine.AsyncCommands;
|
||||
PluginData = async.GetSerializationData(m_ItemID);
|
||||
|
||||
string xml = ScriptSerializer.Serialize(this);
|
||||
|
||||
try
|
||||
{
|
||||
FileStream fs = File.Create(Path.Combine(Path.GetDirectoryName(assembly), m_ItemID.ToString() + ".state"));
|
||||
System.Text.ASCIIEncoding enc = new System.Text.ASCIIEncoding();
|
||||
Byte[] buf = enc.GetBytes(xml);
|
||||
fs.Write(buf, 0, buf.Length);
|
||||
fs.Close();
|
||||
}
|
||||
catch(Exception e)
|
||||
{
|
||||
Console.WriteLine("Unable to save xml\n"+e.ToString());
|
||||
}
|
||||
if (!File.Exists(Path.Combine(Path.GetDirectoryName(assembly), m_ItemID.ToString() + ".state")))
|
||||
{
|
||||
throw new Exception("Completed persistence save, but no file was created");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,461 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSim Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.IO;
|
||||
using System.Threading;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Security.Policy;
|
||||
using System.Reflection;
|
||||
using System.Globalization;
|
||||
using System.Xml;
|
||||
using libsecondlife;
|
||||
using log4net;
|
||||
using Nini.Config;
|
||||
using Amib.Threading;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Region.Environment;
|
||||
using OpenSim.Region.Environment.Scenes;
|
||||
using OpenSim.Region.Environment.Interfaces;
|
||||
using OpenSim.Region.ScriptEngine.Shared;
|
||||
using OpenSim.Region.ScriptEngine.Shared.Api;
|
||||
using OpenSim.Region.ScriptEngine.Shared.ScriptBase;
|
||||
using OpenSim.Region.ScriptEngine.Shared.CodeTools;
|
||||
using OpenSim.Region.ScriptEngine.Interfaces;
|
||||
|
||||
namespace OpenSim.Region.ScriptEngine.Shared.Instance
|
||||
{
|
||||
public class ScriptSerializer
|
||||
{
|
||||
public static string Serialize(ScriptInstance instance)
|
||||
{
|
||||
bool running = instance.Running;
|
||||
|
||||
if (running)
|
||||
instance.Stop(50);
|
||||
|
||||
XmlDocument xmldoc = new XmlDocument();
|
||||
|
||||
XmlNode xmlnode = xmldoc.CreateNode(XmlNodeType.XmlDeclaration,
|
||||
"", "");
|
||||
xmldoc.AppendChild(xmlnode);
|
||||
|
||||
XmlElement rootElement = xmldoc.CreateElement("", "ScriptState",
|
||||
"");
|
||||
xmldoc.AppendChild(rootElement);
|
||||
|
||||
XmlElement state = xmldoc.CreateElement("", "State", "");
|
||||
state.AppendChild(xmldoc.CreateTextNode(instance.State));
|
||||
|
||||
rootElement.AppendChild(state);
|
||||
|
||||
XmlElement run = xmldoc.CreateElement("", "Running", "");
|
||||
run.AppendChild(xmldoc.CreateTextNode(
|
||||
running.ToString()));
|
||||
|
||||
rootElement.AppendChild(run);
|
||||
|
||||
Dictionary<string, Object> vars = instance.GetVars();
|
||||
|
||||
XmlElement variables = xmldoc.CreateElement("", "Variables", "");
|
||||
|
||||
foreach (KeyValuePair<string, Object> var in vars)
|
||||
WriteTypedValue(xmldoc, variables, "Variable", var.Key,
|
||||
var.Value);
|
||||
|
||||
rootElement.AppendChild(variables);
|
||||
|
||||
XmlElement queue = xmldoc.CreateElement("", "Queue", "");
|
||||
|
||||
int count = instance.EventQueue.Count;
|
||||
|
||||
while (count > 0)
|
||||
{
|
||||
EventParams ep = (EventParams)instance.EventQueue.Dequeue();
|
||||
instance.EventQueue.Enqueue(ep);
|
||||
count--;
|
||||
|
||||
XmlElement item = xmldoc.CreateElement("", "Item", "");
|
||||
XmlAttribute itemEvent = xmldoc.CreateAttribute("", "event",
|
||||
"");
|
||||
itemEvent.Value = ep.EventName;
|
||||
item.Attributes.Append(itemEvent);
|
||||
|
||||
XmlElement parms = xmldoc.CreateElement("", "Params", "");
|
||||
|
||||
foreach (Object o in ep.Params)
|
||||
WriteTypedValue(xmldoc, parms, "Param", String.Empty, o);
|
||||
|
||||
item.AppendChild(parms);
|
||||
|
||||
XmlElement detect = xmldoc.CreateElement("", "Detected", "");
|
||||
|
||||
foreach (DetectParams det in ep.DetectParams)
|
||||
{
|
||||
XmlElement objectElem = xmldoc.CreateElement("", "Object",
|
||||
"");
|
||||
XmlAttribute pos = xmldoc.CreateAttribute("", "pos", "");
|
||||
pos.Value = det.OffsetPos.ToString();
|
||||
objectElem.Attributes.Append(pos);
|
||||
|
||||
XmlAttribute d_linkNum = xmldoc.CreateAttribute("",
|
||||
"linkNum", "");
|
||||
d_linkNum.Value = det.LinkNum.ToString();
|
||||
objectElem.Attributes.Append(d_linkNum);
|
||||
|
||||
XmlAttribute d_group = xmldoc.CreateAttribute("",
|
||||
"group", "");
|
||||
d_group.Value = det.Group.ToString();
|
||||
objectElem.Attributes.Append(d_group);
|
||||
|
||||
XmlAttribute d_name = xmldoc.CreateAttribute("",
|
||||
"name", "");
|
||||
d_name.Value = det.Name.ToString();
|
||||
objectElem.Attributes.Append(d_name);
|
||||
|
||||
XmlAttribute d_owner = xmldoc.CreateAttribute("",
|
||||
"owner", "");
|
||||
d_owner.Value = det.Owner.ToString();
|
||||
objectElem.Attributes.Append(d_owner);
|
||||
|
||||
XmlAttribute d_position = xmldoc.CreateAttribute("",
|
||||
"position", "");
|
||||
d_position.Value = det.Position.ToString();
|
||||
objectElem.Attributes.Append(d_position);
|
||||
|
||||
XmlAttribute d_rotation = xmldoc.CreateAttribute("",
|
||||
"rotation", "");
|
||||
d_rotation.Value = det.Rotation.ToString();
|
||||
objectElem.Attributes.Append(d_rotation);
|
||||
|
||||
XmlAttribute d_type = xmldoc.CreateAttribute("",
|
||||
"type", "");
|
||||
d_type.Value = det.Type.ToString();
|
||||
objectElem.Attributes.Append(d_type);
|
||||
|
||||
XmlAttribute d_velocity = xmldoc.CreateAttribute("",
|
||||
"velocity", "");
|
||||
d_velocity.Value = det.Velocity.ToString();
|
||||
objectElem.Attributes.Append(d_velocity);
|
||||
|
||||
objectElem.AppendChild(
|
||||
xmldoc.CreateTextNode(det.Key.ToString()));
|
||||
|
||||
detect.AppendChild(objectElem);
|
||||
}
|
||||
|
||||
item.AppendChild(detect);
|
||||
|
||||
queue.AppendChild(item);
|
||||
}
|
||||
|
||||
rootElement.AppendChild(queue);
|
||||
|
||||
XmlNode plugins = xmldoc.CreateElement("", "Plugins", "");
|
||||
DumpList(xmldoc, plugins,
|
||||
new LSL_Types.list(instance.PluginData));
|
||||
|
||||
rootElement.AppendChild(plugins);
|
||||
|
||||
if (running)
|
||||
instance.Start();
|
||||
|
||||
return xmldoc.InnerXml;
|
||||
}
|
||||
|
||||
public static void Deserialize(string xml, ScriptInstance instance)
|
||||
{
|
||||
XmlDocument doc = new XmlDocument();
|
||||
|
||||
Dictionary<string, object> vars = instance.GetVars();
|
||||
|
||||
instance.PluginData = new Object[0];
|
||||
|
||||
doc.LoadXml(xml);
|
||||
|
||||
XmlNodeList rootL = doc.GetElementsByTagName("ScriptState");
|
||||
if (rootL.Count != 1)
|
||||
{
|
||||
return;
|
||||
}
|
||||
XmlNode rootNode = rootL[0];
|
||||
|
||||
if (rootNode != null)
|
||||
{
|
||||
object varValue;
|
||||
XmlNodeList partL = rootNode.ChildNodes;
|
||||
|
||||
foreach (XmlNode part in partL)
|
||||
{
|
||||
switch (part.Name)
|
||||
{
|
||||
case "State":
|
||||
instance.State=part.InnerText;
|
||||
break;
|
||||
case "Running":
|
||||
instance.Running=bool.Parse(part.InnerText);
|
||||
break;
|
||||
case "Variables":
|
||||
XmlNodeList varL = part.ChildNodes;
|
||||
foreach (XmlNode var in varL)
|
||||
{
|
||||
string varName;
|
||||
varValue=ReadTypedValue(var, out varName);
|
||||
|
||||
if (vars.ContainsKey(varName))
|
||||
vars[varName] = varValue;
|
||||
}
|
||||
instance.SetVars(vars);
|
||||
break;
|
||||
case "Queue":
|
||||
XmlNodeList itemL = part.ChildNodes;
|
||||
foreach (XmlNode item in itemL)
|
||||
{
|
||||
List<Object> parms = new List<Object>();
|
||||
List<DetectParams> detected =
|
||||
new List<DetectParams>();
|
||||
|
||||
string eventName =
|
||||
item.Attributes.GetNamedItem("event").Value;
|
||||
XmlNodeList eventL = item.ChildNodes;
|
||||
foreach (XmlNode evt in eventL)
|
||||
{
|
||||
switch (evt.Name)
|
||||
{
|
||||
case "Params":
|
||||
XmlNodeList prms = evt.ChildNodes;
|
||||
foreach (XmlNode pm in prms)
|
||||
parms.Add(ReadTypedValue(pm));
|
||||
|
||||
break;
|
||||
case "Detected":
|
||||
XmlNodeList detL = evt.ChildNodes;
|
||||
foreach (XmlNode det in detL)
|
||||
{
|
||||
string vect =
|
||||
det.Attributes.GetNamedItem(
|
||||
"pos").Value;
|
||||
LSL_Types.Vector3 v =
|
||||
new LSL_Types.Vector3(vect);
|
||||
|
||||
int d_linkNum=0;
|
||||
LLUUID d_group = LLUUID.Zero;
|
||||
string d_name = String.Empty;
|
||||
LLUUID d_owner = LLUUID.Zero;
|
||||
LSL_Types.Vector3 d_position =
|
||||
new LSL_Types.Vector3();
|
||||
LSL_Types.Quaternion d_rotation =
|
||||
new LSL_Types.Quaternion();
|
||||
int d_type = 0;
|
||||
LSL_Types.Vector3 d_velocity =
|
||||
new LSL_Types.Vector3();
|
||||
|
||||
try
|
||||
{
|
||||
string tmp;
|
||||
|
||||
tmp = det.Attributes.GetNamedItem(
|
||||
"linkNum").Value;
|
||||
int.TryParse(tmp, out d_linkNum);
|
||||
|
||||
tmp = det.Attributes.GetNamedItem(
|
||||
"group").Value;
|
||||
LLUUID.TryParse(tmp, out d_group);
|
||||
|
||||
d_name = det.Attributes.GetNamedItem(
|
||||
"name").Value;
|
||||
|
||||
tmp = det.Attributes.GetNamedItem(
|
||||
"owner").Value;
|
||||
LLUUID.TryParse(tmp, out d_owner);
|
||||
|
||||
tmp = det.Attributes.GetNamedItem(
|
||||
"position").Value;
|
||||
d_position =
|
||||
new LSL_Types.Vector3(tmp);
|
||||
|
||||
tmp = det.Attributes.GetNamedItem(
|
||||
"rotation").Value;
|
||||
d_rotation =
|
||||
new LSL_Types.Quaternion(tmp);
|
||||
|
||||
tmp = det.Attributes.GetNamedItem(
|
||||
"type").Value;
|
||||
int.TryParse(tmp, out d_type);
|
||||
|
||||
tmp = det.Attributes.GetNamedItem(
|
||||
"velocity").Value;
|
||||
d_velocity =
|
||||
new LSL_Types.Vector3(tmp);
|
||||
|
||||
}
|
||||
catch (Exception) // Old version XML
|
||||
{
|
||||
}
|
||||
|
||||
LLUUID uuid = new LLUUID();
|
||||
LLUUID.TryParse(det.InnerText,
|
||||
out uuid);
|
||||
|
||||
DetectParams d = new DetectParams();
|
||||
d.Key = uuid;
|
||||
d.OffsetPos = v;
|
||||
d.LinkNum = d_linkNum;
|
||||
d.Group = d_group;
|
||||
d.Name = d_name;
|
||||
d.Owner = d_owner;
|
||||
d.Position = d_position;
|
||||
d.Rotation = d_rotation;
|
||||
d.Type = d_type;
|
||||
d.Velocity = d_velocity;
|
||||
|
||||
detected.Add(d);
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
EventParams ep = new EventParams(
|
||||
eventName, parms.ToArray(),
|
||||
detected.ToArray());
|
||||
instance.EventQueue.Enqueue(ep);
|
||||
}
|
||||
break;
|
||||
case "Plugins":
|
||||
instance.PluginData = ReadList(part).Data;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private static void DumpList(XmlDocument doc, XmlNode parent,
|
||||
LSL_Types.list l)
|
||||
{
|
||||
foreach (Object o in l.Data)
|
||||
WriteTypedValue(doc, parent, "ListItem", "", o);
|
||||
}
|
||||
|
||||
private static LSL_Types.list ReadList(XmlNode parent)
|
||||
{
|
||||
List<Object> olist = new List<Object>();
|
||||
|
||||
XmlNodeList itemL = parent.ChildNodes;
|
||||
foreach (XmlNode item in itemL)
|
||||
olist.Add(ReadTypedValue(item));
|
||||
|
||||
return new LSL_Types.list(olist.ToArray());
|
||||
}
|
||||
|
||||
private static void WriteTypedValue(XmlDocument doc, XmlNode parent,
|
||||
string tag, string name, object value)
|
||||
{
|
||||
Type t=value.GetType();
|
||||
XmlAttribute typ = doc.CreateAttribute("", "type", "");
|
||||
XmlNode n = doc.CreateElement("", tag, "");
|
||||
|
||||
if (value is LSL_Types.list)
|
||||
{
|
||||
typ.Value = "list";
|
||||
n.Attributes.Append(typ);
|
||||
|
||||
DumpList(doc, n, (LSL_Types.list) value);
|
||||
|
||||
if (name != String.Empty)
|
||||
{
|
||||
XmlAttribute nam = doc.CreateAttribute("", "name", "");
|
||||
nam.Value = name;
|
||||
n.Attributes.Append(nam);
|
||||
}
|
||||
|
||||
parent.AppendChild(n);
|
||||
return;
|
||||
}
|
||||
|
||||
n.AppendChild(doc.CreateTextNode(value.ToString()));
|
||||
|
||||
typ.Value = t.ToString();
|
||||
n.Attributes.Append(typ);
|
||||
if (name != String.Empty)
|
||||
{
|
||||
XmlAttribute nam = doc.CreateAttribute("", "name", "");
|
||||
nam.Value = name;
|
||||
n.Attributes.Append(nam);
|
||||
}
|
||||
|
||||
parent.AppendChild(n);
|
||||
}
|
||||
|
||||
private static object ReadTypedValue(XmlNode tag, out string name)
|
||||
{
|
||||
name = tag.Attributes.GetNamedItem("name").Value;
|
||||
|
||||
return ReadTypedValue(tag);
|
||||
}
|
||||
|
||||
private static object ReadTypedValue(XmlNode tag)
|
||||
{
|
||||
Object varValue;
|
||||
string assembly;
|
||||
|
||||
string itemType = tag.Attributes.GetNamedItem("type").Value;
|
||||
|
||||
if (itemType == "list")
|
||||
return ReadList(tag);
|
||||
|
||||
if (itemType == "libsecondlife.LLUUID")
|
||||
{
|
||||
LLUUID val = new LLUUID();
|
||||
LLUUID.TryParse(tag.InnerText, out val);
|
||||
|
||||
return val;
|
||||
}
|
||||
|
||||
Type itemT = Type.GetType(itemType);
|
||||
if (itemT == null)
|
||||
{
|
||||
Object[] args =
|
||||
new Object[] { tag.InnerText };
|
||||
|
||||
assembly = itemType+", OpenSim.Region.ScriptEngine.Shared";
|
||||
itemT = Type.GetType(assembly);
|
||||
if (itemT == null)
|
||||
return null;
|
||||
|
||||
varValue = Activator.CreateInstance(itemT, args);
|
||||
|
||||
if (varValue == null)
|
||||
return null;
|
||||
}
|
||||
else
|
||||
{
|
||||
varValue = Convert.ChangeType(tag.InnerText, itemT);
|
||||
}
|
||||
return varValue;
|
||||
}
|
||||
}
|
||||
}
|
File diff suppressed because it is too large
Load Diff
41
prebuild.xml
41
prebuild.xml
|
@ -1478,6 +1478,7 @@
|
|||
<Reference name="RAIL.dll"/>
|
||||
<Reference name="Nini.dll" />
|
||||
<Reference name="log4net.dll"/>
|
||||
<Reference name="SmartThreadPool"/>
|
||||
|
||||
<Files>
|
||||
<Match pattern="*.cs" recurse="false"/>
|
||||
|
@ -1669,6 +1670,45 @@
|
|||
</Files>
|
||||
</Project>
|
||||
|
||||
<Project name="OpenSim.Region.ScriptEngine.Shared.Instance" path="OpenSim/Region/ScriptEngine/Shared/Instance" type="Library">
|
||||
<Configuration name="Debug">
|
||||
<Options>
|
||||
<OutputPath>../../../../../bin/</OutputPath>
|
||||
</Options>
|
||||
</Configuration>
|
||||
<Configuration name="Release">
|
||||
<Options>
|
||||
<OutputPath>../../../../../bin/</OutputPath>
|
||||
</Options>
|
||||
</Configuration>
|
||||
|
||||
<ReferencePath>../../../../../bin/</ReferencePath>
|
||||
<Reference name="System" localCopy="false"/>
|
||||
<Reference name="System.Data" localCopy="false"/>
|
||||
<Reference name="System.Web" localCopy="false"/>
|
||||
<Reference name="System.Xml" localCopy="false"/>
|
||||
<Reference name="libsecondlife.dll"/>
|
||||
<Reference name="OpenSim" />
|
||||
<Reference name="OpenSim.Framework"/>
|
||||
<Reference name="OpenSim.Framework.Communications"/>
|
||||
<Reference name="OpenSim.Region.Interfaces" />
|
||||
<Reference name="OpenSim.Region.Environment" />
|
||||
<Reference name="OpenSim.Framework.Console"/>
|
||||
<Reference name="OpenSim.Region.ScriptEngine.Shared"/>
|
||||
<Reference name="OpenSim.Region.ScriptEngine.Shared.CodeTools"/>
|
||||
<Reference name="OpenSim.Region.ScriptEngine.Shared.Instance"/>
|
||||
<Reference name="OpenSim.Region.ScriptEngine.Shared.Api"/>
|
||||
<Reference name="SmartThreadPool"/>
|
||||
<Reference name="Axiom.MathLib.dll" localCopy="false"/>
|
||||
<Reference name="Nini.dll" />
|
||||
<Reference name="RAIL.dll"/>
|
||||
<Reference name="log4net.dll"/>
|
||||
|
||||
<Files>
|
||||
<Match pattern="*.cs" recurse="true"/>
|
||||
</Files>
|
||||
</Project>
|
||||
|
||||
<Project name="OpenSim.Region.ScriptEngine.XEngine" path="OpenSim/Region/ScriptEngine/XEngine" type="Library">
|
||||
<Configuration name="Debug">
|
||||
<Options>
|
||||
|
@ -1695,6 +1735,7 @@
|
|||
<Reference name="OpenSim.Framework.Console"/>
|
||||
<Reference name="OpenSim.Region.ScriptEngine.Shared"/>
|
||||
<Reference name="OpenSim.Region.ScriptEngine.Shared.CodeTools"/>
|
||||
<Reference name="OpenSim.Region.ScriptEngine.Shared.Instance"/>
|
||||
<Reference name="OpenSim.Region.ScriptEngine.Shared.Api"/>
|
||||
<Reference name="SmartThreadPool"/>
|
||||
<Reference name="Axiom.MathLib.dll" localCopy="false"/>
|
||||
|
|
Loading…
Reference in New Issue